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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG921: Amaterasu City, Central Sector: the streets by the Cargo Tower, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
| #define | STAGE_FILE 0x8E3 |
| #define | STAGE_FILE_8 0x338 |
| #define | STAGE_ARCHIVE 0x8E1 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing ASKA_BGM. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x53 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| u16 | actor1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 648, 396, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 534, 435, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x30, 5, 534, 435, 1 } |
| FieldActorEntry | actor3 = { ((void *)0) , actor3Talks, 0x31, 6, 460, 203, 1 } |
| FieldActorEntry | actor4 = { ((void *)0) , actor4Talks, 0x36, 7, 672, 304, 5 } |
| FieldActorEntry | actor5 = { ((void *)0) , actor5Talks, 0x88, 8, 208, 344, 5 } |
| FieldActorEntry | actor6 = { ((void *)0) , actor6Talks, 0x17B, 9, 680, 380, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
WSTAG921: Amaterasu City, Central Sector: the streets by the Cargo Tower, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 625 starts it instead of WSTAG203.
Definition in file wstag921.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_08) |
Definition at line 15 of file wstag921.c.
| #define STAGE_FILE 0x8E3 |
Definition at line 16 of file wstag921.c.
| #define STAGE_FILE_8 0x338 |
Definition at line 17 of file wstag921.c.
| #define STAGE_ARCHIVE 0x8E1 |
Definition at line 18 of file wstag921.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing ASKA_BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< ASKA_BGM: the Central Sector's streets and bridges, the Underground Path
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 26 of file wstag921.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 13 of file wstag921.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 47 of file wstag921.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 61 of file wstag921.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 62 of file wstag921.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 63 of file wstag921.c.
| u16 actor2Talk1Actions[] |
Definition at line 64 of file wstag921.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 70 of file wstag921.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 71 of file wstag921.c.
| u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 72 of file wstag921.c.
| u16 actor2Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x53 )) , 1, 0xFFFF } |
Definition at line 73 of file wstag921.c.
| FieldTalk actor0Talks[] |
Definition at line 74 of file wstag921.c.
| FieldTalk actor1Talks[] |
Definition at line 78 of file wstag921.c.
| FieldTalk actor2Talks[] |
Definition at line 82 of file wstag921.c.
| FieldTalk actor3Talks[] |
Definition at line 89 of file wstag921.c.
| FieldTalk actor4Talks[] |
Definition at line 93 of file wstag921.c.
| FieldTalk actor5Talks[] |
Definition at line 97 of file wstag921.c.
| FieldTalk actor6Talks[] |
Definition at line 101 of file wstag921.c.
| u16 actor1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 105 of file wstag921.c.
| u16 actor2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 106 of file wstag921.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x2E, 4, 648, 396, 5 } |
Definition at line 107 of file wstag921.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 5, 534, 435, 1 } |
Definition at line 108 of file wstag921.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 5, 534, 435, 1 } |
Definition at line 109 of file wstag921.c.
| FieldActorEntry actor3 = { ((void *)0) , actor3Talks, 0x31, 6, 460, 203, 1 } |
Definition at line 110 of file wstag921.c.
| FieldActorEntry actor4 = { ((void *)0) , actor4Talks, 0x36, 7, 672, 304, 5 } |
Definition at line 111 of file wstag921.c.
| FieldActorEntry actor5 = { ((void *)0) , actor5Talks, 0x88, 8, 208, 344, 5 } |
Definition at line 112 of file wstag921.c.
| FieldActorEntry actor6 = { ((void *)0) , actor6Talks, 0x17B, 9, 680, 380, 1 } |
Definition at line 113 of file wstag921.c.
| FieldActorEntry* stageActors[] |
Definition at line 114 of file wstag921.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 124 of file wstag921.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 243 of file wstag921.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 253 of file wstag921.c.
| FieldEvent stageEvents[] |
Definition at line 256 of file wstag921.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag921.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag921.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag921.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag921.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 263 of file wstag921.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 264 of file wstag921.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 265 of file wstag921.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 266 of file wstag921.c.
| BattleList area0Battles |
Definition at line 267 of file wstag921.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag921.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag921.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag921.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag921.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 276 of file wstag921.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 277 of file wstag921.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 278 of file wstag921.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 279 of file wstag921.c.
| BattleList area1Battles |
Definition at line 280 of file wstag921.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag921.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag921.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag921.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag921.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag921.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 290 of file wstag921.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 291 of file wstag921.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 292 of file wstag921.c.
| BattleList area2Battles |
Definition at line 293 of file wstag921.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag921.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag921.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag921.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag921.c.
| AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag921.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 303 of file wstag921.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 304 of file wstag921.c.
| AreaBattle area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 305 of file wstag921.c.
| BattleList area3Battles |
Definition at line 306 of file wstag921.c.
| FieldBattles stageBattles[] |