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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG940: Central Park, Central Sector, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x907 |
| #define | STAGE_FILE_8 0x1B4 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing FIELDBGM. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Actions [] |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4D )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { 0x9407, 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { 0x9408, 1, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { 0x940D, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x69 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 738, 394, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 1072, 665, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x33, 5, 1072, 665, 3 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x3F, 6, 961, 681, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x65, 7, 864, 577, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x65, 7, 864, 577, 7 } |
| FieldActorEntry | actor6 = { ((void *)0) , actor6Talks, 0x87, 8, 560, 728, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x89, 9, 923, 374, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x89, 9, 923, 374, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 147, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
WSTAG940: Central Park, Central Sector, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 652 starts it instead of WSTAG331.
Definition in file wstag940.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 11 of file wstag940.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 16 of file wstag940.c.
| #define STAGE_FILE 0x907 |
Definition at line 17 of file wstag940.c.
| #define STAGE_FILE_8 0x1B4 |
Definition at line 18 of file wstag940.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing FIELDBGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 25 of file wstag940.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 14 of file wstag940.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 46 of file wstag940.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 60 of file wstag940.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 66 of file wstag940.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 67 of file wstag940.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 68 of file wstag940.c.
| u16 actor2Talk1Actions[] |
Definition at line 69 of file wstag940.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 75 of file wstag940.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 76 of file wstag940.c.
| u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 77 of file wstag940.c.
| u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x22 )) , 1, 0xFFFF } |
Definition at line 78 of file wstag940.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 79 of file wstag940.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 80 of file wstag940.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 81 of file wstag940.c.
| u16 actor5Talk1Actions[] |
Definition at line 82 of file wstag940.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 88 of file wstag940.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 89 of file wstag940.c.
| u16 actor5Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 90 of file wstag940.c.
| u16 actor5Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x4D )) , 1, 0xFFFF } |
Definition at line 91 of file wstag940.c.
| u16 actor7Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 0, 0xFFFF } |
Definition at line 92 of file wstag940.c.
| u16 actor7Talk0Actions[] = { 0x9407, 1, 0xFFFF } |
Definition at line 93 of file wstag940.c.
| u16 actor7Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x29 )), 1, 0xFFFF } |
Definition at line 94 of file wstag940.c.
| u16 actor7Talk1Actions[] = { 0x9408, 1, 0xFFFF } |
Definition at line 95 of file wstag940.c.
| u16 actor8Talk0Actions[] = { 0x940D, 1, 0xFFFF } |
Definition at line 96 of file wstag940.c.
| FieldTalk actor0Talks[] |
Definition at line 97 of file wstag940.c.
| FieldTalk actor1Talks[] |
Definition at line 101 of file wstag940.c.
| FieldTalk actor2Talks[] |
Definition at line 105 of file wstag940.c.
| FieldTalk actor3Talks[] |
Definition at line 112 of file wstag940.c.
| FieldTalk actor4Talks[] |
Definition at line 116 of file wstag940.c.
| FieldTalk actor5Talks[] |
Definition at line 120 of file wstag940.c.
| FieldTalk actor6Talks[] |
Definition at line 127 of file wstag940.c.
| FieldTalk actor7Talks[] |
Definition at line 131 of file wstag940.c.
| FieldTalk actor8Talks[] |
Definition at line 136 of file wstag940.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x69 )) , 0, 0xFFFF } |
Definition at line 140 of file wstag940.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 141 of file wstag940.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 142 of file wstag940.c.
| u16 actor4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 143 of file wstag940.c.
| u16 actor5Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 144 of file wstag940.c.
| u16 actor7Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 0, 0xFFFF } |
Definition at line 145 of file wstag940.c.
| u16 actor8Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 146 of file wstag940.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 738, 394, 1 } |
Definition at line 147 of file wstag940.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 1072, 665, 3 } |
Definition at line 148 of file wstag940.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x33, 5, 1072, 665, 3 } |
Definition at line 149 of file wstag940.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x3F, 6, 961, 681, 1 } |
Definition at line 150 of file wstag940.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x65, 7, 864, 577, 7 } |
Definition at line 151 of file wstag940.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x65, 7, 864, 577, 7 } |
Definition at line 152 of file wstag940.c.
| FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x87, 8, 560, 728, 7 } |
Definition at line 153 of file wstag940.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x89, 9, 923, 374, 7 } |
Definition at line 154 of file wstag940.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x89, 9, 923, 374, 7 } |
Definition at line 155 of file wstag940.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 168 of file wstag940.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 299 of file wstag940.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 325 of file wstag940.c.
| AreaBattle area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 328 of file wstag940.c.
| AreaBattle area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 329 of file wstag940.c.
| AreaBattle area0Battle2 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 330 of file wstag940.c.
| AreaBattle area0Battle3 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 331 of file wstag940.c.
| AreaBattle area0Battle4 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 332 of file wstag940.c.
| AreaBattle area0Battle5 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 333 of file wstag940.c.
| AreaBattle area0Battle6 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 334 of file wstag940.c.
| AreaBattle area0Battle7 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 335 of file wstag940.c.
| BattleList area0Battles |
Definition at line 336 of file wstag940.c.
| AreaBattle area1Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 341 of file wstag940.c.
| AreaBattle area1Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 342 of file wstag940.c.
| AreaBattle area1Battle2 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 343 of file wstag940.c.
| AreaBattle area1Battle3 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 344 of file wstag940.c.
| AreaBattle area1Battle4 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 345 of file wstag940.c.
| AreaBattle area1Battle5 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 346 of file wstag940.c.
| AreaBattle area1Battle6 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 347 of file wstag940.c.
| AreaBattle area1Battle7 = { 41, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 348 of file wstag940.c.
| BattleList area1Battles |
Definition at line 349 of file wstag940.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 354 of file wstag940.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 355 of file wstag940.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 356 of file wstag940.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 357 of file wstag940.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 358 of file wstag940.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 359 of file wstag940.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 360 of file wstag940.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 361 of file wstag940.c.
| BattleList area2Battles |
Definition at line 362 of file wstag940.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 367 of file wstag940.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 368 of file wstag940.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 369 of file wstag940.c.
| AreaBattle area3Battle3 = { 329, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 370 of file wstag940.c.
| AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 371 of file wstag940.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 372 of file wstag940.c.
| AreaBattle area3Battle6 = { 147, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 373 of file wstag940.c.
| AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 374 of file wstag940.c.
| BattleList area3Battles |
Definition at line 375 of file wstag940.c.
| FieldBattles stageBattles[] |