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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG410: East Station, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
| #define | STAGE_FILE 0x39D |
Functions | |
| void | endEvent90 (void) |
| After event 90, with the player: moves the story on to STORY_FAKE_BLUE_CARD. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing BGM_0012; BGM_0029 instead at story steps 0x27 to 0x28. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script90 [] |
| s16 | script140 [] |
| s16 | script142 [] |
| s16 | script143 [] |
| AreaBattle | area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 208, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 0xE ) << 8 | ( 8 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk5Conditions [] |
| u16 | actor0Talk6Conditions [] |
| u16 | actor0Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor2Talk6Conditions [] |
| u16 | actor2Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (0x9000 | ( 0xA )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, (0x8000 | ( 0 ) << 9 | ( 0x18F )), 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] |
| u16 | actor5Talk2Actions [] |
| u16 | actor5Talk3Conditions [] |
| u16 | actor6Talk0Actions [] = { (0x9000 | ( 0x5F )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk3Actions [] = { (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor7Talk4Conditions [] |
| u16 | actor7Talk5Conditions [] |
| u16 | actor7Talk6Conditions [] |
| u16 | actor7Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 624, 152, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x30, 4, 624, 152, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x30, 4, 624, 152, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x30, 4, 624, 152, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x30, 4, 624, 152, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x3F, 5, 463, 328, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x3F, 5, 463, 328, 5 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9D, 6, 624, 152, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG410: East Station, East Sector.
Definition in file wstag410.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 22 of file wstag410.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_400 - 1) |
Definition at line 23 of file wstag410.c.
| #define STAGE_FILE 0x39D |
Definition at line 24 of file wstag410.c.
| void endEvent90 | ( | void | ) |
After event 90, with the player: moves the story on to STORY_FAKE_BLUE_CARD.
Definition at line 12 of file wstag410.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing BGM_0012; BGM_0029 instead at story steps 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0012: the East and South Stations
< BGM_0012: the East and South Stations
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 30 of file wstag410.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 16 of file wstag410.c.
Referenced by setupStage().
| s16 script90[] |
Definition at line 55 of file wstag410.c.
| s16 script140[] |
Definition at line 85 of file wstag410.c.
| s16 script142[] |
Definition at line 120 of file wstag410.c.
| s16 script143[] |
Definition at line 150 of file wstag410.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag410.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag410.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag410.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag410.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag410.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag410.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag410.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag410.c.
| BattleList area0Battles |
Definition at line 179 of file wstag410.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag410.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag410.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag410.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag410.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag410.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag410.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag410.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag410.c.
| BattleList area1Battles |
Definition at line 192 of file wstag410.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag410.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag410.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag410.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag410.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag410.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag410.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag410.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag410.c.
| BattleList area2Battles |
Definition at line 205 of file wstag410.c.
| AreaBattle area3Battle0 = { 208, 20, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag410.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag410.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag410.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag410.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag410.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag410.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag410.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag410.c.
| BattleList area3Battles |
Definition at line 218 of file wstag410.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 226 of file wstag410.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 237 of file wstag410.c.
| u16 actor0Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 238 of file wstag410.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 239 of file wstag410.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 240 of file wstag410.c.
| u16 actor0Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 241 of file wstag410.c.
| u16 actor0Talk3Conditions[] |
Definition at line 242 of file wstag410.c.
| u16 actor0Talk3Actions[] = { (( 0xE ) << 8 | ( 8 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 249 of file wstag410.c.
| u16 actor0Talk4Conditions[] |
Definition at line 250 of file wstag410.c.
| u16 actor0Talk5Conditions[] |
Definition at line 258 of file wstag410.c.
| u16 actor0Talk6Conditions[] |
Definition at line 267 of file wstag410.c.
| u16 actor0Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 276 of file wstag410.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 277 of file wstag410.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 278 of file wstag410.c.
| u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 279 of file wstag410.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 280 of file wstag410.c.
| u16 actor1Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 281 of file wstag410.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 282 of file wstag410.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag410.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 284 of file wstag410.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 285 of file wstag410.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 286 of file wstag410.c.
| u16 actor2Talk3Conditions[] |
Definition at line 287 of file wstag410.c.
| u16 actor2Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 294 of file wstag410.c.
| u16 actor2Talk4Conditions[] |
Definition at line 295 of file wstag410.c.
| u16 actor2Talk5Conditions[] |
Definition at line 303 of file wstag410.c.
| u16 actor2Talk6Conditions[] |
Definition at line 312 of file wstag410.c.
| u16 actor2Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 321 of file wstag410.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 322 of file wstag410.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 323 of file wstag410.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 324 of file wstag410.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 325 of file wstag410.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 326 of file wstag410.c.
| u16 actor3Talk3Conditions[] |
Definition at line 327 of file wstag410.c.
| u16 actor3Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 334 of file wstag410.c.
| u16 actor3Talk4Conditions[] |
Definition at line 335 of file wstag410.c.
| u16 actor3Talk5Conditions[] |
Definition at line 343 of file wstag410.c.
| u16 actor3Talk6Conditions[] |
Definition at line 352 of file wstag410.c.
| u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 361 of file wstag410.c.
| u16 actor5Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, 0xFFFF } |
Definition at line 362 of file wstag410.c.
| u16 actor5Talk0Actions[] = { (0x9000 | ( 0xA )) , 1, 0xFFFF } |
Definition at line 363 of file wstag410.c.
| u16 actor5Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, (0x8000 | ( 0 ) << 9 | ( 0x18F )), 0, 0xFFFF } |
Definition at line 364 of file wstag410.c.
| u16 actor5Talk2Conditions[] |
Definition at line 365 of file wstag410.c.
| u16 actor5Talk2Actions[] |
Definition at line 371 of file wstag410.c.
| u16 actor5Talk3Conditions[] |
Definition at line 377 of file wstag410.c.
| u16 actor6Talk0Actions[] = { (0x9000 | ( 0x5F )) , 1, 0xFFFF } |
Definition at line 383 of file wstag410.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 384 of file wstag410.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 385 of file wstag410.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 386 of file wstag410.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 387 of file wstag410.c.
| u16 actor7Talk3Conditions[] |
Definition at line 388 of file wstag410.c.
| u16 actor7Talk3Actions[] = { (( 0xE ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 395 of file wstag410.c.
| u16 actor7Talk4Conditions[] |
Definition at line 396 of file wstag410.c.
| u16 actor7Talk5Conditions[] |
Definition at line 404 of file wstag410.c.
| u16 actor7Talk6Conditions[] |
Definition at line 413 of file wstag410.c.
| u16 actor7Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 422 of file wstag410.c.
| FieldTalk actor0Talks[] |
Definition at line 423 of file wstag410.c.
| FieldTalk actor1Talks[] |
Definition at line 433 of file wstag410.c.
| FieldTalk actor2Talks[] |
Definition at line 439 of file wstag410.c.
| FieldTalk actor3Talks[] |
Definition at line 449 of file wstag410.c.
| FieldTalk actor4Talks[] |
Definition at line 459 of file wstag410.c.
| FieldTalk actor5Talks[] |
Definition at line 463 of file wstag410.c.
| FieldTalk actor6Talks[] |
Definition at line 470 of file wstag410.c.
| FieldTalk actor7Talks[] |
Definition at line 474 of file wstag410.c.
| u16 actor0Conditions[] |
Definition at line 484 of file wstag410.c.
| u16 actor1Conditions[] |
Definition at line 490 of file wstag410.c.
| u16 actor2Conditions[] |
Definition at line 496 of file wstag410.c.
| u16 actor3Conditions[] |
Definition at line 502 of file wstag410.c.
| u16 actor4Conditions[] |
Definition at line 508 of file wstag410.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_FAKE_BLUE_CARD )) , 1, 0xFFFF } |
Definition at line 514 of file wstag410.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 515 of file wstag410.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 516 of file wstag410.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 624, 152, 7 } |
Definition at line 517 of file wstag410.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x30, 4, 624, 152, 7 } |
Definition at line 518 of file wstag410.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x30, 4, 624, 152, 7 } |
Definition at line 519 of file wstag410.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x30, 4, 624, 152, 7 } |
Definition at line 520 of file wstag410.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x30, 4, 624, 152, 7 } |
Definition at line 521 of file wstag410.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x3F, 5, 463, 328, 5 } |
Definition at line 522 of file wstag410.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x3F, 5, 463, 328, 5 } |
Definition at line 523 of file wstag410.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 6, 624, 152, 7 } |
Definition at line 524 of file wstag410.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 536 of file wstag410.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 544 of file wstag410.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 549 of file wstag410.c.
| FieldEvent stageEvents[] |
Definition at line 552 of file wstag410.c.
Referenced by setupStage().