Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag691.c File Reference

WSTAG691: Boot Mountain, North Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag691.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x630
 
#define STAGE_ARCHIVE   0x628
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0021.
 

Variables

AreaBattle area0Battle0 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 243, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 244, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 291, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 175, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk5Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x2F )) , 1, 0xFFFF }
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk7Conditions []
 
u16 actor3Talk8Conditions []
 
u16 actor3Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4F )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { (( 0xE ) << 8 | ( 0x4F )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor5Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk4Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2E )) , 1, 0xFFFF }
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk7Conditions []
 
u16 actor7Talk8Conditions []
 
u16 actor7Talk8Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4E )) , 0, 0xFFFF }
 
u16 actor8Talk2Actions [] = { (( 0xE ) << 8 | ( 0x4E )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor9Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 0x50 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 521, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 737, 673, 5 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 945, 249, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 7, 617, 589, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 7, 617, 589, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 7, 617, 589, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 7, 617, 589, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 8, 851, 490, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 8, 851, 490, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 8, 851, 490, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x46, 8, 851, 490, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 9, 737, 673, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 9, 737, 673, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xA, 945, 249, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xA, 945, 249, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG691: Boot Mountain, North Sector.

On the Amaterasu server; its Asuka server twin is WSTAG690.

Definition in file wstag691.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag691.c.

◆ STAGE_FILE

#define STAGE_FILE   0x630

Definition at line 18 of file wstag691.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x628

Definition at line 19 of file wstag691.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0021.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0021: Boot Mountain, and the Byakko Dome

< ENV_0021: Boot Mountain, and the Byakko Dome

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 22 of file wstag691.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 42 of file wstag691.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 43 of file wstag691.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 44 of file wstag691.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 136, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 45 of file wstag691.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 46 of file wstag691.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag691.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag691.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 183, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag691.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag691.c:49
AreaBattle area0Battle1
Definition wstag691.c:43
AreaBattle area0Battle6
Definition wstag691.c:48
AreaBattle area0Battle3
Definition wstag691.c:45
AreaBattle area0Battle5
Definition wstag691.c:47
AreaBattle area0Battle0
Definition wstag691.c:42
AreaBattle area0Battle2
Definition wstag691.c:44
AreaBattle area0Battle4
Definition wstag691.c:46

Definition at line 50 of file wstag691.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag691.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag691.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag691.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag691.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag691.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag691.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag691.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag691.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag691.c:61
AreaBattle area1Battle2
Definition wstag691.c:57
AreaBattle area1Battle4
Definition wstag691.c:59
AreaBattle area1Battle5
Definition wstag691.c:60
AreaBattle area1Battle3
Definition wstag691.c:58
AreaBattle area1Battle0
Definition wstag691.c:55
AreaBattle area1Battle1
Definition wstag691.c:56
AreaBattle area1Battle7
Definition wstag691.c:62

Definition at line 63 of file wstag691.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag691.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag691.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag691.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag691.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag691.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag691.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag691.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag691.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag691.c:75
AreaBattle area2Battle6
Definition wstag691.c:74
AreaBattle area2Battle0
Definition wstag691.c:68
AreaBattle area2Battle4
Definition wstag691.c:72
AreaBattle area2Battle2
Definition wstag691.c:70
AreaBattle area2Battle1
Definition wstag691.c:69
AreaBattle area2Battle5
Definition wstag691.c:73
AreaBattle area2Battle3
Definition wstag691.c:71

Definition at line 76 of file wstag691.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 243, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag691.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 244, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag691.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 291, 4, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag691.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 333, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag691.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag691.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag691.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 175, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag691.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag691.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag691.c:85
AreaBattle area3Battle3
Definition wstag691.c:84
AreaBattle area3Battle0
Definition wstag691.c:81
AreaBattle area3Battle2
Definition wstag691.c:83
AreaBattle area3Battle1
Definition wstag691.c:82
AreaBattle area3Battle6
Definition wstag691.c:87
AreaBattle area3Battle5
Definition wstag691.c:86
AreaBattle area3Battle7
Definition wstag691.c:88

Definition at line 89 of file wstag691.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag691.c:89
BattleList area1Battles
Definition wstag691.c:63
BattleList area2Battles
Definition wstag691.c:76
BattleList area0Battles
Definition wstag691.c:50

Definition at line 94 of file wstag691.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x170, 0x175, 0xC0, 0x75, 0x160, 0x1FE },
{ 0x140, 0x100, 0x174, 0x125, 0xD0, 0x25, 0x170, 0x1FE },
{ 0x140, 0x100, 0x16A, 0x145, 0xA8, 0x45, 0x160, 0x1FD },
{ 0x140, 0x100, 0x160, 0x14D, 0x80, 0x4D, 0x170, 0x1FD },
{ 0x140, 0x100, 0x172, 0x14D, 0xC8, 0x4D, 0x160, 0x1FC },
{ 0x140, 0x100, 0x168, 0x16D, 0xA0, 0x6D, 0x170, 0x1FC },
{ 0x140, 0x100, 0x160, 0x175, 0x80, 0x75, 0x140, 0x1FB },
}

Definition at line 97 of file wstag691.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 0x50 )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2C )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 112 of file wstag691.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 118 of file wstag691.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 119 of file wstag691.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 120 of file wstag691.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 121 of file wstag691.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 122 of file wstag691.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 123 of file wstag691.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 124 of file wstag691.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xA )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 130 of file wstag691.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }

Definition at line 137 of file wstag691.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x2F )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 138 of file wstag691.c.

◆ actor3Talk5Actions

u16 actor3Talk5Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xE ) << 8 | ( 0x2F )) , 1, 0xFFFF }

Definition at line 146 of file wstag691.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x2F )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
0xFFFF ,
}

Definition at line 147 of file wstag691.c.

◆ actor3Talk7Conditions

u16 actor3Talk7Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x2F )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 156 of file wstag691.c.

◆ actor3Talk8Conditions

u16 actor3Talk8Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x2F )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 166 of file wstag691.c.

◆ actor3Talk8Actions

u16 actor3Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }

Definition at line 176 of file wstag691.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 177 of file wstag691.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 178 of file wstag691.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 179 of file wstag691.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4F )) , 0, 0xFFFF }

Definition at line 180 of file wstag691.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (( 0xE ) << 8 | ( 0x4F )) , 1, (0x7400 | ( 1 )) , 1, 0xFFFF }

Definition at line 181 of file wstag691.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x4F )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 182 of file wstag691.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x4F )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 189 of file wstag691.c.

◆ actor4Talk4Actions

u16 actor4Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3C )) , 1, 0xFFFF }

Definition at line 196 of file wstag691.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 197 of file wstag691.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 198 of file wstag691.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 199 of file wstag691.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 200 of file wstag691.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 201 of file wstag691.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 1, (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 202 of file wstag691.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 203 of file wstag691.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 204 of file wstag691.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 205 of file wstag691.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 1 )) , 0, 0xFFFF }

Definition at line 206 of file wstag691.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 207 of file wstag691.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 8 )) , 0,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 208 of file wstag691.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(0x7200 | ( 0xA )) , 0,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 214 of file wstag691.c.

◆ actor7Talk4Actions

u16 actor7Talk4Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }

Definition at line 221 of file wstag691.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x2E )) , 0,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 222 of file wstag691.c.

◆ actor7Talk5Actions

u16 actor7Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2E )) , 1, 0xFFFF }

Definition at line 230 of file wstag691.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 0,
(( 0xE ) << 8 | ( 0x2E )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 231 of file wstag691.c.

◆ actor7Talk7Conditions

u16 actor7Talk7Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x2E )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 240 of file wstag691.c.

◆ actor7Talk8Conditions

u16 actor7Talk8Conditions[]
Initial value:
= {
(0x7200 | ( 0xB )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x14 )), 1,
(( 0xE ) << 8 | ( 0x2E )) , 1,
(0x7200 | ( 0xA )) , 1,
(0x7200 | ( 8 )) , 1,
(( 0 ) << 8 | ( 1 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 250 of file wstag691.c.

◆ actor7Talk8Actions

u16 actor7Talk8Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }

Definition at line 260 of file wstag691.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 261 of file wstag691.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 262 of file wstag691.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 0, 0xFFFF }

Definition at line 263 of file wstag691.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 0xB )) , 1, (( 0xE ) << 8 | ( 0x4E )) , 0, 0xFFFF }

Definition at line 264 of file wstag691.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[] = { (( 0xE ) << 8 | ( 0x4E )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 265 of file wstag691.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 0xD )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
(( 0xE ) << 8 | ( 0x4E )) , 1,
0xFFFF ,
}

Definition at line 266 of file wstag691.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 0x4E )) , 1,
(0x7200 | ( 0xD )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 0xB )) , 1,
0xFFFF ,
}

Definition at line 273 of file wstag691.c.

◆ actor8Talk4Actions

u16 actor8Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x3B )) , 1, 0xFFFF }

Definition at line 280 of file wstag691.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 281 of file wstag691.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 282 of file wstag691.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 283 of file wstag691.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 284 of file wstag691.c.

◆ actor9Talk2Actions

u16 actor9Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 285 of file wstag691.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x17D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag691.c:112

Definition at line 286 of file wstag691.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x222 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 290 of file wstag691.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x220 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 294 of file wstag691.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk3Conditions, ((void *)0) , 0x245 },
{ actor3Talk6Conditions, ((void *)0) , 0x248 },
{ actor3Talk7Conditions, ((void *)0) , 0x245 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag691.c:124
u16 actor3Talk4Conditions[]
Definition wstag691.c:130
u16 actor3Talk4Actions[]
Definition wstag691.c:137
u16 actor3Talk8Conditions[]
Definition wstag691.c:166
u16 actor3Talk0Conditions[]
Definition wstag691.c:118
u16 actor3Talk8Actions[]
Definition wstag691.c:176
u16 actor3Talk2Conditions[]
Definition wstag691.c:122
u16 actor3Talk1Conditions[]
Definition wstag691.c:120
u16 actor3Talk6Conditions[]
Definition wstag691.c:147
u16 actor3Talk1Actions[]
Definition wstag691.c:121
u16 actor3Talk2Actions[]
Definition wstag691.c:123
u16 actor3Talk5Conditions[]
Definition wstag691.c:138
u16 actor3Talk5Actions[]
Definition wstag691.c:146
u16 actor3Talk7Conditions[]
Definition wstag691.c:156
u16 actor3Talk0Actions[]
Definition wstag691.c:119

Definition at line 298 of file wstag691.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x24E },
{ actor4Talk3Conditions, ((void *)0) , 0x248 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag691.c:182
u16 actor4Talk2Actions[]
Definition wstag691.c:181
u16 actor4Talk4Conditions[]
Definition wstag691.c:189
u16 actor4Talk1Conditions[]
Definition wstag691.c:179
u16 actor4Talk4Actions[]
Definition wstag691.c:196
u16 actor4Talk0Conditions[]
Definition wstag691.c:177
u16 actor4Talk0Actions[]
Definition wstag691.c:178
u16 actor4Talk2Conditions[]
Definition wstag691.c:180

Definition at line 310 of file wstag691.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x39C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk2Actions[]
Definition wstag691.c:201
u16 actor5Talk0Conditions[]
Definition wstag691.c:197
u16 actor5Talk1Conditions[]
Definition wstag691.c:198
u16 actor5Talk2Conditions[]
Definition wstag691.c:200
u16 actor5Talk1Actions[]
Definition wstag691.c:199

Definition at line 318 of file wstag691.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x24B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 324 of file wstag691.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk3Conditions, ((void *)0) , 0x225 },
{ actor7Talk6Conditions, ((void *)0) , 0x228 },
{ actor7Talk7Conditions, ((void *)0) , 0x225 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag691.c:204
u16 actor7Talk4Conditions[]
Definition wstag691.c:214
u16 actor7Talk8Actions[]
Definition wstag691.c:260
u16 actor7Talk5Conditions[]
Definition wstag691.c:222
u16 actor7Talk2Conditions[]
Definition wstag691.c:206
u16 actor7Talk4Actions[]
Definition wstag691.c:221
u16 actor7Talk0Conditions[]
Definition wstag691.c:202
u16 actor7Talk0Actions[]
Definition wstag691.c:203
u16 actor7Talk6Conditions[]
Definition wstag691.c:231
u16 actor7Talk8Conditions[]
Definition wstag691.c:250
u16 actor7Talk1Actions[]
Definition wstag691.c:205
u16 actor7Talk7Conditions[]
Definition wstag691.c:240
u16 actor7Talk5Actions[]
Definition wstag691.c:230
u16 actor7Talk3Conditions[]
Definition wstag691.c:208
u16 actor7Talk2Actions[]
Definition wstag691.c:207

Definition at line 328 of file wstag691.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x22E },
{ actor8Talk3Conditions, ((void *)0) , 0x228 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk4Actions[]
Definition wstag691.c:280
u16 actor8Talk1Conditions[]
Definition wstag691.c:263
u16 actor8Talk3Conditions[]
Definition wstag691.c:266
u16 actor8Talk2Conditions[]
Definition wstag691.c:264
u16 actor8Talk2Actions[]
Definition wstag691.c:265
u16 actor8Talk0Actions[]
Definition wstag691.c:262
u16 actor8Talk4Conditions[]
Definition wstag691.c:273
u16 actor8Talk0Conditions[]
Definition wstag691.c:261

Definition at line 340 of file wstag691.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0x39D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag691.c:283
u16 actor9Talk0Conditions[]
Definition wstag691.c:281
u16 actor9Talk2Actions[]
Definition wstag691.c:285
u16 actor9Talk1Conditions[]
Definition wstag691.c:282
u16 actor9Talk2Conditions[]
Definition wstag691.c:284

Definition at line 348 of file wstag691.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 354 of file wstag691.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x223 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 358 of file wstag691.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x223 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 362 of file wstag691.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x221 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 366 of file wstag691.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x221 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 370 of file wstag691.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x50 )) , 0, 0xFFFF }

Definition at line 374 of file wstag691.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 375 of file wstag691.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 380 of file wstag691.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 385 of file wstag691.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 390 of file wstag691.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 391 of file wstag691.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 392 of file wstag691.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 397 of file wstag691.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 402 of file wstag691.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 403 of file wstag691.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7000 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
0xFFFF ,
}

Definition at line 404 of file wstag691.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 409 of file wstag691.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 414 of file wstag691.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 415 of file wstag691.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 420 of file wstag691.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 521, 1 }

Definition at line 421 of file wstag691.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 5, 737, 673, 5 }

Definition at line 422 of file wstag691.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 6, 945, 249, 1 }

Definition at line 423 of file wstag691.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 7, 617, 589, 1 }

Definition at line 424 of file wstag691.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 7, 617, 589, 1 }

Definition at line 425 of file wstag691.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x45, 7, 617, 589, 1 }

Definition at line 426 of file wstag691.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x45, 7, 617, 589, 1 }

Definition at line 427 of file wstag691.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x46, 8, 851, 490, 1 }

Definition at line 428 of file wstag691.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x46, 8, 851, 490, 1 }

Definition at line 429 of file wstag691.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x46, 8, 851, 490, 1 }

Definition at line 430 of file wstag691.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x46, 8, 851, 490, 1 }

Definition at line 431 of file wstag691.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 9, 737, 673, 5 }

Definition at line 432 of file wstag691.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9D, 9, 737, 673, 5 }

Definition at line 433 of file wstag691.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x9E, 0xA, 945, 249, 1 }

Definition at line 434 of file wstag691.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x9E, 0xA, 945, 249, 1 }

Definition at line 435 of file wstag691.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag691.c:421
FieldActorEntry actor6
Definition wstag691.c:427
FieldActorEntry actor5
Definition wstag691.c:426
FieldActorEntry actor2
Definition wstag691.c:423
FieldActorEntry actor10
Definition wstag691.c:431
FieldActorEntry actor4
Definition wstag691.c:425
FieldActorEntry actor8
Definition wstag691.c:429
FieldActorEntry actor9
Definition wstag691.c:430
FieldActorEntry actor12
Definition wstag691.c:433
FieldActorEntry actor7
Definition wstag691.c:428
FieldActorEntry actor13
Definition wstag691.c:434
FieldActorEntry actor11
Definition wstag691.c:432
FieldActorEntry actor1
Definition wstag691.c:422
FieldActorEntry actor3
Definition wstag691.c:424
FieldActorEntry actor14
Definition wstag691.c:435

Definition at line 436 of file wstag691.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 323, 826, 0, 0 },
{ 1, 0, 0x40, 2, 0x32, 2, 0, 3, 6, 0, 690, 795, 0, 0 },
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 450, 288, 0, 0 },
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 745, 533, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 210, 424, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 277, 230, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 788, 245, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 3, 6, 0, 960, 401, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 1, 0x37, 0x3C, 6, 0, 850, 660, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 1, 0x37, 0x3C, 6, 0, 939, 699, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 1, 0x37, 0x3C, 6, 0, 950, 624, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 1, 0x37, 0x3C, 6, 0, 997, 651, 0, 0 },
{ 1, 0, 0x40, 6, 0x3D, 2, 0, 3, 8, 0, 893, 649, 0, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 130, 97, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 434, 412, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 480, 645, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 513, 10, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 611, 294, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 628, 630, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 893, 695, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 1101, 650, 896, 0 },
{ 1, 0, 0xC8, 4, 0x33, 1, 0x33, 0x36, 8, 0, 1232, -8, 896, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 224, 527, 527, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 512, 703, 703, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 816, 375, 375, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 991, 207, 207, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 1088, 207, 207, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 454 of file wstag691.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CD, 0x4F0, 0x2B8, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CA, 0xA0, 0x1D0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2CA, 0xA0, 0x240, 7, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0x17, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 9, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 5, 2 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 0xD, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x27F, 0x280, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x26E, 0x2E8, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x4C0, 0x1A0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x4B0, 0x208, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 7, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 0xA, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 484 of file wstag691.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0021.
Definition wstag691.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 500 of file wstag691.c.