Digimon World 3 decomp
The European version, SLES_039.36
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wstag953.c File Reference

WSTAG953: Kicking Forest, East Sector, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag953.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x921
 
#define STAGE_FILE_8   0x409
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions []
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x6D )) , 0, 0xFFFF }
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x3A, 5, 1156, 1070, 3 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x3A, 5, 1156, 1070, 3 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x16F, 6, 1655, 1299, 7 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x171, 7, 368, 288, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 
AreaBattle area0Battle0 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 160, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 160, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 128, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 128, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 138, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 138, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 334, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 177, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG953: Kicking Forest, East Sector, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 665 starts it instead of WSTAG401.

Definition in file wstag953.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 11 of file wstag953.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 16 of file wstag953.c.

◆ STAGE_FILE

#define STAGE_FILE   0x921

Definition at line 17 of file wstag953.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x409

Definition at line 18 of file wstag953.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV05_00: the Wire Forests and the Kicking Forest

< ENV05_00: the Wire Forests and the Kicking Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 25 of file wstag953.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 14 of file wstag953.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x140, 0x1C0, 0x40, 0x160, 0x1FF },
{ 0x180, 0x100, 0x1B4, 0x100, 0x1D0, 0, 0x170, 0x1FF },
{ 0x180, 0x100, 0x1B4, 0x120, 0x1D0, 0x20, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1A8, 0x125, 0x1A0, 0x25, 0x150, 0x1FE },
}

Definition at line 47 of file wstag953.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x6D )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x3B )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 59 of file wstag953.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 65 of file wstag953.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 66 of file wstag953.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 67 of file wstag953.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 68 of file wstag953.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 74 of file wstag953.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 75 of file wstag953.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 76 of file wstag953.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x23 )) , 1, 0xFFFF }

Definition at line 77 of file wstag953.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag953.c:59

Definition at line 78 of file wstag953.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 82 of file wstag953.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag953.c:67
u16 actor2Talk3Conditions[]
Definition wstag953.c:76
u16 actor2Talk1Actions[]
Definition wstag953.c:68
u16 actor2Talk0Actions[]
Definition wstag953.c:66
u16 actor2Talk2Conditions[]
Definition wstag953.c:74
u16 actor2Talk3Actions[]
Definition wstag953.c:77
u16 actor2Talk0Conditions[]
Definition wstag953.c:65
u16 actor2Talk2Actions[]
Definition wstag953.c:75

Definition at line 86 of file wstag953.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 93 of file wstag953.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 97 of file wstag953.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x6D )) , 0, 0xFFFF }

Definition at line 101 of file wstag953.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 102 of file wstag953.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 103 of file wstag953.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 }

Definition at line 104 of file wstag953.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x3A, 5, 1156, 1070, 3 }

Definition at line 105 of file wstag953.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x3A, 5, 1156, 1070, 3 }

Definition at line 106 of file wstag953.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x16F, 6, 1655, 1299, 7 }

Definition at line 107 of file wstag953.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x171, 7, 368, 288, 7 }

Definition at line 108 of file wstag953.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag953.c:104
FieldActorEntry actor2
Definition wstag953.c:106
FieldActorEntry actor4
Definition wstag953.c:108
FieldActorEntry actor1
Definition wstag953.c:105
FieldActorEntry actor3
Definition wstag953.c:107

Definition at line 109 of file wstag953.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 117 of file wstag953.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29A, 0xB0, 0x4F8, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x298, 0x654, 0x442, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29B, 0x384, 0x160, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 10 , 0x2E0, 0x240, 0xD8, 1, 0, 2, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 0, 0, 4, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 0, 0, 6, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x34D, 0xFA, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x33F, 0x16C, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x59E, 0x111, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x58F, 0x163, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 7, 0x2DE, 0x4E3, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 7, 0x2D0, 0x550, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x60, 0x10, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0xFFE8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 334 of file wstag953.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00.
Definition wstag953.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 357 of file wstag953.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010

Definition at line 360 of file wstag953.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 364 of file wstag953.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 365 of file wstag953.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 366 of file wstag953.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 72, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 367 of file wstag953.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 368 of file wstag953.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 369 of file wstag953.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 370 of file wstag953.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 98, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 371 of file wstag953.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag953.c:371
AreaBattle area0Battle1
Definition wstag953.c:365
AreaBattle area0Battle6
Definition wstag953.c:370
AreaBattle area0Battle3
Definition wstag953.c:367
AreaBattle area0Battle5
Definition wstag953.c:369
AreaBattle area0Battle0
Definition wstag953.c:364
AreaBattle area0Battle2
Definition wstag953.c:366
AreaBattle area0Battle4
Definition wstag953.c:368

Definition at line 372 of file wstag953.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 377 of file wstag953.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 95, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 378 of file wstag953.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 160, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 379 of file wstag953.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 160, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 380 of file wstag953.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 128, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 381 of file wstag953.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 128, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 382 of file wstag953.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 138, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 383 of file wstag953.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 138, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 384 of file wstag953.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
3,
}
AreaBattle area1Battle6
Definition wstag953.c:383
AreaBattle area1Battle2
Definition wstag953.c:379
AreaBattle area1Battle4
Definition wstag953.c:381
AreaBattle area1Battle5
Definition wstag953.c:382
AreaBattle area1Battle3
Definition wstag953.c:380
AreaBattle area1Battle0
Definition wstag953.c:377
AreaBattle area1Battle1
Definition wstag953.c:378
AreaBattle area1Battle7
Definition wstag953.c:384

Definition at line 385 of file wstag953.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 390 of file wstag953.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 391 of file wstag953.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 392 of file wstag953.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 393 of file wstag953.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 394 of file wstag953.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 395 of file wstag953.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 396 of file wstag953.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 397 of file wstag953.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag953.c:397
AreaBattle area2Battle6
Definition wstag953.c:396
AreaBattle area2Battle0
Definition wstag953.c:390
AreaBattle area2Battle4
Definition wstag953.c:394
AreaBattle area2Battle2
Definition wstag953.c:392
AreaBattle area2Battle1
Definition wstag953.c:391
AreaBattle area2Battle5
Definition wstag953.c:395
AreaBattle area2Battle3
Definition wstag953.c:393

Definition at line 398 of file wstag953.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 403 of file wstag953.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 404 of file wstag953.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 405 of file wstag953.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 406 of file wstag953.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 334, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 407 of file wstag953.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 408 of file wstag953.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 177, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 409 of file wstag953.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 410 of file wstag953.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag953.c:407
AreaBattle area3Battle3
Definition wstag953.c:406
AreaBattle area3Battle0
Definition wstag953.c:403
AreaBattle area3Battle2
Definition wstag953.c:405
AreaBattle area3Battle1
Definition wstag953.c:404
AreaBattle area3Battle6
Definition wstag953.c:409
AreaBattle area3Battle5
Definition wstag953.c:408
AreaBattle area3Battle7
Definition wstag953.c:410

Definition at line 411 of file wstag953.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag953.c:411
BattleList area1Battles
Definition wstag953.c:385
BattleList area2Battles
Definition wstag953.c:398
BattleList area0Battles
Definition wstag953.c:372

Definition at line 416 of file wstag953.c.

Referenced by setupStage().