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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG201: Amaterasu City, Central Sector: the streets by the bridge. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x522 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor12Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor12Talk1Conditions [] |
| u16 | actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor12Talk2Conditions [] |
| u16 | actor12Talk3Conditions [] |
| u16 | actor14Talk0Conditions [] |
| u16 | actor14Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor14Talk1Conditions [] |
| u16 | actor14Talk2Conditions [] |
| u16 | actor15Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor15Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| FieldTalk | actor15Talks [] |
| FieldTalk | actor16Talks [] |
| FieldTalk | actor17Talks [] |
| FieldTalk | actor18Talks [] |
| FieldTalk | actor19Talks [] |
| FieldTalk | actor20Talks [] |
| FieldTalk | actor21Talks [] |
| FieldTalk | actor22Talks [] |
| FieldTalk | actor23Talks [] |
| FieldTalk | actor24Talks [] |
| FieldTalk | actor25Talks [] |
| FieldTalk | actor26Talks [] |
| FieldTalk | actor27Talks [] |
| FieldTalk | actor28Talks [] |
| FieldTalk | actor29Talks [] |
| FieldTalk | actor30Talks [] |
| FieldTalk | actor31Talks [] |
| FieldTalk | actor32Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor16Conditions [] |
| u16 | actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor18Conditions [] |
| u16 | actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor21Conditions [] |
| u16 | actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor23Conditions [] |
| u16 | actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor25Conditions [] |
| u16 | actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor30Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor31Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor32Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 1088, 288, 3 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 736, 392, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 555, 474, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 305, 616, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 268, 586, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2E, 8, 784, 264, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x30, 9, 944, 584, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x30, 9, 944, 584, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x32, 0xA, 563, 559, 5 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x38, 0xB, 905, 253, 5 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x39, 0xC, 564, 558, 5 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x3A, 0xD, 595, 542, 1 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x65, 0xE, 257, 704, 1 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x66, 0xF, 905, 253, 5 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x67, 0x10, 225, 720, 5 } |
| FieldActorEntry | actor15 = { actor15Conditions, actor15Talks, 0x6F, 0x11, 464, 640, 5 } |
| FieldActorEntry | actor16 = { actor16Conditions, actor16Talks, 0x9D, 0x12, 564, 558, 5 } |
| FieldActorEntry | actor17 = { actor17Conditions, actor17Talks, 0x9D, 0x12, 564, 558, 5 } |
| FieldActorEntry | actor18 = { actor18Conditions, actor18Talks, 0x9E, 0x13, 595, 542, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, actor19Talks, 0x9E, 0x13, 595, 542, 1 } |
| FieldActorEntry | actor20 = { actor20Conditions, actor20Talks, 0x9F, 0x14, 944, 584, 1 } |
| FieldActorEntry | actor21 = { actor21Conditions, actor21Talks, 0x9F, 0x14, 944, 584, 1 } |
| FieldActorEntry | actor22 = { actor22Conditions, actor22Talks, 0xA0, 0x15, 784, 264, 3 } |
| FieldActorEntry | actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x15, 784, 264, 3 } |
| FieldActorEntry | actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x16, 268, 586, 7 } |
| FieldActorEntry | actor25 = { actor25Conditions, actor25Talks, 0xA1, 0x16, 268, 586, 7 } |
| FieldActorEntry | actor26 = { actor26Conditions, actor26Talks, 0xA2, 0x17, 1088, 288, 3 } |
| FieldActorEntry | actor27 = { actor27Conditions, actor27Talks, 0xAE, 0x18, 736, 392, 1 } |
| FieldActorEntry | actor28 = { actor28Conditions, actor28Talks, 0xAF, 0x19, 555, 474, 1 } |
| FieldActorEntry | actor29 = { actor29Conditions, actor29Talks, 0xB0, 0x1A, 464, 640, 1 } |
| FieldActorEntry | actor30 = { actor30Conditions, actor30Talks, 0x177, 0x1B, 736, 393, 1 } |
| FieldActorEntry | actor31 = { actor31Conditions, actor31Talks, 0x179, 0x1C, 464, 641, 5 } |
| FieldActorEntry | actor32 = { actor32Conditions, actor32Talks, 0x17B, 0x1D, 596, 543, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG201: Amaterasu City, Central Sector: the streets by the bridge.
On the Amaterasu server; its Asuka server twin is WSTAG200.
Definition in file wstag201.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag201.c.
| #define STAGE_FILE 0x522 |
Definition at line 18 of file wstag201.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 24 of file wstag201.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag201.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag201.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag201.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag201.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 51 of file wstag201.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 52 of file wstag201.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 53 of file wstag201.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 54 of file wstag201.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag201.c.
| BattleList area0Battles |
Definition at line 56 of file wstag201.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag201.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag201.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag201.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag201.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag201.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag201.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag201.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag201.c.
| BattleList area1Battles |
Definition at line 69 of file wstag201.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag201.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag201.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag201.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag201.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag201.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag201.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag201.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag201.c.
| BattleList area2Battles |
Definition at line 82 of file wstag201.c.
| AreaBattle area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag201.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag201.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag201.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag201.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag201.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag201.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag201.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag201.c.
| BattleList area3Battles |
Definition at line 95 of file wstag201.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 103 of file wstag201.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 137 of file wstag201.c.
| u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 138 of file wstag201.c.
| u16 actor1Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 139 of file wstag201.c.
| u16 actor1Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 140 of file wstag201.c.
| u16 actor2Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 141 of file wstag201.c.
| u16 actor2Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 142 of file wstag201.c.
| u16 actor12Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 143 of file wstag201.c.
| u16 actor12Talk1Conditions[] |
Definition at line 144 of file wstag201.c.
| u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 150 of file wstag201.c.
| u16 actor12Talk2Conditions[] |
Definition at line 151 of file wstag201.c.
| u16 actor12Talk3Conditions[] |
Definition at line 157 of file wstag201.c.
| u16 actor14Talk0Conditions[] |
Definition at line 162 of file wstag201.c.
| u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 168 of file wstag201.c.
| u16 actor14Talk1Conditions[] |
Definition at line 169 of file wstag201.c.
| u16 actor14Talk2Conditions[] |
Definition at line 175 of file wstag201.c.
| u16 actor15Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 180 of file wstag201.c.
| u16 actor15Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 181 of file wstag201.c.
| FieldTalk actor0Talks[] |
Definition at line 182 of file wstag201.c.
| FieldTalk actor1Talks[] |
Definition at line 187 of file wstag201.c.
| FieldTalk actor2Talks[] |
Definition at line 192 of file wstag201.c.
| FieldTalk actor3Talks[] |
Definition at line 197 of file wstag201.c.
| FieldTalk actor4Talks[] |
Definition at line 201 of file wstag201.c.
| FieldTalk actor5Talks[] |
Definition at line 205 of file wstag201.c.
| FieldTalk actor6Talks[] |
Definition at line 209 of file wstag201.c.
| FieldTalk actor7Talks[] |
Definition at line 213 of file wstag201.c.
| FieldTalk actor8Talks[] |
Definition at line 217 of file wstag201.c.
| FieldTalk actor9Talks[] |
Definition at line 221 of file wstag201.c.
| FieldTalk actor10Talks[] |
Definition at line 225 of file wstag201.c.
| FieldTalk actor11Talks[] |
Definition at line 229 of file wstag201.c.
| FieldTalk actor12Talks[] |
Definition at line 233 of file wstag201.c.
| FieldTalk actor13Talks[] |
Definition at line 240 of file wstag201.c.
| FieldTalk actor14Talks[] |
Definition at line 244 of file wstag201.c.
| FieldTalk actor15Talks[] |
Definition at line 250 of file wstag201.c.
| FieldTalk actor16Talks[] |
Definition at line 255 of file wstag201.c.
| FieldTalk actor17Talks[] |
Definition at line 259 of file wstag201.c.
| FieldTalk actor18Talks[] |
Definition at line 263 of file wstag201.c.
| FieldTalk actor19Talks[] |
Definition at line 267 of file wstag201.c.
| FieldTalk actor20Talks[] |
Definition at line 271 of file wstag201.c.
| FieldTalk actor21Talks[] |
Definition at line 275 of file wstag201.c.
| FieldTalk actor22Talks[] |
Definition at line 279 of file wstag201.c.
| FieldTalk actor23Talks[] |
Definition at line 283 of file wstag201.c.
| FieldTalk actor24Talks[] |
Definition at line 287 of file wstag201.c.
| FieldTalk actor25Talks[] |
Definition at line 291 of file wstag201.c.
| FieldTalk actor26Talks[] |
Definition at line 295 of file wstag201.c.
| FieldTalk actor27Talks[] |
Definition at line 299 of file wstag201.c.
| FieldTalk actor28Talks[] |
Definition at line 303 of file wstag201.c.
| FieldTalk actor29Talks[] |
Definition at line 307 of file wstag201.c.
| FieldTalk actor30Talks[] |
Definition at line 311 of file wstag201.c.
| FieldTalk actor31Talks[] |
Definition at line 315 of file wstag201.c.
| FieldTalk actor32Talks[] |
Definition at line 319 of file wstag201.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 323 of file wstag201.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 324 of file wstag201.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 325 of file wstag201.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 326 of file wstag201.c.
| u16 actor4Conditions[] |
Definition at line 327 of file wstag201.c.
| u16 actor5Conditions[] |
Definition at line 332 of file wstag201.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 337 of file wstag201.c.
| u16 actor7Conditions[] |
Definition at line 338 of file wstag201.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 343 of file wstag201.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 344 of file wstag201.c.
| u16 actor10Conditions[] |
Definition at line 345 of file wstag201.c.
| u16 actor11Conditions[] |
Definition at line 350 of file wstag201.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 355 of file wstag201.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 356 of file wstag201.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 357 of file wstag201.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 358 of file wstag201.c.
| u16 actor16Conditions[] |
Definition at line 359 of file wstag201.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 364 of file wstag201.c.
| u16 actor18Conditions[] |
Definition at line 365 of file wstag201.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 370 of file wstag201.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 371 of file wstag201.c.
| u16 actor21Conditions[] |
Definition at line 372 of file wstag201.c.
| u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 377 of file wstag201.c.
| u16 actor23Conditions[] |
Definition at line 378 of file wstag201.c.
| u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 383 of file wstag201.c.
| u16 actor25Conditions[] |
Definition at line 384 of file wstag201.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 389 of file wstag201.c.
| u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 390 of file wstag201.c.
| u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 391 of file wstag201.c.
| u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 392 of file wstag201.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 393 of file wstag201.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 394 of file wstag201.c.
| u16 actor32Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 395 of file wstag201.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 1088, 288, 3 } |
Definition at line 396 of file wstag201.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 736, 392, 1 } |
Definition at line 397 of file wstag201.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 555, 474, 1 } |
Definition at line 398 of file wstag201.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 305, 616, 7 } |
Definition at line 399 of file wstag201.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 268, 586, 7 } |
Definition at line 400 of file wstag201.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 8, 784, 264, 3 } |
Definition at line 401 of file wstag201.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x30, 9, 944, 584, 1 } |
Definition at line 402 of file wstag201.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x30, 9, 944, 584, 1 } |
Definition at line 403 of file wstag201.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 0xA, 563, 559, 5 } |
Definition at line 404 of file wstag201.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 0xB, 905, 253, 5 } |
Definition at line 405 of file wstag201.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 0xC, 564, 558, 5 } |
Definition at line 406 of file wstag201.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x3A, 0xD, 595, 542, 1 } |
Definition at line 407 of file wstag201.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xE, 257, 704, 1 } |
Definition at line 408 of file wstag201.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x66, 0xF, 905, 253, 5 } |
Definition at line 409 of file wstag201.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x67, 0x10, 225, 720, 5 } |
Definition at line 410 of file wstag201.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x6F, 0x11, 464, 640, 5 } |
Definition at line 411 of file wstag201.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0x12, 564, 558, 5 } |
Definition at line 412 of file wstag201.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0x12, 564, 558, 5 } |
Definition at line 413 of file wstag201.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0x13, 595, 542, 1 } |
Definition at line 414 of file wstag201.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0x13, 595, 542, 1 } |
Definition at line 415 of file wstag201.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9F, 0x14, 944, 584, 1 } |
Definition at line 416 of file wstag201.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9F, 0x14, 944, 584, 1 } |
Definition at line 417 of file wstag201.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA0, 0x15, 784, 264, 3 } |
Definition at line 418 of file wstag201.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x15, 784, 264, 3 } |
Definition at line 419 of file wstag201.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x16, 268, 586, 7 } |
Definition at line 420 of file wstag201.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA1, 0x16, 268, 586, 7 } |
Definition at line 421 of file wstag201.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0xA2, 0x17, 1088, 288, 3 } |
Definition at line 422 of file wstag201.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xAE, 0x18, 736, 392, 1 } |
Definition at line 423 of file wstag201.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xAF, 0x19, 555, 474, 1 } |
Definition at line 424 of file wstag201.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xB0, 0x1A, 464, 640, 1 } |
Definition at line 425 of file wstag201.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x177, 0x1B, 736, 393, 1 } |
Definition at line 426 of file wstag201.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x179, 0x1C, 464, 641, 5 } |
Definition at line 427 of file wstag201.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x17B, 0x1D, 596, 543, 1 } |
Definition at line 428 of file wstag201.c.
| FieldActorEntry* stageActors[] |
Definition at line 429 of file wstag201.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 465 of file wstag201.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 516 of file wstag201.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 526 of file wstag201.c.