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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG605: Operation Room, West Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
| #define | STAGE_FILE 0x485 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of story progress 0x11. | |
| void | endEvent511 (void) |
| After event 511, with HiAndromon: gives the player the Rusty Rifle and moves the story on to STORY_LISA_SAVED. | |
| void | endEvent510 (void) |
| After event 510, with HiAndromon: lets event 511 start and starts the stage's event battle 0. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017. | |
Variables | |
| s16 | script510 [] |
| s16 | script511 [] |
| AreaBattle | area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 7, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 311, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor8Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Actions [] = { (0x9000 | ( 0x5E )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x96, 4, 657, 185, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG605: Operation Room, West Sector.
Definition in file wstag605.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag605.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 48 of file wstag605.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_600 - 1) |
Definition at line 49 of file wstag605.c.
| #define STAGE_FILE 0x485 |
Definition at line 50 of file wstag605.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of story progress 0x11.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag605.c.
| void endEvent511 | ( | void | ) |
After event 511, with HiAndromon: gives the player the Rusty Rifle and moves the story on to STORY_LISA_SAVED.
Definition at line 32 of file wstag605.c.
| void endEvent510 | ( | void | ) |
After event 510, with HiAndromon: lets event 511 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 38 of file wstag605.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 53 of file wstag605.c.
| s16 script510[] |
Definition at line 74 of file wstag605.c.
| s16 script511[] |
Definition at line 98 of file wstag605.c.
| AreaBattle area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag605.c.
| AreaBattle area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag605.c.
| AreaBattle area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag605.c.
| AreaBattle area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag605.c.
| AreaBattle area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag605.c.
| AreaBattle area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag605.c.
| AreaBattle area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag605.c.
| AreaBattle area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag605.c.
| BattleList area0Battles |
Definition at line 134 of file wstag605.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag605.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag605.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag605.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag605.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag605.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag605.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag605.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag605.c.
| BattleList area1Battles |
Definition at line 147 of file wstag605.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag605.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag605.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag605.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag605.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag605.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag605.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag605.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag605.c.
| BattleList area2Battles |
Definition at line 160 of file wstag605.c.
| AreaBattle area3Battle0 = { 7, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag605.c.
| AreaBattle area3Battle1 = { 311, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag605.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag605.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag605.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag605.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag605.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag605.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag605.c.
| BattleList area3Battles |
Definition at line 173 of file wstag605.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 181 of file wstag605.c.
Referenced by setupStage().
| u16 actor8Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 0, 0xFFFF } |
Definition at line 190 of file wstag605.c.
| u16 actor8Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 0, 0xFFFF } |
Definition at line 191 of file wstag605.c.
| u16 actor8Talk1Actions[] = { (0x9000 | ( 0x5E )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 192 of file wstag605.c.
| u16 actor8Talk2Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 193 of file wstag605.c.
| FieldTalk actor0Talks[] |
Definition at line 194 of file wstag605.c.
| FieldTalk actor1Talks[] |
Definition at line 198 of file wstag605.c.
| FieldTalk actor2Talks[] |
Definition at line 202 of file wstag605.c.
| FieldTalk actor3Talks[] |
Definition at line 206 of file wstag605.c.
| FieldTalk actor4Talks[] |
Definition at line 210 of file wstag605.c.
| FieldTalk actor5Talks[] |
Definition at line 214 of file wstag605.c.
| FieldTalk actor6Talks[] |
Definition at line 218 of file wstag605.c.
| FieldTalk actor7Talks[] |
Definition at line 222 of file wstag605.c.
| FieldTalk actor8Talks[] |
Definition at line 226 of file wstag605.c.
| FieldTalk actor9Talks[] |
Definition at line 232 of file wstag605.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 236 of file wstag605.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 237 of file wstag605.c.
| u16 actor2Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 238 of file wstag605.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag605.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 240 of file wstag605.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 241 of file wstag605.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 242 of file wstag605.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF } |
Definition at line 243 of file wstag605.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF } |
Definition at line 244 of file wstag605.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF } |
Definition at line 245 of file wstag605.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 246 of file wstag605.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 247 of file wstag605.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 248 of file wstag605.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 249 of file wstag605.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 250 of file wstag605.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 251 of file wstag605.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 252 of file wstag605.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 253 of file wstag605.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 254 of file wstag605.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x96, 4, 657, 185, 1 } |
Definition at line 255 of file wstag605.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 269 of file wstag605.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 291 of file wstag605.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 297 of file wstag605.c.
| FieldEvent stageEvents[] |
Definition at line 300 of file wstag605.c.
Referenced by setupStage().