|
Digimon World 3 decomp
The European version, SLES_039.36
|
WSTAG967: Seabed, Underground: a dead end off WSTAG845 and 850, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x93D |
| #define | STAGE_FILE_8 0x6F4 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0027. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x01 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| StagePoint | placePoints3_1Point0 = { 0x2E6, 3, 1, 160, 0x150, 5, ((void *)0) } |
| StagePoints | placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
| StagePoint | placePoints4_1Point0 = { 0x2E4, 4, 1, 192, 0x180, 5, ((void *)0) } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoint | placePoints5_1Point0 = { 0x2E4, 5, 3, 192, 0x180, 5, ((void *)0) } |
| StagePoints | placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x6E )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x72 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x71 )), 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 2 ) << 8 | ( 0x71 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x63 )), 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x7E00 | (( 5 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, (( 2 ) << 8 | ( 0x71 )) , 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 192, 280, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 192, 280, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x21, 4, 192, 280, 1 } |
| FieldActorEntry | actor3 = { ((void *)0) , ((void *)0) , 0x147, 5, 0, 0, 0 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | place3Area0Battle0 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle1 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle2 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle3 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle4 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle5 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle6 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle7 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place3Area0Battles |
| AreaBattle | place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area1Battles |
| AreaBattle | place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area2Battles |
| AreaBattle | place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area3Battles |
| AreaBattle | place4Area0Battle0 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| AreaBattle | place5Area0Battle0 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle1 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle2 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle3 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle4 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle5 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle6 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle7 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place5Area0Battles |
| AreaBattle | place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area1Battles |
| AreaBattle | place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area2Battles |
| AreaBattle | place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area3Battles |
| FieldBattles | stageBattles [] |
WSTAG967: Seabed, Underground: a dead end off WSTAG845 and 850, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 743 starts it instead of WSTAG860.
Definition in file wstag967.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 16 of file wstag967.c.
| #define STAGE_FILE 0x93D |
Definition at line 17 of file wstag967.c.
| #define STAGE_FILE_8 0x6F4 |
Definition at line 18 of file wstag967.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0027.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0027: the Seabed tunnels
< BGM_0027: the Seabed tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 25 of file wstag967.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 14 of file wstag967.c.
Referenced by setupStage().
| StagePoint placePoints3_1Point0 = { 0x2E6, 3, 1, 160, 0x150, 5, ((void *)0) } |
Definition at line 46 of file wstag967.c.
| StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
Definition at line 47 of file wstag967.c.
| StagePoint placePoints4_1Point0 = { 0x2E4, 4, 1, 192, 0x180, 5, ((void *)0) } |
Definition at line 48 of file wstag967.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 49 of file wstag967.c.
| StagePoint placePoints5_1Point0 = { 0x2E4, 5, 3, 192, 0x180, 5, ((void *)0) } |
Definition at line 50 of file wstag967.c.
| StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
Definition at line 51 of file wstag967.c.
| StagePoints* placePoints[] |
| ActorImage stageImages[] |
Definition at line 55 of file wstag967.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x6E )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
Definition at line 65 of file wstag967.c.
| u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x72 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x71 )), 1, 0xFFFF } |
Definition at line 66 of file wstag967.c.
| u16 actor2Talk0Actions[] = { (( 2 ) << 8 | ( 0x71 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x63 )), 1, 0xFFFF } |
Definition at line 67 of file wstag967.c.
| FieldTalk actor0Talks[] |
Definition at line 68 of file wstag967.c.
| FieldTalk actor1Talks[] |
Definition at line 72 of file wstag967.c.
| FieldTalk actor2Talks[] |
Definition at line 76 of file wstag967.c.
| u16 actor0Conditions[] |
Definition at line 80 of file wstag967.c.
| u16 actor1Conditions[] |
Definition at line 86 of file wstag967.c.
| u16 actor2Conditions[] = { (0x7E00 | (( 5 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, (( 2 ) << 8 | ( 0x71 )) , 0, 0xFFFF } |
Definition at line 92 of file wstag967.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 192, 280, 1 } |
Definition at line 93 of file wstag967.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 192, 280, 1 } |
Definition at line 94 of file wstag967.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x21, 4, 192, 280, 1 } |
Definition at line 95 of file wstag967.c.
| FieldActorEntry actor3 = { ((void *)0) , ((void *)0) , 0x147, 5, 0, 0, 0 } |
Definition at line 96 of file wstag967.c.
| FieldActorEntry* stageActors[] |
Definition at line 97 of file wstag967.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 104 of file wstag967.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 119 of file wstag967.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 123 of file wstag967.c.
| AreaBattle place3Area0Battle0 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag967.c.
| AreaBattle place3Area0Battle1 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag967.c.
| AreaBattle place3Area0Battle2 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag967.c.
| AreaBattle place3Area0Battle3 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag967.c.
| AreaBattle place3Area0Battle4 = { 105, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag967.c.
| AreaBattle place3Area0Battle5 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag967.c.
| AreaBattle place3Area0Battle6 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag967.c.
| AreaBattle place3Area0Battle7 = { 275, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag967.c.
| BattleList place3Area0Battles |
Definition at line 134 of file wstag967.c.
| AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag967.c.
| AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag967.c.
| AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag967.c.
| AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag967.c.
| AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag967.c.
| AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag967.c.
| AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag967.c.
| AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag967.c.
| BattleList place3Area1Battles |
Definition at line 147 of file wstag967.c.
| AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag967.c.
| AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag967.c.
| AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag967.c.
| AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag967.c.
| AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag967.c.
| AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag967.c.
| AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag967.c.
| AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag967.c.
| BattleList place3Area2Battles |
Definition at line 160 of file wstag967.c.
| AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag967.c.
| AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag967.c.
| AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag967.c.
| AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag967.c.
| AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag967.c.
| AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag967.c.
| AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag967.c.
| AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag967.c.
| BattleList place3Area3Battles |
Definition at line 173 of file wstag967.c.
| AreaBattle place4Area0Battle0 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag967.c.
| AreaBattle place4Area0Battle1 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag967.c.
| AreaBattle place4Area0Battle2 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag967.c.
| AreaBattle place4Area0Battle3 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag967.c.
| AreaBattle place4Area0Battle4 = { 179, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag967.c.
| AreaBattle place4Area0Battle5 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag967.c.
| AreaBattle place4Area0Battle6 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag967.c.
| AreaBattle place4Area0Battle7 = { 274, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag967.c.
| BattleList place4Area0Battles |
Definition at line 186 of file wstag967.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag967.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag967.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag967.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag967.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag967.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag967.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag967.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag967.c.
| BattleList place4Area1Battles |
Definition at line 199 of file wstag967.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag967.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag967.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag967.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag967.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag967.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag967.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag967.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag967.c.
| BattleList place4Area2Battles |
Definition at line 212 of file wstag967.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag967.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag967.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag967.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag967.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag967.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag967.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag967.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag967.c.
| BattleList place4Area3Battles |
Definition at line 225 of file wstag967.c.
| AreaBattle place5Area0Battle0 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag967.c.
| AreaBattle place5Area0Battle1 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 231 of file wstag967.c.
| AreaBattle place5Area0Battle2 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag967.c.
| AreaBattle place5Area0Battle3 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag967.c.
| AreaBattle place5Area0Battle4 = { 185, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag967.c.
| AreaBattle place5Area0Battle5 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag967.c.
| AreaBattle place5Area0Battle6 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag967.c.
| AreaBattle place5Area0Battle7 = { 277, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag967.c.
| BattleList place5Area0Battles |
Definition at line 238 of file wstag967.c.
| AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag967.c.
| AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 244 of file wstag967.c.
| AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 245 of file wstag967.c.
| AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 246 of file wstag967.c.
| AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag967.c.
| AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 248 of file wstag967.c.
| AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag967.c.
| AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 250 of file wstag967.c.
| BattleList place5Area1Battles |
Definition at line 251 of file wstag967.c.
| AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag967.c.
| AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 257 of file wstag967.c.
| AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 258 of file wstag967.c.
| AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag967.c.
| AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag967.c.
| AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag967.c.
| AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag967.c.
| AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag967.c.
| BattleList place5Area2Battles |
Definition at line 264 of file wstag967.c.
| AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag967.c.
| AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 270 of file wstag967.c.
| AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag967.c.
| AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag967.c.
| AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag967.c.
| AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag967.c.
| AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag967.c.
| AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag967.c.
| BattleList place5Area3Battles |
Definition at line 277 of file wstag967.c.
| FieldBattles stageBattles[] |
Definition at line 282 of file wstag967.c.
Referenced by setupStage().