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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG235: Asuka Inn 1F, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x1A3 |
| #define | STAGE_ARCHIVE 0x3CE |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing SHOP1BGM. | |
Variables | |
| s16 | script1200 [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { 0x7A1E, 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (0x9000 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
| u16 | actor12Talk0Actions [] |
| u16 | actor12Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x23 )) , 1, 0xFFFF } |
| u16 | actor13Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor13Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x34 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor13Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor13Talk2Conditions [] |
| u16 | actor13Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor13Talk3Conditions [] |
| u16 | actor13Talk3Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor13Talk4Conditions [] |
| u16 | actor13Talk4Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor13Talk5Conditions [] |
| u16 | actor13Talk5Actions [] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor13Talk6Conditions [] |
| u16 | actor13Talk6Actions [] |
| u16 | actor14Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x34 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor14Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor14Talk2Conditions [] |
| u16 | actor14Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor14Talk3Conditions [] |
| u16 | actor14Talk3Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
| u16 | actor14Talk4Conditions [] |
| u16 | actor14Talk4Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor14Talk5Conditions [] |
| u16 | actor14Talk5Actions [] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor14Talk6Conditions [] |
| u16 | actor14Talk6Actions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor12Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
| u16 | actor13Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
| u16 | actor14Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 } |
| FieldActorEntry | actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x38, 6, 88, 332, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x38, 6, 88, 332, 3 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x3F, 7, 145, 289, 7 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x3F, 7, 145, 289, 7 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x3F, 7, 145, 289, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 88, 332, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG235: Asuka Inn 1F, Asuka City.
Definition in file wstag235.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 17 of file wstag235.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 18 of file wstag235.c.
| #define STAGE_FILE 0x1A3 |
Definition at line 19 of file wstag235.c.
| #define STAGE_ARCHIVE 0x3CE |
Definition at line 20 of file wstag235.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 23 of file wstag235.c.
| s16 script1200[] |
Definition at line 42 of file wstag235.c.
| ActorImage stageImages[] |
Definition at line 66 of file wstag235.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 79 of file wstag235.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 80 of file wstag235.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 81 of file wstag235.c.
| u16 actor0Talk1Actions[] = { 0x7A1E, 1, 0xFFFF } |
Definition at line 82 of file wstag235.c.
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 83 of file wstag235.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 84 of file wstag235.c.
| u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 9 )) , 1, 0xFFFF } |
Definition at line 85 of file wstag235.c.
| u16 actor1Talk1Actions[] = { (0x9000 | ( 1 )) , 0, 0xFFFF } |
Definition at line 86 of file wstag235.c.
| u16 actor12Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
Definition at line 87 of file wstag235.c.
| u16 actor12Talk0Actions[] |
Definition at line 88 of file wstag235.c.
| u16 actor12Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x23 )) , 1, 0xFFFF } |
Definition at line 94 of file wstag235.c.
| u16 actor13Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 95 of file wstag235.c.
| u16 actor13Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x34 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 96 of file wstag235.c.
| u16 actor13Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 97 of file wstag235.c.
| u16 actor13Talk2Conditions[] |
Definition at line 98 of file wstag235.c.
| u16 actor13Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 104 of file wstag235.c.
| u16 actor13Talk3Conditions[] |
Definition at line 105 of file wstag235.c.
| u16 actor13Talk3Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 112 of file wstag235.c.
| u16 actor13Talk4Conditions[] |
Definition at line 113 of file wstag235.c.
| u16 actor13Talk4Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 121 of file wstag235.c.
| u16 actor13Talk5Conditions[] |
Definition at line 122 of file wstag235.c.
| u16 actor13Talk5Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 131 of file wstag235.c.
| u16 actor13Talk6Conditions[] |
Definition at line 132 of file wstag235.c.
| u16 actor13Talk6Actions[] |
Definition at line 141 of file wstag235.c.
| u16 actor14Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag235.c.
| u16 actor14Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x34 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 148 of file wstag235.c.
| u16 actor14Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 149 of file wstag235.c.
| u16 actor14Talk2Conditions[] |
Definition at line 150 of file wstag235.c.
| u16 actor14Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 156 of file wstag235.c.
| u16 actor14Talk3Conditions[] |
Definition at line 157 of file wstag235.c.
| u16 actor14Talk3Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 164 of file wstag235.c.
| u16 actor14Talk4Conditions[] |
Definition at line 165 of file wstag235.c.
| u16 actor14Talk4Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 173 of file wstag235.c.
| u16 actor14Talk5Conditions[] |
Definition at line 174 of file wstag235.c.
| u16 actor14Talk5Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 183 of file wstag235.c.
| u16 actor14Talk6Conditions[] |
Definition at line 184 of file wstag235.c.
| u16 actor14Talk6Actions[] |
Definition at line 193 of file wstag235.c.
| FieldTalk actor0Talks[] |
Definition at line 199 of file wstag235.c.
| FieldTalk actor1Talks[] |
Definition at line 204 of file wstag235.c.
| FieldTalk actor2Talks[] |
Definition at line 209 of file wstag235.c.
| FieldTalk actor3Talks[] |
Definition at line 213 of file wstag235.c.
| FieldTalk actor4Talks[] |
Definition at line 217 of file wstag235.c.
| FieldTalk actor5Talks[] |
Definition at line 221 of file wstag235.c.
| FieldTalk actor6Talks[] |
Definition at line 225 of file wstag235.c.
| FieldTalk actor7Talks[] |
Definition at line 229 of file wstag235.c.
| FieldTalk actor8Talks[] |
Definition at line 233 of file wstag235.c.
| FieldTalk actor9Talks[] |
Definition at line 237 of file wstag235.c.
| FieldTalk actor10Talks[] |
Definition at line 241 of file wstag235.c.
| FieldTalk actor11Talks[] |
Definition at line 245 of file wstag235.c.
| FieldTalk actor12Talks[] |
Definition at line 249 of file wstag235.c.
| FieldTalk actor13Talks[] |
Definition at line 254 of file wstag235.c.
| FieldTalk actor14Talks[] |
Definition at line 264 of file wstag235.c.
| FieldTalk actor15Talks[] |
Definition at line 274 of file wstag235.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 278 of file wstag235.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 279 of file wstag235.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 280 of file wstag235.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag235.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 282 of file wstag235.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag235.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 284 of file wstag235.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 285 of file wstag235.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 286 of file wstag235.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 287 of file wstag235.c.
| u16 actor12Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
Definition at line 288 of file wstag235.c.
| u16 actor13Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
Definition at line 289 of file wstag235.c.
| u16 actor14Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 1, 0xFFFF } |
Definition at line 290 of file wstag235.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 291 of file wstag235.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x14, 4, 188, 154, 7 } |
Definition at line 292 of file wstag235.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x15, 5, 175, 192, 7 } |
Definition at line 293 of file wstag235.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 294 of file wstag235.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x38, 6, 88, 332, 7 } |
Definition at line 295 of file wstag235.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 296 of file wstag235.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 297 of file wstag235.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 298 of file wstag235.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 299 of file wstag235.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 300 of file wstag235.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 301 of file wstag235.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 302 of file wstag235.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x38, 6, 88, 332, 3 } |
Definition at line 303 of file wstag235.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x3F, 7, 145, 289, 7 } |
Definition at line 304 of file wstag235.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x3F, 7, 145, 289, 7 } |
Definition at line 305 of file wstag235.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3F, 7, 145, 289, 7 } |
Definition at line 306 of file wstag235.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x9D, 8, 88, 332, 3 } |
Definition at line 307 of file wstag235.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 327 of file wstag235.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 343 of file wstag235.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 352 of file wstag235.c.
| FieldEvent stageEvents[] |
Definition at line 355 of file wstag235.c.
Referenced by setupStage().