Digimon World 3 decomp
The European version, SLES_039.36
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wstag203.c File Reference

WSTAG203: Amaterasu City, Central Sector: the streets by the Cargo Tower. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag203.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x52B
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 178, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 648, 396, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x23, 5, 330, 398, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x25, 6, 680, 380, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 7, 208, 344, 5 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 8, 460, 203, 5 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 8, 460, 203, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x34, 9, 494, 186, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 0xA, 513, 425, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 513, 425, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 513, 425, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 208, 344, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 208, 344, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xD, 460, 203, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xD, 460, 203, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE4, 0xE, 513, 425, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE5, 0xF, 672, 304, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG203: Amaterasu City, Central Sector: the streets by the Cargo Tower.

On the Amaterasu server; its Asuka server twin is WSTAG202.

Definition in file wstag203.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag203.c.

◆ STAGE_FILE

#define STAGE_FILE   0x52B

Definition at line 18 of file wstag203.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag203.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag203.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag203.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag203.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag203.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag203.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag203.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag203.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag203.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag203.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag203.c:55
AreaBattle area0Battle1
Definition wstag203.c:49
AreaBattle area0Battle6
Definition wstag203.c:54
AreaBattle area0Battle3
Definition wstag203.c:51
AreaBattle area0Battle5
Definition wstag203.c:53
AreaBattle area0Battle0
Definition wstag203.c:48
AreaBattle area0Battle2
Definition wstag203.c:50
AreaBattle area0Battle4
Definition wstag203.c:52

Definition at line 56 of file wstag203.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag203.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag203.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag203.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag203.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag203.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag203.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag203.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag203.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag203.c:67
AreaBattle area1Battle2
Definition wstag203.c:63
AreaBattle area1Battle4
Definition wstag203.c:65
AreaBattle area1Battle5
Definition wstag203.c:66
AreaBattle area1Battle3
Definition wstag203.c:64
AreaBattle area1Battle0
Definition wstag203.c:61
AreaBattle area1Battle1
Definition wstag203.c:62
AreaBattle area1Battle7
Definition wstag203.c:68

Definition at line 69 of file wstag203.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag203.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag203.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag203.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag203.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag203.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag203.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag203.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag203.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag203.c:81
AreaBattle area2Battle6
Definition wstag203.c:80
AreaBattle area2Battle0
Definition wstag203.c:74
AreaBattle area2Battle4
Definition wstag203.c:78
AreaBattle area2Battle2
Definition wstag203.c:76
AreaBattle area2Battle1
Definition wstag203.c:75
AreaBattle area2Battle5
Definition wstag203.c:79
AreaBattle area2Battle3
Definition wstag203.c:77

Definition at line 82 of file wstag203.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag203.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag203.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag203.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag203.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag203.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag203.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag203.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 178, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag203.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag203.c:91
AreaBattle area3Battle3
Definition wstag203.c:90
AreaBattle area3Battle0
Definition wstag203.c:87
AreaBattle area3Battle2
Definition wstag203.c:89
AreaBattle area3Battle1
Definition wstag203.c:88
AreaBattle area3Battle6
Definition wstag203.c:93
AreaBattle area3Battle5
Definition wstag203.c:92
AreaBattle area3Battle7
Definition wstag203.c:94

Definition at line 95 of file wstag203.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag203.c:95
BattleList area1Battles
Definition wstag203.c:69
BattleList area2Battles
Definition wstag203.c:82
BattleList area0Battles
Definition wstag203.c:56

Definition at line 100 of file wstag203.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x180, 0x141, 0x100, 0x41, 0x170, 0x1FE },
{ 0x180, 0x100, 0x19A, 0x165, 0x168, 0x65, 0x170, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x100, 0x1C0, 0, 0x170, 0x1FC },
{ 0x180, 0x100, 0x188, 0x151, 0x120, 0x51, 0x140, 0x1FB },
{ 0x180, 0x100, 0x1AE, 0x152, 0x1B8, 0x52, 0x150, 0x1FB },
{ 0x180, 0x100, 0x1B6, 0x152, 0x1D8, 0x52, 0x160, 0x1FB },
{ 0x180, 0x100, 0x1A2, 0x163, 0x188, 0x63, 0x170, 0x1FB },
{ 0x180, 0x100, 0x1B4, 0x17A, 0x1D0, 0x7A, 0x140, 0x1FA },
{ 0x180, 0x100, 0x18A, 0x17F, 0x128, 0x7F, 0x150, 0x1FA },
{ 0x180, 0x100, 0x192, 0x17F, 0x148, 0x7F, 0x160, 0x1FA },
{ 0x180, 0x100, 0x19A, 0x185, 0x168, 0x85, 0x170, 0x1FA },
{ 0x180, 0x100, 0x1A2, 0x18B, 0x188, 0x8B, 0x140, 0x1F9 },
}

Definition at line 103 of file wstag203.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag203.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag203.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag203.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag203.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag203.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag203.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 147 of file wstag203.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 151 of file wstag203.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 155 of file wstag203.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag203.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 163 of file wstag203.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xDB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag203.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 171 of file wstag203.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 175 of file wstag203.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 179 of file wstag203.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag203.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 187 of file wstag203.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 188 of file wstag203.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 189 of file wstag203.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 190 of file wstag203.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 195 of file wstag203.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 196 of file wstag203.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 201 of file wstag203.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 202 of file wstag203.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 207 of file wstag203.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 208 of file wstag203.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 213 of file wstag203.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 214 of file wstag203.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 219 of file wstag203.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 220 of file wstag203.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 225 of file wstag203.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 226 of file wstag203.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 648, 396, 5 }

Definition at line 227 of file wstag203.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x23, 5, 330, 398, 1 }

Definition at line 228 of file wstag203.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x25, 6, 680, 380, 1 }

Definition at line 229 of file wstag203.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 7, 208, 344, 5 }

Definition at line 230 of file wstag203.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 8, 460, 203, 5 }

Definition at line 231 of file wstag203.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 8, 460, 203, 5 }

Definition at line 232 of file wstag203.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x34, 9, 494, 186, 1 }

Definition at line 233 of file wstag203.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x35, 0xA, 513, 425, 7 }

Definition at line 234 of file wstag203.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 0xB, 513, 425, 7 }

Definition at line 235 of file wstag203.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xB, 513, 425, 7 }

Definition at line 236 of file wstag203.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9E, 0xC, 208, 344, 5 }

Definition at line 237 of file wstag203.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xC, 208, 344, 5 }

Definition at line 238 of file wstag203.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9F, 0xD, 460, 203, 5 }

Definition at line 239 of file wstag203.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9F, 0xD, 460, 203, 5 }

Definition at line 240 of file wstag203.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0xE4, 0xE, 513, 425, 7 }

Definition at line 241 of file wstag203.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xE5, 0xF, 672, 304, 5 }

Definition at line 242 of file wstag203.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag203.c:227
FieldActorEntry actor6
Definition wstag203.c:233
FieldActorEntry actor5
Definition wstag203.c:232
FieldActorEntry actor2
Definition wstag203.c:229
FieldActorEntry actor10
Definition wstag203.c:237
FieldActorEntry actor4
Definition wstag203.c:231
FieldActorEntry actor8
Definition wstag203.c:235
FieldActorEntry actor9
Definition wstag203.c:236
FieldActorEntry actor15
Definition wstag203.c:242
FieldActorEntry actor12
Definition wstag203.c:239
FieldActorEntry actor7
Definition wstag203.c:234
FieldActorEntry actor13
Definition wstag203.c:240
FieldActorEntry actor11
Definition wstag203.c:238
FieldActorEntry actor1
Definition wstag203.c:228
FieldActorEntry actor3
Definition wstag203.c:230
FieldActorEntry actor14
Definition wstag203.c:241

Definition at line 243 of file wstag203.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 262 of file wstag203.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27A, 0x68, 0x134, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x282, 0x218, 0xF4, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x280, 0x216, 0xE2, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27F, 0x98, 0x14A, 5, 0x66, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x20, 0x18, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x1C, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 294 of file wstag203.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PR...
Definition wstag203.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 304 of file wstag203.c.