Digimon World 3 decomp
The European version, SLES_039.36
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wstag921.c File Reference

WSTAG921: Amaterasu City, Central Sector: the streets by the Cargo Tower, in the extra chapter. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag921.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_08)
 
#define STAGE_FILE   0x8E3
 
#define STAGE_FILE_8   0x338
 
#define STAGE_ARCHIVE   0x8E1
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing ASKA_BGM.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
ActorImage stageImages []
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions []
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x53 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
u16 actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }
 
u16 actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 648, 396, 5 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 534, 435, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 5, 534, 435, 1 }
 
FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x31, 6, 460, 203, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x36, 7, 672, 304, 5 }
 
FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x88, 8, 208, 344, 5 }
 
FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x17B, 9, 680, 380, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG921: Amaterasu City, Central Sector: the streets by the Cargo Tower, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 625 starts it instead of WSTAG203.

Definition in file wstag921.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_08)

Definition at line 15 of file wstag921.c.

◆ STAGE_FILE

#define STAGE_FILE   0x8E3

Definition at line 16 of file wstag921.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x338

Definition at line 17 of file wstag921.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x8E1

Definition at line 18 of file wstag921.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing ASKA_BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 26 of file wstag921.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 13 of file wstag921.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x18C, 0x171, 0x130, 0x71, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x170, 0x1FD },
{ 0x180, 0x100, 0x1B6, 0x128, 0x1D8, 0x28, 0x170, 0x1FC },
{ 0x180, 0x100, 0x1B0, 0x150, 0x1C0, 0x50, 0x140, 0x1FB },
{ 0x180, 0x100, 0x1A6, 0x163, 0x198, 0x63, 0x150, 0x1FB },
{ 0x180, 0x100, 0x180, 0x175, 0x100, 0x75, 0x160, 0x1FB },
}

Definition at line 47 of file wstag921.c.

Referenced by setupStage().

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 61 of file wstag921.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 62 of file wstag921.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 63 of file wstag921.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(( 0 ) << 8 | ( 0x10 )) , 0,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 64 of file wstag921.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 70 of file wstag921.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 71 of file wstag921.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 72 of file wstag921.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x53 )) , 1, 0xFFFF }

Definition at line 73 of file wstag921.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 74 of file wstag921.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 78 of file wstag921.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag921.c:63
u16 actor2Talk3Conditions[]
Definition wstag921.c:72
u16 actor2Talk1Actions[]
Definition wstag921.c:64
u16 actor2Talk0Actions[]
Definition wstag921.c:62
u16 actor2Talk2Conditions[]
Definition wstag921.c:70
u16 actor2Talk3Actions[]
Definition wstag921.c:73
u16 actor2Talk0Conditions[]
Definition wstag921.c:61
u16 actor2Talk2Actions[]
Definition wstag921.c:71

Definition at line 82 of file wstag921.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 89 of file wstag921.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x13 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 93 of file wstag921.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x11 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 97 of file wstag921.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x12 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 101 of file wstag921.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF }

Definition at line 105 of file wstag921.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF }

Definition at line 106 of file wstag921.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 648, 396, 5 }

Definition at line 107 of file wstag921.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 534, 435, 1 }

Definition at line 108 of file wstag921.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 5, 534, 435, 1 }

Definition at line 109 of file wstag921.c.

◆ actor3

FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x31, 6, 460, 203, 1 }

Definition at line 110 of file wstag921.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x36, 7, 672, 304, 5 }

Definition at line 111 of file wstag921.c.

◆ actor5

FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x88, 8, 208, 344, 5 }

Definition at line 112 of file wstag921.c.

◆ actor6

FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x17B, 9, 680, 380, 1 }

Definition at line 113 of file wstag921.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag921.c:107
FieldActorEntry actor6
Definition wstag921.c:113
FieldActorEntry actor5
Definition wstag921.c:112
FieldActorEntry actor2
Definition wstag921.c:109
FieldActorEntry actor4
Definition wstag921.c:111
FieldActorEntry actor1
Definition wstag921.c:108
FieldActorEntry actor3
Definition wstag921.c:110

Definition at line 114 of file wstag921.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 124 of file wstag921.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27A, 0x68, 0x134, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x282, 0x218, 0xF4, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x280, 0x216, 0xE2, 3, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x27F, 0x98, 0x14A, 5, 0x66, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x40, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x20, 0x18, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFE0, 0x1C, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 243 of file wstag921.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM.
Definition wstag921.c:26

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 253 of file wstag921.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}

Definition at line 256 of file wstag921.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 259 of file wstag921.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 260 of file wstag921.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 261 of file wstag921.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 262 of file wstag921.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 263 of file wstag921.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 264 of file wstag921.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 265 of file wstag921.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 266 of file wstag921.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag921.c:266
AreaBattle area0Battle1
Definition wstag921.c:260
AreaBattle area0Battle6
Definition wstag921.c:265
AreaBattle area0Battle3
Definition wstag921.c:262
AreaBattle area0Battle5
Definition wstag921.c:264
AreaBattle area0Battle0
Definition wstag921.c:259
AreaBattle area0Battle2
Definition wstag921.c:261
AreaBattle area0Battle4
Definition wstag921.c:263

Definition at line 267 of file wstag921.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 272 of file wstag921.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 273 of file wstag921.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 274 of file wstag921.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 275 of file wstag921.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 276 of file wstag921.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 277 of file wstag921.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 278 of file wstag921.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 279 of file wstag921.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag921.c:278
AreaBattle area1Battle2
Definition wstag921.c:274
AreaBattle area1Battle4
Definition wstag921.c:276
AreaBattle area1Battle5
Definition wstag921.c:277
AreaBattle area1Battle3
Definition wstag921.c:275
AreaBattle area1Battle0
Definition wstag921.c:272
AreaBattle area1Battle1
Definition wstag921.c:273
AreaBattle area1Battle7
Definition wstag921.c:279

Definition at line 280 of file wstag921.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag921.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag921.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag921.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag921.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag921.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 290 of file wstag921.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 291 of file wstag921.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 292 of file wstag921.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag921.c:292
AreaBattle area2Battle6
Definition wstag921.c:291
AreaBattle area2Battle0
Definition wstag921.c:285
AreaBattle area2Battle4
Definition wstag921.c:289
AreaBattle area2Battle2
Definition wstag921.c:287
AreaBattle area2Battle1
Definition wstag921.c:286
AreaBattle area2Battle5
Definition wstag921.c:290
AreaBattle area2Battle3
Definition wstag921.c:288

Definition at line 293 of file wstag921.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag921.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag921.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag921.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag921.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag921.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 303 of file wstag921.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 304 of file wstag921.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 305 of file wstag921.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag921.c:302
AreaBattle area3Battle3
Definition wstag921.c:301
AreaBattle area3Battle0
Definition wstag921.c:298
AreaBattle area3Battle2
Definition wstag921.c:300
AreaBattle area3Battle1
Definition wstag921.c:299
AreaBattle area3Battle6
Definition wstag921.c:304
AreaBattle area3Battle5
Definition wstag921.c:303
AreaBattle area3Battle7
Definition wstag921.c:305

Definition at line 306 of file wstag921.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag921.c:306
BattleList area1Battles
Definition wstag921.c:280
BattleList area2Battles
Definition wstag921.c:293
BattleList area0Battles
Definition wstag921.c:267

Definition at line 311 of file wstag921.c.

Referenced by setupStage().