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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG351: West Wire Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x6A8 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| AreaBattle | area0Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 225, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 226, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 273, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk5Actions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk7Conditions [] |
| u16 | actor0Talk8Conditions [] |
| u16 | actor0Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk5Actions [] = { (( 0xE ) << 8 | ( 0x1D )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk7Conditions [] |
| u16 | actor4Talk8Conditions [] |
| u16 | actor4Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 0, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk4Conditions [] |
| u16 | actor5Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x45, 4, 722, 161, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 4, 722, 161, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 4, 722, 161, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 4, 722, 161, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x46, 5, 786, 643, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x46, 5, 786, 643, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x46, 5, 786, 643, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x46, 5, 786, 643, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG351: West Wire Forest, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG350.
Definition in file wstag351.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 16 of file wstag351.c.
| #define STAGE_FILE 0x6A8 |
Definition at line 17 of file wstag351.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 23 of file wstag351.c.
| AreaBattle area0Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag351.c.
| AreaBattle area0Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag351.c.
| AreaBattle area0Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag351.c.
| AreaBattle area0Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag351.c.
| AreaBattle area0Battle4 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag351.c.
| AreaBattle area0Battle5 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag351.c.
| AreaBattle area0Battle6 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag351.c.
| AreaBattle area0Battle7 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag351.c.
| BattleList area0Battles |
Definition at line 56 of file wstag351.c.
| AreaBattle area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag351.c.
| AreaBattle area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag351.c.
| AreaBattle area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag351.c.
| AreaBattle area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag351.c.
| AreaBattle area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag351.c.
| AreaBattle area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag351.c.
| AreaBattle area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag351.c.
| AreaBattle area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag351.c.
| BattleList area1Battles |
Definition at line 69 of file wstag351.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag351.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag351.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag351.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag351.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag351.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag351.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag351.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag351.c.
| BattleList area2Battles |
Definition at line 82 of file wstag351.c.
| AreaBattle area3Battle0 = { 225, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag351.c.
| AreaBattle area3Battle1 = { 226, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag351.c.
| AreaBattle area3Battle2 = { 273, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag351.c.
| AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag351.c.
| AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag351.c.
| AreaBattle area3Battle5 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag351.c.
| AreaBattle area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag351.c.
| AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag351.c.
| BattleList area3Battles |
Definition at line 95 of file wstag351.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 103 of file wstag351.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 113 of file wstag351.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 114 of file wstag351.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 115 of file wstag351.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 116 of file wstag351.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 117 of file wstag351.c.
| u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 118 of file wstag351.c.
| u16 actor0Talk3Conditions[] |
Definition at line 119 of file wstag351.c.
| u16 actor0Talk4Conditions[] |
Definition at line 125 of file wstag351.c.
| u16 actor0Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
Definition at line 132 of file wstag351.c.
| u16 actor0Talk5Conditions[] |
Definition at line 133 of file wstag351.c.
| u16 actor0Talk5Actions[] |
Definition at line 141 of file wstag351.c.
| u16 actor0Talk6Conditions[] |
Definition at line 146 of file wstag351.c.
| u16 actor0Talk7Conditions[] |
Definition at line 155 of file wstag351.c.
| u16 actor0Talk8Conditions[] |
Definition at line 165 of file wstag351.c.
| u16 actor0Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
Definition at line 175 of file wstag351.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 176 of file wstag351.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 177 of file wstag351.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 178 of file wstag351.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 0, 0xFFFF } |
Definition at line 179 of file wstag351.c.
| u16 actor1Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 180 of file wstag351.c.
| u16 actor1Talk3Conditions[] |
Definition at line 181 of file wstag351.c.
| u16 actor1Talk4Conditions[] |
Definition at line 188 of file wstag351.c.
| u16 actor1Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF } |
Definition at line 195 of file wstag351.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 196 of file wstag351.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 197 of file wstag351.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 198 of file wstag351.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 199 of file wstag351.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 200 of file wstag351.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 201 of file wstag351.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 202 of file wstag351.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 203 of file wstag351.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 204 of file wstag351.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 205 of file wstag351.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 206 of file wstag351.c.
| u16 actor4Talk3Conditions[] |
Definition at line 207 of file wstag351.c.
| u16 actor4Talk4Conditions[] |
Definition at line 213 of file wstag351.c.
| u16 actor4Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
Definition at line 220 of file wstag351.c.
| u16 actor4Talk5Conditions[] |
Definition at line 221 of file wstag351.c.
| u16 actor4Talk5Actions[] = { (( 0xE ) << 8 | ( 0x1D )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag351.c.
| u16 actor4Talk6Conditions[] |
Definition at line 230 of file wstag351.c.
| u16 actor4Talk7Conditions[] |
Definition at line 239 of file wstag351.c.
| u16 actor4Talk8Conditions[] |
Definition at line 249 of file wstag351.c.
| u16 actor4Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
Definition at line 259 of file wstag351.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 260 of file wstag351.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 261 of file wstag351.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 262 of file wstag351.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 0, 0xFFFF } |
Definition at line 263 of file wstag351.c.
| u16 actor5Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x3E )) , 1, 0xFFFF } |
Definition at line 264 of file wstag351.c.
| u16 actor5Talk3Conditions[] |
Definition at line 265 of file wstag351.c.
| u16 actor5Talk4Conditions[] |
Definition at line 272 of file wstag351.c.
| u16 actor5Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x24 )) , 1, 0xFFFF } |
Definition at line 279 of file wstag351.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 280 of file wstag351.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 281 of file wstag351.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 282 of file wstag351.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag351.c.
| u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 284 of file wstag351.c.
| FieldTalk actor0Talks[] |
Definition at line 285 of file wstag351.c.
| FieldTalk actor1Talks[] |
Definition at line 297 of file wstag351.c.
| FieldTalk actor2Talks[] |
Definition at line 305 of file wstag351.c.
| FieldTalk actor3Talks[] |
Definition at line 309 of file wstag351.c.
| FieldTalk actor4Talks[] |
Definition at line 315 of file wstag351.c.
| FieldTalk actor5Talks[] |
Definition at line 327 of file wstag351.c.
| FieldTalk actor6Talks[] |
Definition at line 335 of file wstag351.c.
| FieldTalk actor7Talks[] |
Definition at line 339 of file wstag351.c.
| u16 actor0Conditions[] |
Definition at line 345 of file wstag351.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 350 of file wstag351.c.
| u16 actor2Conditions[] |
Definition at line 351 of file wstag351.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 356 of file wstag351.c.
| u16 actor4Conditions[] |
Definition at line 357 of file wstag351.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 362 of file wstag351.c.
| u16 actor6Conditions[] |
Definition at line 363 of file wstag351.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 368 of file wstag351.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x45, 4, 722, 161, 7 } |
Definition at line 369 of file wstag351.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 4, 722, 161, 7 } |
Definition at line 370 of file wstag351.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 4, 722, 161, 7 } |
Definition at line 371 of file wstag351.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 4, 722, 161, 7 } |
Definition at line 372 of file wstag351.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x46, 5, 786, 643, 3 } |
Definition at line 373 of file wstag351.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x46, 5, 786, 643, 3 } |
Definition at line 374 of file wstag351.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x46, 5, 786, 643, 3 } |
Definition at line 375 of file wstag351.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 5, 786, 643, 3 } |
Definition at line 376 of file wstag351.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 388 of file wstag351.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 424 of file wstag351.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 432 of file wstag351.c.
| FieldEvent stageEvents[] |
Definition at line 435 of file wstag351.c.
Referenced by setupStage().