Digimon World 3 decomp
The European version, SLES_039.36
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wstag230.c
Go to the documentation of this file.
1/*
2 * WSTAG230: Arena Front Desk, Asuka City.
3 */
4
5#include "common.h"
6#include "field/stage.h"
7
10
11#if VERSION_US || VERSION_JP
12#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05)
13#define STAGE_FILE 0x193
14#define STAGE_ARCHIVE 0x386
15#elif VERSION_EU
16#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05)
17#define STAGE_FILE 0x1A1
18#define STAGE_ARCHIVE 0x396
19#endif
20/*
21 * Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead
22 * at story steps 0x14 to 0x17 and 0x27 to 0x28
23 */
49
51 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
52 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
53 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
54 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
55 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
56 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
57 { 0x140, 0x100, 0x174, 0x148, 0xD0, 0x48, 0x170, 0x1FF },
58 { 0x140, 0x100, 0x15C, 0x161, 0x70, 0x61, 0x160, 0x1FE },
59 { 0x140, 0x100, 0x164, 0x161, 0x90, 0x61, 0x170, 0x1FE },
60 { 0x140, 0x100, 0x174, 0x170, 0xD0, 0x70, 0x150, 0x1FD },
61 { 0x140, 0x100, 0x140, 0x175, 0, 0x75, 0x160, 0x1FD },
62 { 0x140, 0x100, 0x148, 0x175, 0x20, 0x75, 0x170, 0x1FD },
63 { 0x140, 0x100, 0x150, 0x175, 0x40, 0x75, 0x150, 0x1FC },
64 { 0x140, 0x100, 0x16C, 0x181, 0xB0, 0x81, 0x160, 0x1FC },
65 { 0x140, 0x100, 0x158, 0x189, 0x60, 0x89, 0x170, 0x1FC },
66};
68 { NULL, NULL, 0x1C9 },
69 { NULL, NULL, 0 },
70};
72 { NULL, NULL, 0x1B2 },
73 { NULL, NULL, 0 },
74};
76 { NULL, NULL, 0x1B3 },
77 { NULL, NULL, 0 },
78};
80 { NULL, NULL, 0x151 },
81 { NULL, NULL, 0 },
82};
84 { NULL, NULL, 0x1B4 },
85 { NULL, NULL, 0 },
86};
88 { NULL, NULL, 0x1B5 },
89 { NULL, NULL, 0 },
90};
92 { NULL, NULL, 0x1B6 },
93 { NULL, NULL, 0 },
94};
96 { NULL, NULL, 0x1B7 },
97 { NULL, NULL, 0 },
98};
100 { NULL, NULL, 0x1B8 },
101 { NULL, NULL, 0 },
102};
104 { NULL, NULL, 0x1B9 },
105 { NULL, NULL, 0 },
106};
108 { NULL, NULL, 0x1C6 },
109 { NULL, NULL, 0 },
110};
112 { NULL, NULL, 0x1C8 },
113 { NULL, NULL, 0 },
114};
116 { NULL, NULL, 0x1CA },
117 { NULL, NULL, 0 },
118};
120 { NULL, NULL, 0x1D0 },
121 { NULL, NULL, 0 },
122};
124 { NULL, NULL, 0x1CB },
125 { NULL, NULL, 0 },
126};
128 { NULL, NULL, 0x1CD },
129 { NULL, NULL, 0 },
130};
132 { NULL, NULL, 0x1DB },
133 { NULL, NULL, 0 },
134};
136 { NULL, NULL, 0x1EE },
137 { NULL, NULL, 0 },
138};
140 { NULL, NULL, 0x1EF },
141 { NULL, NULL, 0 },
142};
144 { NULL, NULL, 0x1CC },
145 { NULL, NULL, 0 },
146};
148 { NULL, NULL, 0x1CE },
149 { NULL, NULL, 0 },
150};
152 { NULL, NULL, 0x1CF },
153 { NULL, NULL, 0 },
154};
156 { NULL, NULL, 0x1F1 },
157 { NULL, NULL, 0 },
158};
160 { NULL, NULL, 0x1F2 },
161 { NULL, NULL, 0 },
162};
164 { NULL, NULL, 0x1F8 },
165 { NULL, NULL, 0 },
166};
168 { NULL, NULL, 0x1F3 },
169 { NULL, NULL, 0 },
170};
172 { NULL, NULL, 0x1F5 },
173 { NULL, NULL, 0 },
174};
176 { NULL, NULL, 0x1F9 },
177 { NULL, NULL, 0 },
178};
180 { NULL, NULL, 0x1FA },
181 { NULL, NULL, 0 },
182};
184 { NULL, NULL, 0x1FB },
185 { NULL, NULL, 0 },
186};
188 { NULL, NULL, 0x1F4 },
189 { NULL, NULL, 0 },
190};
192 { NULL, NULL, 0x1F6 },
193 { NULL, NULL, 0 },
194};
196 { NULL, NULL, 0x1F7 },
197 { NULL, NULL, 0 },
198};
200 { NULL, NULL, 0x1FD },
201 { NULL, NULL, 0 },
202};
204 { NULL, NULL, 0x1FC },
205 { NULL, NULL, 0 },
206};
208 { NULL, NULL, 0x1F0 },
209 { NULL, NULL, 0 },
210};
212 { NULL, NULL, 0x1C7 },
213 { NULL, NULL, 0 },
214};
269FieldActorEntry actor12 = { actor12Conditions, NULL, 0x24, 5, 240, 329, 3 };
270FieldActorEntry actor13 = { actor13Conditions, NULL, 0x24, 5, 240, 329, 3 };
271FieldActorEntry actor14 = { actor14Conditions, NULL, 0x24, 5, 240, 329, 3 };
298FieldActorEntry actor41 = { actor41Conditions, NULL, 0xA0, 0xC, 240, 329, 3 };
300 &actor0,
301 &actor1,
302 &actor2,
303 &actor3,
304 &actor4,
305 &actor5,
306 &actor6,
307 &actor7,
308 &actor8,
309 &actor9,
310 &actor10,
311 &actor11,
312 &actor12,
313 &actor13,
314 &actor14,
315 &actor15,
316 &actor16,
317 &actor17,
318 &actor18,
319 &actor19,
320 &actor20,
321 &actor21,
322 &actor22,
323 &actor23,
324 &actor24,
325 &actor25,
326 &actor26,
327 &actor27,
328 &actor28,
329 &actor29,
330 &actor30,
331 &actor31,
332 &actor32,
333 &actor33,
334 &actor34,
335 &actor35,
336 &actor36,
337 &actor37,
338 &actor38,
339 &actor39,
340 &actor40,
341 &actor41,
342 NULL,
343};
345 { 1, 0, 0x40, 2, 3, 0, 0, 0, 0, 0, 192, 256, 0, 0 },
346 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 4, 0, 144, 104, 0, 0 },
347 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 4, 0, 168, 92, 0, 0 },
348 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 4, 0, 224, 64, 0, 0 },
349 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 127, 112, 0, 0 },
350 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 127, 144, 0, 0 },
351 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 159, 96, 0, 0 },
352 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 159, 128, 0, 0 },
353 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 191, 80, 0, 0 },
354 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 191, 112, 0, 0 },
355 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 223, 64, 0, 0 },
356 { 1, 0, 0x40, 6, 0x33, 2, 0, 0xB, 8, 0, 223, 96, 0, 0 },
357 { 1, 0, 0x40, 6, 0x34, 2, 0, 0xB, 8, 0, 196, 289, 0, 0 },
358 { 1, 0, 0x40, 6, 0x34, 2, 0, 0xB, 8, 0, 226, 274, 0, 0 },
359 { 1, 0, 0x40, 6, 0x35, 2, 0, 0xB, 8, 0, 212, 266, 0, 0 },
360 { 1, 0, 0x40, 6, 0x35, 2, 0, 0xB, 8, 0, 212, 281, 0, 0 },
361 { 1, 0, 0x40, 6, 0x36, 2, 0, 0xB, 8, 0, 196, 275, 0, 0 },
362 { 1, 0, 0x40, 6, 0x36, 2, 0, 0xB, 8, 0, 226, 260, 0, 0 },
363 { 1, 0, 0x40, 6, 0x37, 1, 0x37, 0x39, 0xA, 0, 200, 290, 0, 0 },
364 { 1, 0, 0x40, 6, 2, 0, 0, 0, 0, 0, 256, 336, 0, 0 },
365 { 1, 0, 0x40, 4, 0x3A, 1, 0x3A, 0x3C, 0xA, 0, 256, 286, 315, 0 },
366 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 304, 312, 329, 0 },
367 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 256, 280, 315, 0 },
368 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
369};
371 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x203, 0x200, 0x11C, 1, 0, 0, 0 },
372 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
373};
374void (*stageFuncs[])(void) = {
376};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
GameState GAME
The save data, the game mode and the methods.
Definition state.c:64
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define CODES_END
Definition game_state.h:83
#define PROGRESS(n)
GAME.progress is n.
Definition game_state.h:69
#define MUSIC_ADMIN_CENTER
KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room.
Definition sound.h:79
#define MUSIC_CITY_CRISIS
BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightm...
Definition sound.h:105
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
Definition story.h:1917
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136
@ STORY_LOGGED_IN
WSTAG225 (Login Room, Asuka City), event 5: the first login, where the account clerk explains Digimon...
Definition story.h:29
@ STORY_BYAKKO_LEADER_FOUGHT
WSTAG620 (the rebels' hideout), event 534: the Byakko Leader takes the player for the A....
Definition story.h:85
@ STORY_CONTROL_ROOM
WSTAG325 (Control Room, Asuka City), event 560: a Soldier guards the way.
Definition story.h:90
@ STORY_GUNSLINGER
WSTAG810 (Gunslinger 1F), event 1035.
Definition story.h:143
@ STORY_GENJI_BEATEN
WSTAG200, event 52: after the first battle, won against Tamer Genji (event 50), the Digimon Navi give...
Definition story.h:36
@ STORY_KNIGHTMON_REPROGRAMMED
WSTAG210 (Main Lobby, Asuka City), event 685: the A.o.A have reprogrammed Knightmon,...
Definition story.h:97
@ STORY_TEDDY_FOUND
WSTAG212, event 352: Teddy is found; MAGAMI is part of the A.o.A, and the player sets off to beat the...
Definition story.h:67
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
Definition story.h:61
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
Definition story.h:146
@ STORY_ASUKA_HEADQUARTERS
WSTAG310 (A.o.A Headquarters, Asuka City), event 961.
Definition story.h:138
@ STORY_AGUMON_DISGUISE
WSTAG237 (Underground Path), event 300: in the Agumon Suit; Kail goes on ahead alone.
Definition story.h:64
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_STORY_GENJI_BEATEN_TO_PRESIDENT_ARRESTED
GAME.progress is from STORY_GENJI_BEATEN to STORY_PRESIDENT_ARRESTED (PROGRESS_RANGES[0x1A])
Definition story.h:1941
#define SPECIAL_STORY_DE_SINCERITY_TO_LISA_SAVED
GAME.progress is from STORY_DE_SINCERITY to STORY_LISA_SAVED (PROGRESS_RANGES[0xF])
Definition story.h:1908
#define SPECIAL_STORY_SEIRYU_BADGE_TO_ZANBAMON_DRIVEN_OFF
GAME.progress is from STORY_SEIRYU_BADGE to STORY_ZANBAMON_DRIVEN_OFF (PROGRESS_RANGES[0xE])
Definition story.h:1905
#define SPECIAL_STORY_KNIGHTMON_REPROGRAMMED_TO_BULBMON_FOUND
GAME.progress is from STORY_KNIGHTMON_REPROGRAMMED to STORY_BULBMON_FOUND (PROGRESS_RANGES[0x11])
Definition story.h:1914
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag230.c:216
u16 actor26Conditions[]
Definition wstag230.c:241
FieldActorEntry actor0
Definition wstag230.c:257
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag230.c:374
FieldActorEntry actor6
Definition wstag230.c:263
u16 actor11Conditions[]
Definition wstag230.c:226
FieldTalk actor31Talks[]
Definition wstag230.c:179
FieldTalk actor2Talks[]
Definition wstag230.c:75
u16 actor10Conditions[]
Definition wstag230.c:225
FieldActorEntry actor25
Definition wstag230.c:282
FieldActorEntry actor24
Definition wstag230.c:281
u16 actor18Conditions[]
Definition wstag230.c:233
FieldActorEntry actor17
Definition wstag230.c:274
FieldActorEntry actor39
Definition wstag230.c:296
u16 actor34Conditions[]
Definition wstag230.c:249
FieldActorEntry actor33
Definition wstag230.c:290
FieldTalk actor38Talks[]
Definition wstag230.c:203
u16 actor24Conditions[]
Definition wstag230.c:239
FieldActorEntry actor18
Definition wstag230.c:275
FieldTalk actor5Talks[]
Definition wstag230.c:87
FieldActorEntry actor40
Definition wstag230.c:297
FieldActorEntry actor5
Definition wstag230.c:262
FieldActorEntry actor37
Definition wstag230.c:294
FieldActorEntry actor36
Definition wstag230.c:293
u16 actor35Conditions[]
Definition wstag230.c:250
FieldTalk actor33Talks[]
Definition wstag230.c:187
u16 actor22Conditions[]
Definition wstag230.c:237
FieldActorEntry actor2
Definition wstag230.c:259
FieldActorEntry actor31
Definition wstag230.c:288
u16 actor38Conditions[]
Definition wstag230.c:253
FieldActorEntry actor23
Definition wstag230.c:280
FieldActorEntry actor19
Definition wstag230.c:276
FieldTalk actor36Talks[]
Definition wstag230.c:199
u16 actor9Conditions[]
Definition wstag230.c:224
FieldActorEntry * stageActors[]
Definition wstag230.c:299
FieldActorEntry actor28
Definition wstag230.c:285
u16 actor23Conditions[]
Definition wstag230.c:238
u16 actor32Conditions[]
Definition wstag230.c:247
u16 actor29Conditions[]
Definition wstag230.c:244
u16 actor30Conditions[]
Definition wstag230.c:245
FieldActorEntry actor22
Definition wstag230.c:279
u16 actor37Conditions[]
Definition wstag230.c:252
FieldActorEntry actor41
Definition wstag230.c:298
FieldTalk actor1Talks[]
Definition wstag230.c:71
u16 actor13Conditions[]
Definition wstag230.c:228
FieldTalk actor35Talks[]
Definition wstag230.c:195
FieldActorEntry actor29
Definition wstag230.c:286
FieldTalk actor0Talks[]
Definition wstag230.c:67
#define STAGE_ARCHIVE
Definition wstag230.c:18
FieldTalk actor21Talks[]
Definition wstag230.c:139
FieldActorEntry actor27
Definition wstag230.c:284
FieldTalk actor20Talks[]
Definition wstag230.c:135
FieldActorEntry actor10
Definition wstag230.c:267
u16 actor31Conditions[]
Definition wstag230.c:246
u16 actor19Conditions[]
Definition wstag230.c:234
FieldTalk actor4Talks[]
Definition wstag230.c:83
u16 actor4Conditions[]
Definition wstag230.c:219
FieldTalk actor27Talks[]
Definition wstag230.c:163
FieldActorEntry actor4
Definition wstag230.c:261
u16 actor3Conditions[]
Definition wstag230.c:218
FieldTalk actor17Talks[]
Definition wstag230.c:123
FieldTalk actor39Talks[]
Definition wstag230.c:207
FieldActorEntry actor35
Definition wstag230.c:292
FieldTalk actor11Talks[]
Definition wstag230.c:111
FieldActorEntry actor32
Definition wstag230.c:289
FieldActorEntry actor8
Definition wstag230.c:265
ActorImage stageImages[]
Definition wstag230.c:50
FieldTalk actor28Talks[]
Definition wstag230.c:167
FieldTalk actor6Talks[]
Definition wstag230.c:91
void setupStage(void)
Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17...
Definition wstag230.c:24
FieldTalk actor25Talks[]
Definition wstag230.c:155
FieldTalk actor19Talks[]
Definition wstag230.c:131
u16 actor33Conditions[]
Definition wstag230.c:248
FieldTalk actor23Talks[]
Definition wstag230.c:147
u16 actor16Conditions[]
Definition wstag230.c:231
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag230.c:344
u16 actor41Conditions[]
Definition wstag230.c:256
FieldActorEntry actor9
Definition wstag230.c:266
u16 actor8Conditions[]
Definition wstag230.c:223
FieldActorEntry actor20
Definition wstag230.c:277
FieldTalk actor26Talks[]
Definition wstag230.c:159
u16 actor5Conditions[]
Definition wstag230.c:220
FieldTalk actor10Talks[]
Definition wstag230.c:107
FieldTalk actor3Talks[]
Definition wstag230.c:79
FieldTalk actor9Talks[]
Definition wstag230.c:103
FieldTalk actor32Talks[]
Definition wstag230.c:183
FieldTalk actor15Talks[]
Definition wstag230.c:115
FieldTalk actor40Talks[]
Definition wstag230.c:211
FieldActorEntry actor15
Definition wstag230.c:272
FieldActorEntry actor12
Definition wstag230.c:269
u16 actor27Conditions[]
Definition wstag230.c:242
FieldActorEntry actor16
Definition wstag230.c:273
u16 actor15Conditions[]
Definition wstag230.c:230
FieldActorEntry actor38
Definition wstag230.c:295
u16 actor6Conditions[]
Definition wstag230.c:221
u16 actor14Conditions[]
Definition wstag230.c:229
FieldActorEntry actor30
Definition wstag230.c:287
FieldActorEntry actor7
Definition wstag230.c:264
StageSlot stageSlots[]
Definition wstag230.c:370
FieldActorEntry actor13
Definition wstag230.c:270
FieldTalk actor24Talks[]
Definition wstag230.c:151
FieldActorEntry actor11
Definition wstag230.c:268
u16 actor25Conditions[]
Definition wstag230.c:240
FieldActorEntry actor1
Definition wstag230.c:258
u16 actor40Conditions[]
Definition wstag230.c:255
FieldActorEntry actor21
Definition wstag230.c:278
#define STAGE_FILE
Definition wstag230.c:17
u16 actor7Conditions[]
Definition wstag230.c:222
u16 actor39Conditions[]
Definition wstag230.c:254
u16 actor2Conditions[]
Definition wstag230.c:217
FieldTalk actor18Talks[]
Definition wstag230.c:127
FieldTalk actor7Talks[]
Definition wstag230.c:95
u16 actor20Conditions[]
Definition wstag230.c:235
FieldActorEntry actor34
Definition wstag230.c:291
#define STAGE_TEXT
Definition wstag230.c:16
FieldTalk actor8Talks[]
Definition wstag230.c:99
FieldTalk actor34Talks[]
Definition wstag230.c:191
FieldTalk actor30Talks[]
Definition wstag230.c:175
u16 actor21Conditions[]
Definition wstag230.c:236
u16 actor28Conditions[]
Definition wstag230.c:243
FieldTalk actor16Talks[]
Definition wstag230.c:119
u16 actor17Conditions[]
Definition wstag230.c:232
FieldTalk actor29Talks[]
Definition wstag230.c:171
FieldActorEntry actor3
Definition wstag230.c:260
FieldActorEntry actor26
Definition wstag230.c:283
u16 actor36Conditions[]
Definition wstag230.c:251
FieldActorEntry actor14
Definition wstag230.c:271
u16 actor12Conditions[]
Definition wstag230.c:227
FieldTalk actor22Talks[]
Definition wstag230.c:143
u16 actor0Conditions[]
Definition wstag230.c:215