Digimon World 3 decomp
The European version, SLES_039.36
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wstag351.c File Reference

WSTAG351: West Wire Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag351.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define STAGE_FILE   0x6A8
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

AreaBattle area0Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 225, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 226, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 273, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }
 
u16 actor0Talk5Conditions []
 
u16 actor0Talk5Actions []
 
u16 actor0Talk6Conditions []
 
u16 actor0Talk7Conditions []
 
u16 actor0Talk8Conditions []
 
u16 actor0Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }
 
u16 actor4Talk5Conditions []
 
u16 actor4Talk5Actions [] = { (( 0xE ) << 8 | ( 0x1D )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk6Conditions []
 
u16 actor4Talk7Conditions []
 
u16 actor4Talk8Conditions []
 
u16 actor4Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 0, 0xFFFF }
 
u16 actor5Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 1, 0xFFFF }
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk4Conditions []
 
u16 actor5Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor7Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x45, 4, 722, 161, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 4, 722, 161, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 4, 722, 161, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 4, 722, 161, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x46, 5, 786, 643, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x46, 5, 786, 643, 3 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 5, 786, 643, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 5, 786, 643, 3 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG351: West Wire Forest, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG350.

Definition in file wstag351.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 16 of file wstag351.c.

◆ STAGE_FILE

#define STAGE_FILE   0x6A8

Definition at line 17 of file wstag351.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag351.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag351.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag351.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag351.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag351.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag351.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag351.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag351.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag351.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag351.c:55
AreaBattle area0Battle1
Definition wstag351.c:49
AreaBattle area0Battle6
Definition wstag351.c:54
AreaBattle area0Battle3
Definition wstag351.c:51
AreaBattle area0Battle5
Definition wstag351.c:53
AreaBattle area0Battle0
Definition wstag351.c:48
AreaBattle area0Battle2
Definition wstag351.c:50
AreaBattle area0Battle4
Definition wstag351.c:52

Definition at line 56 of file wstag351.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag351.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag351.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag351.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag351.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag351.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag351.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag351.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag351.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag351.c:67
AreaBattle area1Battle2
Definition wstag351.c:63
AreaBattle area1Battle4
Definition wstag351.c:65
AreaBattle area1Battle5
Definition wstag351.c:66
AreaBattle area1Battle3
Definition wstag351.c:64
AreaBattle area1Battle0
Definition wstag351.c:61
AreaBattle area1Battle1
Definition wstag351.c:62
AreaBattle area1Battle7
Definition wstag351.c:68

Definition at line 69 of file wstag351.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag351.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag351.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag351.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag351.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag351.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag351.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag351.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag351.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag351.c:81
AreaBattle area2Battle6
Definition wstag351.c:80
AreaBattle area2Battle0
Definition wstag351.c:74
AreaBattle area2Battle4
Definition wstag351.c:78
AreaBattle area2Battle2
Definition wstag351.c:76
AreaBattle area2Battle1
Definition wstag351.c:75
AreaBattle area2Battle5
Definition wstag351.c:79
AreaBattle area2Battle3
Definition wstag351.c:77

Definition at line 82 of file wstag351.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 225, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag351.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 226, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag351.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 273, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag351.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag351.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag351.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag351.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag351.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag351.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag351.c:91
AreaBattle area3Battle3
Definition wstag351.c:90
AreaBattle area3Battle0
Definition wstag351.c:87
AreaBattle area3Battle2
Definition wstag351.c:89
AreaBattle area3Battle1
Definition wstag351.c:88
AreaBattle area3Battle6
Definition wstag351.c:93
AreaBattle area3Battle5
Definition wstag351.c:92
AreaBattle area3Battle7
Definition wstag351.c:94

Definition at line 95 of file wstag351.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag351.c:95
BattleList area1Battles
Definition wstag351.c:69
BattleList area2Battles
Definition wstag351.c:82
BattleList area0Battles
Definition wstag351.c:56

Definition at line 100 of file wstag351.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x166, 0x118, 0x98, 0x18, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16E, 0x118, 0xB8, 0x18, 0x140, 0x1FE },
}

Definition at line 103 of file wstag351.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 113 of file wstag351.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 114 of file wstag351.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 115 of file wstag351.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 116 of file wstag351.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 117 of file wstag351.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 118 of file wstag351.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 119 of file wstag351.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 125 of file wstag351.c.

◆ actor0Talk4Actions

u16 actor0Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }

Definition at line 132 of file wstag351.c.

◆ actor0Talk5Conditions

u16 actor0Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1C )) , 0,
0xFFFF ,
}

Definition at line 133 of file wstag351.c.

◆ actor0Talk5Actions

u16 actor0Talk5Actions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x1C )) , 1,
(0x7400 | ( 0 )) , 1,
0xFFFF ,
}

Definition at line 141 of file wstag351.c.

◆ actor0Talk6Conditions

u16 actor0Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1C )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 146 of file wstag351.c.

◆ actor0Talk7Conditions

u16 actor0Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1C )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 9 )) , 0,
0xFFFF ,
}

Definition at line 155 of file wstag351.c.

◆ actor0Talk8Conditions

u16 actor0Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1C )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 165 of file wstag351.c.

◆ actor0Talk8Actions

u16 actor0Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }

Definition at line 175 of file wstag351.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 176 of file wstag351.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 177 of file wstag351.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 178 of file wstag351.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 0, 0xFFFF }

Definition at line 179 of file wstag351.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 180 of file wstag351.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(0x7200 | ( 0xB )) , 0,
(( 0xE ) << 8 | ( 0x3D )) , 1,
0xFFFF ,
}

Definition at line 181 of file wstag351.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x3D )) , 1,
0xFFFF ,
}

Definition at line 188 of file wstag351.c.

◆ actor1Talk4Actions

u16 actor1Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }

Definition at line 195 of file wstag351.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 196 of file wstag351.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 197 of file wstag351.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 198 of file wstag351.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 199 of file wstag351.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 200 of file wstag351.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 201 of file wstag351.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 202 of file wstag351.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 203 of file wstag351.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 204 of file wstag351.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 205 of file wstag351.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 206 of file wstag351.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 207 of file wstag351.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 213 of file wstag351.c.

◆ actor4Talk4Actions

u16 actor4Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }

Definition at line 220 of file wstag351.c.

◆ actor4Talk5Conditions

u16 actor4Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1D )) , 0,
0xFFFF ,
}

Definition at line 221 of file wstag351.c.

◆ actor4Talk5Actions

u16 actor4Talk5Actions[] = { (( 0xE ) << 8 | ( 0x1D )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 229 of file wstag351.c.

◆ actor4Talk6Conditions

u16 actor4Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1D )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 230 of file wstag351.c.

◆ actor4Talk7Conditions

u16 actor4Talk7Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1D )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(0x7200 | ( 9 )) , 0,
0xFFFF ,
}

Definition at line 239 of file wstag351.c.

◆ actor4Talk8Conditions

u16 actor4Talk8Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 6 )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0xE ) << 8 | ( 0x1D )) , 1,
(0x7200 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 249 of file wstag351.c.

◆ actor4Talk8Actions

u16 actor4Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }

Definition at line 259 of file wstag351.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 260 of file wstag351.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 261 of file wstag351.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 262 of file wstag351.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 0, 0xFFFF }

Definition at line 263 of file wstag351.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 1, 0xFFFF }

Definition at line 264 of file wstag351.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x3E )) , 1,
(0x7200 | ( 0xB )) , 0,
0xFFFF ,
}

Definition at line 265 of file wstag351.c.

◆ actor5Talk4Conditions

u16 actor5Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 9 )) , 1,
(( 0xE ) << 8 | ( 0x3E )) , 1,
(0x7200 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 272 of file wstag351.c.

◆ actor5Talk4Actions

u16 actor5Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF }

Definition at line 279 of file wstag351.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 280 of file wstag351.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 281 of file wstag351.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 282 of file wstag351.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 283 of file wstag351.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 284 of file wstag351.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk3Conditions, ((void *)0) , 0x24E },
{ actor0Talk6Conditions, ((void *)0) , 0x228 },
{ actor0Talk7Conditions, ((void *)0) , 0x225 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag351.c:114
u16 actor0Talk7Conditions[]
Definition wstag351.c:155
u16 actor0Talk0Conditions[]
Definition wstag351.c:113
u16 actor0Talk1Conditions[]
Definition wstag351.c:115
u16 actor0Talk8Conditions[]
Definition wstag351.c:165
u16 actor0Talk3Conditions[]
Definition wstag351.c:119
u16 actor0Talk1Actions[]
Definition wstag351.c:116
u16 actor0Talk8Actions[]
Definition wstag351.c:175
u16 actor0Talk4Conditions[]
Definition wstag351.c:125
u16 actor0Talk4Actions[]
Definition wstag351.c:132
u16 actor0Talk2Actions[]
Definition wstag351.c:118
u16 actor0Talk5Conditions[]
Definition wstag351.c:133
u16 actor0Talk2Conditions[]
Definition wstag351.c:117
u16 actor0Talk5Actions[]
Definition wstag351.c:141
u16 actor0Talk6Conditions[]
Definition wstag351.c:146

Definition at line 285 of file wstag351.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x24E },
{ actor1Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk2Actions[]
Definition wstag351.c:180
u16 actor1Talk1Conditions[]
Definition wstag351.c:178
u16 actor1Talk0Conditions[]
Definition wstag351.c:176
u16 actor1Talk0Actions[]
Definition wstag351.c:177
u16 actor1Talk2Conditions[]
Definition wstag351.c:179
u16 actor1Talk4Actions[]
Definition wstag351.c:195
u16 actor1Talk4Conditions[]
Definition wstag351.c:188
u16 actor1Talk3Conditions[]
Definition wstag351.c:181

Definition at line 297 of file wstag351.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 305 of file wstag351.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0x39B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag351.c:196
u16 actor3Talk2Conditions[]
Definition wstag351.c:199
u16 actor3Talk1Conditions[]
Definition wstag351.c:197
u16 actor3Talk1Actions[]
Definition wstag351.c:198
u16 actor3Talk2Actions[]
Definition wstag351.c:200

Definition at line 309 of file wstag351.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk3Conditions, ((void *)0) , 0x225 },
{ actor4Talk6Conditions, ((void *)0) , 0x228 },
{ actor4Talk7Conditions, ((void *)0) , 0x225 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag351.c:207
u16 actor4Talk1Actions[]
Definition wstag351.c:204
u16 actor4Talk8Conditions[]
Definition wstag351.c:249
u16 actor4Talk6Conditions[]
Definition wstag351.c:230
u16 actor4Talk2Actions[]
Definition wstag351.c:206
u16 actor4Talk4Conditions[]
Definition wstag351.c:213
u16 actor4Talk1Conditions[]
Definition wstag351.c:203
u16 actor4Talk4Actions[]
Definition wstag351.c:220
u16 actor4Talk5Conditions[]
Definition wstag351.c:221
u16 actor4Talk7Conditions[]
Definition wstag351.c:239
u16 actor4Talk0Conditions[]
Definition wstag351.c:201
u16 actor4Talk5Actions[]
Definition wstag351.c:229
u16 actor4Talk0Actions[]
Definition wstag351.c:202
u16 actor4Talk8Actions[]
Definition wstag351.c:259
u16 actor4Talk2Conditions[]
Definition wstag351.c:205

Definition at line 315 of file wstag351.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x22E },
{ actor5Talk3Conditions, ((void *)0) , 0x228 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag351.c:265
u16 actor5Talk2Actions[]
Definition wstag351.c:264
u16 actor5Talk0Conditions[]
Definition wstag351.c:260
u16 actor5Talk4Actions[]
Definition wstag351.c:279
u16 actor5Talk0Actions[]
Definition wstag351.c:261
u16 actor5Talk1Conditions[]
Definition wstag351.c:262
u16 actor5Talk2Conditions[]
Definition wstag351.c:263
u16 actor5Talk4Conditions[]
Definition wstag351.c:272

Definition at line 327 of file wstag351.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 335 of file wstag351.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0x39D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag351.c:281
u16 actor7Talk2Conditions[]
Definition wstag351.c:283
u16 actor7Talk0Conditions[]
Definition wstag351.c:280
u16 actor7Talk1Actions[]
Definition wstag351.c:282
u16 actor7Talk2Actions[]
Definition wstag351.c:284

Definition at line 339 of file wstag351.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 345 of file wstag351.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 350 of file wstag351.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 351 of file wstag351.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 356 of file wstag351.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 357 of file wstag351.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 362 of file wstag351.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 363 of file wstag351.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 368 of file wstag351.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x45, 4, 722, 161, 7 }

Definition at line 369 of file wstag351.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 4, 722, 161, 7 }

Definition at line 370 of file wstag351.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 4, 722, 161, 7 }

Definition at line 371 of file wstag351.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 4, 722, 161, 7 }

Definition at line 372 of file wstag351.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x46, 5, 786, 643, 3 }

Definition at line 373 of file wstag351.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x46, 5, 786, 643, 3 }

Definition at line 374 of file wstag351.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 5, 786, 643, 3 }

Definition at line 375 of file wstag351.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 5, 786, 643, 3 }

Definition at line 376 of file wstag351.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag351.c:369
FieldActorEntry actor6
Definition wstag351.c:375
FieldActorEntry actor5
Definition wstag351.c:374
FieldActorEntry actor2
Definition wstag351.c:371
FieldActorEntry actor4
Definition wstag351.c:373
FieldActorEntry actor7
Definition wstag351.c:376
FieldActorEntry actor1
Definition wstag351.c:370
FieldActorEntry actor3
Definition wstag351.c:372

Definition at line 377 of file wstag351.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 388 of file wstag351.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28D, 0x28C, 0x33C, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x291, 0x8C, 0xCE, 7, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0x38, 0, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 424 of file wstag351.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at ...
Definition wstag351.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 432 of file wstag351.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010

Definition at line 435 of file wstag351.c.

Referenced by setupStage().