Digimon World 3 decomp
The European version, SLES_039.36
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wstag605.c File Reference

WSTAG605: Operation Room, West Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag605.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)
 
#define STAGE_FILE   0x485
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object of story progress 0x11.
 
void endEvent511 (void)
 After event 511, with HiAndromon: gives the player the Rusty Rifle and moves the story on to STORY_LISA_SAVED.
 
void endEvent510 (void)
 After event 510, with HiAndromon: lets event 511 start and starts the stage's event battle 0.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017.
 

Variables

s16 script510 []
 
s16 script511 []
 
AreaBattle area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 7, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 311, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor8Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 0, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 0, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (0x9000 | ( 0x5E )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x96, 4, 657, 185, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG605: Operation Room, West Sector.

Definition in file wstag605.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 25 of file wstag605.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 48 of file wstag605.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_600 - 1)

Definition at line 49 of file wstag605.c.

◆ STAGE_FILE

#define STAGE_FILE   0x485

Definition at line 50 of file wstag605.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of story progress 0x11.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 9 of file wstag605.c.

Here is the call graph for this function:

◆ endEvent511()

void endEvent511 ( void  )

After event 511, with HiAndromon: gives the player the Rusty Rifle and moves the story on to STORY_LISA_SAVED.

Definition at line 32 of file wstag605.c.

◆ endEvent510()

void endEvent510 ( void  )

After event 510, with HiAndromon: lets event 511 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 38 of file wstag605.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room

< ENV_0017: Bullet Valley, the Dum Dum Factory, its Duct Rooms and Operation Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 53 of file wstag605.c.

Variable Documentation

◆ script510

s16 script510[]
Initial value:
= {
0x102, 2 , 0x271 , 0xC9 , 5 ,
0x100, 0x96 , 0x291 , 0xB9 ,
0x101, 0x96 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 1 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x96 , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 1 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 4 , 0x96 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 74 of file wstag605.c.

◆ script511

s16 script511[]
Initial value:
= {
0x100, 2 , 0x271 , 0xC9 ,
0x101, 2 , 1 , 5 ,
0x100, 0x96 , 0x291 , 0xB9 ,
0x101, 0x96 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x96 , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 1 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x96 , 2 ,
0x301 ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x102, 2 , 0x258 , 0xD5 , 1 ,
0x300, 6 ,
0x304, 0x24D , 1 , 1 , 7 ,
0 ,
0x6004,
}

Definition at line 98 of file wstag605.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag605.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag605.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag605.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 80, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag605.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag605.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag605.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag605.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 75, 12, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag605.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag605.c:133
AreaBattle area0Battle1
Definition wstag605.c:127
AreaBattle area0Battle6
Definition wstag605.c:132
AreaBattle area0Battle3
Definition wstag605.c:129
AreaBattle area0Battle5
Definition wstag605.c:131
AreaBattle area0Battle0
Definition wstag605.c:126
AreaBattle area0Battle2
Definition wstag605.c:128
AreaBattle area0Battle4
Definition wstag605.c:130

Definition at line 134 of file wstag605.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag605.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag605.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag605.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag605.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag605.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag605.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag605.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag605.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag605.c:145
AreaBattle area1Battle2
Definition wstag605.c:141
AreaBattle area1Battle4
Definition wstag605.c:143
AreaBattle area1Battle5
Definition wstag605.c:144
AreaBattle area1Battle3
Definition wstag605.c:142
AreaBattle area1Battle0
Definition wstag605.c:139
AreaBattle area1Battle1
Definition wstag605.c:140
AreaBattle area1Battle7
Definition wstag605.c:146

Definition at line 147 of file wstag605.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag605.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag605.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag605.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag605.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag605.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag605.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag605.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag605.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag605.c:159
AreaBattle area2Battle6
Definition wstag605.c:158
AreaBattle area2Battle0
Definition wstag605.c:152
AreaBattle area2Battle4
Definition wstag605.c:156
AreaBattle area2Battle2
Definition wstag605.c:154
AreaBattle area2Battle1
Definition wstag605.c:153
AreaBattle area2Battle5
Definition wstag605.c:157
AreaBattle area2Battle3
Definition wstag605.c:155

Definition at line 160 of file wstag605.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 7, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag605.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 311, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag605.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag605.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag605.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag605.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag605.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag605.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag605.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag605.c:169
AreaBattle area3Battle3
Definition wstag605.c:168
AreaBattle area3Battle0
Definition wstag605.c:165
AreaBattle area3Battle2
Definition wstag605.c:167
AreaBattle area3Battle1
Definition wstag605.c:166
AreaBattle area3Battle6
Definition wstag605.c:171
AreaBattle area3Battle5
Definition wstag605.c:170
AreaBattle area3Battle7
Definition wstag605.c:172

Definition at line 173 of file wstag605.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag605.c:173
BattleList area1Battles
Definition wstag605.c:147
BattleList area2Battles
Definition wstag605.c:160
BattleList area0Battles
Definition wstag605.c:134

Definition at line 178 of file wstag605.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16A, 0x100, 0xA8, 0, 0x150, 0x1F9 },
}

Definition at line 181 of file wstag605.c.

Referenced by setupStage().

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 0, 0xFFFF }

Definition at line 190 of file wstag605.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 0, 0xFFFF }

Definition at line 191 of file wstag605.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (0x9000 | ( 0x5E )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 192 of file wstag605.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (( 0x1C ) << 8 | ( 0x25 )) , 1, (( 0xA ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 193 of file wstag605.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 194 of file wstag605.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x154 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 198 of file wstag605.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 202 of file wstag605.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x150 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 206 of file wstag605.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x151 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 210 of file wstag605.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x152 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 214 of file wstag605.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x153 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 218 of file wstag605.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 222 of file wstag605.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x14E },
{ actor8Talk2Conditions, ((void *)0) , 0x2FC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag605.c:191
u16 actor8Talk2Conditions[]
Definition wstag605.c:193
u16 actor8Talk1Actions[]
Definition wstag605.c:192
u16 actor8Talk0Conditions[]
Definition wstag605.c:190

Definition at line 226 of file wstag605.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2FC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 232 of file wstag605.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF }

Definition at line 236 of file wstag605.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 237 of file wstag605.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 238 of file wstag605.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 239 of file wstag605.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 240 of file wstag605.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 241 of file wstag605.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 242 of file wstag605.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_NUMEMON_FOUND )) , 1, 0xFFFF }

Definition at line 243 of file wstag605.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_BYAKKO_BADGE )) , 1, 0xFFFF }

Definition at line 244 of file wstag605.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_LISA_SAVED )) , 1, 0xFFFF }

Definition at line 245 of file wstag605.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x96, 4, 657, 185, 1 }

Definition at line 246 of file wstag605.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x96, 4, 657, 185, 1 }

Definition at line 247 of file wstag605.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x96, 4, 657, 185, 1 }

Definition at line 248 of file wstag605.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x96, 4, 657, 185, 1 }

Definition at line 249 of file wstag605.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x96, 4, 657, 185, 1 }

Definition at line 250 of file wstag605.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x96, 4, 657, 185, 1 }

Definition at line 251 of file wstag605.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x96, 4, 657, 185, 1 }

Definition at line 252 of file wstag605.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x96, 4, 657, 185, 1 }

Definition at line 253 of file wstag605.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x96, 4, 657, 185, 1 }

Definition at line 254 of file wstag605.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x96, 4, 657, 185, 1 }

Definition at line 255 of file wstag605.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag605.c:246
FieldActorEntry actor6
Definition wstag605.c:252
FieldActorEntry actor5
Definition wstag605.c:251
FieldActorEntry actor2
Definition wstag605.c:248
FieldActorEntry actor4
Definition wstag605.c:250
FieldActorEntry actor8
Definition wstag605.c:254
FieldActorEntry actor9
Definition wstag605.c:255
FieldActorEntry actor7
Definition wstag605.c:253
FieldActorEntry actor1
Definition wstag605.c:247
FieldActorEntry actor3
Definition wstag605.c:249

Definition at line 256 of file wstag605.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0x3A, 2, 0, 5, 8, 0, 639, 174, 0, 0 },
{ 1, 0, 0x40, 2, 0x3C, 2, 0, 5, 8, 0, 671, 160, 0, 0 },
{ 1, 0, 0x40, 6, 0x32, 2, 0, 5, 6, 0, 782, 501, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 5, 6, 0, 800, 478, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 2, 0, 5, 6, 0, 576, 480, 0, 0 },
{ 1, 0, 0x40, 6, 0x35, 2, 0, 5, 6, 0, 609, 493, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 2, 0, 5, 6, 0, 646, 507, 0, 0 },
{ 1, 0, 0x40, 6, 0x37, 2, 0, 0xB, 8, 0, 587, 71, 0, 0 },
{ 1, 0, 0x40, 6, 0x38, 2, 0, 0xB, 8, 0, 573, 142, 0, 0 },
{ 1, 0, 0x40, 6, 0x39, 2, 0, 0xB, 8, 0, 705, 96, 0, 0 },
{ 1, 0, 0x40, 6, 0x3B, 2, 0, 0xB, 8, 0, 692, 116, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 2, 0, 5, 8, 0, 709, 134, 0, 0 },
{ 1, 0, 0x40, 6, 0x3D, 2, 0, 0xB, 8, 0, 743, 144, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 5, 6, 0, 710, 359, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 5, 6, 0, 758, 383, 0, 0 },
{ 1, 0, 0x40, 6, 0x3E, 2, 0, 5, 6, 0, 854, 431, 0, 0 },
{ 1, 0, 0x40, 6, 0x3F, 2, 0, 5, 6, 0, 32, 447, 0, 0 },
{ 1, 0, 0x40, 6, 0x3F, 2, 0, 5, 6, 0, 416, 255, 0, 0 },
{ 1, 0, 0x40, 6, 0x3F, 2, 0, 5, 6, 0, 463, 231, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 269 of file wstag605.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x24D, 0x110, 0x8C, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x24D, 0x3A8, 0xE4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x24D, 0x468, 0xFC, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 291 of file wstag605.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0017.
Definition wstag605.c:53

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 297 of file wstag605.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 510, script510, ( ( 0x144 - 1) << 16 | ( 0x13 )), ((void *)0) , endEvent510 },
{ 511, script511, ( ( 0x144 - 1) << 16 | ( 0x14 )), ((void *)0) , endEvent511 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent510(void)
After event 510, with HiAndromon: lets event 511 start and starts the stage's event battle 0.
Definition wstag605.c:38
s16 script510[]
Definition wstag605.c:74
void endEvent511(void)
After event 511, with HiAndromon: gives the player the Rusty Rifle and moves the story on to STORY_LI...
Definition wstag605.c:32
s16 script511[]
Definition wstag605.c:98

Definition at line 300 of file wstag605.c.

Referenced by setupStage().