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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG660: Byakko City, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x4C7 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17. | |
WSTAG660: Byakko City, West Sector.
Definition in file wstag660.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_01) |
Definition at line 17 of file wstag660.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 18 of file wstag660.c.
| #define STAGE_FILE 0x4C7 |
Definition at line 19 of file wstag660.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing BGM_0021; BGM_0029 instead at story steps 0x27 to 0x28 and 0xF to 0x17.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0021: Byakko City and the Bai Hu Dome
< BGM_0021: Byakko City and the Bai Hu Dome
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 25 of file wstag660.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 11 of file wstag660.c.
Referenced by setupStage().
| s16 script415[] |
Definition at line 53 of file wstag660.c.
| s16 script1231[] |
Definition at line 111 of file wstag660.c.
| ActorImage stageImages[] |
Definition at line 135 of file wstag660.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A24, 1, 0xFFFF } |
Definition at line 159 of file wstag660.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 160 of file wstag660.c.
| u16 actor2Talk0Actions[] = { 0x7A0C, 1, 0xFFFF } |
Definition at line 161 of file wstag660.c.
| u16 actor3Talk0Actions[] = { 0x7A0B, 1, 0xFFFF } |
Definition at line 162 of file wstag660.c.
| u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 163 of file wstag660.c.
| FieldTalk actor0Talks[] |
Definition at line 164 of file wstag660.c.
| FieldTalk actor1Talks[] |
Definition at line 168 of file wstag660.c.
| FieldTalk actor2Talks[] |
Definition at line 172 of file wstag660.c.
| FieldTalk actor3Talks[] |
Definition at line 176 of file wstag660.c.
| FieldTalk actor4Talks[] |
Definition at line 180 of file wstag660.c.
| FieldTalk actor5Talks[] |
Definition at line 184 of file wstag660.c.
| FieldTalk actor6Talks[] |
Definition at line 188 of file wstag660.c.
| FieldTalk actor7Talks[] |
Definition at line 192 of file wstag660.c.
| FieldTalk actor8Talks[] |
Definition at line 196 of file wstag660.c.
| FieldTalk actor9Talks[] |
Definition at line 200 of file wstag660.c.
| FieldTalk actor10Talks[] |
Definition at line 204 of file wstag660.c.
| FieldTalk actor11Talks[] |
Definition at line 208 of file wstag660.c.
| FieldTalk actor12Talks[] |
Definition at line 212 of file wstag660.c.
| FieldTalk actor13Talks[] |
Definition at line 216 of file wstag660.c.
| FieldTalk actor14Talks[] |
Definition at line 220 of file wstag660.c.
| FieldTalk actor15Talks[] |
Definition at line 224 of file wstag660.c.
| FieldTalk actor16Talks[] |
Definition at line 228 of file wstag660.c.
| FieldTalk actor18Talks[] |
Definition at line 232 of file wstag660.c.
| FieldTalk actor20Talks[] |
Definition at line 236 of file wstag660.c.
| FieldTalk actor22Talks[] |
Definition at line 240 of file wstag660.c.
| FieldTalk actor24Talks[] |
Definition at line 244 of file wstag660.c.
| FieldTalk actor25Talks[] |
Definition at line 248 of file wstag660.c.
| FieldTalk actor26Talks[] |
Definition at line 252 of file wstag660.c.
| FieldTalk actor27Talks[] |
Definition at line 256 of file wstag660.c.
| FieldTalk actor28Talks[] |
Definition at line 260 of file wstag660.c.
| u16 actor0Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 264 of file wstag660.c.
| u16 actor1Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 265 of file wstag660.c.
| u16 actor2Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 266 of file wstag660.c.
| u16 actor3Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 267 of file wstag660.c.
| u16 actor4Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 268 of file wstag660.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 269 of file wstag660.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 270 of file wstag660.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 271 of file wstag660.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 272 of file wstag660.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 273 of file wstag660.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 274 of file wstag660.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 275 of file wstag660.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 276 of file wstag660.c.
| u16 actor13Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 277 of file wstag660.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 278 of file wstag660.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 279 of file wstag660.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 280 of file wstag660.c.
| u16 actor17Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag660.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 282 of file wstag660.c.
| u16 actor19Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag660.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 284 of file wstag660.c.
| u16 actor21Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 285 of file wstag660.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 286 of file wstag660.c.
| u16 actor23Conditions[] = { (( 0x1C ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 287 of file wstag660.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 288 of file wstag660.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 289 of file wstag660.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 290 of file wstag660.c.
| u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 291 of file wstag660.c.
| u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 292 of file wstag660.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x14, 4, 908, 596, 7 } |
Definition at line 293 of file wstag660.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x15, 5, 1119, 502, 1 } |
Definition at line 294 of file wstag660.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x16, 6, 834, 470, 7 } |
Definition at line 295 of file wstag660.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x17, 7, 690, 493, 1 } |
Definition at line 296 of file wstag660.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x18, 8, 1329, 411, 1 } |
Definition at line 297 of file wstag660.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 9, 897, 289, 5 } |
Definition at line 298 of file wstag660.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 9, 767, 529, 3 } |
Definition at line 299 of file wstag660.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 9, 897, 289, 5 } |
Definition at line 300 of file wstag660.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 9, 897, 289, 5 } |
Definition at line 301 of file wstag660.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x36, 0xA, 993, 531, 7 } |
Definition at line 302 of file wstag660.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x36, 0xA, 897, 289, 5 } |
Definition at line 303 of file wstag660.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x36, 0xA, 993, 531, 7 } |
Definition at line 304 of file wstag660.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x36, 0xA, 993, 531, 7 } |
Definition at line 305 of file wstag660.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x3A, 0xB, 767, 529, 3 } |
Definition at line 306 of file wstag660.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x3A, 0xB, 993, 531, 7 } |
Definition at line 307 of file wstag660.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x3A, 0xB, 767, 529, 3 } |
Definition at line 308 of file wstag660.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x3A, 0xB, 767, 529, 3 } |
Definition at line 309 of file wstag660.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x45, 0xC, 295, 614, 7 } |
Definition at line 310 of file wstag660.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x45, 0xC, 834, 470, 7 } |
Definition at line 311 of file wstag660.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x46, 0xD, 480, 721, 1 } |
Definition at line 312 of file wstag660.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x46, 0xD, 1123, 499, 1 } |
Definition at line 313 of file wstag660.c.
| FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x47, 0xE, 513, 737, 1 } |
Definition at line 314 of file wstag660.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x47, 0xE, 690, 493, 1 } |
Definition at line 315 of file wstag660.c.
| FieldActorEntry actor23 = { actor23Conditions, ((void *)0) , 0x48, 0xF, 545, 753, 1 } |
Definition at line 316 of file wstag660.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x48, 0xF, 908, 596, 7 } |
Definition at line 317 of file wstag660.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x49, 0x10, 1329, 411, 1 } |
Definition at line 318 of file wstag660.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x9D, 0x11, 993, 531, 7 } |
Definition at line 319 of file wstag660.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x9E, 0x12, 767, 529, 3 } |
Definition at line 320 of file wstag660.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x9F, 0x13, 897, 289, 5 } |
Definition at line 321 of file wstag660.c.
| FieldActorEntry* stageActors[] |
Definition at line 322 of file wstag660.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 354 of file wstag660.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 426 of file wstag660.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 434 of file wstag660.c.
| FieldEvent stageEvents[] |
Definition at line 437 of file wstag660.c.
Referenced by setupStage().