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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG606: Operation Room, West Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x613 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1289, starts event 1290, with BK WarGrowlmon, unless it has played. | |
| void | endEvent1289 (void) |
| After event 1289, with BK WarGrowlmon: lets event 1290 start and starts the stage's event battle 0. | |
| void | endEvent1290 (void) |
| After event 1290, with BK WarGrowlmon: gives the player the Hazard Armor and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017. | |
Variables | |
| s16 | script1289 [] |
| s16 | script1290 [] |
| AreaBattle | area0Battle0 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 23, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 319, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x109, 4, 657, 185, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x109, 4, 657, 185, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x109, 4, 657, 185, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x109, 4, 657, 185, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x109, 4, 657, 185, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG606: Operation Room, West Sector.
On the Amaterasu server; its Asuka server twin is WSTAG605.
Definition in file wstag606.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 29 of file wstag606.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 55 of file wstag606.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 56 of file wstag606.c.
| #define STAGE_FILE 0x613 |
Definition at line 57 of file wstag606.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1289, starts event 1290, with BK WarGrowlmon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 13 of file wstag606.c.
| void endEvent1289 | ( | void | ) |
After event 1289, with BK WarGrowlmon: lets event 1290 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 36 of file wstag606.c.
| void endEvent1290 | ( | void | ) |
After event 1290, with BK WarGrowlmon: gives the player the Hazard Armor and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 45 of file wstag606.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 60 of file wstag606.c.
| s16 script1289[] |
Definition at line 81 of file wstag606.c.
| s16 script1290[] |
Definition at line 113 of file wstag606.c.
| AreaBattle area0Battle0 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag606.c.
| AreaBattle area0Battle1 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag606.c.
| AreaBattle area0Battle2 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag606.c.
| AreaBattle area0Battle3 = { 116, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag606.c.
| AreaBattle area0Battle4 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag606.c.
| AreaBattle area0Battle5 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag606.c.
| AreaBattle area0Battle6 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag606.c.
| AreaBattle area0Battle7 = { 164, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag606.c.
| BattleList area0Battles |
Definition at line 150 of file wstag606.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag606.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag606.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag606.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag606.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag606.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag606.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag606.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag606.c.
| BattleList area1Battles |
Definition at line 163 of file wstag606.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag606.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag606.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag606.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag606.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag606.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag606.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag606.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag606.c.
| BattleList area2Battles |
Definition at line 176 of file wstag606.c.
| AreaBattle area3Battle0 = { 23, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag606.c.
| AreaBattle area3Battle1 = { 319, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag606.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag606.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag606.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag606.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag606.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag606.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag606.c.
| BattleList area3Battles |
Definition at line 189 of file wstag606.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 197 of file wstag606.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 206 of file wstag606.c.
| u16 actor0Talk0Actions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 207 of file wstag606.c.
| u16 actor0Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 208 of file wstag606.c.
| u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 209 of file wstag606.c.
| u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 210 of file wstag606.c.
| u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 211 of file wstag606.c.
| u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 212 of file wstag606.c.
| u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 213 of file wstag606.c.
| u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 214 of file wstag606.c.
| u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 215 of file wstag606.c.
| u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 216 of file wstag606.c.
| u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 217 of file wstag606.c.
| u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 218 of file wstag606.c.
| u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, (0x9000 | ( 0x3C )) , 1, 0xFFFF } |
Definition at line 219 of file wstag606.c.
| u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 0xB )) , 1, 0xFFFF } |
Definition at line 220 of file wstag606.c.
| FieldTalk actor0Talks[] |
Definition at line 221 of file wstag606.c.
| FieldTalk actor1Talks[] |
Definition at line 226 of file wstag606.c.
| FieldTalk actor2Talks[] |
Definition at line 231 of file wstag606.c.
| FieldTalk actor3Talks[] |
Definition at line 236 of file wstag606.c.
| FieldTalk actor4Talks[] |
Definition at line 241 of file wstag606.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF } |
Definition at line 246 of file wstag606.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 247 of file wstag606.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 248 of file wstag606.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF } |
Definition at line 249 of file wstag606.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 250 of file wstag606.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x109, 4, 657, 185, 1 } |
Definition at line 251 of file wstag606.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x109, 4, 657, 185, 1 } |
Definition at line 252 of file wstag606.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x109, 4, 657, 185, 1 } |
Definition at line 253 of file wstag606.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x109, 4, 657, 185, 1 } |
Definition at line 254 of file wstag606.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x109, 4, 657, 185, 1 } |
Definition at line 255 of file wstag606.c.
| FieldActorEntry* stageActors[] |
Definition at line 256 of file wstag606.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 264 of file wstag606.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 286 of file wstag606.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 292 of file wstag606.c.
| FieldEvent stageEvents[] |
Definition at line 295 of file wstag606.c.
Referenced by setupStage().