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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG676: Bai Hu Dome, Bai Hu City. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x662 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0x22. | |
| void | endEvent900 (void) |
| After event 900, with Bai Hu Chief: starts the stage's event battle 0 and keeps it from playing again. | |
| void | endEvent901 (void) |
| After event 901, with the player: moves the story on to STORY_WHITE_ID_PASS and gives the player the White ID Pass. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
Variables | |
| s16 | script900 [] |
| s16 | script901 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 25, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 307, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor3Talk0Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
| u16 | actor9Talk1Actions [] = { 0x7A49, 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x94 )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 345, 470, 3 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 296, 445, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 297, 470, 5 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x46, 7, 345, 470, 3 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x47, 8, 296, 445, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x48, 9, 297, 470, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x49, 0xA, 344, 446, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x6F, 0xB, 344, 446, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x91, 0xC, 320, 153, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0xCE, 0xD, 509, 563, 3 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0xD2, 0xE, 320, 153, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, ((void *)0) , 0x13C, 0xF, 0, 0, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG676: Bai Hu Dome, Bai Hu City.
On the Amaterasu server; its Asuka server twin is WSTAG675.
Definition in file wstag676.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 26 of file wstag676.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 52 of file wstag676.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 53 of file wstag676.c.
| #define STAGE_FILE 0x662 |
Definition at line 54 of file wstag676.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0x22.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 10 of file wstag676.c.
| void endEvent900 | ( | void | ) |
After event 900, with Bai Hu Chief: starts the stage's event battle 0 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 33 of file wstag676.c.
| void endEvent901 | ( | void | ) |
After event 901, with the player: moves the story on to STORY_WHITE_ID_PASS and gives the player the White ID Pass.
Definition at line 42 of file wstag676.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0021; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0021: Byakko City and the Bai Hu Dome
< BGM_0021: Byakko City and the Bai Hu Dome
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 60 of file wstag676.c.
| s16 script900[] |
Definition at line 84 of file wstag676.c.
| s16 script901[] |
Definition at line 119 of file wstag676.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag676.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag676.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag676.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag676.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag676.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag676.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag676.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag676.c.
| BattleList area0Battles |
Definition at line 151 of file wstag676.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag676.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag676.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag676.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag676.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag676.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag676.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag676.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag676.c.
| BattleList area1Battles |
Definition at line 164 of file wstag676.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag676.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag676.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag676.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag676.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag676.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag676.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag676.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag676.c.
| BattleList area2Battles |
Definition at line 177 of file wstag676.c.
| AreaBattle area3Battle0 = { 25, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag676.c.
| AreaBattle area3Battle1 = { 307, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag676.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag676.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag676.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag676.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag676.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag676.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag676.c.
| BattleList area3Battles |
Definition at line 190 of file wstag676.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 198 of file wstag676.c.
Referenced by setupStage().
| u16 actor3Talk0Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
Definition at line 218 of file wstag676.c.
| u16 actor3Talk1Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
Definition at line 219 of file wstag676.c.
| u16 actor4Talk0Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
Definition at line 220 of file wstag676.c.
| u16 actor4Talk1Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
Definition at line 221 of file wstag676.c.
| u16 actor5Talk0Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
Definition at line 222 of file wstag676.c.
| u16 actor5Talk1Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
Definition at line 223 of file wstag676.c.
| u16 actor6Talk0Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 0, 0xFFFF } |
Definition at line 224 of file wstag676.c.
| u16 actor6Talk1Conditions[] = { (( 0x40 ) << 8 | ( 0x5A )) , 1, 0xFFFF } |
Definition at line 225 of file wstag676.c.
| u16 actor9Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 226 of file wstag676.c.
| u16 actor9Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 1, 0xFFFF } |
Definition at line 227 of file wstag676.c.
| u16 actor9Talk1Actions[] = { 0x7A49, 1, 0xFFFF } |
Definition at line 228 of file wstag676.c.
| FieldTalk actor0Talks[] |
Definition at line 229 of file wstag676.c.
| FieldTalk actor1Talks[] |
Definition at line 233 of file wstag676.c.
| FieldTalk actor2Talks[] |
Definition at line 237 of file wstag676.c.
| FieldTalk actor3Talks[] |
Definition at line 241 of file wstag676.c.
| FieldTalk actor4Talks[] |
Definition at line 246 of file wstag676.c.
| FieldTalk actor5Talks[] |
Definition at line 251 of file wstag676.c.
| FieldTalk actor6Talks[] |
Definition at line 256 of file wstag676.c.
| FieldTalk actor7Talks[] |
Definition at line 261 of file wstag676.c.
| FieldTalk actor8Talks[] |
Definition at line 265 of file wstag676.c.
| FieldTalk actor9Talks[] |
Definition at line 269 of file wstag676.c.
| FieldTalk actor10Talks[] |
Definition at line 274 of file wstag676.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 278 of file wstag676.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 279 of file wstag676.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 280 of file wstag676.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag676.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 282 of file wstag676.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag676.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 284 of file wstag676.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 285 of file wstag676.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 286 of file wstag676.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x94 )) , 1, 0xFFFF } |
Definition at line 287 of file wstag676.c.
| u16 actor10Conditions[] |
Definition at line 288 of file wstag676.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 293 of file wstag676.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x25, 4, 345, 470, 3 } |
Definition at line 294 of file wstag676.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x26, 5, 296, 445, 7 } |
Definition at line 295 of file wstag676.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x27, 6, 297, 470, 5 } |
Definition at line 296 of file wstag676.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x46, 7, 345, 470, 3 } |
Definition at line 297 of file wstag676.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x47, 8, 296, 445, 7 } |
Definition at line 298 of file wstag676.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x48, 9, 297, 470, 5 } |
Definition at line 299 of file wstag676.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x49, 0xA, 344, 446, 1 } |
Definition at line 300 of file wstag676.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x6F, 0xB, 344, 446, 1 } |
Definition at line 301 of file wstag676.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x91, 0xC, 320, 153, 7 } |
Definition at line 302 of file wstag676.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xCE, 0xD, 509, 563, 3 } |
Definition at line 303 of file wstag676.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xD2, 0xE, 320, 153, 7 } |
Definition at line 304 of file wstag676.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x13C, 0xF, 0, 0, 1 } |
Definition at line 305 of file wstag676.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 321 of file wstag676.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 346 of file wstag676.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 359 of file wstag676.c.
| FieldEvent stageEvents[] |
Definition at line 362 of file wstag676.c.
Referenced by setupStage().