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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG616: Sewers, West Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x623 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1291, starts event 1292, with BK KingNumemon, unless it has played. | |
| void | endEvent1291 (void) |
| After event 1291, with BK KingNumemon: lets event 1292 start and starts the stage's event battle 0. | |
| void | endEvent1292 (void) |
| After event 1292, with BK KingNumemon: gives the player the BIT Adapter and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0018. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1291 [] |
| s16 | script1292 [] |
| AreaBattle | area0Battle0 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 24, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 320, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
| u16 | actor0Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
| u16 | actor0Talk3Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 464, 320, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x10A, 5, 624, 544, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x10A, 5, 624, 544, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x10A, 5, 624, 544, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x10A, 5, 624, 544, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x10A, 5, 624, 544, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG616: Sewers, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG615.
Definition in file wstag616.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 29 of file wstag616.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 56 of file wstag616.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 57 of file wstag616.c.
| #define STAGE_FILE 0x623 |
Definition at line 58 of file wstag616.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1291, starts event 1292, with BK KingNumemon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 13 of file wstag616.c.
| void endEvent1291 | ( | void | ) |
After event 1291, with BK KingNumemon: lets event 1292 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 36 of file wstag616.c.
| void endEvent1292 | ( | void | ) |
After event 1292, with BK KingNumemon: gives the player the BIT Adapter and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 45 of file wstag616.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0018.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0018: the West Sector's Sewers and Secret Stairs
< ENV_0018: the West Sector's Sewers and Secret Stairs
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 61 of file wstag616.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 50 of file wstag616.c.
Referenced by setupStage().
| s16 script1291[] |
Definition at line 83 of file wstag616.c.
| s16 script1292[] |
Definition at line 117 of file wstag616.c.
| AreaBattle area0Battle0 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag616.c.
| AreaBattle area0Battle1 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag616.c.
| AreaBattle area0Battle2 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag616.c.
| AreaBattle area0Battle3 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag616.c.
| AreaBattle area0Battle4 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag616.c.
| AreaBattle area0Battle5 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag616.c.
| AreaBattle area0Battle6 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag616.c.
| AreaBattle area0Battle7 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag616.c.
| BattleList area0Battles |
Definition at line 154 of file wstag616.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag616.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag616.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag616.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag616.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag616.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag616.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag616.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag616.c.
| BattleList area1Battles |
Definition at line 167 of file wstag616.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag616.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag616.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag616.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag616.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag616.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag616.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag616.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag616.c.
| BattleList area2Battles |
Definition at line 180 of file wstag616.c.
| AreaBattle area3Battle0 = { 24, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag616.c.
| AreaBattle area3Battle1 = { 320, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag616.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag616.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag616.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag616.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag616.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag616.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag616.c.
| BattleList area3Battles |
Definition at line 193 of file wstag616.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 201 of file wstag616.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
Definition at line 211 of file wstag616.c.
| u16 actor0Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 212 of file wstag616.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 213 of file wstag616.c.
| u16 actor0Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
Definition at line 214 of file wstag616.c.
| u16 actor0Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
Definition at line 215 of file wstag616.c.
| u16 actor0Talk3Actions[] |
Definition at line 216 of file wstag616.c.
| u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 223 of file wstag616.c.
| u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 224 of file wstag616.c.
| u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 225 of file wstag616.c.
| u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 226 of file wstag616.c.
| u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 227 of file wstag616.c.
| u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 228 of file wstag616.c.
| u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 229 of file wstag616.c.
| u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 230 of file wstag616.c.
| u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 231 of file wstag616.c.
| u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 232 of file wstag616.c.
| u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 233 of file wstag616.c.
| u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 234 of file wstag616.c.
| u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF } |
Definition at line 235 of file wstag616.c.
| u16 actor5Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF } |
Definition at line 236 of file wstag616.c.
| u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 237 of file wstag616.c.
| FieldTalk actor0Talks[] |
Definition at line 238 of file wstag616.c.
| FieldTalk actor1Talks[] |
Definition at line 245 of file wstag616.c.
| FieldTalk actor2Talks[] |
Definition at line 250 of file wstag616.c.
| FieldTalk actor3Talks[] |
Definition at line 255 of file wstag616.c.
| FieldTalk actor4Talks[] |
Definition at line 260 of file wstag616.c.
| FieldTalk actor5Talks[] |
Definition at line 265 of file wstag616.c.
| u16 actor0Conditions[] |
Definition at line 270 of file wstag616.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 277 of file wstag616.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 278 of file wstag616.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 279 of file wstag616.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 280 of file wstag616.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 281 of file wstag616.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 464, 320, 1 } |
Definition at line 282 of file wstag616.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x10A, 5, 624, 544, 7 } |
Definition at line 283 of file wstag616.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x10A, 5, 624, 544, 7 } |
Definition at line 284 of file wstag616.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x10A, 5, 624, 544, 7 } |
Definition at line 285 of file wstag616.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x10A, 5, 624, 544, 7 } |
Definition at line 286 of file wstag616.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x10A, 5, 624, 544, 7 } |
Definition at line 287 of file wstag616.c.
| FieldActorEntry* stageActors[] |
Definition at line 288 of file wstag616.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 297 of file wstag616.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 345 of file wstag616.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 352 of file wstag616.c.
| FieldEvent stageEvents[] |
Definition at line 355 of file wstag616.c.
Referenced by setupStage().