12 if (cur->
timer <= 0) {
GfxState GFX
GFX: the graphics state and its methods.
void stepTileSequences(StageTile *tile, StageTileFrame **seqs, StageTileCursor *cur, s32 depth)
Plays a sequence of StageTileFrame animations on tile.
s32(* getFrameTime)(void)
Where a sequence of StageTileFrame animations (NULL-terminated) is at.
A frame of a StageTileFrame animation, which sets two frames of a map object.
u8 last
go to the next animation of the sequence after it
u8 clutRow
for StageTile.clutRow
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...