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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG470: Swamp Inn, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x235 |
| #define | STAGE_ARCHIVE 0x2D5 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP1BGM. | |
Variables | |
| s16 | script1215 [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { 0x7A21, 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (0x9000 | ( 0xE )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x43 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 357, 278, 7 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 128, 312, 7 } |
| FieldActorEntry | actor2 = { ((void *)0) , ((void *)0) , 0x78, 6, 368, 232, 5 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x79, 7, 289, 338, 7 } |
| FieldActorEntry | actor18 = { ((void *)0) , ((void *)0) , 0xDB, 8, 368, 296, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG470: Swamp Inn, South Sector.
Definition in file wstag470.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 17 of file wstag470.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 18 of file wstag470.c.
| #define STAGE_FILE 0x235 |
Definition at line 19 of file wstag470.c.
| #define STAGE_ARCHIVE 0x2D5 |
Definition at line 20 of file wstag470.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 23 of file wstag470.c.
| s16 script1215[] |
Definition at line 42 of file wstag470.c.
| ActorImage stageImages[] |
Definition at line 62 of file wstag470.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 75 of file wstag470.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 76 of file wstag470.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 77 of file wstag470.c.
| u16 actor0Talk1Actions[] = { 0x7A21, 1, 0xFFFF } |
Definition at line 78 of file wstag470.c.
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 79 of file wstag470.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 80 of file wstag470.c.
| u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 81 of file wstag470.c.
| u16 actor1Talk1Actions[] = { (0x9000 | ( 0xE )) , 1, 0xFFFF } |
Definition at line 82 of file wstag470.c.
| u16 actor16Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 83 of file wstag470.c.
| u16 actor16Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 84 of file wstag470.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 85 of file wstag470.c.
| u16 actor17Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x43 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 86 of file wstag470.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 87 of file wstag470.c.
| FieldTalk actor0Talks[] |
Definition at line 88 of file wstag470.c.
| FieldTalk actor1Talks[] |
Definition at line 93 of file wstag470.c.
| FieldTalk actor3Talks[] |
Definition at line 98 of file wstag470.c.
| FieldTalk actor4Talks[] |
Definition at line 102 of file wstag470.c.
| FieldTalk actor5Talks[] |
Definition at line 106 of file wstag470.c.
| FieldTalk actor6Talks[] |
Definition at line 110 of file wstag470.c.
| FieldTalk actor7Talks[] |
Definition at line 114 of file wstag470.c.
| FieldTalk actor8Talks[] |
Definition at line 118 of file wstag470.c.
| FieldTalk actor9Talks[] |
Definition at line 122 of file wstag470.c.
| FieldTalk actor10Talks[] |
Definition at line 126 of file wstag470.c.
| FieldTalk actor11Talks[] |
Definition at line 130 of file wstag470.c.
| FieldTalk actor12Talks[] |
Definition at line 134 of file wstag470.c.
| FieldTalk actor13Talks[] |
Definition at line 138 of file wstag470.c.
| FieldTalk actor14Talks[] |
Definition at line 142 of file wstag470.c.
| FieldTalk actor15Talks[] |
Definition at line 146 of file wstag470.c.
| FieldTalk actor16Talks[] |
Definition at line 150 of file wstag470.c.
| FieldTalk actor17Talks[] |
Definition at line 155 of file wstag470.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
Definition at line 160 of file wstag470.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 161 of file wstag470.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 162 of file wstag470.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 163 of file wstag470.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 164 of file wstag470.c.
| u16 actor8Conditions[] |
Definition at line 165 of file wstag470.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 170 of file wstag470.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 171 of file wstag470.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 172 of file wstag470.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 173 of file wstag470.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 174 of file wstag470.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 175 of file wstag470.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
Definition at line 176 of file wstag470.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 177 of file wstag470.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 178 of file wstag470.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 357, 278, 7 } |
Definition at line 179 of file wstag470.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 128, 312, 7 } |
Definition at line 180 of file wstag470.c.
| FieldActorEntry actor2 = { ((void *)0) , ((void *)0) , 0x78, 6, 368, 232, 5 } |
Definition at line 181 of file wstag470.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 182 of file wstag470.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 183 of file wstag470.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 184 of file wstag470.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 185 of file wstag470.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 186 of file wstag470.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 187 of file wstag470.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 188 of file wstag470.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 189 of file wstag470.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 190 of file wstag470.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 191 of file wstag470.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 192 of file wstag470.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 193 of file wstag470.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 194 of file wstag470.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 195 of file wstag470.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x79, 7, 289, 338, 7 } |
Definition at line 196 of file wstag470.c.
| FieldActorEntry actor18 = { ((void *)0) , ((void *)0) , 0xDB, 8, 368, 296, 7 } |
Definition at line 197 of file wstag470.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 220 of file wstag470.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 244 of file wstag470.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 252 of file wstag470.c.
| FieldEvent stageEvents[] |
Definition at line 255 of file wstag470.c.
Referenced by setupStage().