Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag963.c File Reference

WSTAG963: Seabed, Underground: below Shell Beach, Plug Cape, South Cape and the Lake of Ice, in the extra chapter. More...

Include dependency graph for wstag963.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x935
 
#define STAGE_FILE_8   0x74A
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0027.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
StagePoint placePoints1_1Point1 = { 0x2E1, 1, 1, 0x390, 0x108, 1, ((void *)0) }
 
StagePoint placePoints1_1Point0 = { 0x28A, 0, 0, 128, 0x1E0, 0, &placePoints1_1Point1 }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints4_1Point1 = { 0x2E6, 4, 1, 0x450, 0x248, 1, ((void *)0) }
 
StagePoint placePoints4_1Point0 = { 0x28E, 0, 0, 224, 0x208, 0, &placePoints4_1Point1 }
 
StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place1Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place4Area0Battles
 
AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area1Battles
 
AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area2Battles
 
AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG963: Seabed, Underground: below Shell Beach, Plug Cape, South Cape and the Lake of Ice, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 739 starts it instead of WSTAG840.

Definition in file wstag963.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 16 of file wstag963.c.

◆ STAGE_FILE

#define STAGE_FILE   0x935

Definition at line 17 of file wstag963.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x74A

Definition at line 18 of file wstag963.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0027.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0027: the Seabed tunnels

< BGM_0027: the Seabed tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 25 of file wstag963.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 14 of file wstag963.c.

Referenced by setupStage().

◆ placePoints1_1Point1

StagePoint placePoints1_1Point1 = { 0x2E1, 1, 1, 0x390, 0x108, 1, ((void *)0) }

Definition at line 46 of file wstag963.c.

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x28A, 0, 0, 128, 0x1E0, 0, &placePoints1_1Point1 }

Definition at line 47 of file wstag963.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 48 of file wstag963.c.

◆ placePoints4_1Point1

StagePoint placePoints4_1Point1 = { 0x2E6, 4, 1, 0x450, 0x248, 1, ((void *)0) }

Definition at line 49 of file wstag963.c.

◆ placePoints4_1Point0

StagePoint placePoints4_1Point0 = { 0x28E, 0, 0, 224, 0x208, 0, &placePoints4_1Point1 }

Definition at line 50 of file wstag963.c.

◆ placePoints4_1

StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }

Definition at line 51 of file wstag963.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints1_1, &placePoints4_1, ((void *)0) ,
}
StagePoints placePoints1_1
Definition wstag963.c:48
StagePoints placePoints4_1
Definition wstag963.c:51

Names some stages define.

Definition at line 52 of file wstag963.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x140, 0x1A1, 0, 0xA1, 0x160, 0x1FF },
}

Definition at line 55 of file wstag963.c.

Referenced by setupStage().

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }

Definition at line 64 of file wstag963.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag963.c:64

Definition at line 65 of file wstag963.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 948, 29, 0, 0 },
{ 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 311, 207, 0, 0 },
{ 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 636, 93, 0, 0 },
{ 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 871, 27, 0, 0 },
{ 1, 0, 0x8B, 2, 0, 0, 0, 0, 0, 0, 720, 158, 0, 0 },
{ 1, 0, 0xA1, 2, 1, 0, 0, 0, 0, 0, 688, 136, 0, 0 },
{ 1, 0, 0x40, 2, 0xA, 0, 0, 0, 0, 0, 262, 340, 0, 0 },
{ 1, 0, 0x40, 2, 0xB, 0, 0, 0, 0, 0, 320, 330, 0, 0 },
{ 1, 0, 0x40, 2, 0xC, 0, 0, 0, 0, 0, 384, 299, 0, 0 },
{ 1, 0, 0x40, 2, 0xD, 0, 0, 0, 0, 0, 448, 266, 0, 0 },
{ 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 373, 118, 0, 0 },
{ 1, 0, 0x8F, 6, 0x37, 1, 0x37, 0x4B, 0xA, 0, 490, 66, 0, 0 },
{ 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 148, 233, 0, 0 },
{ 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 753, 1, 0, 0 },
{ 1, 0, 0xFF, 4, 0x32, 2, 0, 7, 0x18, 0, 860, -124, 120, 0 },
{ 1, 0, 0x8B, 4, 2, 0, 0, 0, 0, 0, 656, 118, 250, 0 },
{ 1, 0, 0x8A, 4, 3, 0, 0, 0, 0, 0, 624, 104, 234, 0 },
{ 1, 0, 0x79, 4, 4, 0, 0, 0, 0, 0, 592, 89, 218, 0 },
{ 1, 0, 0x98, 4, 5, 0, 0, 0, 0, 0, 560, 70, 202, 0 },
{ 1, 0, 0x55, 4, 7, 0, 0, 0, 0, 0, 400, 249, 338, 0 },
{ 1, 0, 0x67, 4, 8, 0, 0, 0, 0, 0, 368, 233, 322, 0 },
{ 1, 0, 0x5E, 4, 9, 0, 0, 0, 0, 0, 352, 228, 314, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 69 of file wstag963.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E3, 0x380, 0x70, 4, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E3, 0xA0, 0x180, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 94 of file wstag963.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag963.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 99 of file wstag963.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag963.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag963.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag963.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag963.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag963.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag963.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag963.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag963.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
5,
}
AreaBattle place1Area0Battle3
Definition wstag963.c:105
AreaBattle place1Area0Battle6
Definition wstag963.c:108
AreaBattle place1Area0Battle1
Definition wstag963.c:103
AreaBattle place1Area0Battle2
Definition wstag963.c:104
AreaBattle place1Area0Battle0
Definition wstag963.c:102
AreaBattle place1Area0Battle5
Definition wstag963.c:107
AreaBattle place1Area0Battle7
Definition wstag963.c:109
AreaBattle place1Area0Battle4
Definition wstag963.c:106

Definition at line 110 of file wstag963.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag963.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag963.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag963.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag963.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag963.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag963.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag963.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag963.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag963.c:117
AreaBattle place1Area1Battle5
Definition wstag963.c:120
AreaBattle place1Area1Battle7
Definition wstag963.c:122
AreaBattle place1Area1Battle4
Definition wstag963.c:119
AreaBattle place1Area1Battle1
Definition wstag963.c:116
AreaBattle place1Area1Battle3
Definition wstag963.c:118
AreaBattle place1Area1Battle6
Definition wstag963.c:121
AreaBattle place1Area1Battle0
Definition wstag963.c:115

Definition at line 123 of file wstag963.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag963.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag963.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag963.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag963.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag963.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag963.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag963.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag963.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag963.c:132
AreaBattle place1Area2Battle7
Definition wstag963.c:135
AreaBattle place1Area2Battle0
Definition wstag963.c:128
AreaBattle place1Area2Battle2
Definition wstag963.c:130
AreaBattle place1Area2Battle3
Definition wstag963.c:131
AreaBattle place1Area2Battle1
Definition wstag963.c:129
AreaBattle place1Area2Battle5
Definition wstag963.c:133
AreaBattle place1Area2Battle6
Definition wstag963.c:134

Definition at line 136 of file wstag963.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag963.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag963.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag963.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag963.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag963.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag963.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag963.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag963.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag963.c:144
AreaBattle place1Area3Battle5
Definition wstag963.c:146
AreaBattle place1Area3Battle7
Definition wstag963.c:148
AreaBattle place1Area3Battle2
Definition wstag963.c:143
AreaBattle place1Area3Battle0
Definition wstag963.c:141
AreaBattle place1Area3Battle6
Definition wstag963.c:147
AreaBattle place1Area3Battle1
Definition wstag963.c:142
AreaBattle place1Area3Battle4
Definition wstag963.c:145

Definition at line 149 of file wstag963.c.

◆ place4Area0Battle0

AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag963.c.

◆ place4Area0Battle1

AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag963.c.

◆ place4Area0Battle2

AreaBattle place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag963.c.

◆ place4Area0Battle3

AreaBattle place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag963.c.

◆ place4Area0Battle4

AreaBattle place4Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag963.c.

◆ place4Area0Battle5

AreaBattle place4Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag963.c.

◆ place4Area0Battle6

AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag963.c.

◆ place4Area0Battle7

AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag963.c.

◆ place4Area0Battles

BattleList place4Area0Battles
Initial value:
= {
5,
}
AreaBattle place4Area0Battle2
Definition wstag963.c:156
AreaBattle place4Area0Battle5
Definition wstag963.c:159
AreaBattle place4Area0Battle4
Definition wstag963.c:158
AreaBattle place4Area0Battle6
Definition wstag963.c:160
AreaBattle place4Area0Battle7
Definition wstag963.c:161
AreaBattle place4Area0Battle1
Definition wstag963.c:155
AreaBattle place4Area0Battle3
Definition wstag963.c:157
AreaBattle place4Area0Battle0
Definition wstag963.c:154

Definition at line 162 of file wstag963.c.

◆ place4Area1Battle0

AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag963.c.

◆ place4Area1Battle1

AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag963.c.

◆ place4Area1Battle2

AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag963.c.

◆ place4Area1Battle3

AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag963.c.

◆ place4Area1Battle4

AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag963.c.

◆ place4Area1Battle5

AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag963.c.

◆ place4Area1Battle6

AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag963.c.

◆ place4Area1Battle7

AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag963.c.

◆ place4Area1Battles

BattleList place4Area1Battles
Initial value:
= {
0,
}
AreaBattle place4Area1Battle4
Definition wstag963.c:171
AreaBattle place4Area1Battle1
Definition wstag963.c:168
AreaBattle place4Area1Battle6
Definition wstag963.c:173
AreaBattle place4Area1Battle0
Definition wstag963.c:167
AreaBattle place4Area1Battle2
Definition wstag963.c:169
AreaBattle place4Area1Battle7
Definition wstag963.c:174
AreaBattle place4Area1Battle3
Definition wstag963.c:170
AreaBattle place4Area1Battle5
Definition wstag963.c:172

Definition at line 175 of file wstag963.c.

◆ place4Area2Battle0

AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag963.c.

◆ place4Area2Battle1

AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag963.c.

◆ place4Area2Battle2

AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag963.c.

◆ place4Area2Battle3

AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag963.c.

◆ place4Area2Battle4

AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag963.c.

◆ place4Area2Battle5

AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag963.c.

◆ place4Area2Battle6

AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag963.c.

◆ place4Area2Battle7

AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag963.c.

◆ place4Area2Battles

BattleList place4Area2Battles
Initial value:
= {
0,
}
AreaBattle place4Area2Battle6
Definition wstag963.c:186
AreaBattle place4Area2Battle5
Definition wstag963.c:185
AreaBattle place4Area2Battle4
Definition wstag963.c:184
AreaBattle place4Area2Battle2
Definition wstag963.c:182
AreaBattle place4Area2Battle3
Definition wstag963.c:183
AreaBattle place4Area2Battle1
Definition wstag963.c:181
AreaBattle place4Area2Battle0
Definition wstag963.c:180
AreaBattle place4Area2Battle7
Definition wstag963.c:187

Definition at line 188 of file wstag963.c.

◆ place4Area3Battle0

AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag963.c.

◆ place4Area3Battle1

AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag963.c.

◆ place4Area3Battle2

AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag963.c.

◆ place4Area3Battle3

AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag963.c.

◆ place4Area3Battle4

AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag963.c.

◆ place4Area3Battle5

AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag963.c.

◆ place4Area3Battle6

AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag963.c.

◆ place4Area3Battle7

AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag963.c.

◆ place4Area3Battles

BattleList place4Area3Battles
Initial value:
= {
0,
}
AreaBattle place4Area3Battle7
Definition wstag963.c:200
AreaBattle place4Area3Battle3
Definition wstag963.c:196
AreaBattle place4Area3Battle0
Definition wstag963.c:193
AreaBattle place4Area3Battle1
Definition wstag963.c:194
AreaBattle place4Area3Battle5
Definition wstag963.c:198
AreaBattle place4Area3Battle4
Definition wstag963.c:197
AreaBattle place4Area3Battle2
Definition wstag963.c:195
AreaBattle place4Area3Battle6
Definition wstag963.c:199

Definition at line 201 of file wstag963.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place4Area2Battles
Definition wstag963.c:188
BattleList place1Area1Battles
Definition wstag963.c:123
BattleList place1Area0Battles
Definition wstag963.c:110
BattleList place4Area3Battles
Definition wstag963.c:201
BattleList place4Area0Battles
Definition wstag963.c:162
BattleList place1Area2Battles
Definition wstag963.c:136
BattleList place4Area1Battles
Definition wstag963.c:175
BattleList place1Area3Battles
Definition wstag963.c:149

Definition at line 206 of file wstag963.c.

Referenced by setupStage().