Digimon World 3 decomp
The European version, SLES_039.36
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wstag255.c
Go to the documentation of this file.
1/*
2 * WSTAG255: Lamb Chop, Asuka City.
3 */
4
5#include "common.h"
6#include "field/stage.h"
7
10
11#if VERSION_US || VERSION_JP
12#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05)
13#define STAGE_FILE 0x19D
14#define STAGE_ARCHIVE 0x3C0
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05)
17#define STAGE_FILE 0x1AB
18#define STAGE_ARCHIVE 0x3D0
19#endif
20/* Sets the stage up: its map and actors, playing SHOP2BGM */
38
40 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
41 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
42 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
43 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
44 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
45 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
46 { 0x140, 0x100, 0x16E, 0x178, 0xB8, 0x78, 0x150, 0x1FF },
47 { 0x140, 0x100, 0x140, 0x158, 0, 0x58, 0x160, 0x1FF },
48 { 0x140, 0x100, 0x176, 0x178, 0xD8, 0x78, 0x170, 0x1FF },
49 { 0x140, 0x100, 0x15A, 0x162, 0x68, 0x62, 0x150, 0x1FE },
50 { 0x140, 0x100, 0x152, 0x17A, 0x48, 0x7A, 0x160, 0x1FE },
51 { 0x140, 0x100, 0x140, 0x180, 0, 0x80, 0x170, 0x1FE },
52 { 0x140, 0x100, 0x164, 0x183, 0x90, 0x83, 0x150, 0x1FD },
53 { 0x140, 0x100, 0x15A, 0x18A, 0x68, 0x8A, 0x160, 0x1FD },
54 { 0, 0, 0, 0, 0, 0, 0, 0 },
55 { 0, 0, 0, 0, 0, 0, 0, 0 },
56};
69 { NULL, NULL, 0x243 },
70 { NULL, NULL, 0 },
71};
78 { NULL, NULL, 0x23E },
79 { NULL, NULL, 0 },
80};
82 { NULL, NULL, 0x23F },
83 { NULL, NULL, 0 },
84};
86 { actor4Talk0Conditions, NULL, 0x23C },
87 { actor4Talk1Conditions, NULL, 0x4A9 },
88 { NULL, NULL, 0 },
89};
91 { NULL, NULL, 0x240 },
92 { NULL, NULL, 0 },
93};
95 { NULL, NULL, 0x2C },
96 { NULL, NULL, 0 },
97};
99 { NULL, NULL, 0x241 },
100 { NULL, NULL, 0 },
101};
103 { NULL, NULL, 0x23C },
104 { NULL, NULL, 0 },
105};
107 { NULL, NULL, 0x242 },
108 { NULL, NULL, 0 },
109};
111 { NULL, NULL, 0x4A9 },
112 { NULL, NULL, 0 },
113};
115 { NULL, NULL, 0x22D },
116 { NULL, NULL, 0 },
117};
119 { NULL, NULL, 0x229 },
120 { NULL, NULL, 0 },
121};
128 { NULL, NULL, 0x22E },
129 { NULL, NULL, 0 },
130};
132 { NULL, NULL, 0x2D },
133 { NULL, NULL, 0 },
134};
141 { NULL, NULL, 0x22F },
142 { NULL, NULL, 0 },
143};
145 { NULL, NULL, 0x230 },
146 { NULL, NULL, 0 },
147};
149 { NULL, NULL, 0x22A },
150 { NULL, NULL, 0 },
151};
153 { NULL, NULL, 0x22B },
154 { NULL, NULL, 0 },
155};
157 { NULL, NULL, 0x22C },
158 { NULL, NULL, 0 },
159};
161 { NULL, NULL, 0x232 },
162 { NULL, NULL, 0 },
163};
165 { NULL, NULL, 0x236 },
166 { NULL, NULL, 0 },
167};
169 { NULL, NULL, 0x239 },
170 { NULL, NULL, 0 },
171};
173 { NULL, NULL, 0x2E },
174 { NULL, NULL, 0 },
175};
177 { NULL, NULL, 0x23B },
178 { NULL, NULL, 0 },
179};
181 { NULL, NULL, 0x228 },
182 { NULL, NULL, 0 },
183};
185 { NULL, NULL, 0x237 },
186 { NULL, NULL, 0 },
187};
189 { NULL, NULL, 0x238 },
190 { NULL, NULL, 0 },
191};
193 { NULL, NULL, 0x233 },
194 { NULL, NULL, 0 },
195};
197 { NULL, NULL, 0x234 },
198 { NULL, NULL, 0 },
199};
201 { NULL, NULL, 0x235 },
202 { NULL, NULL, 0 },
203};
205 { NULL, NULL, 0x244 },
206 { NULL, NULL, 0 },
207};
209 { NULL, NULL, 0x23A },
210 { NULL, NULL, 0 },
211};
213 { NULL, NULL, 0x231 },
214 { NULL, NULL, 0 },
215};
316FieldActorEntry actor33 = { actor33Conditions, NULL, 0x44, 7, 307, 240, 5 };
317FieldActorEntry actor34 = { actor34Conditions, NULL, 0x44, 7, 307, 240, 5 };
319FieldActorEntry actor36 = { actor36Conditions, NULL, 0x9E, 9, 307, 240, 5 };
322FieldActorEntry actor39 = { actor39Conditions, NULL, 0xE0, 0xC, 259, 263, 1 };
323FieldActorEntry actor40 = { actor40Conditions, NULL, 0xE0, 0xC, 259, 263, 1 };
324FieldActorEntry actor41 = { actor41Conditions, NULL, 0x10E, 0xD, 259, 263, 1 };
326 &actor0,
327 &actor1,
328 &actor2,
329 &actor3,
330 &actor4,
331 &actor5,
332 &actor6,
333 &actor7,
334 &actor8,
335 &actor9,
336 &actor10,
337 &actor11,
338 &actor12,
339 &actor13,
340 &actor14,
341 &actor15,
342 &actor16,
343 &actor17,
344 &actor18,
345 &actor19,
346 &actor20,
347 &actor21,
348 &actor22,
349 &actor23,
350 &actor24,
351 &actor25,
352 &actor26,
353 &actor27,
354 &actor28,
355 &actor29,
356 &actor30,
357 &actor31,
358 &actor32,
359 &actor33,
360 &actor34,
361 &actor35,
362 &actor36,
363 &actor37,
364 &actor38,
365 &actor39,
366 &actor40,
367 &actor41,
368 NULL,
369};
371 { 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 115, 131, 0, 0 },
372 { 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 163, 107, 0, 0 },
373 { 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 227, 75, 0, 0 },
374 { 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 280, 73, 0, 0 },
375 { 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 328, 97, 0, 0 },
376 { 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 376, 121, 0, 0 },
377 { 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 117, 147, 0, 0 },
378 { 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 165, 124, 0, 0 },
379 { 1, 0, 0x40, 2, 0xA, 2, 0, 2, 4, 0, 229, 92, 0, 0 },
380 { 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 259, 90, 0, 0 },
381 { 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 307, 115, 0, 0 },
382 { 1, 0, 0x40, 2, 0xB, 2, 0, 2, 4, 0, 355, 139, 0, 0 },
383 { 1, 0x64, 0x40, 6, 0xF, 0, 0, 0, 0, 0, 350, 125, 0, 0 },
384 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 192, 271, 301, 0 },
385 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 184, 263, 288, 0 },
386 { 1, 0, 0x40, 4, 0xE, 0, 0, 0, 0, 0, 152, 216, 233, 0 },
387 { 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 178, 254, 277, 0 },
388 { 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 280, 256, 280, 0 },
389 { 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 264, 248, 271, 0 },
390 { 1, 0, 0x40, 4, 5, 0, 0, 0, 0, 0, 248, 240, 264, 0 },
391 { 1, 0, 0x40, 4, 6, 0, 0, 0, 0, 0, 232, 232, 256, 0 },
392 { 1, 0, 0x40, 4, 7, 0, 0, 0, 0, 0, 217, 222, 248, 0 },
393 { 1, 0, 0x40, 4, 8, 0, 0, 0, 0, 0, 312, 231, 263, 0 },
394 { 1, 0, 0x40, 4, 9, 0, 0, 0, 0, 0, 332, 222, 253, 0 },
395 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
396};
398 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x200, 0x112, 0x220, 1, 0, 0, 0 },
399 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x20A, 0x68, 0x15A, 5, 0x64, 0, 0 },
400 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
401};
402void (*stageFuncs[])(void) = {
404};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define FLAG(group, id)
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (event...
Definition game_state.h:68
#define MUSIC_SHOP_2
SHOP2BGM: Lamb Chop, the Yellow Cruiser and El Dorado.
Definition sound.h:82
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
Definition story.h:1917
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_AGUMON_SUITS
WSTAG380 (Divermon's Lake), event 205: the Mischievous Mat, caught in his Etemon Suit,...
Definition story.h:52
@ STORY_SEPIKMON_MASK_LOST
WSTAG480 (Jungle Grave), event 171: Sepikmon will say how to beat Zanbamon once the player finds his ...
Definition story.h:49
@ STORY_CONTROL_ROOM
WSTAG325 (Control Room, Asuka City), event 560: a Soldier guards the way.
Definition story.h:90
@ STORY_GENJI_BEATEN
WSTAG200, event 52: after the first battle, won against Tamer Genji (event 50), the Digimon Navi give...
Definition story.h:36
@ STORY_TEDDY_FOUND
WSTAG212, event 352: Teddy is found; MAGAMI is part of the A.o.A, and the player sets off to beat the...
Definition story.h:67
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
Definition story.h:61
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_STORY_GENJI_BEATEN_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_GENJI_BEATEN to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x1A])
Definition story.h:1941
#define FLAG_BARONMON_SEPIKMON_TALKED
wstag375 Protocol Ruins: Baronmon says Sepikmon had his mask and was last seen in Asuka City; Asuka t...
Definition story.h:1067
#define SPECIAL_STORY_DE_SINCERITY_TO_LISA_SAVED
GAME.progress is from STORY_DE_SINCERITY to STORY_LISA_SAVED (PROGRESS_RANGES[0xF])
Definition story.h:1908
#define FLAG_DEBBIE_VEEMON_TALKED
wstag255 Lamb Chop: Waitress Debbie saw Veemon looking for something at Wind Prairie; makes Veemon ap...
Definition story.h:1094
#define SPECIAL_STORY_SEIRYU_BADGE_TO_ZANBAMON_DRIVEN_OFF
GAME.progress is from STORY_SEIRYU_BADGE to STORY_ZANBAMON_DRIVEN_OFF (PROGRESS_RANGES[0xE])
Definition story.h:1905
#define SPECIAL_STORY_KNIGHTMON_REPROGRAMMED_TO_BULBMON_FOUND
GAME.progress is from STORY_KNIGHTMON_REPROGRAMMED to STORY_BULBMON_FOUND (PROGRESS_RANGES[0x11])
Definition story.h:1914
#define FLAG_MASTER_JOHN_LOST_DIGIMON_TALKED
wstag255 Lamb Chop: Master John says lost Digimon may enter the Admin Center; Kail's talk then picks ...
Definition story.h:1034
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag255.c:217
u16 actor26Conditions[]
Definition wstag255.c:267
FieldActorEntry actor0
Definition wstag255.c:283
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag255.c:402
FieldActorEntry actor6
Definition wstag255.c:289
FieldTalk actor37Talks[]
Definition wstag255.c:208
u16 actor11Conditions[]
Definition wstag255.c:232
FieldTalk actor31Talks[]
Definition wstag255.c:196
FieldTalk actor2Talks[]
Definition wstag255.c:77
u16 actor10Conditions[]
Definition wstag255.c:231
FieldActorEntry actor25
Definition wstag255.c:308
FieldActorEntry actor24
Definition wstag255.c:307
u16 actor18Conditions[]
Definition wstag255.c:255
FieldActorEntry actor17
Definition wstag255.c:300
FieldActorEntry actor39
Definition wstag255.c:322
u16 actor34Conditions[]
Definition wstag255.c:275
FieldActorEntry actor33
Definition wstag255.c:316
FieldTalk actor38Talks[]
Definition wstag255.c:212
FieldTalk actor14Talks[]
Definition wstag255.c:127
u16 actor24Conditions[]
Definition wstag255.c:265
FieldActorEntry actor18
Definition wstag255.c:301
FieldTalk actor5Talks[]
Definition wstag255.c:90
FieldActorEntry actor40
Definition wstag255.c:323
FieldActorEntry actor5
Definition wstag255.c:288
FieldActorEntry actor37
Definition wstag255.c:320
FieldActorEntry actor36
Definition wstag255.c:319
u16 actor35Conditions[]
Definition wstag255.c:276
u16 actor1Talk1Conditions[]
Definition wstag255.c:59
u16 actor22Conditions[]
Definition wstag255.c:263
FieldActorEntry actor2
Definition wstag255.c:285
FieldActorEntry actor31
Definition wstag255.c:314
u16 actor38Conditions[]
Definition wstag255.c:279
FieldActorEntry actor23
Definition wstag255.c:306
FieldActorEntry actor19
Definition wstag255.c:302
u16 actor9Conditions[]
Definition wstag255.c:230
FieldActorEntry * stageActors[]
Definition wstag255.c:325
FieldActorEntry actor28
Definition wstag255.c:311
u16 actor23Conditions[]
Definition wstag255.c:264
u16 actor32Conditions[]
Definition wstag255.c:273
u16 actor29Conditions[]
Definition wstag255.c:270
u16 actor4Talk1Conditions[]
Definition wstag255.c:61
u16 actor30Conditions[]
Definition wstag255.c:271
FieldActorEntry actor22
Definition wstag255.c:305
u16 actor37Conditions[]
Definition wstag255.c:278
u16 actor16Talk0Actions[]
Definition wstag255.c:66
FieldActorEntry actor41
Definition wstag255.c:324
FieldTalk actor1Talks[]
Definition wstag255.c:72
u16 actor13Conditions[]
Definition wstag255.c:238
FieldTalk actor35Talks[]
Definition wstag255.c:204
u16 actor13Talk0Conditions[]
Definition wstag255.c:62
FieldActorEntry actor29
Definition wstag255.c:312
u16 actor1Talk0Conditions[]
Definition wstag255.c:57
FieldTalk actor0Talks[]
Definition wstag255.c:68
#define STAGE_ARCHIVE
Definition wstag255.c:18
FieldTalk actor21Talks[]
Definition wstag255.c:156
FieldActorEntry actor27
Definition wstag255.c:310
FieldTalk actor20Talks[]
Definition wstag255.c:152
FieldActorEntry actor10
Definition wstag255.c:293
u16 actor31Conditions[]
Definition wstag255.c:272
u16 actor19Conditions[]
Definition wstag255.c:256
FieldTalk actor4Talks[]
Definition wstag255.c:85
u16 actor4Conditions[]
Definition wstag255.c:220
FieldTalk actor27Talks[]
Definition wstag255.c:180
FieldActorEntry actor4
Definition wstag255.c:287
u16 actor3Conditions[]
Definition wstag255.c:219
FieldTalk actor17Talks[]
Definition wstag255.c:140
FieldActorEntry actor35
Definition wstag255.c:318
FieldTalk actor11Talks[]
Definition wstag255.c:114
FieldActorEntry actor32
Definition wstag255.c:315
FieldActorEntry actor8
Definition wstag255.c:291
ActorImage stageImages[]
Definition wstag255.c:39
FieldTalk actor28Talks[]
Definition wstag255.c:184
FieldTalk actor6Talks[]
Definition wstag255.c:94
void setupStage(void)
Sets the stage up: its map and actors, playing SHOP2BGM.
Definition wstag255.c:21
FieldTalk actor25Talks[]
Definition wstag255.c:172
u16 actor13Talk0Actions[]
Definition wstag255.c:63
FieldTalk actor19Talks[]
Definition wstag255.c:148
u16 actor4Talk0Conditions[]
Definition wstag255.c:60
u16 actor33Conditions[]
Definition wstag255.c:274
FieldTalk actor23Talks[]
Definition wstag255.c:164
u16 actor16Conditions[]
Definition wstag255.c:245
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag255.c:370
u16 actor41Conditions[]
Definition wstag255.c:282
u16 actor16Talk1Conditions[]
Definition wstag255.c:67
FieldActorEntry actor9
Definition wstag255.c:292
u16 actor8Conditions[]
Definition wstag255.c:224
FieldActorEntry actor20
Definition wstag255.c:303
FieldTalk actor26Talks[]
Definition wstag255.c:176
u16 actor5Conditions[]
Definition wstag255.c:221
FieldTalk actor10Talks[]
Definition wstag255.c:110
FieldTalk actor3Talks[]
Definition wstag255.c:81
FieldTalk actor9Talks[]
Definition wstag255.c:106
FieldTalk actor32Talks[]
Definition wstag255.c:200
FieldTalk actor15Talks[]
Definition wstag255.c:131
FieldActorEntry actor15
Definition wstag255.c:298
FieldActorEntry actor12
Definition wstag255.c:295
u16 actor27Conditions[]
Definition wstag255.c:268
FieldActorEntry actor16
Definition wstag255.c:299
u16 actor15Conditions[]
Definition wstag255.c:244
FieldActorEntry actor38
Definition wstag255.c:321
u16 actor6Conditions[]
Definition wstag255.c:222
u16 actor14Conditions[]
Definition wstag255.c:239
FieldActorEntry actor30
Definition wstag255.c:313
FieldActorEntry actor7
Definition wstag255.c:290
StageSlot stageSlots[]
Definition wstag255.c:397
u16 actor1Talk0Actions[]
Definition wstag255.c:58
FieldActorEntry actor13
Definition wstag255.c:296
FieldTalk actor24Talks[]
Definition wstag255.c:168
FieldActorEntry actor11
Definition wstag255.c:294
u16 actor25Conditions[]
Definition wstag255.c:266
u16 actor16Talk0Conditions[]
Definition wstag255.c:65
FieldActorEntry actor1
Definition wstag255.c:284
u16 actor40Conditions[]
Definition wstag255.c:281
FieldActorEntry actor21
Definition wstag255.c:304
FieldTalk actor13Talks[]
Definition wstag255.c:122
#define STAGE_FILE
Definition wstag255.c:17
u16 actor7Conditions[]
Definition wstag255.c:223
u16 actor39Conditions[]
Definition wstag255.c:280
u16 actor2Conditions[]
Definition wstag255.c:218
u16 actor13Talk1Conditions[]
Definition wstag255.c:64
FieldTalk actor18Talks[]
Definition wstag255.c:144
FieldTalk actor7Talks[]
Definition wstag255.c:98
u16 actor20Conditions[]
Definition wstag255.c:257
FieldActorEntry actor34
Definition wstag255.c:317
#define STAGE_TEXT
Definition wstag255.c:16
FieldTalk actor8Talks[]
Definition wstag255.c:102
FieldTalk actor30Talks[]
Definition wstag255.c:192
FieldTalk actor12Talks[]
Definition wstag255.c:118
u16 actor21Conditions[]
Definition wstag255.c:258
u16 actor28Conditions[]
Definition wstag255.c:269
FieldTalk actor16Talks[]
Definition wstag255.c:135
u16 actor17Conditions[]
Definition wstag255.c:250
FieldTalk actor29Talks[]
Definition wstag255.c:188
FieldActorEntry actor3
Definition wstag255.c:286
FieldActorEntry actor26
Definition wstag255.c:309
u16 actor36Conditions[]
Definition wstag255.c:277
FieldActorEntry actor14
Definition wstag255.c:297
u16 actor12Conditions[]
Definition wstag255.c:233
FieldTalk actor22Talks[]
Definition wstag255.c:160
u16 actor0Conditions[]
Definition wstag255.c:216