Digimon World 3 decomp
The European version, SLES_039.36
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wstag656.c File Reference

WSTAG656: Mirage Room, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag656.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x627
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0020.
 

Variables

s16 script736 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, (0x9000 | ( 0x48 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 128, 196, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 420, 103, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 6, 305, 283, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 6, 305, 283, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 420, 103, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 128, 196, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 8, 128, 196, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 8, 128, 196, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 9, 420, 103, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xA, 305, 283, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG656: Mirage Room, West Sector.

On the Amaterasu server; its Asuka server twin is WSTAG655.

Definition in file wstag656.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag656.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 18 of file wstag656.c.

◆ STAGE_FILE

#define STAGE_FILE   0x627

Definition at line 19 of file wstag656.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0020.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0020: the Mirage Hall and Mirage Room

< BGM_0020: the Mirage Hall and Mirage Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 22 of file wstag656.c.

Variable Documentation

◆ script736

s16 script736[]

Definition at line 42 of file wstag656.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag656.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag656.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag656.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag656.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag656.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag656.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag656.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag656.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag656.c:96
AreaBattle area0Battle1
Definition wstag656.c:90
AreaBattle area0Battle6
Definition wstag656.c:95
AreaBattle area0Battle3
Definition wstag656.c:92
AreaBattle area0Battle5
Definition wstag656.c:94
AreaBattle area0Battle0
Definition wstag656.c:89
AreaBattle area0Battle2
Definition wstag656.c:91
AreaBattle area0Battle4
Definition wstag656.c:93

Definition at line 97 of file wstag656.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag656.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag656.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag656.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag656.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag656.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag656.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag656.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag656.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag656.c:108
AreaBattle area1Battle2
Definition wstag656.c:104
AreaBattle area1Battle4
Definition wstag656.c:106
AreaBattle area1Battle5
Definition wstag656.c:107
AreaBattle area1Battle3
Definition wstag656.c:105
AreaBattle area1Battle0
Definition wstag656.c:102
AreaBattle area1Battle1
Definition wstag656.c:103
AreaBattle area1Battle7
Definition wstag656.c:109

Definition at line 110 of file wstag656.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag656.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag656.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag656.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag656.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag656.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag656.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag656.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag656.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag656.c:122
AreaBattle area2Battle6
Definition wstag656.c:121
AreaBattle area2Battle0
Definition wstag656.c:115
AreaBattle area2Battle4
Definition wstag656.c:119
AreaBattle area2Battle2
Definition wstag656.c:117
AreaBattle area2Battle1
Definition wstag656.c:116
AreaBattle area2Battle5
Definition wstag656.c:120
AreaBattle area2Battle3
Definition wstag656.c:118

Definition at line 123 of file wstag656.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 18, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag656.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 18, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag656.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag656.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag656.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag656.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag656.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag656.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag656.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag656.c:132
AreaBattle area3Battle3
Definition wstag656.c:131
AreaBattle area3Battle0
Definition wstag656.c:128
AreaBattle area3Battle2
Definition wstag656.c:130
AreaBattle area3Battle1
Definition wstag656.c:129
AreaBattle area3Battle6
Definition wstag656.c:134
AreaBattle area3Battle5
Definition wstag656.c:133
AreaBattle area3Battle7
Definition wstag656.c:135

Definition at line 136 of file wstag656.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag656.c:136
BattleList area1Battles
Definition wstag656.c:110
BattleList area2Battles
Definition wstag656.c:123
BattleList area0Battles
Definition wstag656.c:97

Definition at line 141 of file wstag656.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x174, 0x168, 0xD0, 0x68, 0x170, 0x1FF },
{ 0x140, 0x100, 0x174, 0x128, 0xD0, 0x28, 0x150, 0x1FE },
{ 0x140, 0x100, 0x16C, 0x130, 0xB0, 0x30, 0x160, 0x1FE },
{ 0x140, 0x100, 0x174, 0x148, 0xD0, 0x48, 0x170, 0x1FE },
{ 0x140, 0x100, 0x16C, 0x150, 0xB0, 0x50, 0x150, 0x1FD },
}

Definition at line 144 of file wstag656.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF }

Definition at line 159 of file wstag656.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, (0x9000 | ( 0x48 )) , 1, 0xFFFF }

Definition at line 160 of file wstag656.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF }

Definition at line 161 of file wstag656.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x157 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 162 of file wstag656.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x323 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag656.c:161
u16 actor1Talk0Conditions[]
Definition wstag656.c:159
u16 actor1Talk0Actions[]
Definition wstag656.c:160

Definition at line 166 of file wstag656.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x154 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 171 of file wstag656.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x153 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 175 of file wstag656.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x159 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 179 of file wstag656.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x158 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag656.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x158 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag656.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x158 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 191 of file wstag656.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x15B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 195 of file wstag656.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x156 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 199 of file wstag656.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 203 of file wstag656.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 208 of file wstag656.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 209 of file wstag656.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 210 of file wstag656.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 211 of file wstag656.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 212 of file wstag656.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 217 of file wstag656.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 218 of file wstag656.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 219 of file wstag656.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 220 of file wstag656.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 128, 196, 1 }

Definition at line 221 of file wstag656.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x25, 5, 420, 103, 1 }

Definition at line 222 of file wstag656.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 6, 305, 283, 1 }

Definition at line 223 of file wstag656.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 6, 305, 283, 1 }

Definition at line 224 of file wstag656.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x39, 7, 420, 103, 1 }

Definition at line 225 of file wstag656.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 128, 196, 1 }

Definition at line 226 of file wstag656.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 8, 128, 196, 1 }

Definition at line 227 of file wstag656.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 8, 128, 196, 1 }

Definition at line 228 of file wstag656.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 9, 420, 103, 1 }

Definition at line 229 of file wstag656.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9F, 0xA, 305, 283, 1 }

Definition at line 230 of file wstag656.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag656.c:221
FieldActorEntry actor6
Definition wstag656.c:227
FieldActorEntry actor5
Definition wstag656.c:226
FieldActorEntry actor2
Definition wstag656.c:223
FieldActorEntry actor4
Definition wstag656.c:225
FieldActorEntry actor8
Definition wstag656.c:229
FieldActorEntry actor9
Definition wstag656.c:230
FieldActorEntry actor7
Definition wstag656.c:228
FieldActorEntry actor1
Definition wstag656.c:222
FieldActorEntry actor3
Definition wstag656.c:224

Definition at line 231 of file wstag656.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0xFF, 6, 0x32, 2, 0, 2, 0xC, 0, 318, 266, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 244 of file wstag656.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C4, 0x126, 0x96, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0xEE, 0x138, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0xDC, 0x1A0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 248 of file wstag656.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0020.
Definition wstag656.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 254 of file wstag656.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 736, script736, ( ( 0x144 - 1) << 16 | ( 0x1C )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script736[]
Definition wstag656.c:42

Definition at line 257 of file wstag656.c.

Referenced by setupStage().