Digimon World 3 decomp
The European version, SLES_039.36
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wstag535.c File Reference

WSTAG535: Catacomb, South Sector: before STORY_BULBMON_FOUND. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag535.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)
 
#define STAGE_FILE   0x294
 
#define STAGE_ARCHIVE   0x3DE
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1262, starts event 1263, with Zanbamon, unless it has played.
 
void endEvent1262 (void)
 After event 1262, with Zanbamon: lets event 1263 start and starts the stage's event battle 0.
 
void endEvent1263 (void)
 After event 1263, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0015.
 

Variables

s16 script1262 []
 
s16 script1263 []
 
AreaBattle area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (0x9000 | ( 0x36 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor9Talk0Actions [] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG535: Catacomb, South Sector: before STORY_BULBMON_FOUND.

The Jungle Shrine (WSTAG530) leads here (mode 579) until GAME.progress reaches 0x1A.

Definition in file wstag535.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 26 of file wstag535.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 50 of file wstag535.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_500 - 1)

Definition at line 51 of file wstag535.c.

◆ STAGE_FILE

#define STAGE_FILE   0x294

Definition at line 52 of file wstag535.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3DE

Definition at line 53 of file wstag535.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1262, starts event 1263, with Zanbamon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 10 of file wstag535.c.

Here is the call graph for this function:

◆ endEvent1262()

void endEvent1262 ( void  )

After event 1262, with Zanbamon: lets event 1263 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 30 of file wstag535.c.

◆ endEvent1263()

void endEvent1263 ( void  )

After event 1263, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 39 of file wstag535.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0015.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 56 of file wstag535.c.

Variable Documentation

◆ script1262

s16 script1262[]

Definition at line 77 of file wstag535.c.

◆ script1263

s16 script1263[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x357 , 0x93 ,
0x101, 2 , 1 , 5 ,
0x100, 0x85 , 0x377 , 0x85 ,
0x101, 0x85 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x85 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x85 , 0 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x3C ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x85 , 0 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 111 of file wstag535.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag535.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag535.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag535.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag535.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag535.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag535.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag535.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag535.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
4,
}
AreaBattle area0Battle7
Definition wstag535.c:147
AreaBattle area0Battle1
Definition wstag535.c:141
AreaBattle area0Battle6
Definition wstag535.c:146
AreaBattle area0Battle3
Definition wstag535.c:143
AreaBattle area0Battle5
Definition wstag535.c:145
AreaBattle area0Battle0
Definition wstag535.c:140
AreaBattle area0Battle2
Definition wstag535.c:142
AreaBattle area0Battle4
Definition wstag535.c:144

Definition at line 148 of file wstag535.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag535.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag535.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag535.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag535.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag535.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag535.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag535.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag535.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag535.c:159
AreaBattle area1Battle2
Definition wstag535.c:155
AreaBattle area1Battle4
Definition wstag535.c:157
AreaBattle area1Battle5
Definition wstag535.c:158
AreaBattle area1Battle3
Definition wstag535.c:156
AreaBattle area1Battle0
Definition wstag535.c:153
AreaBattle area1Battle1
Definition wstag535.c:154
AreaBattle area1Battle7
Definition wstag535.c:160

Definition at line 161 of file wstag535.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag535.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag535.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag535.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag535.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag535.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag535.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag535.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag535.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag535.c:173
AreaBattle area2Battle6
Definition wstag535.c:172
AreaBattle area2Battle0
Definition wstag535.c:166
AreaBattle area2Battle4
Definition wstag535.c:170
AreaBattle area2Battle2
Definition wstag535.c:168
AreaBattle area2Battle1
Definition wstag535.c:167
AreaBattle area2Battle5
Definition wstag535.c:171
AreaBattle area2Battle3
Definition wstag535.c:169

Definition at line 174 of file wstag535.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag535.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag535.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag535.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag535.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag535.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 91, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag535.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag535.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag535.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag535.c:183
AreaBattle area3Battle3
Definition wstag535.c:182
AreaBattle area3Battle0
Definition wstag535.c:179
AreaBattle area3Battle2
Definition wstag535.c:181
AreaBattle area3Battle1
Definition wstag535.c:180
AreaBattle area3Battle6
Definition wstag535.c:185
AreaBattle area3Battle5
Definition wstag535.c:184
AreaBattle area3Battle7
Definition wstag535.c:186

Definition at line 187 of file wstag535.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag535.c:187
BattleList area1Battles
Definition wstag535.c:161
BattleList area2Battles
Definition wstag535.c:174
BattleList area0Battles
Definition wstag535.c:148

Definition at line 192 of file wstag535.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x180, 0x100, 0x180, 0x100, 0x100, 0, 0x170, 0x1F5 },
}

Definition at line 195 of file wstag535.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 204 of file wstag535.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 205 of file wstag535.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 206 of file wstag535.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 207 of file wstag535.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 208 of file wstag535.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 209 of file wstag535.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 210 of file wstag535.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 211 of file wstag535.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 212 of file wstag535.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 213 of file wstag535.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 214 of file wstag535.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 215 of file wstag535.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 216 of file wstag535.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 217 of file wstag535.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 218 of file wstag535.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 219 of file wstag535.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (0x9000 | ( 0x36 )) , 1, (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 220 of file wstag535.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 221 of file wstag535.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 222 of file wstag535.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 223 of file wstag535.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 224 of file wstag535.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 225 of file wstag535.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 226 of file wstag535.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 227 of file wstag535.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 228 of file wstag535.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 229 of file wstag535.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 230 of file wstag535.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 231 of file wstag535.c.

◆ actor9Talk0Actions

u16 actor9Talk0Actions[] = { (( 0xA ) << 8 | ( 2 )) , 1, (0x9000 | ( 0x36 )) , 1, 0xFFFF }

Definition at line 232 of file wstag535.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (( 0xA ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 233 of file wstag535.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x1E3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag535.c:205
u16 actor0Talk0Conditions[]
Definition wstag535.c:204
u16 actor0Talk1Conditions[]
Definition wstag535.c:206

Definition at line 234 of file wstag535.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x1E3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag535.c:209
u16 actor1Talk0Conditions[]
Definition wstag535.c:207
u16 actor1Talk0Actions[]
Definition wstag535.c:208

Definition at line 239 of file wstag535.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x1E4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag535.c:212
u16 actor2Talk0Actions[]
Definition wstag535.c:211
u16 actor2Talk0Conditions[]
Definition wstag535.c:210

Definition at line 244 of file wstag535.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x1E3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag535.c:213
u16 actor3Talk1Conditions[]
Definition wstag535.c:215
u16 actor3Talk0Actions[]
Definition wstag535.c:214

Definition at line 249 of file wstag535.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x1EA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag535.c:218
u16 actor4Talk0Conditions[]
Definition wstag535.c:216
u16 actor4Talk0Actions[]
Definition wstag535.c:217

Definition at line 254 of file wstag535.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x1E9 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag535.c:219
u16 actor5Talk0Actions[]
Definition wstag535.c:220
u16 actor5Talk1Conditions[]
Definition wstag535.c:221

Definition at line 259 of file wstag535.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x1E8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag535.c:223
u16 actor6Talk1Conditions[]
Definition wstag535.c:224
u16 actor6Talk0Conditions[]
Definition wstag535.c:222

Definition at line 264 of file wstag535.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x1E7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag535.c:227
u16 actor7Talk0Conditions[]
Definition wstag535.c:225
u16 actor7Talk0Actions[]
Definition wstag535.c:226

Definition at line 269 of file wstag535.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x1E6 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag535.c:230
u16 actor8Talk0Actions[]
Definition wstag535.c:229
u16 actor8Talk0Conditions[]
Definition wstag535.c:228

Definition at line 274 of file wstag535.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk1Conditions, ((void *)0) , 0x1E5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk0Conditions[]
Definition wstag535.c:231
u16 actor9Talk1Conditions[]
Definition wstag535.c:233
u16 actor9Talk0Actions[]
Definition wstag535.c:232

Definition at line 279 of file wstag535.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_SEPIKMON_MASK_LOST )) , 1, 0xFFFF }

Definition at line 284 of file wstag535.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_AGUMON_SUITS )) , 1, 0xFFFF }

Definition at line 285 of file wstag535.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_ZANBAMON_DRIVEN_OFF )) , 1, 0xFFFF }

Definition at line 286 of file wstag535.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_SOUTH_STATION_GHOST )) , 1, 0xFFFF }

Definition at line 287 of file wstag535.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }

Definition at line 288 of file wstag535.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF }

Definition at line 289 of file wstag535.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 290 of file wstag535.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 291 of file wstag535.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 292 of file wstag535.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 293 of file wstag535.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x85, 4, 887, 133, 1 }

Definition at line 294 of file wstag535.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x85, 4, 887, 133, 1 }

Definition at line 295 of file wstag535.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x85, 4, 887, 133, 1 }

Definition at line 296 of file wstag535.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x85, 4, 887, 133, 1 }

Definition at line 297 of file wstag535.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x85, 4, 887, 133, 1 }

Definition at line 298 of file wstag535.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x85, 4, 887, 133, 1 }

Definition at line 299 of file wstag535.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x85, 4, 887, 133, 1 }

Definition at line 300 of file wstag535.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x85, 4, 887, 133, 1 }

Definition at line 301 of file wstag535.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x85, 4, 887, 133, 1 }

Definition at line 302 of file wstag535.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x85, 4, 887, 133, 1 }

Definition at line 303 of file wstag535.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag535.c:294
FieldActorEntry actor6
Definition wstag535.c:300
FieldActorEntry actor5
Definition wstag535.c:299
FieldActorEntry actor2
Definition wstag535.c:296
FieldActorEntry actor4
Definition wstag535.c:298
FieldActorEntry actor8
Definition wstag535.c:302
FieldActorEntry actor9
Definition wstag535.c:303
FieldActorEntry actor7
Definition wstag535.c:301
FieldActorEntry actor1
Definition wstag535.c:295
FieldActorEntry actor3
Definition wstag535.c:297

Definition at line 304 of file wstag535.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x70, 2, 0x36, 1, 0x36, 0x3B, 6, 0, 949, 142, 0, 0 },
{ 1, 0, 0x70, 2, 0x3C, 1, 0x3C, 0x41, 6, 0, 941, 141, 0, 0 },
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 999, 304, 0, 0 },
{ 1, 0, 0x78, 6, 0x32, 2, 0, 0xD, 8, 0, 1000, 393, 0, 0 },
{ 1, 0, 0x78, 6, 0x33, 2, 0, 0xD, 8, 0, 993, 389, 0, 0 },
{ 1, 0, 0x70, 6, 0x34, 2, 0, 0xD, 8, 0, 642, 153, 0, 0 },
{ 1, 0, 0x70, 6, 0x35, 2, 0, 0xD, 8, 0, 634, 144, 0, 0 },
{ 1, 0, 0x70, 6, 0x42, 1, 0x42, 0x47, 6, 0, 955, 71, 0, 0 },
{ 1, 0, 0x70, 6, 0x48, 1, 0x48, 0x4D, 6, 0, 946, 71, 0, 0 },
{ 1, 0, 0x70, 6, 0x4E, 1, 0x4E, 0x53, 6, 0, 618, 227, 0, 0 },
{ 1, 0, 0x70, 6, 0x4E, 1, 0x4E, 0x53, 6, 0, 730, 171, 0, 0 },
{ 1, 0, 0x70, 6, 0x54, 2, 0, 3, 6, 0, 614, 232, 0, 0 },
{ 1, 0, 0x70, 6, 0x54, 2, 0, 3, 6, 0, 726, 176, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 258, 102, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 531, 190, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 758, 111, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 806, 87, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 827, 275, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 859, 292, 0, 0 },
{ 1, 0, 0x70, 6, 0x55, 2, 0, 3, 4, 0, 1002, 301, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 266, 105, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 539, 193, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 766, 114, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 814, 90, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 835, 279, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 867, 295, 0, 0 },
{ 1, 0, 0x70, 6, 0x56, 2, 0, 3, 4, 0, 1010, 304, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 317 of file wstag535.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x242, 0x3E0, 0x1B0, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 5, 0x3A0, 0x190, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 5, 0x3B0, 0x1E8, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 347 of file wstag535.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0015.
Definition wstag535.c:56

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 354 of file wstag535.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1262, script1262, ( ( 0x13D - 1) << 16 | ( 0xC )), ((void *)0) , endEvent1262 },
{ 1263, script1263, ( ( 0x13D - 1) << 16 | ( 0xD )), ((void *)0) , endEvent1263 },
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010
void endEvent1262(void)
After event 1262, with Zanbamon: lets event 1263 start and starts the stage's event battle 0.
Definition wstag535.c:30
s16 script1263[]
Definition wstag535.c:111
s16 script1262[]
Definition wstag535.c:77
void endEvent1263(void)
After event 1263, with Zanbamon: gives the player the Rusty Katana and keeps it from playing again.
Definition wstag535.c:39

Definition at line 357 of file wstag535.c.

Referenced by setupStage().