47 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
48 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
49 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
50 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
51 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
52 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
53 { 0x1C0, 0x100, 0x1F4, 0x140, 0x2D0, 0x40, 0x150, 0x1FF },
54 { 0x140, 0x100, 0x162, 0x1DC, 0x88, 0xDC, 0x160, 0x1FF },
55 { 0x1C0, 0x100, 0x1CE, 0x1A4, 0x238, 0xA4, 0x170, 0x1FF },
56 { 0x140, 0x100, 0x174, 0x1DC, 0xD0, 0xDC, 0x150, 0x1FE },
57 { 0x1C0, 0x100, 0x1D6, 0x1A9, 0x258, 0xA9, 0x160, 0x1FE },
110 { 1, 0, 0x40, 2, 0x11, 2, 0, 1, 4, 0, 384, 79, 0, 0 },
111 { 1, 0, 0x40, 2, 0x11, 2, 0, 1, 4, 0, 492, 137, 0, 0 },
112 { 1, 0, 0x40, 2, 0x11, 2, 0, 1, 4, 0, 548, 165, 0, 0 },
113 { 1, 0, 0x40, 6, 3, 1, 3, 8, 4, 0, 485, 145, 0, 0 },
114 { 1, 0, 0x40, 6, 9, 1, 9, 0xE, 4, 0, 541, 172, 0, 0 },
115 { 1, 0x64, 0x40, 6, 0x12, 0, 0, 0, 0, 0, 304, 99, 0, 0 },
116 { 1, 0x65, 0x40, 6, 0x13, 0, 0, 0, 0, 0, 64, 285, 0, 0 },
117 { 1, 0, 0xA0, 4, 0, 0, 0, 0, 0, 0, 144, 257, 380, 0 },
118 { 1, 0, 0xA0, 4, 1, 0, 0, 0, 0, 0, 256, 257, 337, 0 },
119 { 1, 0, 0xA0, 4, 2, 0, 0, 0, 0, 0, 384, 261, 287, 0 },
120 { 1, 0, 0x60, 4, 0xF, 0, 0, 0, 0, 0, 240, 73, 150, 0 },
121 { 1, 0, 0x60, 4, 0x10, 0, 0, 0, 0, 0, 0, 255, 335, 0 },
122 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
125 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x270, 0x1E0, 0x1DA, 7, 0, 0, 0 },
126 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x270, 0x240, 0x1AA, 7, 0, 0, 0 },
127 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x27D, 0x218, 0xE4, 3, 0x64, 0, 0 },
128 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x27D, 0x128, 0x19C, 3, 0x65, 0, 0 },
129 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 4, 0x11F, 0xBA, 0, 0, 0, 0 },
130 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 4, 0x110, 0xFE, 0, 0, 0, 0 },
131 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...