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Digimon World 3 decomp
The European version, SLES_039.36
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The inn: pay INNS[inn].price per party member to restore HP, MP and status, with a fade to black and a jingle. More...
#include <engine/menu.h>
Data Fields | |
| s32 | id |
| s32 | key1 |
| s32 | key2 |
| s32 | state |
| s32 | substate |
| s32 | step |
| s32 | counter |
| s32 | paused |
| s32 | childCount |
| void * | children |
| void(* | setState )(struct Inn *task, s32 state) |
| void(* | setSubstate )(struct Inn *task, s32 substate) |
| void(* | setStep )(struct Inn *task, s32 step) |
| void(* | setCounter )(struct Inn *task, s32 counter) |
| void(* | nextState )(struct Inn *task) |
| void(* | nextSubstate )(struct Inn *task) |
| void(* | nextStep )(struct Inn *task) |
| void(* | tickCounter )(struct Inn *task) |
| void(* | update )() |
| void(* | destroy )(struct Inn *task) |
| s32 | layerId |
| s32 | depth |
| s32 | inn |
| s32 | choice |
| 0 yes, 1 no | |
| s32 | count |
| party members | |
| s32 | music |
| s32 | time |
| PanelAnim | panels [3] |
The inn: pay INNS[inn].price per party member to restore HP, MP and status, with a fade to black and a jingle.
step is set when the money is not enough.
| s32 Inn::state |
Definition at line 67 of file menu.h.
Referenced by updateInn(), and updateInnMenu().
| s32 Inn::substate |
Definition at line 67 of file menu.h.
Referenced by chooseInnAnswer(), and updateInnMenu().
| s32 Inn::step |
Definition at line 67 of file menu.h.
Referenced by chooseInnAnswer(), and updateInnMenu().
| void(* Inn::nextState) (struct Inn *task) |
Definition at line 67 of file menu.h.
Referenced by updateInn().
| s32 Inn::layerId |
Definition at line 68 of file menu.h.
Referenced by createInn(), updateInn(), and updateInnMenu().
| s32 Inn::depth |
Definition at line 69 of file menu.h.
Referenced by createInn(), and updateInn().
| s32 Inn::inn |
Definition at line 70 of file menu.h.
Referenced by chooseInnAnswer(), sleepAtInn(), updateInn(), and updateInnMenu().
| s32 Inn::choice |
| s32 Inn::count |
party members
Definition at line 72 of file menu.h.
Referenced by chooseInnAnswer(), sleepAtInn(), and updateInn().
| s32 Inn::music |
Definition at line 73 of file menu.h.
Referenced by updateInnMenu().
| s32 Inn::time |
Definition at line 74 of file menu.h.
Referenced by updateInnMenu().
| PanelAnim Inn::panels[3] |
Definition at line 75 of file menu.h.
Referenced by sleepAtInn(), updateInn(), and updateInnMenu().