Digimon World 3 decomp
The European version, SLES_039.36
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wstag380.c File Reference

WSTAG380: Divermon's Lake, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag380.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)
 
#define STAGE_FILE   0x2BB
 
#define STAGE_ARCHIVE   0x32F
 

Functions

void endEvent205 (void)
 After event 205, with Man and Nick: moves the story on to STORY_AGUMON_SUITS.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before story step 0xB, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
FieldBattles stageBattles2 []
 
const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script205 []
 
AreaBattle battles0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
AreaBattle battles2Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle4 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle5 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle6 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle7 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area0Battles
 
AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area1Battles
 
AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area2Battles
 
AreaBattle battles2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area3Battles
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2C )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions []
 
u16 actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2C )) , 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (0x9000 | ( 0x20 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 3 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 776, 125, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4B, 5, 530, 430, 1 }
 
FieldActorEntry actor2 = { ((void *)0) , ((void *)0) , 0x4C, 6, 760, 357, 7 }
 
FieldActorEntry actor3 = { ((void *)0) , ((void *)0) , 0x58, 7, 670, 280, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x67, 8, 129, 417, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x11C, 9, 520, 437, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG380: Divermon's Lake, East Sector.

Definition in file wstag380.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 27 of file wstag380.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)

Definition at line 28 of file wstag380.c.

◆ STAGE_FILE

#define STAGE_FILE   0x2BB

Definition at line 29 of file wstag380.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x32F

Definition at line 30 of file wstag380.c.

Function Documentation

◆ endEvent205()

void endEvent205 ( void  )

After event 205, with Man and Nick: moves the story on to STORY_AGUMON_SUITS.

Definition at line 12 of file wstag380.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before story step 0xB, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 37 of file wstag380.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0[]
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag380.c:173
BattleList battles0Area0Battles
Definition wstag380.c:134
BattleList battles0Area2Battles
Definition wstag380.c:160
BattleList battles0Area1Battles
Definition wstag380.c:147

Defined below, after the code that uses them.

Definition at line 282 of file wstag380.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1[]
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag380.c:199
BattleList battles1Area3Battles
Definition wstag380.c:225
BattleList battles1Area0Battles
Definition wstag380.c:186
BattleList battles1Area2Battles
Definition wstag380.c:212

Definition at line 285 of file wstag380.c.

Referenced by setupStage().

◆ stageBattles2

FieldBattles stageBattles2[]
Initial value:
= {
}
BattleList battles2Area1Battles
Definition wstag380.c:251
BattleList battles2Area0Battles
Definition wstag380.c:238
BattleList battles2Area2Battles
Definition wstag380.c:264
BattleList battles2Area3Battles
Definition wstag380.c:277

Definition at line 288 of file wstag380.c.

Referenced by setupStage().

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 20 of file wstag380.c.

Referenced by setupStage().

◆ script205

s16 script205[]

Definition at line 69 of file wstag380.c.

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag380.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag380.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag380.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag380.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag380.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag380.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag380.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag380.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag380.c:129
AreaBattle battles0Area0Battle7
Definition wstag380.c:133
AreaBattle battles0Area0Battle5
Definition wstag380.c:131
AreaBattle battles0Area0Battle4
Definition wstag380.c:130
AreaBattle battles0Area0Battle1
Definition wstag380.c:127
AreaBattle battles0Area0Battle0
Definition wstag380.c:126
AreaBattle battles0Area0Battle2
Definition wstag380.c:128
AreaBattle battles0Area0Battle6
Definition wstag380.c:132

Definition at line 134 of file wstag380.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag380.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag380.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag380.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag380.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag380.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag380.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag380.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag380.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
0,
}
AreaBattle battles0Area1Battle4
Definition wstag380.c:143
AreaBattle battles0Area1Battle2
Definition wstag380.c:141
AreaBattle battles0Area1Battle3
Definition wstag380.c:142
AreaBattle battles0Area1Battle6
Definition wstag380.c:145
AreaBattle battles0Area1Battle5
Definition wstag380.c:144
AreaBattle battles0Area1Battle7
Definition wstag380.c:146
AreaBattle battles0Area1Battle1
Definition wstag380.c:140
AreaBattle battles0Area1Battle0
Definition wstag380.c:139

Definition at line 147 of file wstag380.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag380.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag380.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag380.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag380.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag380.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag380.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag380.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag380.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag380.c:154
AreaBattle battles0Area2Battle1
Definition wstag380.c:153
AreaBattle battles0Area2Battle3
Definition wstag380.c:155
AreaBattle battles0Area2Battle0
Definition wstag380.c:152
AreaBattle battles0Area2Battle5
Definition wstag380.c:157
AreaBattle battles0Area2Battle4
Definition wstag380.c:156
AreaBattle battles0Area2Battle6
Definition wstag380.c:158
AreaBattle battles0Area2Battle7
Definition wstag380.c:159

Definition at line 160 of file wstag380.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag380.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag380.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag380.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag380.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag380.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag380.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag380.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag380.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag380.c:168
AreaBattle battles0Area3Battle7
Definition wstag380.c:172
AreaBattle battles0Area3Battle1
Definition wstag380.c:166
AreaBattle battles0Area3Battle6
Definition wstag380.c:171
AreaBattle battles0Area3Battle4
Definition wstag380.c:169
AreaBattle battles0Area3Battle2
Definition wstag380.c:167
AreaBattle battles0Area3Battle5
Definition wstag380.c:170
AreaBattle battles0Area3Battle0
Definition wstag380.c:165

Definition at line 173 of file wstag380.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag380.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag380.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag380.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag380.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag380.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag380.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag380.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag380.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag380.c:182
AreaBattle battles1Area0Battle5
Definition wstag380.c:183
AreaBattle battles1Area0Battle6
Definition wstag380.c:184
AreaBattle battles1Area0Battle0
Definition wstag380.c:178
AreaBattle battles1Area0Battle3
Definition wstag380.c:181
AreaBattle battles1Area0Battle7
Definition wstag380.c:185
AreaBattle battles1Area0Battle1
Definition wstag380.c:179
AreaBattle battles1Area0Battle2
Definition wstag380.c:180

Definition at line 186 of file wstag380.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag380.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag380.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag380.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag380.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag380.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag380.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag380.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag380.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
0,
}
AreaBattle battles1Area1Battle5
Definition wstag380.c:196
AreaBattle battles1Area1Battle3
Definition wstag380.c:194
AreaBattle battles1Area1Battle2
Definition wstag380.c:193
AreaBattle battles1Area1Battle1
Definition wstag380.c:192
AreaBattle battles1Area1Battle4
Definition wstag380.c:195
AreaBattle battles1Area1Battle0
Definition wstag380.c:191
AreaBattle battles1Area1Battle6
Definition wstag380.c:197
AreaBattle battles1Area1Battle7
Definition wstag380.c:198

Definition at line 199 of file wstag380.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag380.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag380.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag380.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag380.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag380.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag380.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag380.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag380.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag380.c:208
AreaBattle battles1Area2Battle2
Definition wstag380.c:206
AreaBattle battles1Area2Battle6
Definition wstag380.c:210
AreaBattle battles1Area2Battle3
Definition wstag380.c:207
AreaBattle battles1Area2Battle0
Definition wstag380.c:204
AreaBattle battles1Area2Battle5
Definition wstag380.c:209
AreaBattle battles1Area2Battle1
Definition wstag380.c:205
AreaBattle battles1Area2Battle7
Definition wstag380.c:211

Definition at line 212 of file wstag380.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag380.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 218 of file wstag380.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag380.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag380.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag380.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag380.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag380.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag380.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag380.c:222
AreaBattle battles1Area3Battle0
Definition wstag380.c:217
AreaBattle battles1Area3Battle7
Definition wstag380.c:224
AreaBattle battles1Area3Battle2
Definition wstag380.c:219
AreaBattle battles1Area3Battle6
Definition wstag380.c:223
AreaBattle battles1Area3Battle4
Definition wstag380.c:221
AreaBattle battles1Area3Battle3
Definition wstag380.c:220
AreaBattle battles1Area3Battle1
Definition wstag380.c:218

Definition at line 225 of file wstag380.c.

◆ battles2Area0Battle0

AreaBattle battles2Area0Battle0 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag380.c.

◆ battles2Area0Battle1

AreaBattle battles2Area0Battle1 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 231 of file wstag380.c.

◆ battles2Area0Battle2

AreaBattle battles2Area0Battle2 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag380.c.

◆ battles2Area0Battle3

AreaBattle battles2Area0Battle3 = { 66, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag380.c.

◆ battles2Area0Battle4

AreaBattle battles2Area0Battle4 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag380.c.

◆ battles2Area0Battle5

AreaBattle battles2Area0Battle5 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag380.c.

◆ battles2Area0Battle6

AreaBattle battles2Area0Battle6 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag380.c.

◆ battles2Area0Battle7

AreaBattle battles2Area0Battle7 = { 60, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag380.c.

◆ battles2Area0Battles

BattleList battles2Area0Battles
Initial value:
= {
3,
}
AreaBattle battles2Area0Battle5
Definition wstag380.c:235
AreaBattle battles2Area0Battle7
Definition wstag380.c:237
AreaBattle battles2Area0Battle1
Definition wstag380.c:231
AreaBattle battles2Area0Battle4
Definition wstag380.c:234
AreaBattle battles2Area0Battle0
Definition wstag380.c:230
AreaBattle battles2Area0Battle6
Definition wstag380.c:236
AreaBattle battles2Area0Battle2
Definition wstag380.c:232
AreaBattle battles2Area0Battle3
Definition wstag380.c:233

Definition at line 238 of file wstag380.c.

◆ battles2Area1Battle0

AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 243 of file wstag380.c.

◆ battles2Area1Battle1

AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 244 of file wstag380.c.

◆ battles2Area1Battle2

AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 245 of file wstag380.c.

◆ battles2Area1Battle3

AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag380.c.

◆ battles2Area1Battle4

AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag380.c.

◆ battles2Area1Battle5

AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 248 of file wstag380.c.

◆ battles2Area1Battle6

AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag380.c.

◆ battles2Area1Battle7

AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag380.c.

◆ battles2Area1Battles

BattleList battles2Area1Battles
Initial value:
= {
0,
}
AreaBattle battles2Area1Battle1
Definition wstag380.c:244
AreaBattle battles2Area1Battle6
Definition wstag380.c:249
AreaBattle battles2Area1Battle4
Definition wstag380.c:247
AreaBattle battles2Area1Battle7
Definition wstag380.c:250
AreaBattle battles2Area1Battle5
Definition wstag380.c:248
AreaBattle battles2Area1Battle3
Definition wstag380.c:246
AreaBattle battles2Area1Battle0
Definition wstag380.c:243
AreaBattle battles2Area1Battle2
Definition wstag380.c:245

Definition at line 251 of file wstag380.c.

◆ battles2Area2Battle0

AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 256 of file wstag380.c.

◆ battles2Area2Battle1

AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 257 of file wstag380.c.

◆ battles2Area2Battle2

AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 258 of file wstag380.c.

◆ battles2Area2Battle3

AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag380.c.

◆ battles2Area2Battle4

AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag380.c.

◆ battles2Area2Battle5

AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag380.c.

◆ battles2Area2Battle6

AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag380.c.

◆ battles2Area2Battle7

AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag380.c.

◆ battles2Area2Battles

BattleList battles2Area2Battles
Initial value:
= {
0,
}
AreaBattle battles2Area2Battle1
Definition wstag380.c:257
AreaBattle battles2Area2Battle6
Definition wstag380.c:262
AreaBattle battles2Area2Battle0
Definition wstag380.c:256
AreaBattle battles2Area2Battle5
Definition wstag380.c:261
AreaBattle battles2Area2Battle7
Definition wstag380.c:263
AreaBattle battles2Area2Battle4
Definition wstag380.c:260
AreaBattle battles2Area2Battle2
Definition wstag380.c:258
AreaBattle battles2Area2Battle3
Definition wstag380.c:259

Definition at line 264 of file wstag380.c.

◆ battles2Area3Battle0

AreaBattle battles2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 269 of file wstag380.c.

◆ battles2Area3Battle1

AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 270 of file wstag380.c.

◆ battles2Area3Battle2

AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 271 of file wstag380.c.

◆ battles2Area3Battle3

AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag380.c.

◆ battles2Area3Battle4

AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag380.c.

◆ battles2Area3Battle5

AreaBattle battles2Area3Battle5 = { 36, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag380.c.

◆ battles2Area3Battle6

AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag380.c.

◆ battles2Area3Battle7

AreaBattle battles2Area3Battle7 = { 64, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag380.c.

◆ battles2Area3Battles

BattleList battles2Area3Battles
Initial value:
= {
0,
}
AreaBattle battles2Area3Battle6
Definition wstag380.c:275
AreaBattle battles2Area3Battle0
Definition wstag380.c:269
AreaBattle battles2Area3Battle7
Definition wstag380.c:276
AreaBattle battles2Area3Battle2
Definition wstag380.c:271
AreaBattle battles2Area3Battle5
Definition wstag380.c:274
AreaBattle battles2Area3Battle4
Definition wstag380.c:273
AreaBattle battles2Area3Battle1
Definition wstag380.c:270
AreaBattle battles2Area3Battle3
Definition wstag380.c:272

Definition at line 277 of file wstag380.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x19A, 0x120, 0x168, 0x20, 0x160, 0x1FF },
{ 0x140, 0x100, 0x170, 0x1CC, 0xC0, 0xCC, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x100, 0x1C0, 0, 0x150, 0x1FE },
{ 0x180, 0x100, 0x180, 0x120, 0x100, 0x20, 0x160, 0x1FE },
{ 0x180, 0x100, 0x18A, 0x120, 0x128, 0x20, 0x170, 0x1FE },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 291 of file wstag380.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 3 )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0xD7 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 305 of file wstag380.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2C )) , 0, 0xFFFF }

Definition at line 311 of file wstag380.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2C )) , 1,
(0x8000 | ( 0 ) << 9 | ( 7 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 312 of file wstag380.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2C )) , 1, 0xFFFF }

Definition at line 318 of file wstag380.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (0x9000 | ( 0x20 )) , 1, 0xFFFF }

Definition at line 319 of file wstag380.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x16F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag380.c:305

Definition at line 320 of file wstag380.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x2BA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag380.c:318
u16 actor1Talk0Conditions[]
Definition wstag380.c:311
u16 actor1Talk0Actions[]
Definition wstag380.c:312

Definition at line 324 of file wstag380.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag380.c:319

Definition at line 329 of file wstag380.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 3 )) , 0, 0xFFFF }

Definition at line 333 of file wstag380.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x21 )) , 1,
(( 0x1A ) << 8 | ( 0x2C )) , 0,
0xFFFF ,
}

Definition at line 334 of file wstag380.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1,
(( 0x1A ) << 8 | ( 0x1A )) , 1,
0xFFFF ,
}
@ STORY_SEPIKMON_MASK_LOST
WSTAG480 (Jungle Grave), event 171: Sepikmon will say how to beat Zanbamon once the player finds his ...
Definition story.h:49

Definition at line 339 of file wstag380.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x21 )) , 1,
(( 0x1A ) << 8 | ( 0x2C )) , 0,
0xFFFF ,
}

Definition at line 344 of file wstag380.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 776, 125, 1 }

Definition at line 349 of file wstag380.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4B, 5, 530, 430, 1 }

Definition at line 350 of file wstag380.c.

◆ actor2

FieldActorEntry actor2 = { ((void *)0) , ((void *)0) , 0x4C, 6, 760, 357, 7 }

Definition at line 351 of file wstag380.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , ((void *)0) , 0x58, 7, 670, 280, 1 }

Definition at line 352 of file wstag380.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x67, 8, 129, 417, 3 }

Definition at line 353 of file wstag380.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x11C, 9, 520, 437, 1 }

Definition at line 354 of file wstag380.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag380.c:349
FieldActorEntry actor5
Definition wstag380.c:354
FieldActorEntry actor2
Definition wstag380.c:351
FieldActorEntry actor4
Definition wstag380.c:353
FieldActorEntry actor1
Definition wstag380.c:350
FieldActorEntry actor3
Definition wstag380.c:352

Definition at line 355 of file wstag380.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 364 of file wstag380.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x222, 0x32A, 0x334, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x229, 0x9A, 0x74, 7, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E2, 0xB0, 0x148, 7, 0, 8, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0x1A1, 0x140, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x1B0, 0x176, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x38, 0x58, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0x40, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFC0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB8, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x38, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFF90, 0xFFF8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0xFFF8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x18, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFF0, 0x10, 0, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 462 of file wstag380.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead at story s...
Definition wstag380.c:37

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 481 of file wstag380.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 205, script205, ( ( 0x128 - 1) << 16 | ( 1 )), ((void *)0) , endEvent205 },
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010
void endEvent205(void)
After event 205, with Man and Nick: moves the story on to STORY_AGUMON_SUITS.
Definition wstag380.c:12
s16 script205[]
Definition wstag380.c:69

Definition at line 484 of file wstag380.c.

Referenced by setupStage().