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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG655: Mirage Room, West Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x497 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0x10. | |
| void | endEvent430 (void) |
| After event 430, with Byakko Leader: lets event 431 start and starts the stage's event battle 0. | |
| void | endEvent431 (void) |
| After event 431, with Byakko Leader: moves the story on to STORY_BYAKKO_BADGE and gives the player the Byakko Badge. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| s16 | script430 [] |
| s16 | script431 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 6, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x9000 | ( 0x44 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x7A, 4, 419, 103, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x7A, 4, 419, 103, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x7A, 4, 419, 103, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x7A, 4, 419, 103, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x7A, 4, 419, 103, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG655: Mirage Room, West Sector.
Definition in file wstag655.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag655.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 51 of file wstag655.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 52 of file wstag655.c.
| #define STAGE_FILE 0x497 |
Definition at line 53 of file wstag655.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0x10.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag655.c.
| void endEvent430 | ( | void | ) |
After event 430, with Byakko Leader: lets event 431 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 32 of file wstag655.c.
| void endEvent431 | ( | void | ) |
After event 431, with Byakko Leader: moves the story on to STORY_BYAKKO_BADGE and gives the player the Byakko Badge.
Definition at line 41 of file wstag655.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0020; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0020: the Mirage Hall and Mirage Room
< BGM_0020: the Mirage Hall and Mirage Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 59 of file wstag655.c.
| s16 script430[] |
Definition at line 83 of file wstag655.c.
| s16 script431[] |
Definition at line 127 of file wstag655.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag655.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag655.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag655.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag655.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag655.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag655.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag655.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag655.c.
| BattleList area0Battles |
Definition at line 192 of file wstag655.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag655.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag655.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag655.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag655.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag655.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag655.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag655.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag655.c.
| BattleList area1Battles |
Definition at line 205 of file wstag655.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag655.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag655.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag655.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag655.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag655.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag655.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag655.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag655.c.
| BattleList area2Battles |
Definition at line 218 of file wstag655.c.
| AreaBattle area3Battle0 = { 6, 18, (0x60000000 | ( 0x23 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag655.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag655.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag655.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag655.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag655.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag655.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag655.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag655.c.
| BattleList area3Battles |
Definition at line 231 of file wstag655.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 239 of file wstag655.c.
Referenced by setupStage().
| u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 0, 0xFFFF } |
Definition at line 248 of file wstag655.c.
| u16 actor3Talk0Actions[] = { (0x9000 | ( 0x44 )) , 1, 0xFFFF } |
Definition at line 249 of file wstag655.c.
| u16 actor3Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0xB )), 1, 0xFFFF } |
Definition at line 250 of file wstag655.c.
| FieldTalk actor0Talks[] |
Definition at line 251 of file wstag655.c.
| FieldTalk actor1Talks[] |
Definition at line 255 of file wstag655.c.
| FieldTalk actor2Talks[] |
Definition at line 259 of file wstag655.c.
| FieldTalk actor3Talks[] |
Definition at line 263 of file wstag655.c.
| FieldTalk actor4Talks[] |
Definition at line 268 of file wstag655.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 272 of file wstag655.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
Definition at line 273 of file wstag655.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 274 of file wstag655.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 275 of file wstag655.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
Definition at line 276 of file wstag655.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x7A, 4, 419, 103, 1 } |
Definition at line 277 of file wstag655.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7A, 4, 419, 103, 1 } |
Definition at line 278 of file wstag655.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7A, 4, 419, 103, 1 } |
Definition at line 279 of file wstag655.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7A, 4, 419, 103, 1 } |
Definition at line 280 of file wstag655.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x7A, 4, 419, 103, 1 } |
Definition at line 281 of file wstag655.c.
| FieldActorEntry* stageActors[] |
Definition at line 282 of file wstag655.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 290 of file wstag655.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 294 of file wstag655.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 300 of file wstag655.c.
| FieldEvent stageEvents[] |
Definition at line 303 of file wstag655.c.
Referenced by setupStage().