Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag490.c File Reference

WSTAG490: Ether Jungle, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag490.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x3FF
 

Functions

void updateStage (StageTask *task, void **children)
 Creates the event object that the flags call for, the first that applies.
 
void endEvent1267 (void)
 After event 1267, with WarGrowlmon: lets event 1268 start and starts the stage's event battle 0.
 
void endEvent1268 (void)
 After event 1268, with WarGrowlmon: gives the player the Guilmon DDNA and keeps it from playing again.
 
void endEvent1277 (void)
 After event 1277, with GrapLeomon: lets event 1278 start and starts the stage's event battle 1.
 
void endEvent1278 (void)
 After event 1278, with GrapLeomon: gives the player the Kumamon DDNA and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0013.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1267 []
 
s16 script1268 []
 
s16 script1277 []
 
s16 script1278 []
 
AreaBattle area0Battle0 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 265, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 269, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 59, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor6Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x13 )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (0x9000 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x18 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (0x9000 | ( 0x2B )) , 1, (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }
 
u16 actor1Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (( 6 ) << 8 | ( 1 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF }
 
u16 actor7Conditions [] = { (( 6 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 0, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 561, 458, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 561, 458, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 561, 458, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 4, 561, 458, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 4, 561, 458, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x66, 5, 776, 996, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7E, 6, 1029, 375, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x81, 7, 280, 708, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 8, 561, 458, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG490: Ether Jungle, South Sector.

Definition in file wstag490.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 28 of file wstag490.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 69 of file wstag490.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 70 of file wstag490.c.

◆ STAGE_FILE

#define STAGE_FILE   0x3FF

Definition at line 71 of file wstag490.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object that the flags call for, the first that applies.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 10 of file wstag490.c.

Here is the call graph for this function:

◆ endEvent1267()

void endEvent1267 ( void  )

After event 1267, with WarGrowlmon: lets event 1268 start and starts the stage's event battle 0.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 35 of file wstag490.c.

◆ endEvent1268()

void endEvent1268 ( void  )

After event 1268, with WarGrowlmon: gives the player the Guilmon DDNA and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 44 of file wstag490.c.

◆ endEvent1277()

void endEvent1277 ( void  )

After event 1277, with GrapLeomon: lets event 1278 start and starts the stage's event battle 1.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 50 of file wstag490.c.

◆ endEvent1278()

void endEvent1278 ( void  )

After event 1278, with GrapLeomon: gives the player the Kumamon DDNA and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 59 of file wstag490.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0013.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0013: the Ether Jungle

< ENV_0013: the Ether Jungle

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 74 of file wstag490.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 7 of file wstag490.c.

Referenced by setupStage().

◆ script1267

s16 script1267[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x3E5 , 0x187 , 5 ,
0x100, 0x7E , 0x405 , 0x177 ,
0x101, 0x7E , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7E , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 96 of file wstag490.c.

◆ script1268

s16 script1268[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x3E5 , 0x187 ,
0x101, 2 , 1 , 5 ,
0x100, 0x7E , 0x405 , 0x177 ,
0x101, 0x7E , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7E , 0 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x3C ,
0 ,
}

Definition at line 116 of file wstag490.c.

◆ script1277

s16 script1277[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x138 , 0x2D4 , 3 ,
0x100, 0x81 , 0x118 , 0x2C4 ,
0x101, 0x81 , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x81 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 139 of file wstag490.c.

◆ script1278

s16 script1278[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x138 , 0x2D4 ,
0x101, 2 , 1 , 3 ,
0x100, 0x81 , 0x118 , 0x2C4 ,
0x101, 0x81 , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x81 , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x3C ,
0 ,
}

Definition at line 159 of file wstag490.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag490.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag490.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag490.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag490.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag490.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag490.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag490.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag490.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag490.c:189
AreaBattle area0Battle1
Definition wstag490.c:183
AreaBattle area0Battle6
Definition wstag490.c:188
AreaBattle area0Battle3
Definition wstag490.c:185
AreaBattle area0Battle5
Definition wstag490.c:187
AreaBattle area0Battle0
Definition wstag490.c:182
AreaBattle area0Battle2
Definition wstag490.c:184
AreaBattle area0Battle4
Definition wstag490.c:186

Definition at line 190 of file wstag490.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag490.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag490.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag490.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag490.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag490.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag490.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag490.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag490.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag490.c:201
AreaBattle area1Battle2
Definition wstag490.c:197
AreaBattle area1Battle4
Definition wstag490.c:199
AreaBattle area1Battle5
Definition wstag490.c:200
AreaBattle area1Battle3
Definition wstag490.c:198
AreaBattle area1Battle0
Definition wstag490.c:195
AreaBattle area1Battle1
Definition wstag490.c:196
AreaBattle area1Battle7
Definition wstag490.c:202

Definition at line 203 of file wstag490.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag490.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag490.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag490.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag490.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag490.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag490.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag490.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag490.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag490.c:215
AreaBattle area2Battle6
Definition wstag490.c:214
AreaBattle area2Battle0
Definition wstag490.c:208
AreaBattle area2Battle4
Definition wstag490.c:212
AreaBattle area2Battle2
Definition wstag490.c:210
AreaBattle area2Battle1
Definition wstag490.c:209
AreaBattle area2Battle5
Definition wstag490.c:213
AreaBattle area2Battle3
Definition wstag490.c:211

Definition at line 216 of file wstag490.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 265, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag490.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 269, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag490.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag490.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag490.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag490.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag490.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 152, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag490.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 59, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag490.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag490.c:225
AreaBattle area3Battle3
Definition wstag490.c:224
AreaBattle area3Battle0
Definition wstag490.c:221
AreaBattle area3Battle2
Definition wstag490.c:223
AreaBattle area3Battle1
Definition wstag490.c:222
AreaBattle area3Battle6
Definition wstag490.c:227
AreaBattle area3Battle5
Definition wstag490.c:226
AreaBattle area3Battle7
Definition wstag490.c:228

Definition at line 229 of file wstag490.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag490.c:229
BattleList area1Battles
Definition wstag490.c:203
BattleList area2Battles
Definition wstag490.c:216
BattleList area0Battles
Definition wstag490.c:190

Definition at line 234 of file wstag490.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x1C0, 0x100, 0x1F6, 0x158, 0x2D8, 0x58, 0x160, 0x1FE },
{ 0x1C0, 0x100, 0x1F0, 0x158, 0x2C0, 0x58, 0x170, 0x1FE },
{ 0x180, 0x100, 0x19E, 0x133, 0x178, 0x33, 0x150, 0x1FD },
{ 0x180, 0x100, 0x1B0, 0x1CC, 0x1C0, 0xCC, 0x160, 0x1FD },
{ 0x1C0, 0x100, 0x1C8, 0x15A, 0x220, 0x5A, 0x170, 0x1FD },
}

Definition at line 237 of file wstag490.c.

Referenced by setupStage().

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x13 )) , 0, 0xFFFF }

Definition at line 250 of file wstag490.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (0x9000 | ( 0x26 )) , 1, (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 251 of file wstag490.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 252 of file wstag490.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x18 )) , 0, 0xFFFF }

Definition at line 253 of file wstag490.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (0x9000 | ( 0x2B )) , 1, (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 254 of file wstag490.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 255 of file wstag490.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x22 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 256 of file wstag490.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x144 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 260 of file wstag490.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x147 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 264 of file wstag490.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x145 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 268 of file wstag490.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x143 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 272 of file wstag490.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x335 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 276 of file wstag490.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x2C0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag490.c:251
u16 actor6Talk1Conditions[]
Definition wstag490.c:252
u16 actor6Talk0Conditions[]
Definition wstag490.c:250

Definition at line 280 of file wstag490.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x2CA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag490.c:255
u16 actor7Talk0Conditions[]
Definition wstag490.c:253
u16 actor7Talk0Actions[]
Definition wstag490.c:254

Definition at line 285 of file wstag490.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x146 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 290 of file wstag490.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF }

Definition at line 294 of file wstag490.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 295 of file wstag490.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 296 of file wstag490.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 297 of file wstag490.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF }

Definition at line 298 of file wstag490.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 299 of file wstag490.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (( 6 ) << 8 | ( 1 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 0, 0xFFFF }

Definition at line 300 of file wstag490.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (( 6 ) << 8 | ( 5 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 0, 0xFFFF }

Definition at line 301 of file wstag490.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 302 of file wstag490.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2E, 4, 561, 458, 7 }

Definition at line 303 of file wstag490.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 4, 561, 458, 7 }

Definition at line 304 of file wstag490.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 4, 561, 458, 7 }

Definition at line 305 of file wstag490.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 4, 561, 458, 7 }

Definition at line 306 of file wstag490.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 4, 561, 458, 7 }

Definition at line 307 of file wstag490.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x66, 5, 776, 996, 1 }

Definition at line 308 of file wstag490.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7E, 6, 1029, 375, 1 }

Definition at line 309 of file wstag490.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x81, 7, 280, 708, 7 }

Definition at line 310 of file wstag490.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9D, 8, 561, 458, 7 }

Definition at line 311 of file wstag490.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag490.c:303
FieldActorEntry actor6
Definition wstag490.c:309
FieldActorEntry actor5
Definition wstag490.c:308
FieldActorEntry actor2
Definition wstag490.c:305
FieldActorEntry actor4
Definition wstag490.c:307
FieldActorEntry actor8
Definition wstag490.c:311
FieldActorEntry actor7
Definition wstag490.c:310
FieldActorEntry actor1
Definition wstag490.c:304
FieldActorEntry actor3
Definition wstag490.c:306

Definition at line 312 of file wstag490.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 324 of file wstag490.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23D, 0x372, 0x272, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x242, 0x90, 0x128, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23B, 0xA0, 0x80, 7, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E8, 0x240, 0xD0, 1, 0, 4, 1 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { 0xFFFF , 0 } }, 9 , 0x2E9, 0xB0, 0xF8, 7, 0, 1, 2 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E2, 0xB0, 0x148, 7, 0, 4, 1 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x48, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x20, 0, 0, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E2, 0xB0, 0x148, 7, 0, 4, 1 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 405 of file wstag490.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0013.
Definition wstag490.c:74

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 417 of file wstag490.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1267, script1267, ( ( 0x136 - 1) << 16 | ( 0x15 )), ((void *)0) , endEvent1267 },
{ 1268, script1268, ( ( 0x136 - 1) << 16 | ( 0x16 )), ((void *)0) , endEvent1268 },
{ 1277, script1277, ( ( 0x136 - 1) << 16 | ( 0x17 )), ((void *)0) , endEvent1277 },
{ 1278, script1278, ( ( 0x136 - 1) << 16 | ( 0x18 )), ((void *)0) , endEvent1278 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1268[]
Definition wstag490.c:116
s16 script1278[]
Definition wstag490.c:159
void endEvent1277(void)
After event 1277, with GrapLeomon: lets event 1278 start and starts the stage's event battle 1.
Definition wstag490.c:50
s16 script1267[]
Definition wstag490.c:96
void endEvent1278(void)
After event 1278, with GrapLeomon: gives the player the Kumamon DDNA and keeps it from playing again.
Definition wstag490.c:59
s16 script1277[]
Definition wstag490.c:139
void endEvent1267(void)
After event 1267, with WarGrowlmon: lets event 1268 start and starts the stage's event battle 0.
Definition wstag490.c:35
void endEvent1268(void)
After event 1268, with WarGrowlmon: gives the player the Guilmon DDNA and keeps it from playing again...
Definition wstag490.c:44

Definition at line 420 of file wstag490.c.

Referenced by setupStage().