|
Digimon World 3 decomp
The European version, SLES_039.36
|
WSTAG646: Mirage Tower, West Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x62B |
Functions | |
| void | endEvent735 (void) |
| After event 735, with Tamer Heinrich and Kenny: keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016. | |
Variables | |
| s16 | script735 [] |
| AreaBattle | area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 239, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 287, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 0, 0xFFFF } |
| u16 | actor0Talk3Conditions [] = { (( 0 ) << 8 | ( 1 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF } |
| u16 | actor0Talk3Actions [] |
| u16 | actor1Talk0Actions [] = { (( 0x1A ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x46 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] |
| u16 | actor2Talk1Conditions [] |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk5Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
| u16 | actor4Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
| u16 | actor4Talk3Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x37 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk5Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2A )) , 1, 0xFFFF } |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk7Conditions [] |
| u16 | actor4Talk7Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x37 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x1C, 4, 720, 393, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2D, 5, 624, 264, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x31, 6, 648, 277, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x31, 6, 648, 277, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 648, 277, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9D, 7, 648, 277, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG646: Mirage Tower, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG645.
Definition in file wstag646.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 22 of file wstag646.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 23 of file wstag646.c.
| #define STAGE_FILE 0x62B |
Definition at line 24 of file wstag646.c.
| void endEvent735 | ( | void | ) |
After event 735, with Tamer Heinrich and Kenny: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 13 of file wstag646.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 27 of file wstag646.c.
| s16 script735[] |
Definition at line 48 of file wstag646.c.
| AreaBattle area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag646.c.
| AreaBattle area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag646.c.
| AreaBattle area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag646.c.
| AreaBattle area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag646.c.
| AreaBattle area0Battle4 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag646.c.
| AreaBattle area0Battle5 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag646.c.
| AreaBattle area0Battle6 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag646.c.
| AreaBattle area0Battle7 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag646.c.
| BattleList area0Battles |
Definition at line 111 of file wstag646.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag646.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag646.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag646.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag646.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag646.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag646.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag646.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag646.c.
| BattleList area1Battles |
Definition at line 124 of file wstag646.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag646.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag646.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag646.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag646.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag646.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag646.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag646.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag646.c.
| BattleList area2Battles |
Definition at line 137 of file wstag646.c.
| AreaBattle area3Battle0 = { 239, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag646.c.
| AreaBattle area3Battle1 = { 287, 5, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag646.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag646.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag646.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag646.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag646.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag646.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag646.c.
| BattleList area3Battles |
Definition at line 150 of file wstag646.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 158 of file wstag646.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 1, 0xFFFF } |
Definition at line 170 of file wstag646.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, 0xFFFF } |
Definition at line 171 of file wstag646.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 172 of file wstag646.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 0, 0xFFFF } |
Definition at line 173 of file wstag646.c.
| u16 actor0Talk3Conditions[] = { (( 0 ) << 8 | ( 1 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF } |
Definition at line 174 of file wstag646.c.
| u16 actor0Talk3Actions[] |
Definition at line 175 of file wstag646.c.
| u16 actor1Talk0Actions[] = { (( 0x1A ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x46 )) , 1, 0xFFFF } |
Definition at line 182 of file wstag646.c.
| u16 actor2Talk0Conditions[] |
Definition at line 183 of file wstag646.c.
| u16 actor2Talk1Conditions[] |
Definition at line 188 of file wstag646.c.
| u16 actor2Talk2Conditions[] |
Definition at line 193 of file wstag646.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 198 of file wstag646.c.
| u16 actor2Talk3Conditions[] |
Definition at line 199 of file wstag646.c.
| u16 actor2Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 204 of file wstag646.c.
| u16 actor2Talk4Conditions[] |
Definition at line 205 of file wstag646.c.
| u16 actor2Talk4Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 210 of file wstag646.c.
| u16 actor2Talk5Conditions[] |
Definition at line 211 of file wstag646.c.
| u16 actor2Talk5Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 216 of file wstag646.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 217 of file wstag646.c.
| u16 actor3Talk1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 218 of file wstag646.c.
| u16 actor4Talk0Conditions[] |
Definition at line 219 of file wstag646.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 224 of file wstag646.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 225 of file wstag646.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 226 of file wstag646.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 0, 0xFFFF } |
Definition at line 227 of file wstag646.c.
| u16 actor4Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x14 )), 0, 0xFFFF } |
Definition at line 228 of file wstag646.c.
| u16 actor4Talk3Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag646.c.
| u16 actor4Talk4Conditions[] |
Definition at line 230 of file wstag646.c.
| u16 actor4Talk5Conditions[] |
Definition at line 237 of file wstag646.c.
| u16 actor4Talk5Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x2A )) , 1, 0xFFFF } |
Definition at line 245 of file wstag646.c.
| u16 actor4Talk6Conditions[] |
Definition at line 246 of file wstag646.c.
| u16 actor4Talk7Conditions[] |
Definition at line 255 of file wstag646.c.
| u16 actor4Talk7Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 264 of file wstag646.c.
| FieldTalk actor0Talks[] |
Definition at line 265 of file wstag646.c.
| FieldTalk actor1Talks[] |
Definition at line 272 of file wstag646.c.
| FieldTalk actor2Talks[] |
Definition at line 276 of file wstag646.c.
| FieldTalk actor3Talks[] |
Definition at line 285 of file wstag646.c.
| FieldTalk actor4Talks[] |
Definition at line 290 of file wstag646.c.
| FieldTalk actor5Talks[] |
Definition at line 301 of file wstag646.c.
| u16 actor0Conditions[] |
Definition at line 305 of file wstag646.c.
| u16 actor1Conditions[] |
Definition at line 312 of file wstag646.c.
| u16 actor2Conditions[] |
Definition at line 317 of file wstag646.c.
| u16 actor3Conditions[] |
Definition at line 323 of file wstag646.c.
| u16 actor4Conditions[] |
Definition at line 328 of file wstag646.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 334 of file wstag646.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1C, 4, 720, 393, 1 } |
Definition at line 335 of file wstag646.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 5, 624, 264, 1 } |
Definition at line 336 of file wstag646.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x31, 6, 648, 277, 1 } |
Definition at line 337 of file wstag646.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x31, 6, 648, 277, 1 } |
Definition at line 338 of file wstag646.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 648, 277, 1 } |
Definition at line 339 of file wstag646.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 7, 648, 277, 1 } |
Definition at line 340 of file wstag646.c.
| FieldActorEntry* stageActors[] |
Definition at line 341 of file wstag646.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 350 of file wstag646.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 363 of file wstag646.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 369 of file wstag646.c.
| FieldEvent stageEvents[] |
Definition at line 372 of file wstag646.c.
Referenced by setupStage().