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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG465: Tranquil Swamp, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x1C3 |
| #define | STAGE_ARCHIVE 0x3E1 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0012. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 213, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor14Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor14Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor14Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor15Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor15Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor15Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor15Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor16Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor16Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor16Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor16Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor16Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor17Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor17Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor17Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 0, 0xFFFF } |
| u16 | actor17Talk1Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 1, 0xFFFF } |
| u16 | actor17Talk2Conditions [] |
| u16 | actor17Talk3Conditions [] |
| u16 | actor17Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor18Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor18Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor18Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor18Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor18Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor19Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor19Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor19Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor19Talk2Conditions [] |
| u16 | actor19Talk2Actions [] |
| u16 | actor19Talk3Conditions [] |
| u16 | actor19Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor21Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor21Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor21Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor21Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] |
| u16 | actor15Conditions [] |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] |
| u16 | actor20Conditions [] |
| u16 | actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x33, 4, 897, 514, 5 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x3A, 5, 690, 251, 7 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x9D, 6, 690, 251, 7 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0x9E, 7, 897, 514, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG465: Tranquil Swamp, South Sector.
Definition in file wstag465.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 17 of file wstag465.c.
| #define STAGE_FILE 0x1C3 |
Definition at line 18 of file wstag465.c.
| #define STAGE_ARCHIVE 0x3E1 |
Definition at line 19 of file wstag465.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0012.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0012: the South Sector's swamps and Bulk Bridge
< ENV_0012: the South Sector's swamps and Bulk Bridge
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 22 of file wstag465.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 11 of file wstag465.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag465.c.
| AreaBattle area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag465.c.
| AreaBattle area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag465.c.
| AreaBattle area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag465.c.
| AreaBattle area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag465.c.
| AreaBattle area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag465.c.
| AreaBattle area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag465.c.
| AreaBattle area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag465.c.
| BattleList area0Battles |
Definition at line 51 of file wstag465.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag465.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag465.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag465.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag465.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag465.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag465.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag465.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag465.c.
| BattleList area1Battles |
Definition at line 64 of file wstag465.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag465.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag465.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag465.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag465.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag465.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag465.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag465.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag465.c.
| BattleList area2Battles |
Definition at line 77 of file wstag465.c.
| AreaBattle area3Battle0 = { 213, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag465.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag465.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag465.c.
| AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag465.c.
| AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag465.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag465.c.
| AreaBattle area3Battle6 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag465.c.
| AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag465.c.
| BattleList area3Battles |
Definition at line 90 of file wstag465.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 98 of file wstag465.c.
Referenced by setupStage().
| u16 actor14Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 110 of file wstag465.c.
| u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 111 of file wstag465.c.
| u16 actor14Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 112 of file wstag465.c.
| u16 actor14Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 113 of file wstag465.c.
| u16 actor14Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 114 of file wstag465.c.
| u16 actor15Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 115 of file wstag465.c.
| u16 actor15Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 116 of file wstag465.c.
| u16 actor15Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 117 of file wstag465.c.
| u16 actor15Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 118 of file wstag465.c.
| u16 actor15Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 119 of file wstag465.c.
| u16 actor16Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 120 of file wstag465.c.
| u16 actor16Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 121 of file wstag465.c.
| u16 actor16Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 122 of file wstag465.c.
| u16 actor16Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 123 of file wstag465.c.
| u16 actor16Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 124 of file wstag465.c.
| u16 actor17Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 125 of file wstag465.c.
| u16 actor17Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 126 of file wstag465.c.
| u16 actor17Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 0, 0xFFFF } |
Definition at line 127 of file wstag465.c.
| u16 actor17Talk1Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xD )) , 1, 0xFFFF } |
Definition at line 128 of file wstag465.c.
| u16 actor17Talk2Conditions[] |
Definition at line 129 of file wstag465.c.
| u16 actor17Talk3Conditions[] |
Definition at line 135 of file wstag465.c.
| u16 actor17Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 141 of file wstag465.c.
| u16 actor18Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 142 of file wstag465.c.
| u16 actor18Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 143 of file wstag465.c.
| u16 actor18Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 144 of file wstag465.c.
| u16 actor18Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 145 of file wstag465.c.
| u16 actor18Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 146 of file wstag465.c.
| u16 actor19Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 147 of file wstag465.c.
| u16 actor19Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 148 of file wstag465.c.
| u16 actor19Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 149 of file wstag465.c.
| u16 actor19Talk2Conditions[] |
Definition at line 150 of file wstag465.c.
| u16 actor19Talk2Actions[] |
Definition at line 156 of file wstag465.c.
| u16 actor19Talk3Conditions[] |
Definition at line 163 of file wstag465.c.
| u16 actor19Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 169 of file wstag465.c.
| u16 actor21Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 170 of file wstag465.c.
| u16 actor21Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 171 of file wstag465.c.
| u16 actor21Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 172 of file wstag465.c.
| u16 actor21Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 173 of file wstag465.c.
| FieldTalk actor0Talks[] |
Definition at line 174 of file wstag465.c.
| FieldTalk actor1Talks[] |
Definition at line 178 of file wstag465.c.
| FieldTalk actor2Talks[] |
Definition at line 182 of file wstag465.c.
| FieldTalk actor3Talks[] |
Definition at line 186 of file wstag465.c.
| FieldTalk actor4Talks[] |
Definition at line 190 of file wstag465.c.
| FieldTalk actor5Talks[] |
Definition at line 194 of file wstag465.c.
| FieldTalk actor6Talks[] |
Definition at line 198 of file wstag465.c.
| FieldTalk actor7Talks[] |
Definition at line 202 of file wstag465.c.
| FieldTalk actor8Talks[] |
Definition at line 206 of file wstag465.c.
| FieldTalk actor9Talks[] |
Definition at line 210 of file wstag465.c.
| FieldTalk actor10Talks[] |
Definition at line 214 of file wstag465.c.
| FieldTalk actor11Talks[] |
Definition at line 218 of file wstag465.c.
| FieldTalk actor12Talks[] |
Definition at line 222 of file wstag465.c.
| FieldTalk actor13Talks[] |
Definition at line 226 of file wstag465.c.
| FieldTalk actor14Talks[] |
Definition at line 230 of file wstag465.c.
| FieldTalk actor15Talks[] |
Definition at line 236 of file wstag465.c.
| FieldTalk actor16Talks[] |
Definition at line 242 of file wstag465.c.
| FieldTalk actor17Talks[] |
Definition at line 248 of file wstag465.c.
| FieldTalk actor18Talks[] |
Definition at line 255 of file wstag465.c.
| FieldTalk actor19Talks[] |
Definition at line 261 of file wstag465.c.
| FieldTalk actor20Talks[] |
Definition at line 268 of file wstag465.c.
| FieldTalk actor21Talks[] |
Definition at line 272 of file wstag465.c.
| FieldTalk actor22Talks[] |
Definition at line 278 of file wstag465.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF } |
Definition at line 282 of file wstag465.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 283 of file wstag465.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 284 of file wstag465.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF } |
Definition at line 285 of file wstag465.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF } |
Definition at line 286 of file wstag465.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF } |
Definition at line 287 of file wstag465.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 288 of file wstag465.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 289 of file wstag465.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 290 of file wstag465.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 291 of file wstag465.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 292 of file wstag465.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 293 of file wstag465.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 294 of file wstag465.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 295 of file wstag465.c.
| u16 actor14Conditions[] |
Definition at line 296 of file wstag465.c.
| u16 actor15Conditions[] |
Definition at line 303 of file wstag465.c.
| u16 actor16Conditions[] |
Definition at line 310 of file wstag465.c.
| u16 actor17Conditions[] |
Definition at line 317 of file wstag465.c.
| u16 actor18Conditions[] |
Definition at line 324 of file wstag465.c.
| u16 actor19Conditions[] |
Definition at line 331 of file wstag465.c.
| u16 actor20Conditions[] |
Definition at line 338 of file wstag465.c.
| u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 344 of file wstag465.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 345 of file wstag465.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 346 of file wstag465.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 347 of file wstag465.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 348 of file wstag465.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 349 of file wstag465.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 350 of file wstag465.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 351 of file wstag465.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 352 of file wstag465.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 353 of file wstag465.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 354 of file wstag465.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 355 of file wstag465.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 356 of file wstag465.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 357 of file wstag465.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 358 of file wstag465.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 4, 897, 514, 5 } |
Definition at line 359 of file wstag465.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 360 of file wstag465.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 361 of file wstag465.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 362 of file wstag465.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 363 of file wstag465.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 364 of file wstag465.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 365 of file wstag465.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x3A, 5, 690, 251, 7 } |
Definition at line 366 of file wstag465.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9D, 6, 690, 251, 7 } |
Definition at line 367 of file wstag465.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9E, 7, 897, 514, 5 } |
Definition at line 368 of file wstag465.c.
| FieldActorEntry* stageActors[] |
Definition at line 369 of file wstag465.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 395 of file wstag465.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 521 of file wstag465.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 532 of file wstag465.c.