Digimon World 3 decomp
The European version, SLES_039.36
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wstag660.c File Reference

WSTAG660: Byakko City, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag660.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x4C7
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.
 

Variables

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script415 []
 
s16 script1231 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { 0x7A24, 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7A0C, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x7A0B, 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
u16 actor0Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x14, 4, 908, 596, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x15, 5, 1119, 502, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x16, 6, 834, 470, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x17, 7, 690, 493, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x18, 8, 1329, 411, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 9, 897, 289, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 9, 767, 529, 3 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 9, 897, 289, 5 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 9, 897, 289, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x36, 0xA, 993, 531, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x36, 0xA, 897, 289, 5 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x36, 0xA, 993, 531, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 0xA, 993, 531, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x3A, 0xB, 767, 529, 3 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 0xB, 993, 531, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 0xB, 767, 529, 3 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 0xB, 767, 529, 3 }
 
FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x45, 0xC, 295, 614, 7 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x45, 0xC, 834, 470, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x46, 0xD, 480, 721, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x46, 0xD, 1123, 499, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x47, 0xE, 513, 737, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x47, 0xE, 690, 493, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x48, 0xF, 545, 753, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x48, 0xF, 908, 596, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x49, 0x10, 1329, 411, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9D, 0x11, 993, 531, 7 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x9E, 0x12, 767, 529, 3 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x9F, 0x13, 897, 289, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG660: Byakko City, West Sector.

Definition in file wstag660.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_01)

Definition at line 17 of file wstag660.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 18 of file wstag660.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4C7

Definition at line 19 of file wstag660.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0021: Byakko City and the Bai Hu Dome

< BGM_0021: Byakko City and the Bai Hu Dome

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 25 of file wstag660.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 11 of file wstag660.c.

Referenced by setupStage().

◆ script415

s16 script415[]

Definition at line 53 of file wstag660.c.

◆ script1231

s16 script1231[]
Initial value:
= {
0x102, 2 , 0x43E , 0x204 , 5 ,
0x100, 0x15 , 0x45F , 0x1F6 ,
0x101, 0x15 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 1 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 1 ,
0x300, 0x5A ,
0x304, 0xC06 , 0 , 0 , 0 ,
0 ,
0x6004,
}

Definition at line 111 of file wstag660.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x1C0, 0x100, 0x1E4, 0x1B0, 0x290, 0xB0, 0x150, 0x1FB },
{ 0x180, 0x100, 0x180, 0x1CF, 0x100, 0xCF, 0x160, 0x1FB },
{ 0x1C0, 0x100, 0x1F2, 0x128, 0x2C8, 0x28, 0x170, 0x1FB },
{ 0x1C0, 0x100, 0x1E2, 0x132, 0x288, 0x32, 0x150, 0x1FA },
{ 0x1C0, 0x100, 0x1EE, 0x100, 0x2B8, 0, 0x160, 0x1FA },
{ 0x140, 0x100, 0x170, 0x1CE, 0xC0, 0xCE, 0x170, 0x1FA },
{ 0x1C0, 0x100, 0x1C0, 0x138, 0x200, 0x38, 0x140, 0x1F9 },
{ 0x1C0, 0x100, 0x1EC, 0x1B0, 0x2B0, 0xB0, 0x150, 0x1F9 },
{ 0x1C0, 0x100, 0x1D6, 0x144, 0x258, 0x44, 0x160, 0x1F9 },
{ 0x1C0, 0x100, 0x1C8, 0x14D, 0x220, 0x4D, 0x170, 0x1F9 },
{ 0x1C0, 0x100, 0x1EC, 0x150, 0x2B0, 0x50, 0x140, 0x1F8 },
{ 0x1C0, 0x100, 0x1F4, 0x150, 0x2D0, 0x50, 0x150, 0x1F8 },
{ 0x1C0, 0x100, 0x1DE, 0x152, 0x278, 0x52, 0x160, 0x1F8 },
{ 0x1C0, 0x100, 0x1F4, 0x1B0, 0x2D0, 0xB0, 0x170, 0x1F8 },
{ 0x1C0, 0x100, 0x1D0, 0x1B2, 0x240, 0xB2, 0x140, 0x1F7 },
{ 0x1C0, 0x100, 0x1D8, 0x1B2, 0x260, 0xB2, 0x150, 0x1F7 },
}

Definition at line 135 of file wstag660.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { 0x7A24, 1, 0xFFFF }

Definition at line 159 of file wstag660.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 160 of file wstag660.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7A0C, 1, 0xFFFF }

Definition at line 161 of file wstag660.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x7A0B, 1, 0xFFFF }

Definition at line 162 of file wstag660.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 163 of file wstag660.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag660.c:159

Definition at line 164 of file wstag660.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag660.c:160

Definition at line 168 of file wstag660.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0xF3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag660.c:161

Definition at line 172 of file wstag660.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0xF2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag660.c:162

Definition at line 176 of file wstag660.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x4C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag660.c:163

Definition at line 180 of file wstag660.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x155 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 184 of file wstag660.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x154 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 188 of file wstag660.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x151 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 192 of file wstag660.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x152 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 196 of file wstag660.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x147 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 200 of file wstag660.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 204 of file wstag660.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x148 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 208 of file wstag660.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x149 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 212 of file wstag660.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 216 of file wstag660.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x150 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 220 of file wstag660.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 224 of file wstag660.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 228 of file wstag660.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x145 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 232 of file wstag660.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x142 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 236 of file wstag660.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x144 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 240 of file wstag660.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x146 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 244 of file wstag660.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x143 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 248 of file wstag660.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 252 of file wstag660.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 256 of file wstag660.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x153 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 260 of file wstag660.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 264 of file wstag660.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 265 of file wstag660.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 266 of file wstag660.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 267 of file wstag660.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 268 of file wstag660.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 269 of file wstag660.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 270 of file wstag660.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 271 of file wstag660.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 272 of file wstag660.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 273 of file wstag660.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 274 of file wstag660.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 275 of file wstag660.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 276 of file wstag660.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 277 of file wstag660.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 278 of file wstag660.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 279 of file wstag660.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 280 of file wstag660.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 281 of file wstag660.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 282 of file wstag660.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 283 of file wstag660.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 284 of file wstag660.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 285 of file wstag660.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 286 of file wstag660.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF }

Definition at line 287 of file wstag660.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 288 of file wstag660.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 289 of file wstag660.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 290 of file wstag660.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 291 of file wstag660.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 292 of file wstag660.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x14, 4, 908, 596, 7 }

Definition at line 293 of file wstag660.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x15, 5, 1119, 502, 1 }

Definition at line 294 of file wstag660.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x16, 6, 834, 470, 7 }

Definition at line 295 of file wstag660.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x17, 7, 690, 493, 1 }

Definition at line 296 of file wstag660.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x18, 8, 1329, 411, 1 }

Definition at line 297 of file wstag660.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 9, 897, 289, 5 }

Definition at line 298 of file wstag660.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 9, 767, 529, 3 }

Definition at line 299 of file wstag660.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 9, 897, 289, 5 }

Definition at line 300 of file wstag660.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 9, 897, 289, 5 }

Definition at line 301 of file wstag660.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x36, 0xA, 993, 531, 7 }

Definition at line 302 of file wstag660.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x36, 0xA, 897, 289, 5 }

Definition at line 303 of file wstag660.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x36, 0xA, 993, 531, 7 }

Definition at line 304 of file wstag660.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 0xA, 993, 531, 7 }

Definition at line 305 of file wstag660.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x3A, 0xB, 767, 529, 3 }

Definition at line 306 of file wstag660.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 0xB, 993, 531, 7 }

Definition at line 307 of file wstag660.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 0xB, 767, 529, 3 }

Definition at line 308 of file wstag660.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 0xB, 767, 529, 3 }

Definition at line 309 of file wstag660.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x45, 0xC, 295, 614, 7 }

Definition at line 310 of file wstag660.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x45, 0xC, 834, 470, 7 }

Definition at line 311 of file wstag660.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x46, 0xD, 480, 721, 1 }

Definition at line 312 of file wstag660.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x46, 0xD, 1123, 499, 1 }

Definition at line 313 of file wstag660.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x47, 0xE, 513, 737, 1 }

Definition at line 314 of file wstag660.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x47, 0xE, 690, 493, 1 }

Definition at line 315 of file wstag660.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x48, 0xF, 545, 753, 1 }

Definition at line 316 of file wstag660.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x48, 0xF, 908, 596, 7 }

Definition at line 317 of file wstag660.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x49, 0x10, 1329, 411, 1 }

Definition at line 318 of file wstag660.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9D, 0x11, 993, 531, 7 }

Definition at line 319 of file wstag660.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x9E, 0x12, 767, 529, 3 }

Definition at line 320 of file wstag660.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x9F, 0x13, 897, 289, 5 }

Definition at line 321 of file wstag660.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 322 of file wstag660.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 354 of file wstag660.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x25E, 0x100, 0x220, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x248, 0x1F0, 0x68, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 4, 0x170, 0x268, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 4, 0x180, 0x2B0, 0, 0, 0, 0 },
{ { { (( 0x1C ) << 8 | ( 0x26 )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x19F, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 426 of file wstag660.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead at story steps 0x27...
Definition wstag660.c:25

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 434 of file wstag660.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1231, script1231, ( ( 0x144 - 1) << 16 | ( 7 )), ((void *)0) , ((void *)0) },
{ 415, script415, ( ( 0x144 - 1) << 16 | ( 0xE )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script415[]
Definition wstag660.c:53
s16 script1231[]
Definition wstag660.c:111

Definition at line 437 of file wstag660.c.

Referenced by setupStage().