42 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
43 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
44 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
45 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
46 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
47 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
48 { 0x140, 0x100, 0x162, 0x100, 0x88, 0, 0x150, 0x1FF },
60 { 1, 0, 0xD0, 2, 0x32, 0, 0, 0, 0, 0, 51, 95, 0, 0 },
61 { 1, 0, 0xD0, 2, 0x32, 0, 0, 0, 0, 0, 300, 55, 0, 0 },
62 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
65 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x29C, 0x350, 0x230, 7, 0, 0, 0 },
66 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...