Digimon World 3 decomp
The European version, SLES_039.36
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wstag450.c File Reference

WSTAG450: Bulk Bridge, South Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag450.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x399
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1279, starts event 1280, with Paildramon, unless it has played.
 
void endEvent1279 (void)
 After event 1279, with Paildramon: lets event 1280 start and starts the stage's event battle 1.
 
void endEvent1280 (void)
 After event 1280, with Paildramon: gives the player the Veemon DDNA and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1279 []
 
s16 script1280 []
 
AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area0Battles
 
AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area1Battles
 
AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place0Area2Battles
 
AreaBattle place0Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place0Area3Battles
 
AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk5Conditions []
 
u16 actor2Talk6Conditions []
 
u16 actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk5Conditions []
 
u16 actor4Talk6Conditions []
 
u16 actor4Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 0, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, (0x9000 | ( 0x2C )) , 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }
 
u16 actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }
 
u16 actor7Talk4Conditions []
 
u16 actor7Talk5Conditions []
 
u16 actor7Talk6Conditions []
 
u16 actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 4 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (( 6 ) << 8 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 0, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1569, 642, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 1345, 225, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 5, 1345, 225, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x32, 5, 1345, 225, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 5, 1345, 225, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x32, 5, 1345, 225, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7F, 6, 305, 281, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 1345, 225, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG450: Bulk Bridge, South Sector.

Definition in file wstag450.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 28 of file wstag450.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 52 of file wstag450.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 53 of file wstag450.c.

◆ STAGE_FILE

#define STAGE_FILE   0x399

Definition at line 54 of file wstag450.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1279, starts event 1280, with Paildramon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 12 of file wstag450.c.

Here is the call graph for this function:

◆ endEvent1279()

void endEvent1279 ( void  )

After event 1279, with Paildramon: lets event 1280 start and starts the stage's event battle 1.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 32 of file wstag450.c.

◆ endEvent1280()

void endEvent1280 ( void  )

After event 1280, with Paildramon: gives the player the Veemon DDNA and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 41 of file wstag450.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 before STORY_KNIGHTMON_REPROGRAMMED, 1 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0012: the South Sector's swamps and Bulk Bridge

< ENV_0012: the South Sector's swamps and Bulk Bridge

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 60 of file wstag450.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 46 of file wstag450.c.

Referenced by setupStage().

◆ script1279

s16 script1279[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x14A , 0x125 , 3 ,
0x100, 0x7F , 0x131 , 0x119 ,
0x101, 0x7F , 1 , 7 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7F , 2 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 4 , 0x7F , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 87 of file wstag450.c.

◆ script1280

s16 script1280[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x14A , 0x125 ,
0x101, 2 , 1 , 3 ,
0x100, 0x7F , 0x131 , 0x119 ,
0x101, 0x7F , 1 , 7 ,
0x300, 0x78 ,
0x200, 0 , 1 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x7F , 2 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 1 ,
0x101, 2 , 7 , 3 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 4 , 0x7F , 2 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 115 of file wstag450.c.

◆ place0Area0Battle0

AreaBattle place0Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag450.c.

◆ place0Area0Battle1

AreaBattle place0Area0Battle1 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag450.c.

◆ place0Area0Battle2

AreaBattle place0Area0Battle2 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag450.c.

◆ place0Area0Battle3

AreaBattle place0Area0Battle3 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag450.c.

◆ place0Area0Battle4

AreaBattle place0Area0Battle4 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag450.c.

◆ place0Area0Battle5

AreaBattle place0Area0Battle5 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag450.c.

◆ place0Area0Battle6

AreaBattle place0Area0Battle6 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag450.c.

◆ place0Area0Battle7

AreaBattle place0Area0Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag450.c.

◆ place0Area0Battles

BattleList place0Area0Battles
Initial value:
= {
3,
}
AreaBattle place0Area0Battle6
Definition wstag450.c:147
AreaBattle place0Area0Battle1
Definition wstag450.c:142
AreaBattle place0Area0Battle2
Definition wstag450.c:143
AreaBattle place0Area0Battle4
Definition wstag450.c:145
AreaBattle place0Area0Battle7
Definition wstag450.c:148
AreaBattle place0Area0Battle3
Definition wstag450.c:144
AreaBattle place0Area0Battle5
Definition wstag450.c:146
AreaBattle place0Area0Battle0
Definition wstag450.c:141

Definition at line 149 of file wstag450.c.

◆ place0Area1Battle0

AreaBattle place0Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag450.c.

◆ place0Area1Battle1

AreaBattle place0Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag450.c.

◆ place0Area1Battle2

AreaBattle place0Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag450.c.

◆ place0Area1Battle3

AreaBattle place0Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag450.c.

◆ place0Area1Battle4

AreaBattle place0Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag450.c.

◆ place0Area1Battle5

AreaBattle place0Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag450.c.

◆ place0Area1Battle6

AreaBattle place0Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag450.c.

◆ place0Area1Battle7

AreaBattle place0Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag450.c.

◆ place0Area1Battles

BattleList place0Area1Battles
Initial value:
= {
0,
}
AreaBattle place0Area1Battle2
Definition wstag450.c:156
AreaBattle place0Area1Battle7
Definition wstag450.c:161
AreaBattle place0Area1Battle5
Definition wstag450.c:159
AreaBattle place0Area1Battle0
Definition wstag450.c:154
AreaBattle place0Area1Battle4
Definition wstag450.c:158
AreaBattle place0Area1Battle6
Definition wstag450.c:160
AreaBattle place0Area1Battle3
Definition wstag450.c:157
AreaBattle place0Area1Battle1
Definition wstag450.c:155

Definition at line 162 of file wstag450.c.

◆ place0Area2Battle0

AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag450.c.

◆ place0Area2Battle1

AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag450.c.

◆ place0Area2Battle2

AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag450.c.

◆ place0Area2Battle3

AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag450.c.

◆ place0Area2Battle4

AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag450.c.

◆ place0Area2Battle5

AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag450.c.

◆ place0Area2Battle6

AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag450.c.

◆ place0Area2Battle7

AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag450.c.

◆ place0Area2Battles

BattleList place0Area2Battles
Initial value:
= {
0,
}
AreaBattle place0Area2Battle1
Definition wstag450.c:168
AreaBattle place0Area2Battle0
Definition wstag450.c:167
AreaBattle place0Area2Battle6
Definition wstag450.c:173
AreaBattle place0Area2Battle4
Definition wstag450.c:171
AreaBattle place0Area2Battle3
Definition wstag450.c:170
AreaBattle place0Area2Battle2
Definition wstag450.c:169
AreaBattle place0Area2Battle7
Definition wstag450.c:174
AreaBattle place0Area2Battle5
Definition wstag450.c:172

Definition at line 175 of file wstag450.c.

◆ place0Area3Battle0

AreaBattle place0Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag450.c.

◆ place0Area3Battle1

AreaBattle place0Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag450.c.

◆ place0Area3Battle2

AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag450.c.

◆ place0Area3Battle3

AreaBattle place0Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag450.c.

◆ place0Area3Battle4

AreaBattle place0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag450.c.

◆ place0Area3Battle5

AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag450.c.

◆ place0Area3Battle6

AreaBattle place0Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag450.c.

◆ place0Area3Battle7

AreaBattle place0Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag450.c.

◆ place0Area3Battles

BattleList place0Area3Battles
Initial value:
= {
0,
}
AreaBattle place0Area3Battle0
Definition wstag450.c:180
AreaBattle place0Area3Battle7
Definition wstag450.c:187
AreaBattle place0Area3Battle1
Definition wstag450.c:181
AreaBattle place0Area3Battle2
Definition wstag450.c:182
AreaBattle place0Area3Battle4
Definition wstag450.c:184
AreaBattle place0Area3Battle6
Definition wstag450.c:186
AreaBattle place0Area3Battle3
Definition wstag450.c:183
AreaBattle place0Area3Battle5
Definition wstag450.c:185

Definition at line 188 of file wstag450.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 53, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag450.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 147, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag450.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag450.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag450.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag450.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag450.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag450.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 60, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag450.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag450.c:196
AreaBattle place1Area0Battle6
Definition wstag450.c:199
AreaBattle place1Area0Battle1
Definition wstag450.c:194
AreaBattle place1Area0Battle2
Definition wstag450.c:195
AreaBattle place1Area0Battle0
Definition wstag450.c:193
AreaBattle place1Area0Battle5
Definition wstag450.c:198
AreaBattle place1Area0Battle7
Definition wstag450.c:200
AreaBattle place1Area0Battle4
Definition wstag450.c:197

Definition at line 201 of file wstag450.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag450.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag450.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag450.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag450.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag450.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag450.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag450.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag450.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag450.c:208
AreaBattle place1Area1Battle5
Definition wstag450.c:211
AreaBattle place1Area1Battle7
Definition wstag450.c:213
AreaBattle place1Area1Battle4
Definition wstag450.c:210
AreaBattle place1Area1Battle1
Definition wstag450.c:207
AreaBattle place1Area1Battle3
Definition wstag450.c:209
AreaBattle place1Area1Battle6
Definition wstag450.c:212
AreaBattle place1Area1Battle0
Definition wstag450.c:206

Definition at line 214 of file wstag450.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 219 of file wstag450.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 220 of file wstag450.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 221 of file wstag450.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag450.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag450.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag450.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag450.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag450.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag450.c:223
AreaBattle place1Area2Battle7
Definition wstag450.c:226
AreaBattle place1Area2Battle0
Definition wstag450.c:219
AreaBattle place1Area2Battle2
Definition wstag450.c:221
AreaBattle place1Area2Battle3
Definition wstag450.c:222
AreaBattle place1Area2Battle1
Definition wstag450.c:220
AreaBattle place1Area2Battle5
Definition wstag450.c:224
AreaBattle place1Area2Battle6
Definition wstag450.c:225

Definition at line 227 of file wstag450.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 212, 8, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 232 of file wstag450.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 271, 8, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 233 of file wstag450.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 234 of file wstag450.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 235 of file wstag450.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 236 of file wstag450.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 237 of file wstag450.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 238 of file wstag450.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 66, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 239 of file wstag450.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag450.c:235
AreaBattle place1Area3Battle5
Definition wstag450.c:237
AreaBattle place1Area3Battle7
Definition wstag450.c:239
AreaBattle place1Area3Battle2
Definition wstag450.c:234
AreaBattle place1Area3Battle0
Definition wstag450.c:232
AreaBattle place1Area3Battle6
Definition wstag450.c:238
AreaBattle place1Area3Battle1
Definition wstag450.c:233
AreaBattle place1Area3Battle4
Definition wstag450.c:236

Definition at line 240 of file wstag450.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place0Area3Battles
Definition wstag450.c:188
BattleList place0Area2Battles
Definition wstag450.c:175
BattleList place1Area1Battles
Definition wstag450.c:214
BattleList place0Area1Battles
Definition wstag450.c:162
BattleList place1Area0Battles
Definition wstag450.c:201
BattleList place1Area2Battles
Definition wstag450.c:227
BattleList place1Area3Battles
Definition wstag450.c:240
BattleList place0Area0Battles
Definition wstag450.c:149

Definition at line 245 of file wstag450.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x158, 0x197, 0x60, 0x97, 0x160, 0x1FF },
{ 0x140, 0x100, 0x176, 0x167, 0xD8, 0x67, 0x140, 0x1FE },
{ 0x140, 0x100, 0x15A, 0x100, 0x68, 0, 0x150, 0x1FE },
{ 0x140, 0x100, 0x14A, 0x184, 0x28, 0x84, 0x160, 0x1FE },
}

Definition at line 249 of file wstag450.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 4 )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0x107 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 261 of file wstag450.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 267 of file wstag450.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 268 of file wstag450.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 269 of file wstag450.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 270 of file wstag450.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 271 of file wstag450.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
0xFFFF ,
}

Definition at line 272 of file wstag450.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 279 of file wstag450.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 280 of file wstag450.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 288 of file wstag450.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 297 of file wstag450.c.

◆ actor1Talk6Actions

u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 306 of file wstag450.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 307 of file wstag450.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 308 of file wstag450.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 309 of file wstag450.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 310 of file wstag450.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 311 of file wstag450.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 312 of file wstag450.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 319 of file wstag450.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
0xFFFF ,
}

Definition at line 320 of file wstag450.c.

◆ actor2Talk5Conditions

u16 actor2Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 328 of file wstag450.c.

◆ actor2Talk6Conditions

u16 actor2Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 337 of file wstag450.c.

◆ actor2Talk6Actions

u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 346 of file wstag450.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 347 of file wstag450.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 348 of file wstag450.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 349 of file wstag450.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 350 of file wstag450.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 351 of file wstag450.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 352 of file wstag450.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 353 of file wstag450.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 0, 0xFFFF }

Definition at line 354 of file wstag450.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 355 of file wstag450.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 356 of file wstag450.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 357 of file wstag450.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 364 of file wstag450.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 365 of file wstag450.c.

◆ actor4Talk5Conditions

u16 actor4Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x7200 | ( 6 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
0xFFFF ,
}

Definition at line 373 of file wstag450.c.

◆ actor4Talk6Conditions

u16 actor4Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 382 of file wstag450.c.

◆ actor4Talk6Actions

u16 actor4Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 391 of file wstag450.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 0, 0xFFFF }

Definition at line 392 of file wstag450.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, (0x9000 | ( 0x2C )) , 1, 0xFFFF }

Definition at line 393 of file wstag450.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 394 of file wstag450.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 395 of file wstag450.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (0x7200 | ( 2 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 396 of file wstag450.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 2 )) , 1, (0x7200 | ( 4 )) , 0, 0xFFFF }

Definition at line 397 of file wstag450.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 398 of file wstag450.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 0,
(0x7200 | ( 4 )) , 1,
0xFFFF ,
}

Definition at line 399 of file wstag450.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (( 0xE ) << 8 | ( 0xC )) , 1, 0xFFFF }

Definition at line 406 of file wstag450.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 4 )) , 1,
(0x7200 | ( 2 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 407 of file wstag450.c.

◆ actor7Talk5Conditions

u16 actor7Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 0,
0xFFFF ,
}

Definition at line 415 of file wstag450.c.

◆ actor7Talk6Conditions

u16 actor7Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 2 )) , 1,
(0x7200 | ( 4 )) , 1,
(( 0xE ) << 8 | ( 0xC )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 6 )) , 1,
0xFFFF ,
}

Definition at line 424 of file wstag450.c.

◆ actor7Talk6Actions

u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x16 )) , 1, 0xFFFF }

Definition at line 433 of file wstag450.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x24D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag450.c:261

Definition at line 434 of file wstag450.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0xA9 },
{ actor1Talk4Conditions, ((void *)0) , 0xAC },
{ actor1Talk5Conditions, ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag450.c:279
u16 actor1Talk2Actions[]
Definition wstag450.c:271
u16 actor1Talk1Conditions[]
Definition wstag450.c:269
u16 actor1Talk6Actions[]
Definition wstag450.c:306
u16 actor1Talk0Conditions[]
Definition wstag450.c:267
u16 actor1Talk0Actions[]
Definition wstag450.c:268
u16 actor1Talk5Conditions[]
Definition wstag450.c:288
u16 actor1Talk2Conditions[]
Definition wstag450.c:270
u16 actor1Talk4Conditions[]
Definition wstag450.c:280
u16 actor1Talk6Conditions[]
Definition wstag450.c:297
u16 actor1Talk3Conditions[]
Definition wstag450.c:272

Definition at line 438 of file wstag450.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0xA9 },
{ actor2Talk4Conditions, ((void *)0) , 0xAC },
{ actor2Talk5Conditions, ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag450.c:309
u16 actor2Talk3Conditions[]
Definition wstag450.c:312
u16 actor2Talk0Actions[]
Definition wstag450.c:308
u16 actor2Talk2Conditions[]
Definition wstag450.c:310
u16 actor2Talk3Actions[]
Definition wstag450.c:319
u16 actor2Talk6Actions[]
Definition wstag450.c:346
u16 actor2Talk5Conditions[]
Definition wstag450.c:328
u16 actor2Talk0Conditions[]
Definition wstag450.c:307
u16 actor2Talk2Actions[]
Definition wstag450.c:311
u16 actor2Talk6Conditions[]
Definition wstag450.c:337
u16 actor2Talk4Conditions[]
Definition wstag450.c:320

Definition at line 448 of file wstag450.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk0Conditions, ((void *)0) , 0xA4 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag450.c:347
u16 actor3Talk2Conditions[]
Definition wstag450.c:350
u16 actor3Talk1Conditions[]
Definition wstag450.c:348
u16 actor3Talk1Actions[]
Definition wstag450.c:349
u16 actor3Talk2Actions[]
Definition wstag450.c:351

Definition at line 458 of file wstag450.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0xA9 },
{ actor4Talk4Conditions, ((void *)0) , 0xAC },
{ actor4Talk5Conditions, ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag450.c:357
u16 actor4Talk6Actions[]
Definition wstag450.c:391
u16 actor4Talk6Conditions[]
Definition wstag450.c:382
u16 actor4Talk2Actions[]
Definition wstag450.c:356
u16 actor4Talk4Conditions[]
Definition wstag450.c:365
u16 actor4Talk1Conditions[]
Definition wstag450.c:354
u16 actor4Talk5Conditions[]
Definition wstag450.c:373
u16 actor4Talk0Conditions[]
Definition wstag450.c:352
u16 actor4Talk0Actions[]
Definition wstag450.c:353
u16 actor4Talk3Actions[]
Definition wstag450.c:364
u16 actor4Talk2Conditions[]
Definition wstag450.c:355

Definition at line 464 of file wstag450.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x280 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 474 of file wstag450.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk1Conditions, ((void *)0) , 0x2CC },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag450.c:393
u16 actor6Talk1Conditions[]
Definition wstag450.c:394
u16 actor6Talk0Conditions[]
Definition wstag450.c:392

Definition at line 478 of file wstag450.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0xA7 },
{ actor7Talk1Conditions, ((void *)0) , 0xA7 },
{ actor7Talk4Conditions, ((void *)0) , 0xA7 },
{ actor7Talk5Conditions, ((void *)0) , 0xA7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag450.c:396
u16 actor7Talk4Conditions[]
Definition wstag450.c:407
u16 actor7Talk5Conditions[]
Definition wstag450.c:415
u16 actor7Talk2Conditions[]
Definition wstag450.c:397
u16 actor7Talk0Conditions[]
Definition wstag450.c:395
u16 actor7Talk6Conditions[]
Definition wstag450.c:424
u16 actor7Talk6Actions[]
Definition wstag450.c:433
u16 actor7Talk3Conditions[]
Definition wstag450.c:399
u16 actor7Talk3Actions[]
Definition wstag450.c:406
u16 actor7Talk2Actions[]
Definition wstag450.c:398

Definition at line 483 of file wstag450.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 4 )) , 0, 0xFFFF }

Definition at line 493 of file wstag450.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 494 of file wstag450.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 500 of file wstag450.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 506 of file wstag450.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 512 of file wstag450.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 0x1A )) , 0,
(0x7000 | ( 9 )) , 1,
0xFFFF ,
}

Definition at line 518 of file wstag450.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (( 6 ) << 8 | ( 7 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 0, 0xFFFF }

Definition at line 524 of file wstag450.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 525 of file wstag450.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1569, 642, 1 }

Definition at line 526 of file wstag450.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x32, 5, 1345, 225, 7 }

Definition at line 527 of file wstag450.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x32, 5, 1345, 225, 7 }

Definition at line 528 of file wstag450.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x32, 5, 1345, 225, 7 }

Definition at line 529 of file wstag450.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x32, 5, 1345, 225, 7 }

Definition at line 530 of file wstag450.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x32, 5, 1345, 225, 7 }

Definition at line 531 of file wstag450.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x7F, 6, 305, 281, 7 }

Definition at line 532 of file wstag450.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 7, 1345, 225, 7 }

Definition at line 533 of file wstag450.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag450.c:526
FieldActorEntry actor6
Definition wstag450.c:532
FieldActorEntry actor5
Definition wstag450.c:531
FieldActorEntry actor2
Definition wstag450.c:528
FieldActorEntry actor4
Definition wstag450.c:530
FieldActorEntry actor7
Definition wstag450.c:533
FieldActorEntry actor1
Definition wstag450.c:527
FieldActorEntry actor3
Definition wstag450.c:529

Definition at line 534 of file wstag450.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 545 of file wstag450.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x233, 0x80, 0x220, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x237, 0x49C, 0x246, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x235, 0xF8, 0xA4, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x23A, 0x560, 0x440, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x93 )) , 1 }, { 0xFFFF , 0 } }, 10 , 0x2E5, 0x240, 0x120, 1, 0, 1, 2 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0x50, 0xFFD8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0xFFB8, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFB0, 0x28, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 725 of file wstag450.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0012; battle list 0 ...
Definition wstag450.c:60

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 738 of file wstag450.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1279, script1279, ( ( 0x136 - 1) << 16 | ( 0x19 )), ((void *)0) , endEvent1279 },
{ 1280, script1280, ( ( 0x136 - 1) << 16 | ( 0x1A )), ((void *)0) , endEvent1280 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1280[]
Definition wstag450.c:115
void endEvent1280(void)
After event 1280, with Paildramon: gives the player the Veemon DDNA and keeps it from playing again.
Definition wstag450.c:41
s16 script1279[]
Definition wstag450.c:87
void endEvent1279(void)
After event 1279, with Paildramon: lets event 1280 start and starts the stage's event battle 1.
Definition wstag450.c:32

Definition at line 741 of file wstag450.c.

Referenced by setupStage().