39 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
40 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
41 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
42 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
43 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
44 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
45 { 0x140, 0x100, 0x140, 0x100, 0, 0, 0x150, 0x1FF },
57 { 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x37, 0xA, 0, 216, 262, 0, 0 },
58 { 1, 0, 0x40, 6, 0x38, 1, 0x38, 0x3D, 0xA, 0, 72, 170, 0, 0 },
59 { 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x43, 0xA, 0, 348, 225, 0, 0 },
60 { 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x43, 0xA, 0, 355, 229, 0, 0 },
61 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
64 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2A4, 0x412, 0x1A4, 1, 0, 0, 0 },
65 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...