Digimon World 3 decomp
The European version, SLES_039.36
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Inn Struct Reference

The inn: pay INNS[inn].price per party member to restore HP, MP and status, with a fade to black and a jingle. More...

#include <engine/menu.h>

Collaboration diagram for Inn:
[legend]

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct Inn *task, s32 state)
 
void(* setSubstate )(struct Inn *task, s32 substate)
 
void(* setStep )(struct Inn *task, s32 step)
 
void(* setCounter )(struct Inn *task, s32 counter)
 
void(* nextState )(struct Inn *task)
 
void(* nextSubstate )(struct Inn *task)
 
void(* nextStep )(struct Inn *task)
 
void(* tickCounter )(struct Inn *task)
 
void(* update )()
 
void(* destroy )(struct Inn *task)
 
s32 layerId
 
s32 depth
 
s32 inn
 
s32 choice
 0 yes, 1 no
 
s32 count
 party members
 
s32 music
 
s32 time
 
PanelAnim panels [3]
 

Detailed Description

The inn: pay INNS[inn].price per party member to restore HP, MP and status, with a fade to black and a jingle.

step is set when the money is not enough.

Definition at line 66 of file menu.h.

Field Documentation

◆ id

s32 Inn::id

Definition at line 67 of file menu.h.

◆ key1

s32 Inn::key1

Definition at line 67 of file menu.h.

◆ key2

s32 Inn::key2

Definition at line 67 of file menu.h.

◆ state

s32 Inn::state

Definition at line 67 of file menu.h.

Referenced by updateInn(), and updateInnMenu().

◆ substate

s32 Inn::substate

Definition at line 67 of file menu.h.

Referenced by chooseInnAnswer(), and updateInnMenu().

◆ step

s32 Inn::step

Definition at line 67 of file menu.h.

Referenced by chooseInnAnswer(), and updateInnMenu().

◆ counter

s32 Inn::counter

Definition at line 67 of file menu.h.

◆ paused

s32 Inn::paused

Definition at line 67 of file menu.h.

◆ childCount

s32 Inn::childCount

Definition at line 67 of file menu.h.

◆ children

void* Inn::children

Definition at line 67 of file menu.h.

◆ setState

void(* Inn::setState) (struct Inn *task, s32 state)

Definition at line 67 of file menu.h.

◆ setSubstate

void(* Inn::setSubstate) (struct Inn *task, s32 substate)

Definition at line 67 of file menu.h.

◆ setStep

void(* Inn::setStep) (struct Inn *task, s32 step)

Definition at line 67 of file menu.h.

◆ setCounter

void(* Inn::setCounter) (struct Inn *task, s32 counter)

Definition at line 67 of file menu.h.

◆ nextState

void(* Inn::nextState) (struct Inn *task)

Definition at line 67 of file menu.h.

Referenced by updateInn().

◆ nextSubstate

void(* Inn::nextSubstate) (struct Inn *task)

Definition at line 67 of file menu.h.

◆ nextStep

void(* Inn::nextStep) (struct Inn *task)

Definition at line 67 of file menu.h.

◆ tickCounter

void(* Inn::tickCounter) (struct Inn *task)

Definition at line 67 of file menu.h.

◆ update

void(* Inn::update) ()

Definition at line 67 of file menu.h.

◆ destroy

void(* Inn::destroy) (struct Inn *task)

Definition at line 67 of file menu.h.

◆ layerId

s32 Inn::layerId

Definition at line 68 of file menu.h.

Referenced by createInn(), updateInn(), and updateInnMenu().

◆ depth

s32 Inn::depth

Definition at line 69 of file menu.h.

Referenced by createInn(), and updateInn().

◆ inn

s32 Inn::inn

Definition at line 70 of file menu.h.

Referenced by chooseInnAnswer(), sleepAtInn(), updateInn(), and updateInnMenu().

◆ choice

s32 Inn::choice

0 yes, 1 no

Definition at line 71 of file menu.h.

Referenced by chooseInnAnswer().

◆ count

s32 Inn::count

party members

Definition at line 72 of file menu.h.

Referenced by chooseInnAnswer(), sleepAtInn(), and updateInn().

◆ music

s32 Inn::music

Definition at line 73 of file menu.h.

Referenced by updateInnMenu().

◆ time

s32 Inn::time

Definition at line 74 of file menu.h.

Referenced by updateInnMenu().

◆ panels

PanelAnim Inn::panels[3]

Definition at line 75 of file menu.h.

Referenced by sleepAtInn(), updateInn(), and updateInnMenu().


The documentation for this struct was generated from the following file: