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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG963: Seabed, Underground: below Shell Beach, Plug Cape, South Cape and the Lake of Ice, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x935 |
| #define | STAGE_FILE_8 0x74A |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0027. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x01 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| StagePoint | placePoints1_1Point1 = { 0x2E1, 1, 1, 0x390, 0x108, 1, ((void *)0) } |
| StagePoint | placePoints1_1Point0 = { 0x28A, 0, 0, 128, 0x1E0, 0, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints4_1Point1 = { 0x2E6, 4, 1, 0x450, 0x248, 1, ((void *)0) } |
| StagePoint | placePoints4_1Point0 = { 0x28E, 0, 0, 224, 0x208, 0, &placePoints4_1Point1 } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| ActorImage | stageImages [] |
| FieldActorEntry | actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | place1Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| AreaBattle | place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| FieldBattles | stageBattles [] |
WSTAG963: Seabed, Underground: below Shell Beach, Plug Cape, South Cape and the Lake of Ice, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 739 starts it instead of WSTAG840.
Definition in file wstag963.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 16 of file wstag963.c.
| #define STAGE_FILE 0x935 |
Definition at line 17 of file wstag963.c.
| #define STAGE_FILE_8 0x74A |
Definition at line 18 of file wstag963.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0027.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0027: the Seabed tunnels
< BGM_0027: the Seabed tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 25 of file wstag963.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 14 of file wstag963.c.
Referenced by setupStage().
| StagePoint placePoints1_1Point1 = { 0x2E1, 1, 1, 0x390, 0x108, 1, ((void *)0) } |
Definition at line 46 of file wstag963.c.
| StagePoint placePoints1_1Point0 = { 0x28A, 0, 0, 128, 0x1E0, 0, &placePoints1_1Point1 } |
Definition at line 47 of file wstag963.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 48 of file wstag963.c.
| StagePoint placePoints4_1Point1 = { 0x2E6, 4, 1, 0x450, 0x248, 1, ((void *)0) } |
Definition at line 49 of file wstag963.c.
| StagePoint placePoints4_1Point0 = { 0x28E, 0, 0, 224, 0x208, 0, &placePoints4_1Point1 } |
Definition at line 50 of file wstag963.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 51 of file wstag963.c.
| StagePoints* placePoints[] |
| ActorImage stageImages[] |
Definition at line 55 of file wstag963.c.
Referenced by setupStage().
| FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 } |
Definition at line 64 of file wstag963.c.
| FieldActorEntry* stageActors[] |
Definition at line 65 of file wstag963.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 69 of file wstag963.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 94 of file wstag963.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 99 of file wstag963.c.
| AreaBattle place1Area0Battle0 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag963.c.
| AreaBattle place1Area0Battle1 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag963.c.
| AreaBattle place1Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag963.c.
| AreaBattle place1Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag963.c.
| AreaBattle place1Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag963.c.
| AreaBattle place1Area0Battle5 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag963.c.
| AreaBattle place1Area0Battle6 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag963.c.
| AreaBattle place1Area0Battle7 = { 273, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag963.c.
| BattleList place1Area0Battles |
Definition at line 110 of file wstag963.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag963.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag963.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag963.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag963.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag963.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag963.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag963.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag963.c.
| BattleList place1Area1Battles |
Definition at line 123 of file wstag963.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag963.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag963.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag963.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag963.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag963.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag963.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag963.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag963.c.
| BattleList place1Area2Battles |
Definition at line 136 of file wstag963.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag963.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag963.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag963.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag963.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag963.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag963.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag963.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag963.c.
| BattleList place1Area3Battles |
Definition at line 149 of file wstag963.c.
| AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag963.c.
| AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag963.c.
| AreaBattle place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag963.c.
| AreaBattle place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag963.c.
| AreaBattle place4Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag963.c.
| AreaBattle place4Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag963.c.
| AreaBattle place4Area0Battle6 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag963.c.
| AreaBattle place4Area0Battle7 = { 159, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag963.c.
| BattleList place4Area0Battles |
Definition at line 162 of file wstag963.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag963.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag963.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag963.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag963.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag963.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag963.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag963.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag963.c.
| BattleList place4Area1Battles |
Definition at line 175 of file wstag963.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag963.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag963.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag963.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag963.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag963.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag963.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag963.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag963.c.
| BattleList place4Area2Battles |
Definition at line 188 of file wstag963.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag963.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag963.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag963.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag963.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag963.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag963.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag963.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag963.c.
| BattleList place4Area3Battles |
Definition at line 201 of file wstag963.c.
| FieldBattles stageBattles[] |
Definition at line 206 of file wstag963.c.
Referenced by setupStage().