Digimon World 3 decomp
The European version, SLES_039.36
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wstag331.c File Reference

WSTAG331: Central Park, Central Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag331.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)
 
#define STAGE_FILE   0x569
 

Functions

void endEvent920 (void)
 After event 920, with Teddy: keeps it from playing again.
 
void endEvent970 (void)
 After event 970, with Kail and Kurt: keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script920 []
 
s16 script970 []
 
AreaBattle area0Battle0 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 224, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 272, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 superChargeActions []
 The Super Charge the player finds: taken (flag 0x021D), given and special action 0x13.
 
u16 talks1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 talks1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 talks1Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 talks1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 talks1Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 talks3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 talks3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 talks3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 talks3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 talks3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF }
 
u16 talks3Talk3Conditions []
 
u16 talks3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1B )) , 1, 0xFFFF }
 
u16 talks3Talk4Conditions []
 
u16 talks4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 talks4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 talks4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 0, 0xFFFF }
 
u16 talks4Talk1Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, 0xFFFF }
 
u16 talks4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF }
 
u16 talks4Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF }
 
u16 talks4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF }
 
u16 talks5Talk0Actions [] = { 0x940D, 1, 0xFFFF }
 
u16 talks6Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }
 
u16 talks6Talk0Actions [] = { 0x9407, 1, 0xFFFF }
 
u16 talks6Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }
 
u16 talks6Talk1Actions [] = { 0x9408, 1, 0xFFFF }
 
FieldTalk talks0 []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk talks1 []
 The sign's talks: the USA version's actor 14, the European actor 13 (actor13Talks)
 
FieldTalk talks2 []
 
FieldTalk talks3 []
 
FieldTalk talks4 []
 
FieldTalk talks5 []
 
FieldTalk talks6 []
 
FieldTalk talks7 []
 
FieldTalk talks8 []
 
FieldTalk talks9 []
 
FieldTalk talks10 []
 
FieldTalk talks11 []
 
FieldTalk talks12 []
 
FieldTalk talks13 []
 
FieldTalk talks14 []
 
FieldTalk talks15 []
 
FieldTalk talks16 []
 
FieldTalk talks17 []
 
FieldTalk talks18 []
 
FieldTalk talks19 []
 
FieldTalk talks20 []
 
FieldTalk talks21 []
 
FieldTalk kurtTalks []
 Here the USA version has Kail's conditions, the European one Kurt's talks.
 
u16 actorConditions0 [] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }
 
u16 actorConditions1 [] = { (( 2 ) << 8 | ( 0x1D )) , 0, 0xFFFF }
 
u16 actorConditions2 []
 
u16 actorConditions3 []
 
u16 actorConditions4 []
 
u16 actorConditions5 []
 
u16 actorConditions6 [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actorConditions7 [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actorConditions8 [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actorConditions9 [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actorConditions10 []
 
u16 actorConditions11 []
 
u16 actorConditions12 [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actorConditions13 []
 
u16 actorConditions14 []
 
u16 actorConditions15 []
 
u16 actorConditions16 []
 
u16 actorConditions17 [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actorConditions18 [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }
 
u16 actorConditions19 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions20 []
 
u16 actorConditions21 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions22 []
 
u16 actorConditions23 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions24 []
 
u16 actorConditions25 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions26 []
 
u16 actorConditions27 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions28 []
 
u16 actorConditions29 [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actorConditions30 []
 
u16 kailConditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_OPERATION_SIGMA )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_OPERATION_SIGMA )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actorConditions0, ((void *)0) , 0xC, 4, 0, 0, 1 }
 
FieldActorEntry actor1 = { actorConditions1, talks0, 0x21, 5, 737, 954, 1 }
 
FieldActorEntry actor2 = { actorConditions2, actor2Talks, 0x25, 6, 1072, 665, 1 }
 
FieldActorEntry actor3 = { actorConditions3, actor3Talks, 0x26, 7, 864, 577, 5 }
 
FieldActorEntry actor4 = { actorConditions4, actor4Talks, 0x2D, 8, 688, 633, 1 }
 
FieldActorEntry actor5 = { actorConditions5, actor5Talks, 0x2E, 9, 913, 233, 3 }
 
FieldActorEntry actor6 = { actorConditions6, actor6Talks, 0x30, 0xA, 401, 785, 1 }
 
FieldActorEntry actor7 = { actorConditions7, actor7Talks, 0x31, 0xB, 545, 385, 7 }
 
FieldActorEntry actor8 = { actorConditions8, actor8Talks, 0x34, 0xC, 560, 728, 7 }
 
FieldActorEntry actor9 = { actorConditions9, actor9Talks, 0x38, 0xD, 864, 577, 5 }
 
FieldActorEntry actor10 = { actorConditions10, actor10Talks, 0x39, 0xE, 560, 728, 7 }
 
FieldActorEntry actor11 = { actorConditions11, actor11Talks, 0x3A, 0xF, 401, 785, 1 }
 
FieldActorEntry actor12 = { actorConditions12, actor12Talks, 0x3A, 0xF, 1072, 665, 1 }
 
FieldActorEntry actor13 = { ((void *)0) , actor13Talks, 0x3F, 0x10, 961, 681, 1 }
 
FieldActorEntry actor14 = { actorConditions13, talks1, 0x45, 0x11, 1152, 793, 1 }
 
FieldActorEntry actor15 = { actorConditions14, talks2, 0x45, 0x11, 1152, 793, 1 }
 
FieldActorEntry actor16 = { actorConditions15, talks3, 0x45, 0x11, 1152, 793, 1 }
 
FieldActorEntry actor17 = { actorConditions16, talks4, 0x45, 0x11, 1152, 793, 1 }
 
FieldActorEntry actor18 = { actorConditions17, talks5, 0x89, 0x12, 923, 374, 7 }
 
FieldActorEntry actor19 = { actorConditions18, talks6, 0x89, 0x12, 923, 374, 7 }
 
FieldActorEntry actor20 = { actorConditions19, talks7, 0x9D, 0x13, 1072, 665, 1 }
 
FieldActorEntry actor21 = { actorConditions20, talks8, 0x9D, 0x13, 1072, 665, 1 }
 
FieldActorEntry actor22 = { actorConditions21, talks9, 0x9E, 0x14, 864, 577, 5 }
 
FieldActorEntry actor23 = { actorConditions22, talks10, 0x9E, 0x14, 864, 577, 5 }
 
FieldActorEntry actor24 = { actorConditions23, talks11, 0x9F, 0x15, 560, 728, 7 }
 
FieldActorEntry actor25 = { actorConditions24, talks12, 0x9F, 0x15, 560, 728, 7 }
 
FieldActorEntry actor26 = { actorConditions25, talks13, 0xA0, 0x16, 401, 785, 1 }
 
FieldActorEntry actor27 = { actorConditions26, talks14, 0xA0, 0x16, 401, 785, 1 }
 
FieldActorEntry actor28 = { actorConditions27, talks15, 0xA1, 0x17, 913, 233, 3 }
 
FieldActorEntry actor29 = { actorConditions28, talks16, 0xA1, 0x17, 913, 233, 3 }
 
FieldActorEntry actor30 = { actorConditions29, talks17, 0xA2, 0x18, 688, 633, 1 }
 
FieldActorEntry actor31 = { actorConditions30, talks18, 0xA2, 0x18, 688, 633, 1 }
 
FieldActorEntry actor32 = { kailConditions, talks19, 0xB2, 0x19, 1448, 236, 7 }
 
FieldActorEntry actor33 = { actor33Conditions, talks20, 0xB2, 0x19, 1110, 595, 1 }
 
FieldActorEntry actor34 = { actor34Conditions, talks21, 0x13D, 0x1A, 1088, 584, 1 }
 
FieldActorEntry actor35 = { actor35Conditions, kurtTalks, 0x13D, 0x1A, 1472, 224, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG331: Central Park, Central Sector.

On the Amaterasu server; its Asuka server twin is WSTAG330.

Definition in file wstag331.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 28 of file wstag331.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)

Definition at line 29 of file wstag331.c.

◆ STAGE_FILE

#define STAGE_FILE   0x569

Definition at line 30 of file wstag331.c.

Function Documentation

◆ endEvent920()

void endEvent920 ( void  )

After event 920, with Teddy: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 13 of file wstag331.c.

◆ endEvent970()

void endEvent970 ( void  )

After event 970, with Kail and Kurt: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 18 of file wstag331.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 36 of file wstag331.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 22 of file wstag331.c.

Referenced by setupStage().

◆ script920

s16 script920[]

Definition at line 62 of file wstag331.c.

◆ script970

s16 script970[]

Definition at line 124 of file wstag331.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 351 of file wstag331.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 352 of file wstag331.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 353 of file wstag331.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 354 of file wstag331.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 355 of file wstag331.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 356 of file wstag331.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 357 of file wstag331.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 358 of file wstag331.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag331.c:358
AreaBattle area0Battle1
Definition wstag331.c:352
AreaBattle area0Battle6
Definition wstag331.c:357
AreaBattle area0Battle3
Definition wstag331.c:354
AreaBattle area0Battle5
Definition wstag331.c:356
AreaBattle area0Battle0
Definition wstag331.c:351
AreaBattle area0Battle2
Definition wstag331.c:353
AreaBattle area0Battle4
Definition wstag331.c:355

Definition at line 359 of file wstag331.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 364 of file wstag331.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 365 of file wstag331.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 366 of file wstag331.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 367 of file wstag331.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 368 of file wstag331.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 369 of file wstag331.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 370 of file wstag331.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 126, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 371 of file wstag331.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
1,
}
AreaBattle area1Battle6
Definition wstag331.c:370
AreaBattle area1Battle2
Definition wstag331.c:366
AreaBattle area1Battle4
Definition wstag331.c:368
AreaBattle area1Battle5
Definition wstag331.c:369
AreaBattle area1Battle3
Definition wstag331.c:367
AreaBattle area1Battle0
Definition wstag331.c:364
AreaBattle area1Battle1
Definition wstag331.c:365
AreaBattle area1Battle7
Definition wstag331.c:371

Definition at line 372 of file wstag331.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 377 of file wstag331.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 378 of file wstag331.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 379 of file wstag331.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 380 of file wstag331.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 381 of file wstag331.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 382 of file wstag331.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 383 of file wstag331.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 384 of file wstag331.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag331.c:384
AreaBattle area2Battle6
Definition wstag331.c:383
AreaBattle area2Battle0
Definition wstag331.c:377
AreaBattle area2Battle4
Definition wstag331.c:381
AreaBattle area2Battle2
Definition wstag331.c:379
AreaBattle area2Battle1
Definition wstag331.c:378
AreaBattle area2Battle5
Definition wstag331.c:382
AreaBattle area2Battle3
Definition wstag331.c:380

Definition at line 385 of file wstag331.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 224, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 390 of file wstag331.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 272, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 391 of file wstag331.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 392 of file wstag331.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 393 of file wstag331.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 394 of file wstag331.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 395 of file wstag331.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 396 of file wstag331.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 397 of file wstag331.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag331.c:394
AreaBattle area3Battle3
Definition wstag331.c:393
AreaBattle area3Battle0
Definition wstag331.c:390
AreaBattle area3Battle2
Definition wstag331.c:392
AreaBattle area3Battle1
Definition wstag331.c:391
AreaBattle area3Battle6
Definition wstag331.c:396
AreaBattle area3Battle5
Definition wstag331.c:395
AreaBattle area3Battle7
Definition wstag331.c:397

Definition at line 398 of file wstag331.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag331.c:398
BattleList area1Battles
Definition wstag331.c:372
BattleList area2Battles
Definition wstag331.c:385
BattleList area0Battles
Definition wstag331.c:359

Definition at line 403 of file wstag331.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]

Definition at line 406 of file wstag331.c.

Referenced by setupStage().

◆ superChargeActions

u16 superChargeActions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x1D )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2C )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

The Super Charge the player finds: taken (flag 0x021D), given and special action 0x13.

Definition at line 441 of file wstag331.c.

◆ talks1Talk0Conditions

u16 talks1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 447 of file wstag331.c.

◆ talks1Talk1Conditions

u16 talks1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 448 of file wstag331.c.

◆ talks1Talk1Actions

u16 talks1Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 449 of file wstag331.c.

◆ talks1Talk2Conditions

u16 talks1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 450 of file wstag331.c.

◆ talks1Talk2Actions

u16 talks1Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 451 of file wstag331.c.

◆ talks3Talk0Conditions

u16 talks3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 452 of file wstag331.c.

◆ talks3Talk0Actions

u16 talks3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 453 of file wstag331.c.

◆ talks3Talk1Conditions

u16 talks3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 454 of file wstag331.c.

◆ talks3Talk2Conditions

u16 talks3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 455 of file wstag331.c.

◆ talks3Talk2Actions

u16 talks3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF }

Definition at line 456 of file wstag331.c.

◆ talks3Talk3Conditions

u16 talks3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x1B )) , 0,
0xFFFF ,
}

Definition at line 457 of file wstag331.c.

◆ talks3Talk3Actions

u16 talks3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1B )) , 1, 0xFFFF }

Definition at line 464 of file wstag331.c.

◆ talks3Talk4Conditions

u16 talks3Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 9 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x1B )) , 1,
0xFFFF ,
}

Definition at line 465 of file wstag331.c.

◆ talks4Talk0Conditions

u16 talks4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 472 of file wstag331.c.

◆ talks4Talk0Actions

u16 talks4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 473 of file wstag331.c.

◆ talks4Talk1Conditions

u16 talks4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 0, 0xFFFF }

Definition at line 474 of file wstag331.c.

◆ talks4Talk1Actions

u16 talks4Talk1Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, 0xFFFF }

Definition at line 475 of file wstag331.c.

◆ talks4Talk2Conditions

u16 talks4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, (0x7200 | ( 0xD )) , 0, 0xFFFF }

Definition at line 476 of file wstag331.c.

◆ talks4Talk3Conditions

u16 talks4Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x3C )) , 1, (0x7200 | ( 0xD )) , 1, 0xFFFF }

Definition at line 477 of file wstag331.c.

◆ talks4Talk3Actions

u16 talks4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF }

Definition at line 478 of file wstag331.c.

◆ talks5Talk0Actions

u16 talks5Talk0Actions[] = { 0x940D, 1, 0xFFFF }

Definition at line 479 of file wstag331.c.

◆ talks6Talk0Conditions

u16 talks6Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF }

Definition at line 480 of file wstag331.c.

◆ talks6Talk0Actions

u16 talks6Talk0Actions[] = { 0x9407, 1, 0xFFFF }

Definition at line 481 of file wstag331.c.

◆ talks6Talk1Conditions

u16 talks6Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x28 )), 1, (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF }

Definition at line 482 of file wstag331.c.

◆ talks6Talk1Actions

u16 talks6Talk1Actions[] = { 0x9408, 1, 0xFFFF }

Definition at line 483 of file wstag331.c.

◆ talks0

FieldTalk talks0[]
Initial value:
= {
{ ((void *)0) , superChargeActions, 0x17D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 superChargeActions[]
The Super Charge the player finds: taken (flag 0x021D), given and special action 0x13.
Definition wstag331.c:441

Definition at line 484 of file wstag331.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x21 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 492 of file wstag331.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 500 of file wstag331.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 508 of file wstag331.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 516 of file wstag331.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x26 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 524 of file wstag331.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 532 of file wstag331.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x28 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 540 of file wstag331.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x29 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 548 of file wstag331.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 556 of file wstag331.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x18 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 564 of file wstag331.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x27 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 572 of file wstag331.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x13 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 580 of file wstag331.c.

◆ talks1

FieldTalk talks1[]
Initial value:
= {
{ talks1Talk0Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 talks1Talk1Actions[]
Definition wstag331.c:449
u16 talks1Talk1Conditions[]
Definition wstag331.c:448
u16 talks1Talk0Conditions[]
Definition wstag331.c:447
u16 talks1Talk2Actions[]
Definition wstag331.c:451
u16 talks1Talk2Conditions[]
Definition wstag331.c:450

The sign's talks: the USA version's actor 14, the European actor 13 (actor13Talks)

Definition at line 595 of file wstag331.c.

◆ talks2

FieldTalk talks2[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 601 of file wstag331.c.

◆ talks3

FieldTalk talks3[]
Initial value:
= {
{ talks3Talk1Conditions, ((void *)0) , 0x245 },
{ talks3Talk4Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 talks3Talk2Actions[]
Definition wstag331.c:456
u16 talks3Talk3Conditions[]
Definition wstag331.c:457
u16 talks3Talk0Actions[]
Definition wstag331.c:453
u16 talks3Talk1Conditions[]
Definition wstag331.c:454
u16 talks3Talk2Conditions[]
Definition wstag331.c:455
u16 talks3Talk4Conditions[]
Definition wstag331.c:465
u16 talks3Talk0Conditions[]
Definition wstag331.c:452
u16 talks3Talk3Actions[]
Definition wstag331.c:464

Definition at line 605 of file wstag331.c.

◆ talks4

FieldTalk talks4[]
Initial value:
= {
{ talks4Talk2Conditions, ((void *)0) , 0x24E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 talks4Talk1Actions[]
Definition wstag331.c:475
u16 talks4Talk3Conditions[]
Definition wstag331.c:477
u16 talks4Talk0Actions[]
Definition wstag331.c:473
u16 talks4Talk3Actions[]
Definition wstag331.c:478
u16 talks4Talk0Conditions[]
Definition wstag331.c:472
u16 talks4Talk2Conditions[]
Definition wstag331.c:476
u16 talks4Talk1Conditions[]
Definition wstag331.c:474

Definition at line 613 of file wstag331.c.

◆ talks5

FieldTalk talks5[]
Initial value:
= {
{ ((void *)0) , talks5Talk0Actions, 0x2D8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 talks5Talk0Actions[]
Definition wstag331.c:479

Definition at line 620 of file wstag331.c.

◆ talks6

FieldTalk talks6[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 talks6Talk0Actions[]
Definition wstag331.c:481
u16 talks6Talk1Conditions[]
Definition wstag331.c:482
u16 talks6Talk0Conditions[]
Definition wstag331.c:480
u16 talks6Talk1Actions[]
Definition wstag331.c:483

Definition at line 624 of file wstag331.c.

◆ talks7

FieldTalk talks7[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 629 of file wstag331.c.

◆ talks8

FieldTalk talks8[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x20 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 633 of file wstag331.c.

◆ talks9

FieldTalk talks9[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x25 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 637 of file wstag331.c.

◆ talks10

FieldTalk talks10[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 641 of file wstag331.c.

◆ talks11

FieldTalk talks11[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x16 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 645 of file wstag331.c.

◆ talks12

FieldTalk talks12[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 649 of file wstag331.c.

◆ talks13

FieldTalk talks13[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 653 of file wstag331.c.

◆ talks14

FieldTalk talks14[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x17 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 657 of file wstag331.c.

◆ talks15

FieldTalk talks15[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 661 of file wstag331.c.

◆ talks16

FieldTalk talks16[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 665 of file wstag331.c.

◆ talks17

FieldTalk talks17[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 669 of file wstag331.c.

◆ talks18

FieldTalk talks18[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 673 of file wstag331.c.

◆ talks19

FieldTalk talks19[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x39A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 677 of file wstag331.c.

◆ talks20

FieldTalk talks20[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x346 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 685 of file wstag331.c.

◆ talks21

FieldTalk talks21[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x347 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 693 of file wstag331.c.

◆ kurtTalks

FieldTalk kurtTalks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x347 },
{ ((void *)0) , ((void *)0) , 0 },
}

Here the USA version has Kail's conditions, the European one Kurt's talks.

Definition at line 701 of file wstag331.c.

◆ actorConditions0

u16 actorConditions0[] = { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1, 0xFFFF }

Definition at line 706 of file wstag331.c.

◆ actorConditions1

u16 actorConditions1[] = { (( 2 ) << 8 | ( 0x1D )) , 0, 0xFFFF }

Definition at line 707 of file wstag331.c.

◆ actorConditions2

u16 actorConditions2[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 708 of file wstag331.c.

◆ actorConditions3

u16 actorConditions3[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 713 of file wstag331.c.

◆ actorConditions4

u16 actorConditions4[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 718 of file wstag331.c.

◆ actorConditions5

u16 actorConditions5[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 723 of file wstag331.c.

◆ actorConditions6

u16 actorConditions6[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 728 of file wstag331.c.

◆ actorConditions7

u16 actorConditions7[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 729 of file wstag331.c.

◆ actorConditions8

u16 actorConditions8[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 730 of file wstag331.c.

◆ actorConditions9

u16 actorConditions9[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 731 of file wstag331.c.

◆ actorConditions10

u16 actorConditions10[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 732 of file wstag331.c.

◆ actorConditions11

u16 actorConditions11[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 737 of file wstag331.c.

◆ actorConditions12

u16 actorConditions12[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 742 of file wstag331.c.

◆ actorConditions13

u16 actorConditions13[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x7000 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 743 of file wstag331.c.

◆ actorConditions14

u16 actorConditions14[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 749 of file wstag331.c.

◆ actorConditions15

u16 actorConditions15[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 754 of file wstag331.c.

◆ actorConditions16

u16 actorConditions16[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
0xFFFF ,
}

Definition at line 761 of file wstag331.c.

◆ actorConditions17

u16 actorConditions17[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 768 of file wstag331.c.

◆ actorConditions18

u16 actorConditions18[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF }

Definition at line 769 of file wstag331.c.

◆ actorConditions19

u16 actorConditions19[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 770 of file wstag331.c.

◆ actorConditions20

u16 actorConditions20[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 771 of file wstag331.c.

◆ actorConditions21

u16 actorConditions21[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 776 of file wstag331.c.

◆ actorConditions22

u16 actorConditions22[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 777 of file wstag331.c.

◆ actorConditions23

u16 actorConditions23[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 782 of file wstag331.c.

◆ actorConditions24

u16 actorConditions24[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 783 of file wstag331.c.

◆ actorConditions25

u16 actorConditions25[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 788 of file wstag331.c.

◆ actorConditions26

u16 actorConditions26[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 789 of file wstag331.c.

◆ actorConditions27

u16 actorConditions27[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 794 of file wstag331.c.

◆ actorConditions28

u16 actorConditions28[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 795 of file wstag331.c.

◆ actorConditions29

u16 actorConditions29[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 800 of file wstag331.c.

◆ actorConditions30

u16 actorConditions30[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 801 of file wstag331.c.

◆ kailConditions

u16 kailConditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 807 of file wstag331.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_OPERATION_SIGMA )) , 1, 0xFFFF }

Definition at line 809 of file wstag331.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_OPERATION_SIGMA )) , 1, 0xFFFF }

Definition at line 810 of file wstag331.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1, 0xFFFF }

Definition at line 811 of file wstag331.c.

◆ actor0

FieldActorEntry actor0 = { actorConditions0, ((void *)0) , 0xC, 4, 0, 0, 1 }

Definition at line 815 of file wstag331.c.

◆ actor1

FieldActorEntry actor1 = { actorConditions1, talks0, 0x21, 5, 737, 954, 1 }

Definition at line 820 of file wstag331.c.

◆ actor2

FieldActorEntry actor2 = { actorConditions2, actor2Talks, 0x25, 6, 1072, 665, 1 }

Definition at line 825 of file wstag331.c.

◆ actor3

FieldActorEntry actor3 = { actorConditions3, actor3Talks, 0x26, 7, 864, 577, 5 }

Definition at line 830 of file wstag331.c.

◆ actor4

FieldActorEntry actor4 = { actorConditions4, actor4Talks, 0x2D, 8, 688, 633, 1 }

Definition at line 835 of file wstag331.c.

◆ actor5

FieldActorEntry actor5 = { actorConditions5, actor5Talks, 0x2E, 9, 913, 233, 3 }

Definition at line 840 of file wstag331.c.

◆ actor6

FieldActorEntry actor6 = { actorConditions6, actor6Talks, 0x30, 0xA, 401, 785, 1 }

Definition at line 845 of file wstag331.c.

◆ actor7

FieldActorEntry actor7 = { actorConditions7, actor7Talks, 0x31, 0xB, 545, 385, 7 }

Definition at line 850 of file wstag331.c.

◆ actor8

FieldActorEntry actor8 = { actorConditions8, actor8Talks, 0x34, 0xC, 560, 728, 7 }

Definition at line 855 of file wstag331.c.

◆ actor9

FieldActorEntry actor9 = { actorConditions9, actor9Talks, 0x38, 0xD, 864, 577, 5 }

Definition at line 860 of file wstag331.c.

◆ actor10

FieldActorEntry actor10 = { actorConditions10, actor10Talks, 0x39, 0xE, 560, 728, 7 }

Definition at line 865 of file wstag331.c.

◆ actor11

FieldActorEntry actor11 = { actorConditions11, actor11Talks, 0x3A, 0xF, 401, 785, 1 }

Definition at line 870 of file wstag331.c.

◆ actor12

FieldActorEntry actor12 = { actorConditions12, actor12Talks, 0x3A, 0xF, 1072, 665, 1 }

Definition at line 875 of file wstag331.c.

◆ actor13

FieldActorEntry actor13 = { ((void *)0) , actor13Talks, 0x3F, 0x10, 961, 681, 1 }

Definition at line 880 of file wstag331.c.

◆ actor14

FieldActorEntry actor14 = { actorConditions13, talks1, 0x45, 0x11, 1152, 793, 1 }

Definition at line 885 of file wstag331.c.

◆ actor15

FieldActorEntry actor15 = { actorConditions14, talks2, 0x45, 0x11, 1152, 793, 1 }

Definition at line 890 of file wstag331.c.

◆ actor16

FieldActorEntry actor16 = { actorConditions15, talks3, 0x45, 0x11, 1152, 793, 1 }

Definition at line 895 of file wstag331.c.

◆ actor17

FieldActorEntry actor17 = { actorConditions16, talks4, 0x45, 0x11, 1152, 793, 1 }

Definition at line 900 of file wstag331.c.

◆ actor18

FieldActorEntry actor18 = { actorConditions17, talks5, 0x89, 0x12, 923, 374, 7 }

Definition at line 905 of file wstag331.c.

◆ actor19

FieldActorEntry actor19 = { actorConditions18, talks6, 0x89, 0x12, 923, 374, 7 }

Definition at line 910 of file wstag331.c.

◆ actor20

FieldActorEntry actor20 = { actorConditions19, talks7, 0x9D, 0x13, 1072, 665, 1 }

Definition at line 915 of file wstag331.c.

◆ actor21

FieldActorEntry actor21 = { actorConditions20, talks8, 0x9D, 0x13, 1072, 665, 1 }

Definition at line 920 of file wstag331.c.

◆ actor22

FieldActorEntry actor22 = { actorConditions21, talks9, 0x9E, 0x14, 864, 577, 5 }

Definition at line 925 of file wstag331.c.

◆ actor23

FieldActorEntry actor23 = { actorConditions22, talks10, 0x9E, 0x14, 864, 577, 5 }

Definition at line 930 of file wstag331.c.

◆ actor24

FieldActorEntry actor24 = { actorConditions23, talks11, 0x9F, 0x15, 560, 728, 7 }

Definition at line 935 of file wstag331.c.

◆ actor25

FieldActorEntry actor25 = { actorConditions24, talks12, 0x9F, 0x15, 560, 728, 7 }

Definition at line 940 of file wstag331.c.

◆ actor26

FieldActorEntry actor26 = { actorConditions25, talks13, 0xA0, 0x16, 401, 785, 1 }

Definition at line 945 of file wstag331.c.

◆ actor27

FieldActorEntry actor27 = { actorConditions26, talks14, 0xA0, 0x16, 401, 785, 1 }

Definition at line 950 of file wstag331.c.

◆ actor28

FieldActorEntry actor28 = { actorConditions27, talks15, 0xA1, 0x17, 913, 233, 3 }

Definition at line 955 of file wstag331.c.

◆ actor29

FieldActorEntry actor29 = { actorConditions28, talks16, 0xA1, 0x17, 913, 233, 3 }

Definition at line 960 of file wstag331.c.

◆ actor30

FieldActorEntry actor30 = { actorConditions29, talks17, 0xA2, 0x18, 688, 633, 1 }

Definition at line 965 of file wstag331.c.

◆ actor31

FieldActorEntry actor31 = { actorConditions30, talks18, 0xA2, 0x18, 688, 633, 1 }

Definition at line 970 of file wstag331.c.

◆ actor32

FieldActorEntry actor32 = { kailConditions, talks19, 0xB2, 0x19, 1448, 236, 7 }

Definition at line 975 of file wstag331.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, talks20, 0xB2, 0x19, 1110, 595, 1 }

Definition at line 980 of file wstag331.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, talks21, 0x13D, 0x1A, 1088, 584, 1 }

Definition at line 985 of file wstag331.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, kurtTalks, 0x13D, 0x1A, 1472, 224, 1 }

Definition at line 990 of file wstag331.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 992 of file wstag331.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 1031 of file wstag331.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x272, 0x100, 0x1E0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28D, 0x7C, 0x7E, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28E, 0x30A, 0x98, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28F, 0x4AC, 0x326, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 3, 0x2CE, 0x124, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 3, 0x2DF, 0xF0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x324, 0x170, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x333, 0x11A, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 0xB, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x1C, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 3, 4 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 8, 2 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x60, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x40, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x10, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x30, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0xFFF8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x14, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_BLACK_ID_PASS )) , 1 }, { (( 0x40 ) << 8 | ( 0x5C )) , 0 } }, 8 , 0x398, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_ASUKA_HEADQUARTERS )) , 1 }, { (( 0x40 ) << 8 | ( 0x6A )) , 0 } }, 8 , 0x3CA, 0, 0, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 0xB, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}
@ STORY_BLACK_ID_PASS
WSTAG756 (Battle Gate), event 911: the Black ID Pass.
Definition story.h:131
@ STORY_ASUKA_HEADQUARTERS
WSTAG310 (A.o.A Headquarters, Asuka City), event 961.
Definition story.h:138

Definition at line 1096 of file wstag331.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing FIELDBGM; BGM_0029 instead except at ...
Definition wstag331.c:36

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1124 of file wstag331.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 920, script920, ( ( 0x128 - 1) << 16 | ( 0xE )), ((void *)0) , endEvent920 },
{ 970, script970, ( ( 0x128 - 1) << 16 | ( 0x16 )), ((void *)0) , endEvent970 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script920[]
Definition wstag331.c:62
void endEvent970(void)
After event 970, with Kail and Kurt: keeps it from playing again.
Definition wstag331.c:18
void endEvent920(void)
After event 920, with Teddy: keeps it from playing again.
Definition wstag331.c:13
s16 script970[]
Definition wstag331.c:124

Definition at line 1127 of file wstag331.c.

Referenced by setupStage().