Digimon World 3 decomp
The European version, SLES_039.36
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wstag530.c File Reference

WSTAG530: Jungle Shrine, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag530.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x279
 
#define STAGE_ARCHIVE   0x3DD
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing BGM_0015; slot list 0 before STORY_BULBMON_FOUND, 1 from then on.
 

Variables

StageSlot stageSlots0 []
 Defined below, after the code that uses them.
 
StageSlot stageSlots1 []
 
AreaBattle area0Battle0 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
FieldTalk actor0Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 5 )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 671, 176, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG530: Jungle Shrine, South Sector.

Definition in file wstag530.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 19 of file wstag530.c.

◆ STAGE_FILE

#define STAGE_FILE   0x279

Definition at line 20 of file wstag530.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3DD

Definition at line 21 of file wstag530.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing BGM_0015; slot list 0 before STORY_BULBMON_FOUND, 1 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< BGM_0015: the Jungle Grave, the Jungle Shrine and the Catacomb

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 27 of file wstag530.c.

Variable Documentation

◆ stageSlots0

StageSlot stageSlots0
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23C, 0x3C8, 0xC4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x243, 0x98, 0x8C, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x221, 0xF0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x211, 0x158, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
}

Defined below, after the code that uses them.

Definition at line 175 of file wstag530.c.

Referenced by setupStage().

◆ stageSlots1

StageSlot stageSlots1
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23C, 0x3C8, 0xC4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x244, 0x98, 0x8C, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 6, 0x221, 0xF0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 6, 0x211, 0x158, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 182 of file wstag530.c.

Referenced by setupStage().

◆ area0Battle0

AreaBattle area0Battle0 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag530.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag530.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag530.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 55 of file wstag530.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 56 of file wstag530.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 57 of file wstag530.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 58 of file wstag530.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 59 of file wstag530.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
5,
}
AreaBattle area0Battle7
Definition wstag530.c:59
AreaBattle area0Battle1
Definition wstag530.c:53
AreaBattle area0Battle6
Definition wstag530.c:58
AreaBattle area0Battle3
Definition wstag530.c:55
AreaBattle area0Battle5
Definition wstag530.c:57
AreaBattle area0Battle0
Definition wstag530.c:52
AreaBattle area0Battle2
Definition wstag530.c:54
AreaBattle area0Battle4
Definition wstag530.c:56

Definition at line 60 of file wstag530.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag530.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag530.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag530.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 68 of file wstag530.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 69 of file wstag530.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 70 of file wstag530.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 71 of file wstag530.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 72 of file wstag530.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag530.c:71
AreaBattle area1Battle2
Definition wstag530.c:67
AreaBattle area1Battle4
Definition wstag530.c:69
AreaBattle area1Battle5
Definition wstag530.c:70
AreaBattle area1Battle3
Definition wstag530.c:68
AreaBattle area1Battle0
Definition wstag530.c:65
AreaBattle area1Battle1
Definition wstag530.c:66
AreaBattle area1Battle7
Definition wstag530.c:72

Definition at line 73 of file wstag530.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag530.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag530.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag530.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag530.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag530.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag530.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag530.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag530.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag530.c:85
AreaBattle area2Battle6
Definition wstag530.c:84
AreaBattle area2Battle0
Definition wstag530.c:78
AreaBattle area2Battle4
Definition wstag530.c:82
AreaBattle area2Battle2
Definition wstag530.c:80
AreaBattle area2Battle1
Definition wstag530.c:79
AreaBattle area2Battle5
Definition wstag530.c:83
AreaBattle area2Battle3
Definition wstag530.c:81

Definition at line 86 of file wstag530.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag530.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag530.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag530.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag530.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag530.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 165, 6, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag530.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag530.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag530.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag530.c:95
AreaBattle area3Battle3
Definition wstag530.c:94
AreaBattle area3Battle0
Definition wstag530.c:91
AreaBattle area3Battle2
Definition wstag530.c:93
AreaBattle area3Battle1
Definition wstag530.c:92
AreaBattle area3Battle6
Definition wstag530.c:97
AreaBattle area3Battle5
Definition wstag530.c:96
AreaBattle area3Battle7
Definition wstag530.c:98

Definition at line 99 of file wstag530.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag530.c:99
BattleList area1Battles
Definition wstag530.c:73
BattleList area2Battles
Definition wstag530.c:86
BattleList area0Battles
Definition wstag530.c:60

Definition at line 104 of file wstag530.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x178, 0x100, 0xE0, 0, 0x150, 0x1FA },
}

Definition at line 107 of file wstag530.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 5 )) , 1,
(0x8000 | ( 1 ) << 9 | ( 0x2B )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 116 of file wstag530.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x16D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag530.c:116

Definition at line 122 of file wstag530.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 5 )) , 0, 0xFFFF }

Definition at line 126 of file wstag530.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 671, 176, 1 }

Definition at line 127 of file wstag530.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag530.c:127

Definition at line 128 of file wstag530.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 132 of file wstag530.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing BGM_0015; slot list 0 before STORY_BU...
Definition wstag530.c:27

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 190 of file wstag530.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010

Definition at line 193 of file wstag530.c.

Referenced by setupStage().