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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG490: Ether Jungle, South Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x3FF |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object that the flags call for, the first that applies. | |
| void | endEvent1267 (void) |
| After event 1267, with WarGrowlmon: lets event 1268 start and starts the stage's event battle 0. | |
| void | endEvent1268 (void) |
| After event 1268, with WarGrowlmon: gives the player the Guilmon DDNA and keeps it from playing again. | |
| void | endEvent1277 (void) |
| After event 1277, with GrapLeomon: lets event 1278 start and starts the stage's event battle 1. | |
| void | endEvent1278 (void) |
| After event 1278, with GrapLeomon: gives the player the Kumamon DDNA and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0013. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1267 [] |
| s16 | script1268 [] |
| s16 | script1277 [] |
| s16 | script1278 [] |
| AreaBattle | area0Battle0 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 265, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 269, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 59, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor6Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x13 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (0x9000 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x18 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (0x9000 | ( 0x2B )) , 1, (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (( 6 ) << 8 | ( 1 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF } |
| u16 | actor7Conditions [] = { (( 6 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 561, 458, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 561, 458, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 561, 458, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2E, 4, 561, 458, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2E, 4, 561, 458, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x66, 5, 776, 996, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x7E, 6, 1029, 375, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x81, 7, 280, 708, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x9D, 8, 561, 458, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG490: Ether Jungle, South Sector.
Definition in file wstag490.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 28 of file wstag490.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 69 of file wstag490.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 70 of file wstag490.c.
| #define STAGE_FILE 0x3FF |
Definition at line 71 of file wstag490.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object that the flags call for, the first that applies.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 10 of file wstag490.c.
| void endEvent1267 | ( | void | ) |
After event 1267, with WarGrowlmon: lets event 1268 start and starts the stage's event battle 0.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 35 of file wstag490.c.
| void endEvent1268 | ( | void | ) |
After event 1268, with WarGrowlmon: gives the player the Guilmon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 44 of file wstag490.c.
| void endEvent1277 | ( | void | ) |
After event 1277, with GrapLeomon: lets event 1278 start and starts the stage's event battle 1.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 50 of file wstag490.c.
| void endEvent1278 | ( | void | ) |
After event 1278, with GrapLeomon: gives the player the Kumamon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 59 of file wstag490.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0013.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0013: the Ether Jungle
< ENV_0013: the Ether Jungle
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 74 of file wstag490.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 7 of file wstag490.c.
Referenced by setupStage().
| s16 script1267[] |
Definition at line 96 of file wstag490.c.
| s16 script1268[] |
Definition at line 116 of file wstag490.c.
| s16 script1277[] |
Definition at line 139 of file wstag490.c.
| s16 script1278[] |
Definition at line 159 of file wstag490.c.
| AreaBattle area0Battle0 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag490.c.
| AreaBattle area0Battle1 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag490.c.
| AreaBattle area0Battle2 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag490.c.
| AreaBattle area0Battle3 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag490.c.
| AreaBattle area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag490.c.
| AreaBattle area0Battle5 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag490.c.
| AreaBattle area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag490.c.
| AreaBattle area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag490.c.
| BattleList area0Battles |
Definition at line 190 of file wstag490.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag490.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag490.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag490.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag490.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag490.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag490.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag490.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag490.c.
| BattleList area1Battles |
Definition at line 203 of file wstag490.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag490.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag490.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag490.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag490.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag490.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag490.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag490.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag490.c.
| BattleList area2Battles |
Definition at line 216 of file wstag490.c.
| AreaBattle area3Battle0 = { 265, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag490.c.
| AreaBattle area3Battle1 = { 269, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag490.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag490.c.
| AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag490.c.
| AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag490.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag490.c.
| AreaBattle area3Battle6 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag490.c.
| AreaBattle area3Battle7 = { 59, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag490.c.
| BattleList area3Battles |
Definition at line 229 of file wstag490.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 237 of file wstag490.c.
Referenced by setupStage().
| u16 actor6Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x13 )) , 0, 0xFFFF } |
Definition at line 250 of file wstag490.c.
| u16 actor6Talk0Actions[] = { (0x9000 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 251 of file wstag490.c.
| u16 actor6Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 252 of file wstag490.c.
| u16 actor7Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x18 )) , 0, 0xFFFF } |
Definition at line 253 of file wstag490.c.
| u16 actor7Talk0Actions[] = { (0x9000 | ( 0x2B )) , 1, (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 254 of file wstag490.c.
| u16 actor7Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 255 of file wstag490.c.
| FieldTalk actor0Talks[] |
Definition at line 256 of file wstag490.c.
| FieldTalk actor1Talks[] |
Definition at line 260 of file wstag490.c.
| FieldTalk actor2Talks[] |
Definition at line 264 of file wstag490.c.
| FieldTalk actor3Talks[] |
Definition at line 268 of file wstag490.c.
| FieldTalk actor4Talks[] |
Definition at line 272 of file wstag490.c.
| FieldTalk actor5Talks[] |
Definition at line 276 of file wstag490.c.
| FieldTalk actor6Talks[] |
Definition at line 280 of file wstag490.c.
| FieldTalk actor7Talks[] |
Definition at line 285 of file wstag490.c.
| FieldTalk actor8Talks[] |
Definition at line 290 of file wstag490.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 294 of file wstag490.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 295 of file wstag490.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 296 of file wstag490.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 297 of file wstag490.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 298 of file wstag490.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 299 of file wstag490.c.
| u16 actor6Conditions[] = { (( 6 ) << 8 | ( 1 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF } |
Definition at line 300 of file wstag490.c.
| u16 actor7Conditions[] = { (( 6 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 0, 0xFFFF } |
Definition at line 301 of file wstag490.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 302 of file wstag490.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 561, 458, 7 } |
Definition at line 303 of file wstag490.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 561, 458, 7 } |
Definition at line 304 of file wstag490.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 561, 458, 7 } |
Definition at line 305 of file wstag490.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 4, 561, 458, 7 } |
Definition at line 306 of file wstag490.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 4, 561, 458, 7 } |
Definition at line 307 of file wstag490.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x66, 5, 776, 996, 1 } |
Definition at line 308 of file wstag490.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7E, 6, 1029, 375, 1 } |
Definition at line 309 of file wstag490.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x81, 7, 280, 708, 7 } |
Definition at line 310 of file wstag490.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 8, 561, 458, 7 } |
Definition at line 311 of file wstag490.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 324 of file wstag490.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 405 of file wstag490.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 417 of file wstag490.c.
| FieldEvent stageEvents[] |
Definition at line 420 of file wstag490.c.
Referenced by setupStage().