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wstag431.c File Reference

WSTAG431: Qing Long Tower, Qing Long City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag431.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)
 
#define STAGE_FILE   0x59E
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and events, playing SHOP1BGM.
 

Variables

s16 script1211 []
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { (0x9000 | ( 0xD )) , 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor5Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor15Talk0Actions [] = { (( 0x1A ) << 8 | ( 1 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
u16 actor1Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions []
 
u16 actor16Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor20Conditions []
 
u16 actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x15, 4, 408, 414, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x18, 5, 320, 515, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x18, 5, 352, 488, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x18, 5, 320, 515, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x18, 5, 320, 515, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x18, 5, 320, 515, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x20, 6, 481, 225, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x24, 7, 500, 294, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 8, 171, 403, 5 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x26, 9, 257, 272, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 0xA, 257, 513, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 0xA, 171, 403, 5 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x31, 0xB, 500, 294, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 0xC, 401, 233, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x37, 0xD, 481, 225, 5 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x66, 0xE, 320, 515, 5 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x73, 0xF, 171, 403, 5 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x74, 0x10, 500, 294, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9D, 0x11, 513, 241, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9D, 0x11, 171, 403, 5 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9E, 0x12, 481, 225, 5 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9E, 0x12, 257, 272, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9F, 0x13, 257, 513, 7 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x14, 481, 225, 5 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x15, 401, 233, 7 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA2, 0x16, 500, 294, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG431: Qing Long Tower, Qing Long City.

On the Amaterasu server; its Asuka server twin is WSTAG430.

Definition in file wstag431.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag431.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_400 - 1)

Definition at line 18 of file wstag431.c.

◆ STAGE_FILE

#define STAGE_FILE   0x59E

Definition at line 19 of file wstag431.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing SHOP1BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< SHOP1BGM: the inns, shops and towers

< SHOP1BGM: the inns, shops and towers

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 22 of file wstag431.c.

Variable Documentation

◆ script1211

s16 script1211[]
Initial value:
= {
0x102, 2 , 0x178 , 0x1AC , 5 ,
0x100, 0x15 , 0x198 , 0x19E ,
0x101, 0x15 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x15 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x15 , 0x36 , 1 ,
0x101, 0x32D , 0x375 , 2 ,
0x303, 0x15 ,
0x101, 0x15 , 0x37 , 1 ,
0x300, 0x5A ,
0x304, 0xC0C , 0 , 0 , 0 ,
0 ,
}

Definition at line 41 of file wstag431.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x150, 0x100, 0x40, 0, 0x160, 0x1FD },
{ 0x140, 0x100, 0x15C, 0x100, 0x70, 0, 0x170, 0x1FD },
{ 0x140, 0x100, 0x148, 0x126, 0x20, 0x26, 0x150, 0x1FC },
{ 0x140, 0x100, 0x15C, 0x128, 0x70, 0x28, 0x160, 0x1FC },
{ 0x140, 0x100, 0x176, 0x100, 0xD8, 0, 0x170, 0x1FC },
{ 0x140, 0x100, 0x140, 0x126, 0, 0x26, 0x140, 0x1FB },
{ 0x140, 0x100, 0x140, 0x156, 0, 0x56, 0x150, 0x1FB },
{ 0x140, 0x100, 0x150, 0x130, 0x40, 0x30, 0x160, 0x1FB },
{ 0x140, 0x100, 0x172, 0x130, 0xC8, 0x30, 0x170, 0x1FB },
{ 0x140, 0x100, 0x164, 0x142, 0x90, 0x42, 0x140, 0x1FA },
{ 0x140, 0x100, 0x16C, 0x142, 0xB0, 0x42, 0x150, 0x1FA },
{ 0x140, 0x100, 0x148, 0x14E, 0x20, 0x4E, 0x160, 0x1FA },
{ 0x140, 0x100, 0x158, 0x150, 0x60, 0x50, 0x170, 0x1FA },
{ 0x140, 0x100, 0x150, 0x158, 0x40, 0x58, 0x140, 0x1F9 },
{ 0x140, 0x100, 0x172, 0x158, 0xC8, 0x58, 0x150, 0x1F9 },
{ 0x140, 0x100, 0x160, 0x16A, 0x80, 0x6A, 0x160, 0x1F9 },
{ 0x140, 0x100, 0x168, 0x172, 0xA0, 0x72, 0x170, 0x1F9 },
{ 0x140, 0x100, 0x140, 0x176, 0, 0x76, 0x140, 0x1F8 },
{ 0x140, 0x100, 0x148, 0x176, 0x20, 0x76, 0x150, 0x1F8 },
}

Definition at line 61 of file wstag431.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (0x9000 | ( 0xD )) , 1, 0xFFFF }

Definition at line 88 of file wstag431.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 89 of file wstag431.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 90 of file wstag431.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 91 of file wstag431.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 92 of file wstag431.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 93 of file wstag431.c.

◆ actor15Talk0Actions

u16 actor15Talk0Actions[] = { (( 0x1A ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 94 of file wstag431.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x1A2 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag431.c:88

Definition at line 95 of file wstag431.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag431.c:89

Definition at line 99 of file wstag431.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag431.c:90

Definition at line 103 of file wstag431.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag431.c:91

Definition at line 107 of file wstag431.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , actor4Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk0Actions[]
Definition wstag431.c:92

Definition at line 111 of file wstag431.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag431.c:93

Definition at line 115 of file wstag431.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 119 of file wstag431.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 123 of file wstag431.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 127 of file wstag431.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 131 of file wstag431.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 135 of file wstag431.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 139 of file wstag431.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x100 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 143 of file wstag431.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 147 of file wstag431.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 151 of file wstag431.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , actor15Talk0Actions, 0xFA },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk0Actions[]
Definition wstag431.c:94

Definition at line 155 of file wstag431.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 159 of file wstag431.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 163 of file wstag431.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xEF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 167 of file wstag431.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 171 of file wstag431.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 175 of file wstag431.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 179 of file wstag431.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 183 of file wstag431.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 187 of file wstag431.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 191 of file wstag431.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xFE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 195 of file wstag431.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 199 of file wstag431.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 200 of file wstag431.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 205 of file wstag431.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 210 of file wstag431.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 211 of file wstag431.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 212 of file wstag431.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 217 of file wstag431.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 218 of file wstag431.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 219 of file wstag431.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 220 of file wstag431.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 225 of file wstag431.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 226 of file wstag431.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 227 of file wstag431.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 228 of file wstag431.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 229 of file wstag431.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 234 of file wstag431.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 235 of file wstag431.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 236 of file wstag431.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 241 of file wstag431.c.

◆ actor20Conditions

u16 actor20Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 242 of file wstag431.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 247 of file wstag431.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 248 of file wstag431.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 249 of file wstag431.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 250 of file wstag431.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 251 of file wstag431.c.

◆ actor0

FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x15, 4, 408, 414, 1 }

Definition at line 252 of file wstag431.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x18, 5, 320, 515, 7 }

Definition at line 253 of file wstag431.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x18, 5, 352, 488, 7 }

Definition at line 254 of file wstag431.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x18, 5, 320, 515, 7 }

Definition at line 255 of file wstag431.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x18, 5, 320, 515, 7 }

Definition at line 256 of file wstag431.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x18, 5, 320, 515, 7 }

Definition at line 257 of file wstag431.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x20, 6, 481, 225, 5 }

Definition at line 258 of file wstag431.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x24, 7, 500, 294, 1 }

Definition at line 259 of file wstag431.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x25, 8, 171, 403, 5 }

Definition at line 260 of file wstag431.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x26, 9, 257, 272, 7 }

Definition at line 261 of file wstag431.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2E, 0xA, 257, 513, 7 }

Definition at line 262 of file wstag431.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2E, 0xA, 171, 403, 5 }

Definition at line 263 of file wstag431.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x31, 0xB, 500, 294, 1 }

Definition at line 264 of file wstag431.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x33, 0xC, 401, 233, 7 }

Definition at line 265 of file wstag431.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x37, 0xD, 481, 225, 5 }

Definition at line 266 of file wstag431.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x66, 0xE, 320, 515, 5 }

Definition at line 267 of file wstag431.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x73, 0xF, 171, 403, 5 }

Definition at line 268 of file wstag431.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x74, 0x10, 500, 294, 1 }

Definition at line 269 of file wstag431.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9D, 0x11, 513, 241, 1 }

Definition at line 270 of file wstag431.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9D, 0x11, 171, 403, 5 }

Definition at line 271 of file wstag431.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9E, 0x12, 481, 225, 5 }

Definition at line 272 of file wstag431.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9E, 0x12, 257, 272, 7 }

Definition at line 273 of file wstag431.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9F, 0x13, 257, 513, 7 }

Definition at line 274 of file wstag431.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0xA0, 0x14, 481, 225, 5 }

Definition at line 275 of file wstag431.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA1, 0x15, 401, 233, 7 }

Definition at line 276 of file wstag431.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA2, 0x16, 500, 294, 1 }

Definition at line 277 of file wstag431.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag431.c:252
FieldActorEntry actor6
Definition wstag431.c:258
FieldActorEntry actor25
Definition wstag431.c:277
FieldActorEntry actor24
Definition wstag431.c:276
FieldActorEntry actor17
Definition wstag431.c:269
FieldActorEntry actor18
Definition wstag431.c:270
FieldActorEntry actor5
Definition wstag431.c:257
FieldActorEntry actor2
Definition wstag431.c:254
FieldActorEntry actor23
Definition wstag431.c:275
FieldActorEntry actor19
Definition wstag431.c:271
FieldActorEntry actor22
Definition wstag431.c:274
FieldActorEntry actor10
Definition wstag431.c:262
FieldActorEntry actor4
Definition wstag431.c:256
FieldActorEntry actor8
Definition wstag431.c:260
FieldActorEntry actor9
Definition wstag431.c:261
FieldActorEntry actor20
Definition wstag431.c:272
FieldActorEntry actor15
Definition wstag431.c:267
FieldActorEntry actor12
Definition wstag431.c:264
FieldActorEntry actor16
Definition wstag431.c:268
FieldActorEntry actor7
Definition wstag431.c:259
FieldActorEntry actor13
Definition wstag431.c:265
FieldActorEntry actor11
Definition wstag431.c:263
FieldActorEntry actor1
Definition wstag431.c:253
FieldActorEntry actor21
Definition wstag431.c:273
FieldActorEntry actor3
Definition wstag431.c:255
FieldActorEntry actor14
Definition wstag431.c:266

Definition at line 278 of file wstag431.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 2, 0, 1, 0xA, 0, 283, 466, 0, 0 },
{ 1, 0, 0x40, 6, 0x33, 2, 0, 1, 0xA, 0, 428, 134, 0, 0 },
{ 1, 0, 0x40, 6, 0x34, 2, 0, 1, 0xA, 0, 307, 484, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 2, 0, 1, 0xA, 0, 287, 459, 0, 0 },
{ 1, 0, 0x40, 6, 0x36, 2, 0, 1, 0xA, 0, 297, 464, 0, 0 },
{ 1, 0, 0x40, 4, 0x35, 2, 0, 1, 0xA, 0, 333, 483, 503, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 501, 393, 406, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 451, 436, 456, 0 },
{ 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 436, 464, 482, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 320, 474, 503, 0 },
{ 1, 0, 0x40, 4, 0x16, 0, 0, 0, 0, 0, 438, 274, 292, 0 },
{ 1, 0, 0x40, 4, 0x17, 0, 0, 0, 0, 0, 464, 277, 302, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 307 of file wstag431.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29C, 0x2F8, 0x104, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x29C, 0x1E8, 0xA4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 322 of file wstag431.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing SHOP1BGM.
Definition wstag431.c:22

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 327 of file wstag431.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1211, script1211, ( ( 0x136 - 1) << 16 | ( 0x11 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1211[]
Definition wstag431.c:41

Definition at line 330 of file wstag431.c.

Referenced by setupStage().