Digimon World 3 decomp
The European version, SLES_039.36
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wstag655.c File Reference

WSTAG655: Mirage Room, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag655.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x497
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of story progress 0x10.
 
void endEvent430 (void)
 After event 430, with Byakko Leader: lets event 431 start and starts the stage's event battle 0.
 
void endEvent431 (void)
 After event 431, with Byakko Leader: moves the story on to STORY_BYAKKO_BADGE and gives the player the Byakko Badge.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28.
 

Variables

s16 script430 []
 
s16 script431 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 6, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x9000 | ( 0x44 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x7A, 4, 419, 103, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7A, 4, 419, 103, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7A, 4, 419, 103, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7A, 4, 419, 103, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x7A, 4, 419, 103, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG655: Mirage Room, West Sector.

Definition in file wstag655.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 25 of file wstag655.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 51 of file wstag655.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 52 of file wstag655.c.

◆ STAGE_FILE

#define STAGE_FILE   0x497

Definition at line 53 of file wstag655.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of story progress 0x10.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 9 of file wstag655.c.

Here is the call graph for this function:

◆ endEvent430()

void endEvent430 ( void  )

After event 430, with Byakko Leader: lets event 431 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 32 of file wstag655.c.

◆ endEvent431()

void endEvent431 ( void  )

After event 431, with Byakko Leader: moves the story on to STORY_BYAKKO_BADGE and gives the player the Byakko Badge.

Definition at line 41 of file wstag655.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0020: the Mirage Hall and Mirage Room

< BGM_0020: the Mirage Hall and Mirage Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 59 of file wstag655.c.

Variable Documentation

◆ script430

s16 script430[]

Definition at line 83 of file wstag655.c.

◆ script431

s16 script431[]

Definition at line 127 of file wstag655.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag655.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag655.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag655.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag655.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag655.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag655.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag655.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag655.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag655.c:191
AreaBattle area0Battle1
Definition wstag655.c:185
AreaBattle area0Battle6
Definition wstag655.c:190
AreaBattle area0Battle3
Definition wstag655.c:187
AreaBattle area0Battle5
Definition wstag655.c:189
AreaBattle area0Battle0
Definition wstag655.c:184
AreaBattle area0Battle2
Definition wstag655.c:186
AreaBattle area0Battle4
Definition wstag655.c:188

Definition at line 192 of file wstag655.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag655.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag655.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag655.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag655.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag655.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag655.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag655.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag655.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag655.c:203
AreaBattle area1Battle2
Definition wstag655.c:199
AreaBattle area1Battle4
Definition wstag655.c:201
AreaBattle area1Battle5
Definition wstag655.c:202
AreaBattle area1Battle3
Definition wstag655.c:200
AreaBattle area1Battle0
Definition wstag655.c:197
AreaBattle area1Battle1
Definition wstag655.c:198
AreaBattle area1Battle7
Definition wstag655.c:204

Definition at line 205 of file wstag655.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag655.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag655.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag655.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag655.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag655.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag655.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag655.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 217 of file wstag655.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag655.c:217
AreaBattle area2Battle6
Definition wstag655.c:216
AreaBattle area2Battle0
Definition wstag655.c:210
AreaBattle area2Battle4
Definition wstag655.c:214
AreaBattle area2Battle2
Definition wstag655.c:212
AreaBattle area2Battle1
Definition wstag655.c:211
AreaBattle area2Battle5
Definition wstag655.c:215
AreaBattle area2Battle3
Definition wstag655.c:213

Definition at line 218 of file wstag655.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 6, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag655.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag655.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag655.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag655.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag655.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag655.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag655.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 230 of file wstag655.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag655.c:227
AreaBattle area3Battle3
Definition wstag655.c:226
AreaBattle area3Battle0
Definition wstag655.c:223
AreaBattle area3Battle2
Definition wstag655.c:225
AreaBattle area3Battle1
Definition wstag655.c:224
AreaBattle area3Battle6
Definition wstag655.c:229
AreaBattle area3Battle5
Definition wstag655.c:228
AreaBattle area3Battle7
Definition wstag655.c:230

Definition at line 231 of file wstag655.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag655.c:231
BattleList area1Battles
Definition wstag655.c:205
BattleList area2Battles
Definition wstag655.c:218
BattleList area0Battles
Definition wstag655.c:192

Definition at line 236 of file wstag655.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x150, 0x1FF },
}

Definition at line 239 of file wstag655.c.

Referenced by setupStage().

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 0, 0xFFFF }

Definition at line 248 of file wstag655.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x9000 | ( 0x44 )) , 1, 0xFFFF }

Definition at line 249 of file wstag655.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 1, 0xFFFF }

Definition at line 250 of file wstag655.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x19 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 251 of file wstag655.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x162 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 255 of file wstag655.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x164 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 259 of file wstag655.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x308 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag655.c:248
u16 actor3Talk1Conditions[]
Definition wstag655.c:250
u16 actor3Talk0Actions[]
Definition wstag655.c:249

Definition at line 263 of file wstag655.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x162 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 268 of file wstag655.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 272 of file wstag655.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF }

Definition at line 273 of file wstag655.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 274 of file wstag655.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }

Definition at line 275 of file wstag655.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF }

Definition at line 276 of file wstag655.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x7A, 4, 419, 103, 1 }

Definition at line 277 of file wstag655.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7A, 4, 419, 103, 1 }

Definition at line 278 of file wstag655.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7A, 4, 419, 103, 1 }

Definition at line 279 of file wstag655.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7A, 4, 419, 103, 1 }

Definition at line 280 of file wstag655.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x7A, 4, 419, 103, 1 }

Definition at line 281 of file wstag655.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag655.c:277
FieldActorEntry actor2
Definition wstag655.c:279
FieldActorEntry actor4
Definition wstag655.c:281
FieldActorEntry actor1
Definition wstag655.c:278
FieldActorEntry actor3
Definition wstag655.c:280

Definition at line 282 of file wstag655.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0xFF, 6, 0x32, 2, 0, 2, 0xC, 0, 318, 266, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 290 of file wstag655.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x25B, 0x126, 0x96, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0xEE, 0x138, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0xDC, 0x1A0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 294 of file wstag655.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story s...
Definition wstag655.c:59

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 300 of file wstag655.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 430, script430, ( ( 0x144 - 1) << 16 | ( 0x11 )), ((void *)0) , endEvent430 },
{ 431, script431, ( ( 0x144 - 1) << 16 | ( 0x12 )), ((void *)0) , endEvent431 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script430[]
Definition wstag655.c:83
s16 script431[]
Definition wstag655.c:127
void endEvent431(void)
After event 431, with Byakko Leader: moves the story on to STORY_BYAKKO_BADGE and gives the player th...
Definition wstag655.c:41
void endEvent430(void)
After event 430, with Byakko Leader: lets event 431 start and starts the stage's event battle 0.
Definition wstag655.c:32

Definition at line 303 of file wstag655.c.

Referenced by setupStage().