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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG565: North Badland W, West Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
| #define | STAGE_FILE 0x51B |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1271, starts event 1272, with Taomon, unless it has played. | |
| void | endEvent1271 (void) |
| After event 1271, with Taomon: lets event 1272 start and starts the stage's event battle 0. | |
| void | endEvent1272 (void) |
| After event 1272, with Taomon: gives the player the Renamon DDNA and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| s16 | script1271 [] |
| s16 | script1272 [] |
| AreaBattle | area0Battle0 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 67, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 67, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 267, 3, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 156, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Actions [] |
| u16 | actor2Talk0Actions [] |
| u16 | actor3Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x15 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x9000 | ( 0x28 )) , 1, (( 0x1C ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] = { (( 2 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 2 ) << 8 | ( 0xB )) , 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 6 ) << 8 | ( 3 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 256, 561, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 784, 393, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 593, 793, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x7D, 7, 1049, 965, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG565: North Badland W, West Sector.
Definition in file wstag565.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 25 of file wstag565.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 48 of file wstag565.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_500 - 1) |
Definition at line 49 of file wstag565.c.
| #define STAGE_FILE 0x51B |
Definition at line 50 of file wstag565.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1271, starts event 1272, with Taomon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag565.c.
| void endEvent1271 | ( | void | ) |
After event 1271, with Taomon: lets event 1272 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 29 of file wstag565.c.
| void endEvent1272 | ( | void | ) |
After event 1272, with Taomon: gives the player the Renamon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 38 of file wstag565.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0018; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0018: the Badlands
< BGM_0018: the Badlands
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 56 of file wstag565.c.
| s16 script1271[] |
Definition at line 81 of file wstag565.c.
| s16 script1272[] |
Definition at line 107 of file wstag565.c.
| AreaBattle area0Battle0 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag565.c.
| AreaBattle area0Battle1 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag565.c.
| AreaBattle area0Battle2 = { 149, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag565.c.
| AreaBattle area0Battle3 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag565.c.
| AreaBattle area0Battle4 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag565.c.
| AreaBattle area0Battle5 = { 70, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag565.c.
| AreaBattle area0Battle6 = { 67, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag565.c.
| AreaBattle area0Battle7 = { 67, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag565.c.
| BattleList area0Battles |
Definition at line 138 of file wstag565.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag565.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag565.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag565.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag565.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag565.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag565.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag565.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag565.c.
| BattleList area1Battles |
Definition at line 151 of file wstag565.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag565.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag565.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag565.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag565.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag565.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag565.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag565.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag565.c.
| BattleList area2Battles |
Definition at line 164 of file wstag565.c.
| AreaBattle area3Battle0 = { 267, 3, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag565.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag565.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag565.c.
| AreaBattle area3Battle3 = { 329, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag565.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag565.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag565.c.
| AreaBattle area3Battle6 = { 156, 3, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag565.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag565.c.
| BattleList area3Battles |
Definition at line 177 of file wstag565.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 185 of file wstag565.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 197 of file wstag565.c.
| u16 actor1Talk0Actions[] |
Definition at line 203 of file wstag565.c.
| u16 actor2Talk0Actions[] |
Definition at line 209 of file wstag565.c.
| u16 actor3Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x15 )) , 0, 0xFFFF } |
Definition at line 215 of file wstag565.c.
| u16 actor3Talk0Actions[] = { (0x9000 | ( 0x28 )) , 1, (( 0x1C ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 216 of file wstag565.c.
| u16 actor3Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 217 of file wstag565.c.
| FieldTalk actor0Talks[] |
Definition at line 218 of file wstag565.c.
| FieldTalk actor1Talks[] |
Definition at line 222 of file wstag565.c.
| FieldTalk actor2Talks[] |
Definition at line 226 of file wstag565.c.
| FieldTalk actor3Talks[] |
Definition at line 230 of file wstag565.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 235 of file wstag565.c.
| u16 actor1Conditions[] = { (( 2 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 236 of file wstag565.c.
| u16 actor2Conditions[] = { (( 2 ) << 8 | ( 0xB )) , 0, 0xFFFF } |
Definition at line 237 of file wstag565.c.
| u16 actor3Conditions[] = { (( 6 ) << 8 | ( 3 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF } |
Definition at line 238 of file wstag565.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 256, 561, 1 } |
Definition at line 239 of file wstag565.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x4D, 5, 784, 393, 1 } |
Definition at line 240 of file wstag565.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x4E, 6, 593, 793, 1 } |
Definition at line 241 of file wstag565.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7D, 7, 1049, 965, 7 } |
Definition at line 242 of file wstag565.c.
| FieldActorEntry* stageActors[] |
Definition at line 243 of file wstag565.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 250 of file wstag565.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 268 of file wstag565.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 279 of file wstag565.c.
| FieldEvent stageEvents[] |
Definition at line 282 of file wstag565.c.
Referenced by setupStage().