Digimon World 3 decomp
The European version, SLES_039.36
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wstag465.c File Reference

WSTAG465: Tranquil Swamp, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag465.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x1C3
 
#define STAGE_ARCHIVE   0x3E1
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 213, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor14Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor15Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 0, 0xFFFF }
 
u16 actor17Talk1Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 1, 0xFFFF }
 
u16 actor17Talk2Conditions []
 
u16 actor17Talk3Conditions []
 
u16 actor17Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor18Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor18Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor18Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor19Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor19Talk2Conditions []
 
u16 actor19Talk2Actions []
 
u16 actor19Talk3Conditions []
 
u16 actor19Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor21Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor21Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor21Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor21Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor14Conditions []
 
u16 actor15Conditions []
 
u16 actor16Conditions []
 
u16 actor17Conditions []
 
u16 actor18Conditions []
 
u16 actor19Conditions []
 
u16 actor20Conditions []
 
u16 actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 4, 897, 514, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 5, 690, 251, 7 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9D, 6, 690, 251, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9E, 7, 897, 514, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG465: Tranquil Swamp, South Sector.

Definition in file wstag465.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 17 of file wstag465.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1C3

Definition at line 18 of file wstag465.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3E1

Definition at line 19 of file wstag465.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 22 of file wstag465.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 11 of file wstag465.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag465.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag465.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag465.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag465.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag465.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag465.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag465.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag465.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag465.c:50
AreaBattle area0Battle1
Definition wstag465.c:44
AreaBattle area0Battle6
Definition wstag465.c:49
AreaBattle area0Battle3
Definition wstag465.c:46
AreaBattle area0Battle5
Definition wstag465.c:48
AreaBattle area0Battle0
Definition wstag465.c:43
AreaBattle area0Battle2
Definition wstag465.c:45
AreaBattle area0Battle4
Definition wstag465.c:47

Definition at line 51 of file wstag465.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag465.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag465.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag465.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag465.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag465.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag465.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag465.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag465.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag465.c:62
AreaBattle area1Battle2
Definition wstag465.c:58
AreaBattle area1Battle4
Definition wstag465.c:60
AreaBattle area1Battle5
Definition wstag465.c:61
AreaBattle area1Battle3
Definition wstag465.c:59
AreaBattle area1Battle0
Definition wstag465.c:56
AreaBattle area1Battle1
Definition wstag465.c:57
AreaBattle area1Battle7
Definition wstag465.c:63

Definition at line 64 of file wstag465.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag465.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag465.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag465.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag465.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag465.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag465.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag465.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag465.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag465.c:76
AreaBattle area2Battle6
Definition wstag465.c:75
AreaBattle area2Battle0
Definition wstag465.c:69
AreaBattle area2Battle4
Definition wstag465.c:73
AreaBattle area2Battle2
Definition wstag465.c:71
AreaBattle area2Battle1
Definition wstag465.c:70
AreaBattle area2Battle5
Definition wstag465.c:74
AreaBattle area2Battle3
Definition wstag465.c:72

Definition at line 77 of file wstag465.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 213, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag465.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag465.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag465.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag465.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag465.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag465.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag465.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag465.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag465.c:86
AreaBattle area3Battle3
Definition wstag465.c:85
AreaBattle area3Battle0
Definition wstag465.c:82
AreaBattle area3Battle2
Definition wstag465.c:84
AreaBattle area3Battle1
Definition wstag465.c:83
AreaBattle area3Battle6
Definition wstag465.c:88
AreaBattle area3Battle5
Definition wstag465.c:87
AreaBattle area3Battle7
Definition wstag465.c:89

Definition at line 90 of file wstag465.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag465.c:90
BattleList area1Battles
Definition wstag465.c:64
BattleList area2Battles
Definition wstag465.c:77
BattleList area0Battles
Definition wstag465.c:51

Definition at line 95 of file wstag465.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x148, 0x1D4, 0x20, 0xD4, 0x170, 0x1FF },
{ 0x180, 0x100, 0x198, 0x100, 0x160, 0, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1A0, 0x100, 0x180, 0, 0x150, 0x1FE },
{ 0x180, 0x100, 0x1A8, 0x100, 0x1A0, 0, 0x160, 0x1FE },
}

Definition at line 98 of file wstag465.c.

Referenced by setupStage().

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 110 of file wstag465.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 111 of file wstag465.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 112 of file wstag465.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 113 of file wstag465.c.

◆ actor14Talk2Actions

u16 actor14Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }

Definition at line 114 of file wstag465.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 115 of file wstag465.c.

◆ actor15Talk0Actions

u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 116 of file wstag465.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 117 of file wstag465.c.

◆ actor15Talk2Conditions

u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 118 of file wstag465.c.

◆ actor15Talk2Actions

u16 actor15Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }

Definition at line 119 of file wstag465.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 120 of file wstag465.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 121 of file wstag465.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 122 of file wstag465.c.

◆ actor16Talk2Conditions

u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 123 of file wstag465.c.

◆ actor16Talk2Actions

u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }

Definition at line 124 of file wstag465.c.

◆ actor17Talk0Conditions

u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 125 of file wstag465.c.

◆ actor17Talk0Actions

u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 126 of file wstag465.c.

◆ actor17Talk1Conditions

u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 0, 0xFFFF }

Definition at line 127 of file wstag465.c.

◆ actor17Talk1Actions

u16 actor17Talk1Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 1, 0xFFFF }

Definition at line 128 of file wstag465.c.

◆ actor17Talk2Conditions

u16 actor17Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 0xD )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 129 of file wstag465.c.

◆ actor17Talk3Conditions

u16 actor17Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 0xD )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 135 of file wstag465.c.

◆ actor17Talk3Actions

u16 actor17Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }

Definition at line 141 of file wstag465.c.

◆ actor18Talk0Conditions

u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 142 of file wstag465.c.

◆ actor18Talk1Conditions

u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 143 of file wstag465.c.

◆ actor18Talk1Actions

u16 actor18Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 144 of file wstag465.c.

◆ actor18Talk2Conditions

u16 actor18Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 145 of file wstag465.c.

◆ actor18Talk2Actions

u16 actor18Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 146 of file wstag465.c.

◆ actor19Talk0Conditions

u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 147 of file wstag465.c.

◆ actor19Talk1Conditions

u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 148 of file wstag465.c.

◆ actor19Talk1Actions

u16 actor19Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 149 of file wstag465.c.

◆ actor19Talk2Conditions

u16 actor19Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0x13 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 150 of file wstag465.c.

◆ actor19Talk2Actions

u16 actor19Talk2Actions[]
Initial value:
= {
(0x9200 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 156 of file wstag465.c.

◆ actor19Talk3Conditions

u16 actor19Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 163 of file wstag465.c.

◆ actor19Talk3Actions

u16 actor19Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 169 of file wstag465.c.

◆ actor21Talk0Conditions

u16 actor21Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 170 of file wstag465.c.

◆ actor21Talk1Conditions

u16 actor21Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 171 of file wstag465.c.

◆ actor21Talk2Conditions

u16 actor21Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 172 of file wstag465.c.

◆ actor21Talk2Actions

u16 actor21Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF }

Definition at line 173 of file wstag465.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 174 of file wstag465.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x133 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 178 of file wstag465.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x133 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 182 of file wstag465.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 186 of file wstag465.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 190 of file wstag465.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 194 of file wstag465.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 198 of file wstag465.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 202 of file wstag465.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x130 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 206 of file wstag465.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x137 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 210 of file wstag465.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x135 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 214 of file wstag465.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x131 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 218 of file wstag465.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x132 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 222 of file wstag465.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x134 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 226 of file wstag465.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 0xC2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag465.c:112
u16 actor14Talk0Actions[]
Definition wstag465.c:111
u16 actor14Talk2Actions[]
Definition wstag465.c:114
u16 actor14Talk2Conditions[]
Definition wstag465.c:113
u16 actor14Talk0Conditions[]
Definition wstag465.c:110

Definition at line 230 of file wstag465.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk1Conditions, ((void *)0) , 0xC2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk2Conditions[]
Definition wstag465.c:118
u16 actor15Talk1Conditions[]
Definition wstag465.c:117
u16 actor15Talk2Actions[]
Definition wstag465.c:119
u16 actor15Talk0Conditions[]
Definition wstag465.c:115
u16 actor15Talk0Actions[]
Definition wstag465.c:116

Definition at line 236 of file wstag465.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 0xC2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk2Conditions[]
Definition wstag465.c:123
u16 actor16Talk0Actions[]
Definition wstag465.c:121
u16 actor16Talk1Conditions[]
Definition wstag465.c:122
u16 actor16Talk2Actions[]
Definition wstag465.c:124
u16 actor16Talk0Conditions[]
Definition wstag465.c:120

Definition at line 242 of file wstag465.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ actor17Talk2Conditions, ((void *)0) , 0xC6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor17Talk3Actions[]
Definition wstag465.c:141
u16 actor17Talk2Conditions[]
Definition wstag465.c:129
u16 actor17Talk1Conditions[]
Definition wstag465.c:127
u16 actor17Talk0Conditions[]
Definition wstag465.c:125
u16 actor17Talk3Conditions[]
Definition wstag465.c:135
u16 actor17Talk1Actions[]
Definition wstag465.c:128
u16 actor17Talk0Actions[]
Definition wstag465.c:126

Definition at line 248 of file wstag465.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ actor18Talk0Conditions, ((void *)0) , 0xBE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor18Talk2Actions[]
Definition wstag465.c:146
u16 actor18Talk1Actions[]
Definition wstag465.c:144
u16 actor18Talk1Conditions[]
Definition wstag465.c:143
u16 actor18Talk2Conditions[]
Definition wstag465.c:145
u16 actor18Talk0Conditions[]
Definition wstag465.c:142

Definition at line 255 of file wstag465.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ actor19Talk0Conditions, ((void *)0) , 0xBE },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor19Talk3Actions[]
Definition wstag465.c:169
u16 actor19Talk1Actions[]
Definition wstag465.c:149
u16 actor19Talk2Actions[]
Definition wstag465.c:156
u16 actor19Talk2Conditions[]
Definition wstag465.c:150
u16 actor19Talk0Conditions[]
Definition wstag465.c:147
u16 actor19Talk3Conditions[]
Definition wstag465.c:163
u16 actor19Talk1Conditions[]
Definition wstag465.c:148

Definition at line 261 of file wstag465.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x283 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 268 of file wstag465.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ actor21Talk0Conditions, ((void *)0) , 0xC1 },
{ actor21Talk1Conditions, ((void *)0) , 0xC1 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor21Talk0Conditions[]
Definition wstag465.c:170
u16 actor21Talk2Conditions[]
Definition wstag465.c:172
u16 actor21Talk1Conditions[]
Definition wstag465.c:171
u16 actor21Talk2Actions[]
Definition wstag465.c:173

Definition at line 272 of file wstag465.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x136 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 278 of file wstag465.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }

Definition at line 282 of file wstag465.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 283 of file wstag465.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }

Definition at line 284 of file wstag465.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 285 of file wstag465.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 286 of file wstag465.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 287 of file wstag465.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 288 of file wstag465.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 289 of file wstag465.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 290 of file wstag465.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 291 of file wstag465.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 292 of file wstag465.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 293 of file wstag465.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }

Definition at line 294 of file wstag465.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 295 of file wstag465.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 296 of file wstag465.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 303 of file wstag465.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 310 of file wstag465.c.

◆ actor17Conditions

u16 actor17Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 317 of file wstag465.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0xA )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 324 of file wstag465.c.

◆ actor19Conditions

u16 actor19Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 331 of file wstag465.c.

◆ actor20Conditions

u16 actor20Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x1A )) , 0,
(0x7000 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 338 of file wstag465.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 344 of file wstag465.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 345 of file wstag465.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 897, 514, 5 }

Definition at line 346 of file wstag465.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 897, 514, 5 }

Definition at line 347 of file wstag465.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x33, 4, 897, 514, 5 }

Definition at line 348 of file wstag465.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x33, 4, 897, 514, 5 }

Definition at line 349 of file wstag465.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 4, 897, 514, 5 }

Definition at line 350 of file wstag465.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 4, 897, 514, 5 }

Definition at line 351 of file wstag465.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 4, 897, 514, 5 }

Definition at line 352 of file wstag465.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 4, 897, 514, 5 }

Definition at line 353 of file wstag465.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 4, 897, 514, 5 }

Definition at line 354 of file wstag465.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x33, 4, 897, 514, 5 }

Definition at line 355 of file wstag465.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x33, 4, 897, 514, 5 }

Definition at line 356 of file wstag465.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x33, 4, 897, 514, 5 }

Definition at line 357 of file wstag465.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 4, 897, 514, 5 }

Definition at line 358 of file wstag465.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 4, 897, 514, 5 }

Definition at line 359 of file wstag465.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 360 of file wstag465.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 361 of file wstag465.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 362 of file wstag465.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 363 of file wstag465.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 364 of file wstag465.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 365 of file wstag465.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 5, 690, 251, 7 }

Definition at line 366 of file wstag465.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9D, 6, 690, 251, 7 }

Definition at line 367 of file wstag465.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9E, 7, 897, 514, 5 }

Definition at line 368 of file wstag465.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag465.c:346
FieldActorEntry actor6
Definition wstag465.c:352
FieldActorEntry actor17
Definition wstag465.c:363
FieldActorEntry actor18
Definition wstag465.c:364
FieldActorEntry actor5
Definition wstag465.c:351
FieldActorEntry actor2
Definition wstag465.c:348
FieldActorEntry actor19
Definition wstag465.c:365
FieldActorEntry actor22
Definition wstag465.c:368
FieldActorEntry actor10
Definition wstag465.c:356
FieldActorEntry actor4
Definition wstag465.c:350
FieldActorEntry actor8
Definition wstag465.c:354
FieldActorEntry actor9
Definition wstag465.c:355
FieldActorEntry actor20
Definition wstag465.c:366
FieldActorEntry actor15
Definition wstag465.c:361
FieldActorEntry actor12
Definition wstag465.c:358
FieldActorEntry actor16
Definition wstag465.c:362
FieldActorEntry actor7
Definition wstag465.c:353
FieldActorEntry actor13
Definition wstag465.c:359
FieldActorEntry actor11
Definition wstag465.c:357
FieldActorEntry actor1
Definition wstag465.c:347
FieldActorEntry actor21
Definition wstag465.c:367
FieldActorEntry actor3
Definition wstag465.c:349
FieldActorEntry actor14
Definition wstag465.c:360

Definition at line 369 of file wstag465.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 395 of file wstag465.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x234, 0x340, 0x90, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x239, 0xA8, 0x132, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x238, 0x1F2, 0x164, 3, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0x38, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x48, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0x38, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x38, 0xFFF8, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 521 of file wstag465.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Definition wstag465.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 532 of file wstag465.c.