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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG450: Bulk Bridge, South Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x399 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Back from the battle after event 1279, starts event 1280, with Paildramon, unless it has played. | |
| void | endEvent1279 (void) |
| After event 1279, with Paildramon: lets event 1280 start and starts the stage's event battle 1. | |
| void | endEvent1280 (void) |
| After event 1280, with Paildramon: gives the player the Veemon DDNA and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1279 [] |
| s16 | script1280 [] |
| AreaBattle | place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area0Battles |
| AreaBattle | place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area1Battles |
| AreaBattle | place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area2Battles |
| AreaBattle | place0Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area3Battles |
| AreaBattle | place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, (0x9000 | ( 0x2C )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk3Actions [] = { (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 4 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (( 6 ) << 8 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 0, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1569, 642, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 1345, 225, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x32, 5, 1345, 225, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x32, 5, 1345, 225, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x32, 5, 1345, 225, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x32, 5, 1345, 225, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x7F, 6, 305, 281, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 1345, 225, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG450: Bulk Bridge, South Sector.
Definition in file wstag450.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 28 of file wstag450.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 52 of file wstag450.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 53 of file wstag450.c.
| #define STAGE_FILE 0x399 |
Definition at line 54 of file wstag450.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Back from the battle after event 1279, starts event 1280, with Paildramon, unless it has played.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 12 of file wstag450.c.
| void endEvent1279 | ( | void | ) |
After event 1279, with Paildramon: lets event 1280 start and starts the stage's event battle 1.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 32 of file wstag450.c.
| void endEvent1280 | ( | void | ) |
After event 1280, with Paildramon: gives the player the Veemon DDNA and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 41 of file wstag450.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0012: the South Sector's swamps and Bulk Bridge
< ENV_0012: the South Sector's swamps and Bulk Bridge
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 60 of file wstag450.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 46 of file wstag450.c.
Referenced by setupStage().
| s16 script1279[] |
Definition at line 87 of file wstag450.c.
| s16 script1280[] |
Definition at line 115 of file wstag450.c.
| AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag450.c.
| AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag450.c.
| AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag450.c.
| AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag450.c.
| AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag450.c.
| AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag450.c.
| AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag450.c.
| AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag450.c.
| BattleList place0Area0Battles |
Definition at line 149 of file wstag450.c.
| AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag450.c.
| AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag450.c.
| AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag450.c.
| AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag450.c.
| AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag450.c.
| AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag450.c.
| AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag450.c.
| AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag450.c.
| BattleList place0Area1Battles |
Definition at line 162 of file wstag450.c.
| AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag450.c.
| AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag450.c.
| AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag450.c.
| AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag450.c.
| AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag450.c.
| AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag450.c.
| AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag450.c.
| AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag450.c.
| BattleList place0Area2Battles |
Definition at line 175 of file wstag450.c.
| AreaBattle place0Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag450.c.
| AreaBattle place0Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag450.c.
| AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag450.c.
| AreaBattle place0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag450.c.
| AreaBattle place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag450.c.
| AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag450.c.
| AreaBattle place0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag450.c.
| AreaBattle place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag450.c.
| BattleList place0Area3Battles |
Definition at line 188 of file wstag450.c.
| AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag450.c.
| AreaBattle place1Area0Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag450.c.
| AreaBattle place1Area0Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag450.c.
| AreaBattle place1Area0Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag450.c.
| AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag450.c.
| AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag450.c.
| AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag450.c.
| AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag450.c.
| BattleList place1Area0Battles |
Definition at line 201 of file wstag450.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag450.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag450.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag450.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag450.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag450.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag450.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag450.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag450.c.
| BattleList place1Area1Battles |
Definition at line 214 of file wstag450.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag450.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag450.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag450.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag450.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag450.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag450.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag450.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag450.c.
| BattleList place1Area2Battles |
Definition at line 227 of file wstag450.c.
| AreaBattle place1Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag450.c.
| AreaBattle place1Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag450.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag450.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag450.c.
| AreaBattle place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag450.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag450.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 238 of file wstag450.c.
| AreaBattle place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 239 of file wstag450.c.
| BattleList place1Area3Battles |
Definition at line 240 of file wstag450.c.
| FieldBattles stageBattles[] |
Definition at line 245 of file wstag450.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 249 of file wstag450.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 261 of file wstag450.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 267 of file wstag450.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 268 of file wstag450.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 269 of file wstag450.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 270 of file wstag450.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 271 of file wstag450.c.
| u16 actor1Talk3Conditions[] |
Definition at line 272 of file wstag450.c.
| u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 279 of file wstag450.c.
| u16 actor1Talk4Conditions[] |
Definition at line 280 of file wstag450.c.
| u16 actor1Talk5Conditions[] |
Definition at line 288 of file wstag450.c.
| u16 actor1Talk6Conditions[] |
Definition at line 297 of file wstag450.c.
| u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 306 of file wstag450.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 307 of file wstag450.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 308 of file wstag450.c.
| u16 actor2Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 309 of file wstag450.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 310 of file wstag450.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 311 of file wstag450.c.
| u16 actor2Talk3Conditions[] |
Definition at line 312 of file wstag450.c.
| u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 319 of file wstag450.c.
| u16 actor2Talk4Conditions[] |
Definition at line 320 of file wstag450.c.
| u16 actor2Talk5Conditions[] |
Definition at line 328 of file wstag450.c.
| u16 actor2Talk6Conditions[] |
Definition at line 337 of file wstag450.c.
| u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 346 of file wstag450.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 347 of file wstag450.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 348 of file wstag450.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 349 of file wstag450.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 350 of file wstag450.c.
| u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 351 of file wstag450.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 352 of file wstag450.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 353 of file wstag450.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF } |
Definition at line 354 of file wstag450.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 355 of file wstag450.c.
| u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 356 of file wstag450.c.
| u16 actor4Talk3Conditions[] |
Definition at line 357 of file wstag450.c.
| u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 364 of file wstag450.c.
| u16 actor4Talk4Conditions[] |
Definition at line 365 of file wstag450.c.
| u16 actor4Talk5Conditions[] |
Definition at line 373 of file wstag450.c.
| u16 actor4Talk6Conditions[] |
Definition at line 382 of file wstag450.c.
| u16 actor4Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 391 of file wstag450.c.
| u16 actor6Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 0, 0xFFFF } |
Definition at line 392 of file wstag450.c.
| u16 actor6Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, (0x9000 | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 393 of file wstag450.c.
| u16 actor6Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 394 of file wstag450.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 395 of file wstag450.c.
| u16 actor7Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 396 of file wstag450.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF } |
Definition at line 397 of file wstag450.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 398 of file wstag450.c.
| u16 actor7Talk3Conditions[] |
Definition at line 399 of file wstag450.c.
| u16 actor7Talk3Actions[] = { (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF } |
Definition at line 406 of file wstag450.c.
| u16 actor7Talk4Conditions[] |
Definition at line 407 of file wstag450.c.
| u16 actor7Talk5Conditions[] |
Definition at line 415 of file wstag450.c.
| u16 actor7Talk6Conditions[] |
Definition at line 424 of file wstag450.c.
| u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 433 of file wstag450.c.
| FieldTalk actor0Talks[] |
Definition at line 434 of file wstag450.c.
| FieldTalk actor1Talks[] |
Definition at line 438 of file wstag450.c.
| FieldTalk actor2Talks[] |
Definition at line 448 of file wstag450.c.
| FieldTalk actor3Talks[] |
Definition at line 458 of file wstag450.c.
| FieldTalk actor4Talks[] |
Definition at line 464 of file wstag450.c.
| FieldTalk actor5Talks[] |
Definition at line 474 of file wstag450.c.
| FieldTalk actor6Talks[] |
Definition at line 478 of file wstag450.c.
| FieldTalk actor7Talks[] |
Definition at line 483 of file wstag450.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 4 )) , 0, 0xFFFF } |
Definition at line 493 of file wstag450.c.
| u16 actor1Conditions[] |
Definition at line 494 of file wstag450.c.
| u16 actor2Conditions[] |
Definition at line 500 of file wstag450.c.
| u16 actor3Conditions[] |
Definition at line 506 of file wstag450.c.
| u16 actor4Conditions[] |
Definition at line 512 of file wstag450.c.
| u16 actor5Conditions[] |
Definition at line 518 of file wstag450.c.
| u16 actor6Conditions[] = { (( 6 ) << 8 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 0, 0xFFFF } |
Definition at line 524 of file wstag450.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 525 of file wstag450.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1569, 642, 1 } |
Definition at line 526 of file wstag450.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 1345, 225, 7 } |
Definition at line 527 of file wstag450.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 5, 1345, 225, 7 } |
Definition at line 528 of file wstag450.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x32, 5, 1345, 225, 7 } |
Definition at line 529 of file wstag450.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 5, 1345, 225, 7 } |
Definition at line 530 of file wstag450.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x32, 5, 1345, 225, 7 } |
Definition at line 531 of file wstag450.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7F, 6, 305, 281, 7 } |
Definition at line 532 of file wstag450.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 1345, 225, 7 } |
Definition at line 533 of file wstag450.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 545 of file wstag450.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 725 of file wstag450.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 738 of file wstag450.c.
| FieldEvent stageEvents[] |
Definition at line 741 of file wstag450.c.
Referenced by setupStage().