Digimon World 3 decomp
The European version, SLES_039.36
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wstag201.c File Reference

WSTAG201: Amaterasu City, Central Sector: the streets by the bridge. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag201.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x522
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor12Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor12Talk1Conditions []
 
u16 actor12Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor12Talk2Conditions []
 
u16 actor12Talk3Conditions []
 
u16 actor14Talk0Conditions []
 
u16 actor14Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor14Talk1Conditions []
 
u16 actor14Talk2Conditions []
 
u16 actor15Talk0Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor15Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor16Conditions []
 
u16 actor17Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor21Conditions []
 
u16 actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor23Conditions []
 
u16 actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor25Conditions []
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 1088, 288, 3 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 736, 392, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 555, 474, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 305, 616, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 268, 586, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 8, 784, 264, 3 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x30, 9, 944, 584, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x30, 9, 944, 584, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 0xA, 563, 559, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 0xB, 905, 253, 5 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 0xC, 564, 558, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x3A, 0xD, 595, 542, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xE, 257, 704, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x66, 0xF, 905, 253, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x67, 0x10, 225, 720, 5 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x6F, 0x11, 464, 640, 5 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0x12, 564, 558, 5 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0x12, 564, 558, 5 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0x13, 595, 542, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0x13, 595, 542, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9F, 0x14, 944, 584, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9F, 0x14, 944, 584, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA0, 0x15, 784, 264, 3 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x15, 784, 264, 3 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x16, 268, 586, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA1, 0x16, 268, 586, 7 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0xA2, 0x17, 1088, 288, 3 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xAE, 0x18, 736, 392, 1 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xAF, 0x19, 555, 474, 1 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xB0, 0x1A, 464, 640, 1 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x177, 0x1B, 736, 393, 1 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x179, 0x1C, 464, 641, 5 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x17B, 0x1D, 596, 543, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG201: Amaterasu City, Central Sector: the streets by the bridge.

On the Amaterasu server; its Asuka server twin is WSTAG200.

Definition in file wstag201.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag201.c.

◆ STAGE_FILE

#define STAGE_FILE   0x522

Definition at line 18 of file wstag201.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag201.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 12 of file wstag201.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag201.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag201.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag201.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag201.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag201.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag201.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag201.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag201.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag201.c:55
AreaBattle area0Battle1
Definition wstag201.c:49
AreaBattle area0Battle6
Definition wstag201.c:54
AreaBattle area0Battle3
Definition wstag201.c:51
AreaBattle area0Battle5
Definition wstag201.c:53
AreaBattle area0Battle0
Definition wstag201.c:48
AreaBattle area0Battle2
Definition wstag201.c:50
AreaBattle area0Battle4
Definition wstag201.c:52

Definition at line 56 of file wstag201.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag201.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag201.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag201.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag201.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag201.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag201.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag201.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag201.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag201.c:67
AreaBattle area1Battle2
Definition wstag201.c:63
AreaBattle area1Battle4
Definition wstag201.c:65
AreaBattle area1Battle5
Definition wstag201.c:66
AreaBattle area1Battle3
Definition wstag201.c:64
AreaBattle area1Battle0
Definition wstag201.c:61
AreaBattle area1Battle1
Definition wstag201.c:62
AreaBattle area1Battle7
Definition wstag201.c:68

Definition at line 69 of file wstag201.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag201.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag201.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag201.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag201.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag201.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag201.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag201.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag201.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag201.c:81
AreaBattle area2Battle6
Definition wstag201.c:80
AreaBattle area2Battle0
Definition wstag201.c:74
AreaBattle area2Battle4
Definition wstag201.c:78
AreaBattle area2Battle2
Definition wstag201.c:76
AreaBattle area2Battle1
Definition wstag201.c:75
AreaBattle area2Battle5
Definition wstag201.c:79
AreaBattle area2Battle3
Definition wstag201.c:77

Definition at line 82 of file wstag201.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 195, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag201.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag201.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag201.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag201.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag201.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag201.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag201.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag201.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag201.c:91
AreaBattle area3Battle3
Definition wstag201.c:90
AreaBattle area3Battle0
Definition wstag201.c:87
AreaBattle area3Battle2
Definition wstag201.c:89
AreaBattle area3Battle1
Definition wstag201.c:88
AreaBattle area3Battle6
Definition wstag201.c:93
AreaBattle area3Battle5
Definition wstag201.c:92
AreaBattle area3Battle7
Definition wstag201.c:94

Definition at line 95 of file wstag201.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag201.c:95
BattleList area1Battles
Definition wstag201.c:69
BattleList area2Battles
Definition wstag201.c:82
BattleList area0Battles
Definition wstag201.c:56

Definition at line 100 of file wstag201.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]

Definition at line 103 of file wstag201.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 137 of file wstag201.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 138 of file wstag201.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 139 of file wstag201.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 140 of file wstag201.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 141 of file wstag201.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 142 of file wstag201.c.

◆ actor12Talk0Conditions

u16 actor12Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 143 of file wstag201.c.

◆ actor12Talk1Conditions

u16 actor12Talk1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 144 of file wstag201.c.

◆ actor12Talk1Actions

u16 actor12Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 150 of file wstag201.c.

◆ actor12Talk2Conditions

u16 actor12Talk2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 151 of file wstag201.c.

◆ actor12Talk3Conditions

u16 actor12Talk3Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 157 of file wstag201.c.

◆ actor14Talk0Conditions

u16 actor14Talk0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 1 )) , 0,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 162 of file wstag201.c.

◆ actor14Talk0Actions

u16 actor14Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 168 of file wstag201.c.

◆ actor14Talk1Conditions

u16 actor14Talk1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 169 of file wstag201.c.

◆ actor14Talk2Conditions

u16 actor14Talk2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 175 of file wstag201.c.

◆ actor15Talk0Conditions

u16 actor15Talk0Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 180 of file wstag201.c.

◆ actor15Talk1Conditions

u16 actor15Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 181 of file wstag201.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0xB5 },
{ actor0Talk1Conditions, ((void *)0) , 0xB6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag201.c:137
u16 actor0Talk1Conditions[]
Definition wstag201.c:138

Definition at line 182 of file wstag201.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk0Conditions, ((void *)0) , 0xB8 },
{ actor1Talk1Conditions, ((void *)0) , 0xB9 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag201.c:140
u16 actor1Talk0Conditions[]
Definition wstag201.c:139

Definition at line 187 of file wstag201.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0xBB },
{ actor2Talk1Conditions, ((void *)0) , 0xBC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag201.c:142
u16 actor2Talk0Conditions[]
Definition wstag201.c:141

Definition at line 192 of file wstag201.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 197 of file wstag201.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 201 of file wstag201.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 205 of file wstag201.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 209 of file wstag201.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 213 of file wstag201.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 217 of file wstag201.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 221 of file wstag201.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 225 of file wstag201.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 229 of file wstag201.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ actor12Talk0Conditions, ((void *)0) , 0x1B6 },
{ actor12Talk2Conditions, ((void *)0) , 0x1FD },
{ actor12Talk3Conditions, ((void *)0) , 0x20A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor12Talk2Conditions[]
Definition wstag201.c:151
u16 actor12Talk0Conditions[]
Definition wstag201.c:143
u16 actor12Talk3Conditions[]
Definition wstag201.c:157
u16 actor12Talk1Conditions[]
Definition wstag201.c:144
u16 actor12Talk1Actions[]
Definition wstag201.c:150

Definition at line 233 of file wstag201.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xA2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 240 of file wstag201.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ actor14Talk1Conditions, ((void *)0) , 0x1FF },
{ actor14Talk2Conditions, ((void *)0) , 0x20B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor14Talk1Conditions[]
Definition wstag201.c:169
u16 actor14Talk0Actions[]
Definition wstag201.c:168
u16 actor14Talk2Conditions[]
Definition wstag201.c:175
u16 actor14Talk0Conditions[]
Definition wstag201.c:162

Definition at line 244 of file wstag201.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ actor15Talk0Conditions, ((void *)0) , 0xBE },
{ actor15Talk1Conditions, ((void *)0) , 0xBF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk1Conditions[]
Definition wstag201.c:181
u16 actor15Talk0Conditions[]
Definition wstag201.c:180

Definition at line 250 of file wstag201.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 255 of file wstag201.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 259 of file wstag201.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 263 of file wstag201.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 267 of file wstag201.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 271 of file wstag201.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 275 of file wstag201.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xCB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 279 of file wstag201.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 283 of file wstag201.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 287 of file wstag201.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 291 of file wstag201.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 295 of file wstag201.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 299 of file wstag201.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xBD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 303 of file wstag201.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xC0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 307 of file wstag201.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 311 of file wstag201.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 315 of file wstag201.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 319 of file wstag201.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 323 of file wstag201.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 324 of file wstag201.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 325 of file wstag201.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 326 of file wstag201.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 327 of file wstag201.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 332 of file wstag201.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 337 of file wstag201.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 338 of file wstag201.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 343 of file wstag201.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 344 of file wstag201.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 345 of file wstag201.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 350 of file wstag201.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 355 of file wstag201.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 356 of file wstag201.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 357 of file wstag201.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 358 of file wstag201.c.

◆ actor16Conditions

u16 actor16Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 359 of file wstag201.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 364 of file wstag201.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 365 of file wstag201.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 370 of file wstag201.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 371 of file wstag201.c.

◆ actor21Conditions

u16 actor21Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1C )) , 1,
0xFFFF ,
}

Definition at line 372 of file wstag201.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 377 of file wstag201.c.

◆ actor23Conditions

u16 actor23Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 378 of file wstag201.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 383 of file wstag201.c.

◆ actor25Conditions

u16 actor25Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1C )) , 1,
0xFFFF ,
}

Definition at line 384 of file wstag201.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 389 of file wstag201.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 390 of file wstag201.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 391 of file wstag201.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 392 of file wstag201.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 393 of file wstag201.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 394 of file wstag201.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 395 of file wstag201.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 1088, 288, 3 }

Definition at line 396 of file wstag201.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 736, 392, 1 }

Definition at line 397 of file wstag201.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 555, 474, 1 }

Definition at line 398 of file wstag201.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 7, 305, 616, 7 }

Definition at line 399 of file wstag201.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 7, 268, 586, 7 }

Definition at line 400 of file wstag201.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 8, 784, 264, 3 }

Definition at line 401 of file wstag201.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x30, 9, 944, 584, 1 }

Definition at line 402 of file wstag201.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x30, 9, 944, 584, 1 }

Definition at line 403 of file wstag201.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 0xA, 563, 559, 5 }

Definition at line 404 of file wstag201.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x38, 0xB, 905, 253, 5 }

Definition at line 405 of file wstag201.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x39, 0xC, 564, 558, 5 }

Definition at line 406 of file wstag201.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x3A, 0xD, 595, 542, 1 }

Definition at line 407 of file wstag201.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xE, 257, 704, 1 }

Definition at line 408 of file wstag201.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x66, 0xF, 905, 253, 5 }

Definition at line 409 of file wstag201.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x67, 0x10, 225, 720, 5 }

Definition at line 410 of file wstag201.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x6F, 0x11, 464, 640, 5 }

Definition at line 411 of file wstag201.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x9D, 0x12, 564, 558, 5 }

Definition at line 412 of file wstag201.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x9D, 0x12, 564, 558, 5 }

Definition at line 413 of file wstag201.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9E, 0x13, 595, 542, 1 }

Definition at line 414 of file wstag201.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9E, 0x13, 595, 542, 1 }

Definition at line 415 of file wstag201.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9F, 0x14, 944, 584, 1 }

Definition at line 416 of file wstag201.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9F, 0x14, 944, 584, 1 }

Definition at line 417 of file wstag201.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0xA0, 0x15, 784, 264, 3 }

Definition at line 418 of file wstag201.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x15, 784, 264, 3 }

Definition at line 419 of file wstag201.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x16, 268, 586, 7 }

Definition at line 420 of file wstag201.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA1, 0x16, 268, 586, 7 }

Definition at line 421 of file wstag201.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0xA2, 0x17, 1088, 288, 3 }

Definition at line 422 of file wstag201.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xAE, 0x18, 736, 392, 1 }

Definition at line 423 of file wstag201.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xAF, 0x19, 555, 474, 1 }

Definition at line 424 of file wstag201.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xB0, 0x1A, 464, 640, 1 }

Definition at line 425 of file wstag201.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x177, 0x1B, 736, 393, 1 }

Definition at line 426 of file wstag201.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x179, 0x1C, 464, 641, 5 }

Definition at line 427 of file wstag201.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x17B, 0x1D, 596, 543, 1 }

Definition at line 428 of file wstag201.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 429 of file wstag201.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 465 of file wstag201.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x272, 0x308, 0xE0, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27E, 0xE0, 0x14E, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27C, 0x178, 0x19C, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27C, 0x218, 0x14C, 3, 0x66, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x279, 0x116, 0xDA, 3, 0x67, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x273, 0x60, 0x190, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x275, 0xD8, 0x178, 5, 0x68, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 516 of file wstag201.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing ASKA_BGM; BGM_0029 instead except at STORY_PR...
Definition wstag201.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 526 of file wstag201.c.