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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG656: Mirage Room, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x627 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0020. | |
Variables | |
| s16 | script736 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, (0x9000 | ( 0x48 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 128, 196, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 420, 103, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2D, 6, 305, 283, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 6, 305, 283, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 420, 103, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 128, 196, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x9D, 8, 128, 196, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9D, 8, 128, 196, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9E, 9, 420, 103, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xA, 305, 283, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG656: Mirage Room, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG655.
Definition in file wstag656.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 17 of file wstag656.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 18 of file wstag656.c.
| #define STAGE_FILE 0x627 |
Definition at line 19 of file wstag656.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0020.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0020: the Mirage Hall and Mirage Room
< BGM_0020: the Mirage Hall and Mirage Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 22 of file wstag656.c.
| s16 script736[] |
Definition at line 42 of file wstag656.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag656.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag656.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag656.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag656.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag656.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag656.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag656.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag656.c.
| BattleList area0Battles |
Definition at line 97 of file wstag656.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag656.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag656.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag656.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag656.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag656.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag656.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag656.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag656.c.
| BattleList area1Battles |
Definition at line 110 of file wstag656.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag656.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag656.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag656.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag656.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag656.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag656.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag656.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag656.c.
| BattleList area2Battles |
Definition at line 123 of file wstag656.c.
| AreaBattle area3Battle0 = { 0, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag656.c.
| AreaBattle area3Battle1 = { 0, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag656.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag656.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag656.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag656.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag656.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag656.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag656.c.
| BattleList area3Battles |
Definition at line 136 of file wstag656.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 144 of file wstag656.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF } |
Definition at line 159 of file wstag656.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, (0x9000 | ( 0x48 )) , 1, 0xFFFF } |
Definition at line 160 of file wstag656.c.
| u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 161 of file wstag656.c.
| FieldTalk actor0Talks[] |
Definition at line 162 of file wstag656.c.
| FieldTalk actor1Talks[] |
Definition at line 166 of file wstag656.c.
| FieldTalk actor2Talks[] |
Definition at line 171 of file wstag656.c.
| FieldTalk actor3Talks[] |
Definition at line 175 of file wstag656.c.
| FieldTalk actor4Talks[] |
Definition at line 179 of file wstag656.c.
| FieldTalk actor5Talks[] |
Definition at line 183 of file wstag656.c.
| FieldTalk actor6Talks[] |
Definition at line 187 of file wstag656.c.
| FieldTalk actor7Talks[] |
Definition at line 191 of file wstag656.c.
| FieldTalk actor8Talks[] |
Definition at line 195 of file wstag656.c.
| FieldTalk actor9Talks[] |
Definition at line 199 of file wstag656.c.
| u16 actor0Conditions[] |
Definition at line 203 of file wstag656.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 208 of file wstag656.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 209 of file wstag656.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 210 of file wstag656.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 211 of file wstag656.c.
| u16 actor5Conditions[] |
Definition at line 212 of file wstag656.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 217 of file wstag656.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 218 of file wstag656.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 219 of file wstag656.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 220 of file wstag656.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 128, 196, 1 } |
Definition at line 221 of file wstag656.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 420, 103, 1 } |
Definition at line 222 of file wstag656.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 6, 305, 283, 1 } |
Definition at line 223 of file wstag656.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 6, 305, 283, 1 } |
Definition at line 224 of file wstag656.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 420, 103, 1 } |
Definition at line 225 of file wstag656.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 128, 196, 1 } |
Definition at line 226 of file wstag656.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 8, 128, 196, 1 } |
Definition at line 227 of file wstag656.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 8, 128, 196, 1 } |
Definition at line 228 of file wstag656.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 9, 420, 103, 1 } |
Definition at line 229 of file wstag656.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xA, 305, 283, 1 } |
Definition at line 230 of file wstag656.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 244 of file wstag656.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 248 of file wstag656.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 254 of file wstag656.c.
| FieldEvent stageEvents[] |
Definition at line 257 of file wstag656.c.
Referenced by setupStage().