Digimon World 3 decomp
The European version, SLES_039.36
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wstag616.c File Reference

WSTAG616: Sewers, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag616.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x623
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1291, starts event 1292, with BK KingNumemon, unless it has played.
 
void endEvent1291 (void)
 After event 1291, with BK KingNumemon: lets event 1292 start and starts the stage's event battle 0.
 
void endEvent1292 (void)
 After event 1292, with BK KingNumemon: gives the player the BIT Adapter and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0018.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1291 []
 
s16 script1292 []
 
AreaBattle area0Battle0 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 24, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 320, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }
 
u16 actor0Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF }
 
u16 actor0Talk3Actions []
 
u16 actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 464, 320, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x10A, 5, 624, 544, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x10A, 5, 624, 544, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x10A, 5, 624, 544, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x10A, 5, 624, 544, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x10A, 5, 624, 544, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG616: Sewers, West Sector.

On the Amaterasu server; its Asuka server twin is WSTAG615.

Definition in file wstag616.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 29 of file wstag616.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 56 of file wstag616.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 57 of file wstag616.c.

◆ STAGE_FILE

#define STAGE_FILE   0x623

Definition at line 58 of file wstag616.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1291, starts event 1292, with BK KingNumemon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 13 of file wstag616.c.

Here is the call graph for this function:

◆ endEvent1291()

void endEvent1291 ( void  )

After event 1291, with BK KingNumemon: lets event 1292 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 36 of file wstag616.c.

◆ endEvent1292()

void endEvent1292 ( void  )

After event 1292, with BK KingNumemon: gives the player the BIT Adapter and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 45 of file wstag616.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0018.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0018: the West Sector's Sewers and Secret Stairs

< ENV_0018: the West Sector's Sewers and Secret Stairs

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 61 of file wstag616.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 50 of file wstag616.c.

Referenced by setupStage().

◆ script1291

s16 script1291[]

Definition at line 83 of file wstag616.c.

◆ script1292

s16 script1292[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x290 , 0x230 ,
0x101, 2 , 1 , 3 ,
0x100, 0x10A , 0x270 , 0x220 ,
0x101, 0x10A , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x10A , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x10A , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x3C ,
0x200, 0 , 4 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x10A , 2 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 117 of file wstag616.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag616.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag616.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag616.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 83, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag616.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag616.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag616.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag616.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 84, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag616.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag616.c:153
AreaBattle area0Battle1
Definition wstag616.c:147
AreaBattle area0Battle6
Definition wstag616.c:152
AreaBattle area0Battle3
Definition wstag616.c:149
AreaBattle area0Battle5
Definition wstag616.c:151
AreaBattle area0Battle0
Definition wstag616.c:146
AreaBattle area0Battle2
Definition wstag616.c:148
AreaBattle area0Battle4
Definition wstag616.c:150

Definition at line 154 of file wstag616.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag616.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag616.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag616.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag616.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag616.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag616.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag616.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag616.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag616.c:165
AreaBattle area1Battle2
Definition wstag616.c:161
AreaBattle area1Battle4
Definition wstag616.c:163
AreaBattle area1Battle5
Definition wstag616.c:164
AreaBattle area1Battle3
Definition wstag616.c:162
AreaBattle area1Battle0
Definition wstag616.c:159
AreaBattle area1Battle1
Definition wstag616.c:160
AreaBattle area1Battle7
Definition wstag616.c:166

Definition at line 167 of file wstag616.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag616.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag616.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag616.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag616.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag616.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag616.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag616.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag616.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag616.c:179
AreaBattle area2Battle6
Definition wstag616.c:178
AreaBattle area2Battle0
Definition wstag616.c:172
AreaBattle area2Battle4
Definition wstag616.c:176
AreaBattle area2Battle2
Definition wstag616.c:174
AreaBattle area2Battle1
Definition wstag616.c:173
AreaBattle area2Battle5
Definition wstag616.c:177
AreaBattle area2Battle3
Definition wstag616.c:175

Definition at line 180 of file wstag616.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 24, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag616.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 320, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag616.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag616.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag616.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag616.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag616.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag616.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag616.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag616.c:189
AreaBattle area3Battle3
Definition wstag616.c:188
AreaBattle area3Battle0
Definition wstag616.c:185
AreaBattle area3Battle2
Definition wstag616.c:187
AreaBattle area3Battle1
Definition wstag616.c:186
AreaBattle area3Battle6
Definition wstag616.c:191
AreaBattle area3Battle5
Definition wstag616.c:190
AreaBattle area3Battle7
Definition wstag616.c:192

Definition at line 193 of file wstag616.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag616.c:193
BattleList area1Battles
Definition wstag616.c:167
BattleList area2Battles
Definition wstag616.c:180
BattleList area0Battles
Definition wstag616.c:154

Definition at line 198 of file wstag616.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x156, 0x177, 0x58, 0x77, 0x170, 0x1FE },
{ 0x140, 0x100, 0x160, 0x170, 0x80, 0x70, 0x140, 0x1FD },
}

Definition at line 201 of file wstag616.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF }

Definition at line 211 of file wstag616.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 212 of file wstag616.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 213 of file wstag616.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }

Definition at line 214 of file wstag616.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF }

Definition at line 215 of file wstag616.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[]
Initial value:
= {
(0x8000 | ( 3 ) << 9 | ( 0x9A )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x99 )), 0,
(0x8000 | ( 2 ) << 9 | ( 0x96 )), 0,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 216 of file wstag616.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 223 of file wstag616.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 224 of file wstag616.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 225 of file wstag616.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 226 of file wstag616.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 227 of file wstag616.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 228 of file wstag616.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 229 of file wstag616.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 230 of file wstag616.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 231 of file wstag616.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 232 of file wstag616.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 233 of file wstag616.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 234 of file wstag616.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 0, 0xFFFF }

Definition at line 235 of file wstag616.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, (0x9000 | ( 0x3D )) , 1, 0xFFFF }

Definition at line 236 of file wstag616.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 237 of file wstag616.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x2EA },
{ actor0Talk2Conditions, ((void *)0) , 0x2EC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag616.c:211
u16 actor0Talk1Conditions[]
Definition wstag616.c:212
u16 actor0Talk3Conditions[]
Definition wstag616.c:215
u16 actor0Talk1Actions[]
Definition wstag616.c:213
u16 actor0Talk2Conditions[]
Definition wstag616.c:214
u16 actor0Talk3Actions[]
Definition wstag616.c:216

Definition at line 238 of file wstag616.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x119 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag616.c:225
u16 actor1Talk0Conditions[]
Definition wstag616.c:223
u16 actor1Talk0Actions[]
Definition wstag616.c:224

Definition at line 245 of file wstag616.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x11D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag616.c:228
u16 actor2Talk0Actions[]
Definition wstag616.c:227
u16 actor2Talk0Conditions[]
Definition wstag616.c:226

Definition at line 250 of file wstag616.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x11C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag616.c:229
u16 actor3Talk1Conditions[]
Definition wstag616.c:231
u16 actor3Talk0Actions[]
Definition wstag616.c:230

Definition at line 255 of file wstag616.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x11B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag616.c:234
u16 actor4Talk0Conditions[]
Definition wstag616.c:232
u16 actor4Talk0Actions[]
Definition wstag616.c:233

Definition at line 260 of file wstag616.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x11A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag616.c:235
u16 actor5Talk0Actions[]
Definition wstag616.c:236
u16 actor5Talk1Conditions[]
Definition wstag616.c:237

Definition at line 265 of file wstag616.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x47 )) , 1,
(0x7000 | ( 0x4F )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x99 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x9A )), 0,
0xFFFF ,
}

Definition at line 270 of file wstag616.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 277 of file wstag616.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 278 of file wstag616.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 279 of file wstag616.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 280 of file wstag616.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 281 of file wstag616.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0xA9, 4, 464, 320, 1 }

Definition at line 282 of file wstag616.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x10A, 5, 624, 544, 7 }

Definition at line 283 of file wstag616.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x10A, 5, 624, 544, 7 }

Definition at line 284 of file wstag616.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x10A, 5, 624, 544, 7 }

Definition at line 285 of file wstag616.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x10A, 5, 624, 544, 7 }

Definition at line 286 of file wstag616.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x10A, 5, 624, 544, 7 }

Definition at line 287 of file wstag616.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag616.c:282
FieldActorEntry actor5
Definition wstag616.c:287
FieldActorEntry actor2
Definition wstag616.c:284
FieldActorEntry actor4
Definition wstag616.c:286
FieldActorEntry actor1
Definition wstag616.c:283
FieldActorEntry actor3
Definition wstag616.c:285

Definition at line 288 of file wstag616.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 297 of file wstag616.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2BD, 0x90, 0x240, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2BF, 0x268, 0x1AC, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0xB3, 0x238, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0xC3, 0x2A0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 345 of file wstag616.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0018.
Definition wstag616.c:61

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 352 of file wstag616.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1291, script1291, ( ( 0x144 - 1) << 16 | ( 0xA )), ((void *)0) , endEvent1291 },
{ 1292, script1292, ( ( 0x144 - 1) << 16 | ( 0xB )), ((void *)0) , endEvent1292 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1291[]
Definition wstag616.c:83
void endEvent1292(void)
After event 1292, with BK KingNumemon: gives the player the BIT Adapter and keeps it from playing aga...
Definition wstag616.c:45
s16 script1292[]
Definition wstag616.c:117
void endEvent1291(void)
After event 1291, with BK KingNumemon: lets event 1292 start and starts the stage's event battle 0.
Definition wstag616.c:36

Definition at line 355 of file wstag616.c.

Referenced by setupStage().