Digimon World 3 decomp
The European version, SLES_039.36
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wstag960.c File Reference

WSTAG960: Seabed, Underground: below the Sewers, Duel Island, Kicking Forest and the UG Lake, in the extra chapter. More...

Include dependency graph for wstag960.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x92F
 
#define STAGE_FILE_8   0x69F
 
#define STAGE_ARCHIVE   0x92E
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0027.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
StagePoint placePoints2_1Point1 = { 0x2E6, 2, 1, 0x450, 0x248, 1, ((void *)0) }
 
StagePoint placePoints2_1Point0 = { 0x299, 0, 0, 0x32C, 0x232, 0, &placePoints2_1Point1 }
 
StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }
 
StagePoint placePoints3_1Point1 = { 0x2E4, 3, 1, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints3_1Point0 = { 0x297, 0, 0, 0x210, 0x370, 0, &placePoints3_1Point1 }
 
StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }
 
StagePoint placePoints5_1Point1 = { 0x2E4, 5, 1, 0x340, 160, 1, ((void *)0) }
 
StagePoint placePoints5_1Point0 = { 0x28F, 0, 0, 112, 184, 0, &placePoints5_1Point1 }
 
StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place2Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle6 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle7 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area0Battles
 
AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area1Battles
 
AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area2Battles
 
AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area3Battles
 
AreaBattle place3Area0Battle0 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle1 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle2 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle3 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle4 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle5 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle6 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle7 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place3Area0Battles
 
AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area1Battles
 
AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area2Battles
 
AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area3Battles
 
AreaBattle place5Area0Battle0 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle1 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle2 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle3 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle4 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle5 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle6 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle7 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place5Area0Battles
 
AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area1Battles
 
AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area2Battles
 
AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG960: Seabed, Underground: below the Sewers, Duel Island, Kicking Forest and the UG Lake, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 736 starts it instead of WSTAG825.

Definition in file wstag960.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 16 of file wstag960.c.

◆ STAGE_FILE

#define STAGE_FILE   0x92F

Definition at line 17 of file wstag960.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x69F

Definition at line 18 of file wstag960.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x92E

Definition at line 19 of file wstag960.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0027.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0027: the Seabed tunnels

< BGM_0027: the Seabed tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 27 of file wstag960.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 14 of file wstag960.c.

Referenced by setupStage().

◆ placePoints2_1Point1

StagePoint placePoints2_1Point1 = { 0x2E6, 2, 1, 0x450, 0x248, 1, ((void *)0) }

Definition at line 48 of file wstag960.c.

◆ placePoints2_1Point0

StagePoint placePoints2_1Point0 = { 0x299, 0, 0, 0x32C, 0x232, 0, &placePoints2_1Point1 }

Definition at line 49 of file wstag960.c.

◆ placePoints2_1

StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }

Definition at line 50 of file wstag960.c.

◆ placePoints3_1Point1

StagePoint placePoints3_1Point1 = { 0x2E4, 3, 1, 0x340, 160, 1, ((void *)0) }

Definition at line 51 of file wstag960.c.

◆ placePoints3_1Point0

StagePoint placePoints3_1Point0 = { 0x297, 0, 0, 0x210, 0x370, 0, &placePoints3_1Point1 }

Definition at line 52 of file wstag960.c.

◆ placePoints3_1

StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }

Definition at line 53 of file wstag960.c.

◆ placePoints5_1Point1

StagePoint placePoints5_1Point1 = { 0x2E4, 5, 1, 0x340, 160, 1, ((void *)0) }

Definition at line 54 of file wstag960.c.

◆ placePoints5_1Point0

StagePoint placePoints5_1Point0 = { 0x28F, 0, 0, 112, 184, 0, &placePoints5_1Point1 }

Definition at line 55 of file wstag960.c.

◆ placePoints5_1

StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }

Definition at line 56 of file wstag960.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
}
StagePoints placePoints2_1
Definition wstag960.c:50
StagePoints placePoints3_1
Definition wstag960.c:53
StagePoints placePoints5_1
Definition wstag960.c:56

Names some stages define.

Definition at line 57 of file wstag960.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x15D, 0x1C0, 0x5D, 0x160, 0x1FF },
}

Definition at line 60 of file wstag960.c.

Referenced by setupStage().

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 }

Definition at line 69 of file wstag960.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag960.c:69

Definition at line 70 of file wstag960.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 346, 191, 0, 0 },
{ 1, 0, 0x8F, 2, 0x37, 1, 0x37, 0x4B, 0xA, 0, 653, 112, 0, 0 },
{ 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 179, 218, 0, 0 },
{ 1, 0, 0xB6, 2, 0x4C, 1, 0x4C, 0x62, 0xA, 0, 563, 120, 0, 0 },
{ 1, 0, 0xA0, 2, 0xB, 0, 0, 0, 0, 0, 448, 198, 0, 0 },
{ 1, 0, 0x95, 2, 0xC, 0, 0, 0, 0, 0, 480, 210, 0, 0 },
{ 1, 0, 0x68, 6, 0x34, 1, 0x34, 0x36, 0xA, 0, 266, 189, 0, 0 },
{ 1, 0, 0xFF, 4, 0x32, 2, 0, 7, 0x18, 0, 540, -12, 244, 0 },
{ 1, 0, 0x58, 4, 0, 0, 0, 0, 0, 0, 240, 273, 351, 0 },
{ 1, 0, 0x68, 4, 1, 0, 0, 0, 0, 0, 208, 259, 345, 0 },
{ 1, 0, 0x58, 4, 2, 0, 0, 0, 0, 0, 196, 254, 332, 0 },
{ 1, 0, 0x58, 4, 3, 0, 0, 0, 0, 0, 416, 180, 305, 0 },
{ 1, 0, 0x93, 4, 4, 0, 0, 0, 0, 0, 384, 157, 299, 0 },
{ 1, 0, 0x79, 4, 5, 0, 0, 0, 0, 0, 352, 151, 270, 0 },
{ 1, 0, 0x94, 4, 6, 0, 0, 0, 0, 0, 320, 131, 277, 0 },
{ 1, 0, 0x5C, 4, 8, 0, 0, 0, 0, 0, 528, 180, 268, 0 },
{ 1, 0, 0x63, 4, 9, 0, 0, 0, 0, 0, 496, 164, 260, 0 },
{ 1, 0, 0x5D, 4, 0xA, 0, 0, 0, 0, 0, 485, 159, 250, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 74 of file wstag960.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E0, 0x240, 0xD8, 4, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2E0, 0xB0, 0x178, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 95 of file wstag960.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0027.
Definition wstag960.c:27

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 100 of file wstag960.c.

◆ place2Area0Battle0

AreaBattle place2Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag960.c.

◆ place2Area0Battle1

AreaBattle place2Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag960.c.

◆ place2Area0Battle2

AreaBattle place2Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag960.c.

◆ place2Area0Battle3

AreaBattle place2Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag960.c.

◆ place2Area0Battle4

AreaBattle place2Area0Battle4 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag960.c.

◆ place2Area0Battle5

AreaBattle place2Area0Battle5 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag960.c.

◆ place2Area0Battle6

AreaBattle place2Area0Battle6 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag960.c.

◆ place2Area0Battle7

AreaBattle place2Area0Battle7 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag960.c.

◆ place2Area0Battles

BattleList place2Area0Battles
Initial value:
= {
3,
}
AreaBattle place2Area0Battle0
Definition wstag960.c:103
AreaBattle place2Area0Battle1
Definition wstag960.c:104
AreaBattle place2Area0Battle3
Definition wstag960.c:106
AreaBattle place2Area0Battle5
Definition wstag960.c:108
AreaBattle place2Area0Battle4
Definition wstag960.c:107
AreaBattle place2Area0Battle2
Definition wstag960.c:105
AreaBattle place2Area0Battle7
Definition wstag960.c:110
AreaBattle place2Area0Battle6
Definition wstag960.c:109

Definition at line 111 of file wstag960.c.

◆ place2Area1Battle0

AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag960.c.

◆ place2Area1Battle1

AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag960.c.

◆ place2Area1Battle2

AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag960.c.

◆ place2Area1Battle3

AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag960.c.

◆ place2Area1Battle4

AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag960.c.

◆ place2Area1Battle5

AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag960.c.

◆ place2Area1Battle6

AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag960.c.

◆ place2Area1Battle7

AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag960.c.

◆ place2Area1Battles

BattleList place2Area1Battles
Initial value:
= {
0,
}
AreaBattle place2Area1Battle1
Definition wstag960.c:117
AreaBattle place2Area1Battle2
Definition wstag960.c:118
AreaBattle place2Area1Battle4
Definition wstag960.c:120
AreaBattle place2Area1Battle0
Definition wstag960.c:116
AreaBattle place2Area1Battle6
Definition wstag960.c:122
AreaBattle place2Area1Battle3
Definition wstag960.c:119
AreaBattle place2Area1Battle5
Definition wstag960.c:121
AreaBattle place2Area1Battle7
Definition wstag960.c:123

Definition at line 124 of file wstag960.c.

◆ place2Area2Battle0

AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag960.c.

◆ place2Area2Battle1

AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag960.c.

◆ place2Area2Battle2

AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag960.c.

◆ place2Area2Battle3

AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag960.c.

◆ place2Area2Battle4

AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag960.c.

◆ place2Area2Battle5

AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag960.c.

◆ place2Area2Battle6

AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag960.c.

◆ place2Area2Battle7

AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag960.c.

◆ place2Area2Battles

BattleList place2Area2Battles
Initial value:
= {
0,
}
AreaBattle place2Area2Battle6
Definition wstag960.c:135
AreaBattle place2Area2Battle5
Definition wstag960.c:134
AreaBattle place2Area2Battle2
Definition wstag960.c:131
AreaBattle place2Area2Battle4
Definition wstag960.c:133
AreaBattle place2Area2Battle3
Definition wstag960.c:132
AreaBattle place2Area2Battle7
Definition wstag960.c:136
AreaBattle place2Area2Battle0
Definition wstag960.c:129
AreaBattle place2Area2Battle1
Definition wstag960.c:130

Definition at line 137 of file wstag960.c.

◆ place2Area3Battle0

AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag960.c.

◆ place2Area3Battle1

AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag960.c.

◆ place2Area3Battle2

AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag960.c.

◆ place2Area3Battle3

AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag960.c.

◆ place2Area3Battle4

AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag960.c.

◆ place2Area3Battle5

AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag960.c.

◆ place2Area3Battle6

AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag960.c.

◆ place2Area3Battle7

AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag960.c.

◆ place2Area3Battles

BattleList place2Area3Battles
Initial value:
= {
0,
}
AreaBattle place2Area3Battle5
Definition wstag960.c:147
AreaBattle place2Area3Battle0
Definition wstag960.c:142
AreaBattle place2Area3Battle2
Definition wstag960.c:144
AreaBattle place2Area3Battle4
Definition wstag960.c:146
AreaBattle place2Area3Battle1
Definition wstag960.c:143
AreaBattle place2Area3Battle6
Definition wstag960.c:148
AreaBattle place2Area3Battle7
Definition wstag960.c:149
AreaBattle place2Area3Battle3
Definition wstag960.c:145

Definition at line 150 of file wstag960.c.

◆ place3Area0Battle0

AreaBattle place3Area0Battle0 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag960.c.

◆ place3Area0Battle1

AreaBattle place3Area0Battle1 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag960.c.

◆ place3Area0Battle2

AreaBattle place3Area0Battle2 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag960.c.

◆ place3Area0Battle3

AreaBattle place3Area0Battle3 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag960.c.

◆ place3Area0Battle4

AreaBattle place3Area0Battle4 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag960.c.

◆ place3Area0Battle5

AreaBattle place3Area0Battle5 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag960.c.

◆ place3Area0Battle6

AreaBattle place3Area0Battle6 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag960.c.

◆ place3Area0Battle7

AreaBattle place3Area0Battle7 = { 64, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag960.c.

◆ place3Area0Battles

BattleList place3Area0Battles
Initial value:
= {
3,
}
AreaBattle place3Area0Battle5
Definition wstag960.c:160
AreaBattle place3Area0Battle3
Definition wstag960.c:158
AreaBattle place3Area0Battle7
Definition wstag960.c:162
AreaBattle place3Area0Battle0
Definition wstag960.c:155
AreaBattle place3Area0Battle4
Definition wstag960.c:159
AreaBattle place3Area0Battle1
Definition wstag960.c:156
AreaBattle place3Area0Battle2
Definition wstag960.c:157
AreaBattle place3Area0Battle6
Definition wstag960.c:161

Definition at line 163 of file wstag960.c.

◆ place3Area1Battle0

AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag960.c.

◆ place3Area1Battle1

AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag960.c.

◆ place3Area1Battle2

AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag960.c.

◆ place3Area1Battle3

AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag960.c.

◆ place3Area1Battle4

AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag960.c.

◆ place3Area1Battle5

AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag960.c.

◆ place3Area1Battle6

AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag960.c.

◆ place3Area1Battle7

AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag960.c.

◆ place3Area1Battles

BattleList place3Area1Battles
Initial value:
= {
0,
}
AreaBattle place3Area1Battle6
Definition wstag960.c:174
AreaBattle place3Area1Battle3
Definition wstag960.c:171
AreaBattle place3Area1Battle5
Definition wstag960.c:173
AreaBattle place3Area1Battle1
Definition wstag960.c:169
AreaBattle place3Area1Battle4
Definition wstag960.c:172
AreaBattle place3Area1Battle0
Definition wstag960.c:168
AreaBattle place3Area1Battle2
Definition wstag960.c:170
AreaBattle place3Area1Battle7
Definition wstag960.c:175

Definition at line 176 of file wstag960.c.

◆ place3Area2Battle0

AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag960.c.

◆ place3Area2Battle1

AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag960.c.

◆ place3Area2Battle2

AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag960.c.

◆ place3Area2Battle3

AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag960.c.

◆ place3Area2Battle4

AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag960.c.

◆ place3Area2Battle5

AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag960.c.

◆ place3Area2Battle6

AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag960.c.

◆ place3Area2Battle7

AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag960.c.

◆ place3Area2Battles

BattleList place3Area2Battles
Initial value:
= {
0,
}
AreaBattle place3Area2Battle3
Definition wstag960.c:184
AreaBattle place3Area2Battle5
Definition wstag960.c:186
AreaBattle place3Area2Battle0
Definition wstag960.c:181
AreaBattle place3Area2Battle2
Definition wstag960.c:183
AreaBattle place3Area2Battle7
Definition wstag960.c:188
AreaBattle place3Area2Battle1
Definition wstag960.c:182
AreaBattle place3Area2Battle6
Definition wstag960.c:187
AreaBattle place3Area2Battle4
Definition wstag960.c:185

Definition at line 189 of file wstag960.c.

◆ place3Area3Battle0

AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag960.c.

◆ place3Area3Battle1

AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag960.c.

◆ place3Area3Battle2

AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag960.c.

◆ place3Area3Battle3

AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag960.c.

◆ place3Area3Battle4

AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag960.c.

◆ place3Area3Battle5

AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag960.c.

◆ place3Area3Battle6

AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag960.c.

◆ place3Area3Battle7

AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag960.c.

◆ place3Area3Battles

BattleList place3Area3Battles
Initial value:
= {
0,
}
AreaBattle place3Area3Battle1
Definition wstag960.c:195
AreaBattle place3Area3Battle2
Definition wstag960.c:196
AreaBattle place3Area3Battle3
Definition wstag960.c:197
AreaBattle place3Area3Battle6
Definition wstag960.c:200
AreaBattle place3Area3Battle5
Definition wstag960.c:199
AreaBattle place3Area3Battle0
Definition wstag960.c:194
AreaBattle place3Area3Battle4
Definition wstag960.c:198
AreaBattle place3Area3Battle7
Definition wstag960.c:201

Definition at line 202 of file wstag960.c.

◆ place5Area0Battle0

AreaBattle place5Area0Battle0 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag960.c.

◆ place5Area0Battle1

AreaBattle place5Area0Battle1 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag960.c.

◆ place5Area0Battle2

AreaBattle place5Area0Battle2 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag960.c.

◆ place5Area0Battle3

AreaBattle place5Area0Battle3 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag960.c.

◆ place5Area0Battle4

AreaBattle place5Area0Battle4 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag960.c.

◆ place5Area0Battle5

AreaBattle place5Area0Battle5 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag960.c.

◆ place5Area0Battle6

AreaBattle place5Area0Battle6 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag960.c.

◆ place5Area0Battle7

AreaBattle place5Area0Battle7 = { 63, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag960.c.

◆ place5Area0Battles

BattleList place5Area0Battles
Initial value:
= {
4,
}
AreaBattle place5Area0Battle6
Definition wstag960.c:213
AreaBattle place5Area0Battle4
Definition wstag960.c:211
AreaBattle place5Area0Battle1
Definition wstag960.c:208
AreaBattle place5Area0Battle3
Definition wstag960.c:210
AreaBattle place5Area0Battle0
Definition wstag960.c:207
AreaBattle place5Area0Battle2
Definition wstag960.c:209
AreaBattle place5Area0Battle7
Definition wstag960.c:214
AreaBattle place5Area0Battle5
Definition wstag960.c:212

Definition at line 215 of file wstag960.c.

◆ place5Area1Battle0

AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag960.c.

◆ place5Area1Battle1

AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag960.c.

◆ place5Area1Battle2

AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag960.c.

◆ place5Area1Battle3

AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag960.c.

◆ place5Area1Battle4

AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag960.c.

◆ place5Area1Battle5

AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag960.c.

◆ place5Area1Battle6

AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag960.c.

◆ place5Area1Battle7

AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag960.c.

◆ place5Area1Battles

BattleList place5Area1Battles
Initial value:
= {
0,
}
AreaBattle place5Area1Battle2
Definition wstag960.c:222
AreaBattle place5Area1Battle0
Definition wstag960.c:220
AreaBattle place5Area1Battle3
Definition wstag960.c:223
AreaBattle place5Area1Battle4
Definition wstag960.c:224
AreaBattle place5Area1Battle6
Definition wstag960.c:226
AreaBattle place5Area1Battle7
Definition wstag960.c:227
AreaBattle place5Area1Battle1
Definition wstag960.c:221
AreaBattle place5Area1Battle5
Definition wstag960.c:225

Definition at line 228 of file wstag960.c.

◆ place5Area2Battle0

AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag960.c.

◆ place5Area2Battle1

AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag960.c.

◆ place5Area2Battle2

AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag960.c.

◆ place5Area2Battle3

AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag960.c.

◆ place5Area2Battle4

AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag960.c.

◆ place5Area2Battle5

AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag960.c.

◆ place5Area2Battle6

AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag960.c.

◆ place5Area2Battle7

AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 240 of file wstag960.c.

◆ place5Area2Battles

BattleList place5Area2Battles
Initial value:
= {
0,
}
AreaBattle place5Area2Battle4
Definition wstag960.c:237
AreaBattle place5Area2Battle3
Definition wstag960.c:236
AreaBattle place5Area2Battle7
Definition wstag960.c:240
AreaBattle place5Area2Battle6
Definition wstag960.c:239
AreaBattle place5Area2Battle2
Definition wstag960.c:235
AreaBattle place5Area2Battle5
Definition wstag960.c:238
AreaBattle place5Area2Battle1
Definition wstag960.c:234
AreaBattle place5Area2Battle0
Definition wstag960.c:233

Definition at line 241 of file wstag960.c.

◆ place5Area3Battle0

AreaBattle place5Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 246 of file wstag960.c.

◆ place5Area3Battle1

AreaBattle place5Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 247 of file wstag960.c.

◆ place5Area3Battle2

AreaBattle place5Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 248 of file wstag960.c.

◆ place5Area3Battle3

AreaBattle place5Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 249 of file wstag960.c.

◆ place5Area3Battle4

AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 250 of file wstag960.c.

◆ place5Area3Battle5

AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 251 of file wstag960.c.

◆ place5Area3Battle6

AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 252 of file wstag960.c.

◆ place5Area3Battle7

AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 253 of file wstag960.c.

◆ place5Area3Battles

BattleList place5Area3Battles
Initial value:
= {
0,
}
AreaBattle place5Area3Battle5
Definition wstag960.c:251
AreaBattle place5Area3Battle3
Definition wstag960.c:249
AreaBattle place5Area3Battle4
Definition wstag960.c:250
AreaBattle place5Area3Battle7
Definition wstag960.c:253
AreaBattle place5Area3Battle6
Definition wstag960.c:252
AreaBattle place5Area3Battle2
Definition wstag960.c:248
AreaBattle place5Area3Battle0
Definition wstag960.c:246
AreaBattle place5Area3Battle1
Definition wstag960.c:247

Definition at line 254 of file wstag960.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place3Area0Battles
Definition wstag960.c:163
BattleList place3Area1Battles
Definition wstag960.c:176
BattleList place5Area1Battles
Definition wstag960.c:228
BattleList place2Area1Battles
Definition wstag960.c:124
BattleList place3Area2Battles
Definition wstag960.c:189
BattleList place5Area2Battles
Definition wstag960.c:241
BattleList place3Area3Battles
Definition wstag960.c:202
BattleList place5Area3Battles
Definition wstag960.c:254
BattleList place2Area3Battles
Definition wstag960.c:150
BattleList place2Area0Battles
Definition wstag960.c:111
BattleList place2Area2Battles
Definition wstag960.c:137
BattleList place5Area0Battles
Definition wstag960.c:215

Definition at line 259 of file wstag960.c.

Referenced by setupStage().