Digimon World 3 decomp
The European version, SLES_039.36
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wstag255.c File Reference

WSTAG255: Lamb Chop, Asuka City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag255.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define STAGE_FILE   0x1AB
 
#define STAGE_ARCHIVE   0x3D0
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing SHOP2BGM.
 

Variables

ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 0, 0xFFFF }
 
u16 actor13Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }
 
u16 actor16Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 0, 0xFFFF }
 
u16 actor16Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }
 
u16 actor16Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor8Conditions []
 
u16 actor9Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor12Conditions []
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF }
 
u16 actor14Conditions []
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions []
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor21Conditions []
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x19, 4, 275, 255, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x1A, 5, 256, 321, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x35, 6, 101, 203, 3 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x35, 6, 217, 257, 5 }
 
FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x44, 7, 307, 240, 5 }
 
FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0x44, 7, 307, 240, 5 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x9D, 8, 275, 255, 1 }
 
FieldActorEntry actor36 = { actor36Conditions, ((void *)0) , 0x9E, 9, 307, 240, 5 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x9F, 0xA, 217, 257, 5 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xA0, 0xB, 256, 321, 1 }
 
FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0xE0, 0xC, 259, 263, 1 }
 
FieldActorEntry actor40 = { actor40Conditions, ((void *)0) , 0xE0, 0xC, 259, 263, 1 }
 
FieldActorEntry actor41 = { actor41Conditions, ((void *)0) , 0x10E, 0xD, 259, 263, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG255: Lamb Chop, Asuka City.

Definition in file wstag255.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 16 of file wstag255.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1AB

Definition at line 17 of file wstag255.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D0

Definition at line 18 of file wstag255.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing SHOP2BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 21 of file wstag255.c.

Variable Documentation

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16E, 0x178, 0xB8, 0x78, 0x150, 0x1FF },
{ 0x140, 0x100, 0x140, 0x158, 0, 0x58, 0x160, 0x1FF },
{ 0x140, 0x100, 0x176, 0x178, 0xD8, 0x78, 0x170, 0x1FF },
{ 0x140, 0x100, 0x15A, 0x162, 0x68, 0x62, 0x150, 0x1FE },
{ 0x140, 0x100, 0x152, 0x17A, 0x48, 0x7A, 0x160, 0x1FE },
{ 0x140, 0x100, 0x140, 0x180, 0, 0x80, 0x170, 0x1FE },
{ 0x140, 0x100, 0x164, 0x183, 0x90, 0x83, 0x150, 0x1FD },
{ 0x140, 0x100, 0x15A, 0x18A, 0x68, 0x8A, 0x160, 0x1FD },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 39 of file wstag255.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 57 of file wstag255.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 58 of file wstag255.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 59 of file wstag255.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 0, 0xFFFF }

Definition at line 60 of file wstag255.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 61 of file wstag255.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 0, 0xFFFF }

Definition at line 62 of file wstag255.c.

◆ actor13Talk0Actions

u16 actor13Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }

Definition at line 63 of file wstag255.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }

Definition at line 64 of file wstag255.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 0, 0xFFFF }

Definition at line 65 of file wstag255.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }

Definition at line 66 of file wstag255.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, 0xFFFF }

Definition at line 67 of file wstag255.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x243 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 68 of file wstag255.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x4C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag255.c:59
u16 actor1Talk0Conditions[]
Definition wstag255.c:57
u16 actor1Talk0Actions[]
Definition wstag255.c:58

Definition at line 72 of file wstag255.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 77 of file wstag255.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 81 of file wstag255.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk0Conditions, ((void *)0) , 0x23C },
{ actor4Talk1Conditions, ((void *)0) , 0x4A9 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag255.c:61
u16 actor4Talk0Conditions[]
Definition wstag255.c:60

Definition at line 85 of file wstag255.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x240 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 90 of file wstag255.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 94 of file wstag255.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x241 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 98 of file wstag255.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 102 of file wstag255.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x242 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 106 of file wstag255.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 110 of file wstag255.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 114 of file wstag255.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x229 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 118 of file wstag255.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk1Conditions, ((void *)0) , 0xB8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk0Conditions[]
Definition wstag255.c:62
u16 actor13Talk0Actions[]
Definition wstag255.c:63
u16 actor13Talk1Conditions[]
Definition wstag255.c:64

Definition at line 122 of file wstag255.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag255.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag255.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ actor16Talk1Conditions, ((void *)0) , 0xB8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk0Actions[]
Definition wstag255.c:66
u16 actor16Talk1Conditions[]
Definition wstag255.c:67
u16 actor16Talk0Conditions[]
Definition wstag255.c:65

Definition at line 135 of file wstag255.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 140 of file wstag255.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x230 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 144 of file wstag255.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 148 of file wstag255.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 152 of file wstag255.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 156 of file wstag255.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x232 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 160 of file wstag255.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x236 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 164 of file wstag255.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x239 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 168 of file wstag255.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 172 of file wstag255.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 176 of file wstag255.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x228 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 180 of file wstag255.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x237 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 184 of file wstag255.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x238 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 188 of file wstag255.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x233 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 192 of file wstag255.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x234 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 196 of file wstag255.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x235 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 200 of file wstag255.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x244 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 204 of file wstag255.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x23A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 208 of file wstag255.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x231 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 212 of file wstag255.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 216 of file wstag255.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 217 of file wstag255.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 218 of file wstag255.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 219 of file wstag255.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 220 of file wstag255.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 221 of file wstag255.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 222 of file wstag255.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 223 of file wstag255.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 0,
(0x6000 | ( STORY_AGUMON_SUITS )) , 0,
0xFFFF ,
}
@ STORY_AGUMON_SUITS
WSTAG380 (Divermon's Lake), event 205: the Mischievous Mat, caught in his Etemon Suit,...
Definition story.h:52
@ STORY_SEPIKMON_MASK_LOST
WSTAG480 (Jungle Grave), event 171: Sepikmon will say how to beat Zanbamon once the player finds his ...
Definition story.h:49

Definition at line 224 of file wstag255.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 230 of file wstag255.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 231 of file wstag255.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 232 of file wstag255.c.

◆ actor12Conditions

u16 actor12Conditions[]
Initial value:
= {
(0x7000 | ( 0x15 )) , 1,
(( 0x1C ) << 8 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 233 of file wstag255.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF }

Definition at line 238 of file wstag255.c.

◆ actor14Conditions

u16 actor14Conditions[]
Initial value:
= {
(0x7000 | ( 0x18 )) , 1,
(( 0x1C ) << 8 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 239 of file wstag255.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 244 of file wstag255.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(( 0x1C ) << 8 | ( 8 )) , 1,
0xFFFF ,
}

Definition at line 245 of file wstag255.c.

◆ actor17Conditions

u16 actor17Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(( 0x1C ) << 8 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 250 of file wstag255.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 255 of file wstag255.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 256 of file wstag255.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 257 of file wstag255.c.

◆ actor21Conditions

u16 actor21Conditions[]
Initial value:
= {
(0x7000 | ( 0x16 )) , 1,
(( 0x1C ) << 8 | ( 8 )) , 0,
0xFFFF ,
}

Definition at line 258 of file wstag255.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (( 0x1C ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 263 of file wstag255.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 264 of file wstag255.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 265 of file wstag255.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 266 of file wstag255.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 267 of file wstag255.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 268 of file wstag255.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 269 of file wstag255.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 270 of file wstag255.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 271 of file wstag255.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 272 of file wstag255.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 273 of file wstag255.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 274 of file wstag255.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 275 of file wstag255.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 276 of file wstag255.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 277 of file wstag255.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 278 of file wstag255.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 279 of file wstag255.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 280 of file wstag255.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF }

Definition at line 281 of file wstag255.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 282 of file wstag255.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x19, 4, 275, 255, 1 }

Definition at line 283 of file wstag255.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x19, 4, 275, 255, 1 }

Definition at line 284 of file wstag255.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x19, 4, 275, 255, 1 }

Definition at line 285 of file wstag255.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x19, 4, 275, 255, 1 }

Definition at line 286 of file wstag255.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x19, 4, 275, 255, 1 }

Definition at line 287 of file wstag255.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x19, 4, 275, 255, 1 }

Definition at line 288 of file wstag255.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x19, 4, 275, 255, 1 }

Definition at line 289 of file wstag255.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x19, 4, 275, 255, 1 }

Definition at line 290 of file wstag255.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x19, 4, 275, 255, 1 }

Definition at line 291 of file wstag255.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x19, 4, 275, 255, 1 }

Definition at line 292 of file wstag255.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x19, 4, 275, 255, 1 }

Definition at line 293 of file wstag255.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 294 of file wstag255.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 295 of file wstag255.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 296 of file wstag255.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 297 of file wstag255.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 298 of file wstag255.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 299 of file wstag255.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 300 of file wstag255.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 301 of file wstag255.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 302 of file wstag255.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 303 of file wstag255.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 304 of file wstag255.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x1A, 5, 256, 321, 1 }

Definition at line 305 of file wstag255.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x35, 6, 217, 257, 5 }

Definition at line 306 of file wstag255.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x35, 6, 217, 257, 5 }

Definition at line 307 of file wstag255.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x35, 6, 217, 257, 5 }

Definition at line 308 of file wstag255.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x35, 6, 101, 203, 3 }

Definition at line 309 of file wstag255.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x35, 6, 217, 257, 5 }

Definition at line 310 of file wstag255.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x35, 6, 217, 257, 5 }

Definition at line 311 of file wstag255.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x35, 6, 217, 257, 5 }

Definition at line 312 of file wstag255.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x35, 6, 217, 257, 5 }

Definition at line 313 of file wstag255.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x35, 6, 217, 257, 5 }

Definition at line 314 of file wstag255.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x35, 6, 217, 257, 5 }

Definition at line 315 of file wstag255.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x44, 7, 307, 240, 5 }

Definition at line 316 of file wstag255.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0x44, 7, 307, 240, 5 }

Definition at line 317 of file wstag255.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x9D, 8, 275, 255, 1 }

Definition at line 318 of file wstag255.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, ((void *)0) , 0x9E, 9, 307, 240, 5 }

Definition at line 319 of file wstag255.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x9F, 0xA, 217, 257, 5 }

Definition at line 320 of file wstag255.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xA0, 0xB, 256, 321, 1 }

Definition at line 321 of file wstag255.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0xE0, 0xC, 259, 263, 1 }

Definition at line 322 of file wstag255.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, ((void *)0) , 0xE0, 0xC, 259, 263, 1 }

Definition at line 323 of file wstag255.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, ((void *)0) , 0x10E, 0xD, 259, 263, 1 }

Definition at line 324 of file wstag255.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 325 of file wstag255.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 115, 131, 0, 0 },
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 163, 107, 0, 0 },
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 227, 75, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 280, 73, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 328, 97, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 376, 121, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 117, 147, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 165, 124, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 229, 92, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 259, 90, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 307, 115, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 355, 139, 0, 0 },
{ 1, 0x64, 0x40, 6, 0xF, 0, 0, 0, 0, 0, 350, 125, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 192, 271, 301, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 184, 263, 288, 0 },
{ 1, 0, 0x40, 4, 0xE, 0, 0, 0, 0, 0, 152, 216, 233, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 178, 254, 277, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 280, 256, 280, 0 },
{ 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 264, 248, 271, 0 },
{ 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 248, 240, 264, 0 },
{ 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 232, 232, 256, 0 },
{ 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 217, 222, 248, 0 },
{ 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 312, 231, 263, 0 },
{ 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 332, 222, 253, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 370 of file wstag255.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x200, 0x112, 0x220, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x20A, 0x68, 0x15A, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 397 of file wstag255.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP2BGM.
Definition wstag255.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 402 of file wstag255.c.