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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG203: Amaterasu City, Central Sector: the streets by the Cargo Tower. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x52B |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 178, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 648, 396, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x23, 5, 330, 398, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x25, 6, 680, 380, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2F, 7, 208, 344, 5 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x33, 8, 460, 203, 5 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x33, 8, 460, 203, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x34, 9, 494, 186, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x35, 0xA, 513, 425, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 513, 425, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 513, 425, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 208, 344, 5 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 208, 344, 5 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xD, 460, 203, 5 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xD, 460, 203, 5 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0xE4, 0xE, 513, 425, 7 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0xE5, 0xF, 672, 304, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG203: Amaterasu City, Central Sector: the streets by the Cargo Tower.
On the Amaterasu server; its Asuka server twin is WSTAG202.
Definition in file wstag203.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag203.c.
| #define STAGE_FILE 0x52B |
Definition at line 18 of file wstag203.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 24 of file wstag203.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag203.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag203.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag203.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag203.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag203.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag203.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag203.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag203.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag203.c.
| BattleList area0Battles |
Definition at line 56 of file wstag203.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag203.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag203.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag203.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag203.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag203.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag203.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag203.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag203.c.
| BattleList area1Battles |
Definition at line 69 of file wstag203.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag203.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag203.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag203.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag203.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag203.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag203.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag203.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag203.c.
| BattleList area2Battles |
Definition at line 82 of file wstag203.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag203.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag203.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag203.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag203.c.
| AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag203.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag203.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag203.c.
| AreaBattle area3Battle7 = { 178, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag203.c.
| BattleList area3Battles |
Definition at line 95 of file wstag203.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 103 of file wstag203.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 123 of file wstag203.c.
| FieldTalk actor1Talks[] |
Definition at line 127 of file wstag203.c.
| FieldTalk actor2Talks[] |
Definition at line 131 of file wstag203.c.
| FieldTalk actor3Talks[] |
Definition at line 135 of file wstag203.c.
| FieldTalk actor4Talks[] |
Definition at line 139 of file wstag203.c.
| FieldTalk actor5Talks[] |
Definition at line 143 of file wstag203.c.
| FieldTalk actor6Talks[] |
Definition at line 147 of file wstag203.c.
| FieldTalk actor7Talks[] |
Definition at line 151 of file wstag203.c.
| FieldTalk actor8Talks[] |
Definition at line 155 of file wstag203.c.
| FieldTalk actor9Talks[] |
Definition at line 159 of file wstag203.c.
| FieldTalk actor10Talks[] |
Definition at line 163 of file wstag203.c.
| FieldTalk actor11Talks[] |
Definition at line 167 of file wstag203.c.
| FieldTalk actor12Talks[] |
Definition at line 171 of file wstag203.c.
| FieldTalk actor13Talks[] |
Definition at line 175 of file wstag203.c.
| FieldTalk actor14Talks[] |
Definition at line 179 of file wstag203.c.
| FieldTalk actor15Talks[] |
Definition at line 183 of file wstag203.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 187 of file wstag203.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 188 of file wstag203.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 189 of file wstag203.c.
| u16 actor3Conditions[] |
Definition at line 190 of file wstag203.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 195 of file wstag203.c.
| u16 actor5Conditions[] |
Definition at line 196 of file wstag203.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 201 of file wstag203.c.
| u16 actor7Conditions[] |
Definition at line 202 of file wstag203.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 207 of file wstag203.c.
| u16 actor9Conditions[] |
Definition at line 208 of file wstag203.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 213 of file wstag203.c.
| u16 actor11Conditions[] |
Definition at line 214 of file wstag203.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 219 of file wstag203.c.
| u16 actor13Conditions[] |
Definition at line 220 of file wstag203.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 225 of file wstag203.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 226 of file wstag203.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 648, 396, 5 } |
Definition at line 227 of file wstag203.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x23, 5, 330, 398, 1 } |
Definition at line 228 of file wstag203.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x25, 6, 680, 380, 1 } |
Definition at line 229 of file wstag203.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 7, 208, 344, 5 } |
Definition at line 230 of file wstag203.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 8, 460, 203, 5 } |
Definition at line 231 of file wstag203.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 8, 460, 203, 5 } |
Definition at line 232 of file wstag203.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x34, 9, 494, 186, 1 } |
Definition at line 233 of file wstag203.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 0xA, 513, 425, 7 } |
Definition at line 234 of file wstag203.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 513, 425, 7 } |
Definition at line 235 of file wstag203.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 513, 425, 7 } |
Definition at line 236 of file wstag203.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 208, 344, 5 } |
Definition at line 237 of file wstag203.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 208, 344, 5 } |
Definition at line 238 of file wstag203.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xD, 460, 203, 5 } |
Definition at line 239 of file wstag203.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xD, 460, 203, 5 } |
Definition at line 240 of file wstag203.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE4, 0xE, 513, 425, 7 } |
Definition at line 241 of file wstag203.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE5, 0xF, 672, 304, 5 } |
Definition at line 242 of file wstag203.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 262 of file wstag203.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 294 of file wstag203.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 304 of file wstag203.c.