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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG380: Divermon's Lake, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x2BB |
| #define | STAGE_ARCHIVE 0x32F |
Functions | |
| void | endEvent205 (void) |
| After event 205, with Man and Nick: moves the story on to STORY_AGUMON_SUITS. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before story step 0xB, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| FieldBattles | stageBattles2 [] |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script205 [] |
| AreaBattle | battles0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| AreaBattle | battles2Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle4 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle5 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle6 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle7 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area0Battles |
| AreaBattle | battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area1Battles |
| AreaBattle | battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area2Battles |
| AreaBattle | battles2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area3Battles |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2C )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] |
| u16 | actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2C )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (0x9000 | ( 0x20 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 776, 125, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x4B, 5, 530, 430, 1 } |
| FieldActorEntry | actor2 = { ((void *)0) , ((void *)0) , 0x4C, 6, 760, 357, 7 } |
| FieldActorEntry | actor3 = { ((void *)0) , ((void *)0) , 0x58, 7, 670, 280, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x67, 8, 129, 417, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0x11C, 9, 520, 437, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG380: Divermon's Lake, East Sector.
Definition in file wstag380.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 27 of file wstag380.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 28 of file wstag380.c.
| #define STAGE_FILE 0x2BB |
Definition at line 29 of file wstag380.c.
| #define STAGE_ARCHIVE 0x32F |
Definition at line 30 of file wstag380.c.
| void endEvent205 | ( | void | ) |
After event 205, with Man and Nick: moves the story on to STORY_AGUMON_SUITS.
Definition at line 12 of file wstag380.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before story step 0xB, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 37 of file wstag380.c.
| FieldBattles stageBattles0[] |
Defined below, after the code that uses them.
Definition at line 282 of file wstag380.c.
Referenced by setupStage().
| FieldBattles stageBattles1[] |
Definition at line 285 of file wstag380.c.
Referenced by setupStage().
| FieldBattles stageBattles2[] |
Definition at line 288 of file wstag380.c.
Referenced by setupStage().
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 20 of file wstag380.c.
Referenced by setupStage().
| s16 script205[] |
Definition at line 69 of file wstag380.c.
| AreaBattle battles0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag380.c.
| AreaBattle battles0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag380.c.
| AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag380.c.
| AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag380.c.
| AreaBattle battles0Area0Battle4 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag380.c.
| AreaBattle battles0Area0Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag380.c.
| AreaBattle battles0Area0Battle6 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag380.c.
| AreaBattle battles0Area0Battle7 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag380.c.
| BattleList battles0Area0Battles |
Definition at line 134 of file wstag380.c.
| AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag380.c.
| AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag380.c.
| AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag380.c.
| AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag380.c.
| AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag380.c.
| AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag380.c.
| AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag380.c.
| AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag380.c.
| BattleList battles0Area1Battles |
Definition at line 147 of file wstag380.c.
| AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag380.c.
| AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag380.c.
| AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag380.c.
| AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag380.c.
| AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag380.c.
| AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag380.c.
| AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag380.c.
| AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag380.c.
| BattleList battles0Area2Battles |
Definition at line 160 of file wstag380.c.
| AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag380.c.
| AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag380.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag380.c.
| AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag380.c.
| AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag380.c.
| AreaBattle battles0Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag380.c.
| AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag380.c.
| AreaBattle battles0Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag380.c.
| BattleList battles0Area3Battles |
Definition at line 173 of file wstag380.c.
| AreaBattle battles1Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag380.c.
| AreaBattle battles1Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag380.c.
| AreaBattle battles1Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag380.c.
| AreaBattle battles1Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag380.c.
| AreaBattle battles1Area0Battle4 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag380.c.
| AreaBattle battles1Area0Battle5 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag380.c.
| AreaBattle battles1Area0Battle6 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag380.c.
| AreaBattle battles1Area0Battle7 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag380.c.
| BattleList battles1Area0Battles |
Definition at line 186 of file wstag380.c.
| AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag380.c.
| AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag380.c.
| AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag380.c.
| AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag380.c.
| AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag380.c.
| AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag380.c.
| AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag380.c.
| AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag380.c.
| BattleList battles1Area1Battles |
Definition at line 199 of file wstag380.c.
| AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag380.c.
| AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag380.c.
| AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag380.c.
| AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag380.c.
| AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag380.c.
| AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag380.c.
| AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag380.c.
| AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag380.c.
| BattleList battles1Area2Battles |
Definition at line 212 of file wstag380.c.
| AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag380.c.
| AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag380.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag380.c.
| AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag380.c.
| AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag380.c.
| AreaBattle battles1Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag380.c.
| AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag380.c.
| AreaBattle battles1Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag380.c.
| BattleList battles1Area3Battles |
Definition at line 225 of file wstag380.c.
| AreaBattle battles2Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag380.c.
| AreaBattle battles2Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 231 of file wstag380.c.
| AreaBattle battles2Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag380.c.
| AreaBattle battles2Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag380.c.
| AreaBattle battles2Area0Battle4 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag380.c.
| AreaBattle battles2Area0Battle5 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag380.c.
| AreaBattle battles2Area0Battle6 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag380.c.
| AreaBattle battles2Area0Battle7 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag380.c.
| BattleList battles2Area0Battles |
Definition at line 238 of file wstag380.c.
| AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag380.c.
| AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 244 of file wstag380.c.
| AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 245 of file wstag380.c.
| AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 246 of file wstag380.c.
| AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag380.c.
| AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 248 of file wstag380.c.
| AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag380.c.
| AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 250 of file wstag380.c.
| BattleList battles2Area1Battles |
Definition at line 251 of file wstag380.c.
| AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag380.c.
| AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 257 of file wstag380.c.
| AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 258 of file wstag380.c.
| AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag380.c.
| AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag380.c.
| AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag380.c.
| AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag380.c.
| AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag380.c.
| BattleList battles2Area2Battles |
Definition at line 264 of file wstag380.c.
| AreaBattle battles2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag380.c.
| AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 270 of file wstag380.c.
| AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag380.c.
| AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag380.c.
| AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag380.c.
| AreaBattle battles2Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag380.c.
| AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag380.c.
| AreaBattle battles2Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag380.c.
| BattleList battles2Area3Battles |
Definition at line 277 of file wstag380.c.
| ActorImage stageImages[] |
Definition at line 291 of file wstag380.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 305 of file wstag380.c.
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2C )) , 0, 0xFFFF } |
Definition at line 311 of file wstag380.c.
| u16 actor1Talk0Actions[] |
Definition at line 312 of file wstag380.c.
| u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 318 of file wstag380.c.
| u16 actor4Talk0Actions[] = { (0x9000 | ( 0x20 )) , 1, 0xFFFF } |
Definition at line 319 of file wstag380.c.
| FieldTalk actor0Talks[] |
Definition at line 320 of file wstag380.c.
| FieldTalk actor1Talks[] |
Definition at line 324 of file wstag380.c.
| FieldTalk actor4Talks[] |
Definition at line 329 of file wstag380.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 3 )) , 0, 0xFFFF } |
Definition at line 333 of file wstag380.c.
| u16 actor1Conditions[] |
Definition at line 334 of file wstag380.c.
| u16 actor4Conditions[] |
Definition at line 339 of file wstag380.c.
| u16 actor5Conditions[] |
Definition at line 344 of file wstag380.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 776, 125, 1 } |
Definition at line 349 of file wstag380.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4B, 5, 530, 430, 1 } |
Definition at line 350 of file wstag380.c.
| FieldActorEntry actor2 = { ((void *)0) , ((void *)0) , 0x4C, 6, 760, 357, 7 } |
Definition at line 351 of file wstag380.c.
| FieldActorEntry actor3 = { ((void *)0) , ((void *)0) , 0x58, 7, 670, 280, 1 } |
Definition at line 352 of file wstag380.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x67, 8, 129, 417, 3 } |
Definition at line 353 of file wstag380.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x11C, 9, 520, 437, 1 } |
Definition at line 354 of file wstag380.c.
| FieldActorEntry* stageActors[] |
Definition at line 355 of file wstag380.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 364 of file wstag380.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 462 of file wstag380.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 481 of file wstag380.c.
| FieldEvent stageEvents[] |
Definition at line 484 of file wstag380.c.
Referenced by setupStage().