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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG485: Phoenix Bay, South Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x3B6 |
Functions | |
| void | endEvent1530 (void) |
| After event 1530, with the player: keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1530 [] |
| AreaBattle | area0Battle0 = { 49, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 49, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 48, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0x1A ) << 8 | ( 2 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x32, 4, 1201, 505, 1 } |
| FieldActorEntry | actor9 = { ((void *)0) , actor9Talks, 0x3F, 5, 529, 249, 1 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x9D, 6, 1201, 505, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG485: Phoenix Bay, South Sector.
Definition in file wstag485.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 22 of file wstag485.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 23 of file wstag485.c.
| #define STAGE_FILE 0x3B6 |
Definition at line 24 of file wstag485.c.
| void endEvent1530 | ( | void | ) |
After event 1530, with the player: keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 13 of file wstag485.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 27 of file wstag485.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 7 of file wstag485.c.
Referenced by setupStage().
| s16 script1530[] |
Definition at line 49 of file wstag485.c.
| AreaBattle area0Battle0 = { 49, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag485.c.
| AreaBattle area0Battle1 = { 49, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag485.c.
| AreaBattle area0Battle2 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag485.c.
| AreaBattle area0Battle3 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag485.c.
| AreaBattle area0Battle4 = { 145, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag485.c.
| AreaBattle area0Battle5 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag485.c.
| AreaBattle area0Battle6 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag485.c.
| AreaBattle area0Battle7 = { 58, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag485.c.
| BattleList area0Battles |
Definition at line 90 of file wstag485.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag485.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag485.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag485.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag485.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag485.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag485.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag485.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag485.c.
| BattleList area1Battles |
Definition at line 103 of file wstag485.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag485.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag485.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag485.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag485.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag485.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag485.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag485.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag485.c.
| BattleList area2Battles |
Definition at line 116 of file wstag485.c.
| AreaBattle area3Battle0 = { 11, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag485.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag485.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag485.c.
| AreaBattle area3Battle3 = { 329, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag485.c.
| AreaBattle area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag485.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag485.c.
| AreaBattle area3Battle6 = { 48, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag485.c.
| AreaBattle area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag485.c.
| BattleList area3Battles |
Definition at line 129 of file wstag485.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 137 of file wstag485.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 0, 0xFFFF } |
Definition at line 148 of file wstag485.c.
| u16 actor0Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 149 of file wstag485.c.
| u16 actor4Talk0Actions[] = { (( 0x1A ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 150 of file wstag485.c.
| FieldTalk actor0Talks[] |
Definition at line 151 of file wstag485.c.
| FieldTalk actor1Talks[] |
Definition at line 156 of file wstag485.c.
| FieldTalk actor2Talks[] |
Definition at line 160 of file wstag485.c.
| FieldTalk actor3Talks[] |
Definition at line 164 of file wstag485.c.
| FieldTalk actor4Talks[] |
Definition at line 168 of file wstag485.c.
| FieldTalk actor5Talks[] |
Definition at line 172 of file wstag485.c.
| FieldTalk actor6Talks[] |
Definition at line 176 of file wstag485.c.
| FieldTalk actor7Talks[] |
Definition at line 180 of file wstag485.c.
| FieldTalk actor8Talks[] |
Definition at line 184 of file wstag485.c.
| FieldTalk actor9Talks[] |
Definition at line 188 of file wstag485.c.
| FieldTalk actor10Talks[] |
Definition at line 192 of file wstag485.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_BYAKKO_LEADER_FOUGHT )) , 1, 0xFFFF } |
Definition at line 196 of file wstag485.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 197 of file wstag485.c.
| u16 actor2Conditions[] |
Definition at line 198 of file wstag485.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_CODE_PASSES_NEEDED )) , 1, 0xFFFF } |
Definition at line 203 of file wstag485.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 204 of file wstag485.c.
| u16 actor5Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 205 of file wstag485.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_DE_SINCERITY )) , 1, 0xFFFF } |
Definition at line 206 of file wstag485.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_KNIGHTMON_REPROGRAMMED )) , 1, 0xFFFF } |
Definition at line 207 of file wstag485.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_BULBMON_FOUND )) , 1, 0xFFFF } |
Definition at line 208 of file wstag485.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 209 of file wstag485.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 210 of file wstag485.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 211 of file wstag485.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 212 of file wstag485.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 213 of file wstag485.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 214 of file wstag485.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 215 of file wstag485.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 216 of file wstag485.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 217 of file wstag485.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x32, 4, 1201, 505, 1 } |
Definition at line 218 of file wstag485.c.
| FieldActorEntry actor9 = { ((void *)0) , actor9Talks, 0x3F, 5, 529, 249, 1 } |
Definition at line 219 of file wstag485.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 6, 1201, 505, 1 } |
Definition at line 220 of file wstag485.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 235 of file wstag485.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 436 of file wstag485.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 452 of file wstag485.c.
| FieldEvent stageEvents[] |
Definition at line 455 of file wstag485.c.
Referenced by setupStage().