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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG691: Boot Mountain, North Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x630 |
| #define | STAGE_ARCHIVE 0x628 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0021. | |
Variables | |
| AreaBattle | area0Battle0 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 243, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 244, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 291, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 175, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x2F )) , 1, 0xFFFF } |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk7Conditions [] |
| u16 | actor3Talk8Conditions [] |
| u16 | actor3Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4F )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0xE ) << 8 | ( 0x4F )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk7Conditions [] |
| u16 | actor7Talk8Conditions [] |
| u16 | actor7Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4E )) , 0, 0xFFFF } |
| u16 | actor8Talk2Actions [] = { (( 0xE ) << 8 | ( 0x4E )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk3Conditions [] |
| u16 | actor8Talk4Conditions [] |
| u16 | actor8Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor9Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| FieldTalk | actor12Talks [] |
| FieldTalk | actor13Talks [] |
| FieldTalk | actor14Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x50 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] |
| u16 | actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor13Conditions [] |
| u16 | actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 521, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 737, 673, 5 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 945, 249, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 7, 617, 589, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 7, 617, 589, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x45, 7, 617, 589, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x45, 7, 617, 589, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x46, 8, 851, 490, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x46, 8, 851, 490, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x46, 8, 851, 490, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x46, 8, 851, 490, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 9, 737, 673, 5 } |
| FieldActorEntry | actor12 = { actor12Conditions, actor12Talks, 0x9D, 9, 737, 673, 5 } |
| FieldActorEntry | actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xA, 945, 249, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xA, 945, 249, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG691: Boot Mountain, North Sector.
On the Amaterasu server; its Asuka server twin is WSTAG690.
Definition in file wstag691.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 17 of file wstag691.c.
| #define STAGE_FILE 0x630 |
Definition at line 18 of file wstag691.c.
| #define STAGE_ARCHIVE 0x628 |
Definition at line 19 of file wstag691.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0021.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0021: Boot Mountain, and the Byakko Dome
< ENV_0021: Boot Mountain, and the Byakko Dome
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 22 of file wstag691.c.
| AreaBattle area0Battle0 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 42 of file wstag691.c.
| AreaBattle area0Battle1 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag691.c.
| AreaBattle area0Battle2 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag691.c.
| AreaBattle area0Battle3 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag691.c.
| AreaBattle area0Battle4 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag691.c.
| AreaBattle area0Battle5 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag691.c.
| AreaBattle area0Battle6 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag691.c.
| AreaBattle area0Battle7 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag691.c.
| BattleList area0Battles |
Definition at line 50 of file wstag691.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 55 of file wstag691.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag691.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag691.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag691.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag691.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag691.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag691.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag691.c.
| BattleList area1Battles |
Definition at line 63 of file wstag691.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 68 of file wstag691.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag691.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag691.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag691.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag691.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag691.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag691.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag691.c.
| BattleList area2Battles |
Definition at line 76 of file wstag691.c.
| AreaBattle area3Battle0 = { 243, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag691.c.
| AreaBattle area3Battle1 = { 244, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag691.c.
| AreaBattle area3Battle2 = { 291, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag691.c.
| AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag691.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag691.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag691.c.
| AreaBattle area3Battle6 = { 175, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag691.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag691.c.
| BattleList area3Battles |
Definition at line 89 of file wstag691.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 97 of file wstag691.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 112 of file wstag691.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 118 of file wstag691.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 119 of file wstag691.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 120 of file wstag691.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 121 of file wstag691.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 122 of file wstag691.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 123 of file wstag691.c.
| u16 actor3Talk3Conditions[] |
Definition at line 124 of file wstag691.c.
| u16 actor3Talk4Conditions[] |
Definition at line 130 of file wstag691.c.
| u16 actor3Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 137 of file wstag691.c.
| u16 actor3Talk5Conditions[] |
Definition at line 138 of file wstag691.c.
| u16 actor3Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x2F )) , 1, 0xFFFF } |
Definition at line 146 of file wstag691.c.
| u16 actor3Talk6Conditions[] |
Definition at line 147 of file wstag691.c.
| u16 actor3Talk7Conditions[] |
Definition at line 156 of file wstag691.c.
| u16 actor3Talk8Conditions[] |
Definition at line 166 of file wstag691.c.
| u16 actor3Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 176 of file wstag691.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 177 of file wstag691.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 178 of file wstag691.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 179 of file wstag691.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4F )) , 0, 0xFFFF } |
Definition at line 180 of file wstag691.c.
| u16 actor4Talk2Actions[] = { (( 0xE ) << 8 | ( 0x4F )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF } |
Definition at line 181 of file wstag691.c.
| u16 actor4Talk3Conditions[] |
Definition at line 182 of file wstag691.c.
| u16 actor4Talk4Conditions[] |
Definition at line 189 of file wstag691.c.
| u16 actor4Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 196 of file wstag691.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 197 of file wstag691.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 198 of file wstag691.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 199 of file wstag691.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 200 of file wstag691.c.
| u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 201 of file wstag691.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 202 of file wstag691.c.
| u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 203 of file wstag691.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 204 of file wstag691.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 205 of file wstag691.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF } |
Definition at line 206 of file wstag691.c.
| u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 207 of file wstag691.c.
| u16 actor7Talk3Conditions[] |
Definition at line 208 of file wstag691.c.
| u16 actor7Talk4Conditions[] |
Definition at line 214 of file wstag691.c.
| u16 actor7Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 221 of file wstag691.c.
| u16 actor7Talk5Conditions[] |
Definition at line 222 of file wstag691.c.
| u16 actor7Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2E )) , 1, 0xFFFF } |
Definition at line 230 of file wstag691.c.
| u16 actor7Talk6Conditions[] |
Definition at line 231 of file wstag691.c.
| u16 actor7Talk7Conditions[] |
Definition at line 240 of file wstag691.c.
| u16 actor7Talk8Conditions[] |
Definition at line 250 of file wstag691.c.
| u16 actor7Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 260 of file wstag691.c.
| u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 261 of file wstag691.c.
| u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 262 of file wstag691.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 263 of file wstag691.c.
| u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4E )) , 0, 0xFFFF } |
Definition at line 264 of file wstag691.c.
| u16 actor8Talk2Actions[] = { (( 0xE ) << 8 | ( 0x4E )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 265 of file wstag691.c.
| u16 actor8Talk3Conditions[] |
Definition at line 266 of file wstag691.c.
| u16 actor8Talk4Conditions[] |
Definition at line 273 of file wstag691.c.
| u16 actor8Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF } |
Definition at line 280 of file wstag691.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 281 of file wstag691.c.
| u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 282 of file wstag691.c.
| u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 283 of file wstag691.c.
| u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 284 of file wstag691.c.
| u16 actor9Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 285 of file wstag691.c.
| FieldTalk actor0Talks[] |
Definition at line 286 of file wstag691.c.
| FieldTalk actor1Talks[] |
Definition at line 290 of file wstag691.c.
| FieldTalk actor2Talks[] |
Definition at line 294 of file wstag691.c.
| FieldTalk actor3Talks[] |
Definition at line 298 of file wstag691.c.
| FieldTalk actor4Talks[] |
Definition at line 310 of file wstag691.c.
| FieldTalk actor5Talks[] |
Definition at line 318 of file wstag691.c.
| FieldTalk actor6Talks[] |
Definition at line 324 of file wstag691.c.
| FieldTalk actor7Talks[] |
Definition at line 328 of file wstag691.c.
| FieldTalk actor8Talks[] |
Definition at line 340 of file wstag691.c.
| FieldTalk actor9Talks[] |
Definition at line 348 of file wstag691.c.
| FieldTalk actor10Talks[] |
Definition at line 354 of file wstag691.c.
| FieldTalk actor11Talks[] |
Definition at line 358 of file wstag691.c.
| FieldTalk actor12Talks[] |
Definition at line 362 of file wstag691.c.
| FieldTalk actor13Talks[] |
Definition at line 366 of file wstag691.c.
| FieldTalk actor14Talks[] |
Definition at line 370 of file wstag691.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x50 )) , 0, 0xFFFF } |
Definition at line 374 of file wstag691.c.
| u16 actor1Conditions[] |
Definition at line 375 of file wstag691.c.
| u16 actor2Conditions[] |
Definition at line 380 of file wstag691.c.
| u16 actor3Conditions[] |
Definition at line 385 of file wstag691.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 390 of file wstag691.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 391 of file wstag691.c.
| u16 actor6Conditions[] |
Definition at line 392 of file wstag691.c.
| u16 actor7Conditions[] |
Definition at line 397 of file wstag691.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 402 of file wstag691.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 403 of file wstag691.c.
| u16 actor10Conditions[] |
Definition at line 404 of file wstag691.c.
| u16 actor11Conditions[] |
Definition at line 409 of file wstag691.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 414 of file wstag691.c.
| u16 actor13Conditions[] |
Definition at line 415 of file wstag691.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 420 of file wstag691.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 521, 1 } |
Definition at line 421 of file wstag691.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 737, 673, 5 } |
Definition at line 422 of file wstag691.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 945, 249, 1 } |
Definition at line 423 of file wstag691.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 7, 617, 589, 1 } |
Definition at line 424 of file wstag691.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 7, 617, 589, 1 } |
Definition at line 425 of file wstag691.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 7, 617, 589, 1 } |
Definition at line 426 of file wstag691.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 7, 617, 589, 1 } |
Definition at line 427 of file wstag691.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 8, 851, 490, 1 } |
Definition at line 428 of file wstag691.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 8, 851, 490, 1 } |
Definition at line 429 of file wstag691.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 8, 851, 490, 1 } |
Definition at line 430 of file wstag691.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x46, 8, 851, 490, 1 } |
Definition at line 431 of file wstag691.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 9, 737, 673, 5 } |
Definition at line 432 of file wstag691.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 9, 737, 673, 5 } |
Definition at line 433 of file wstag691.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xA, 945, 249, 1 } |
Definition at line 434 of file wstag691.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xA, 945, 249, 1 } |
Definition at line 435 of file wstag691.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 454 of file wstag691.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 484 of file wstag691.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 500 of file wstag691.c.