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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG401: Kicking Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x59A |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00. | |
Variables | |
| const CVECTOR | stageColor = { 0x80, 0x80, 0x80, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | area0Battle0 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 228, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 276, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 177, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2C )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x40 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x40 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2C )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 0x2B )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 1655, 1299, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 1655, 1299, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 1655, 1299, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 1655, 1299, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG401: Kicking Forest, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG400.
Definition in file wstag401.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 17 of file wstag401.c.
| #define STAGE_FILE 0x59A |
Definition at line 18 of file wstag401.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV05_00: the Wire Forests and the Kicking Forest
< ENV05_00: the Wire Forests and the Kicking Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 21 of file wstag401.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 12 of file wstag401.c.
Referenced by setupStage().
| AreaBattle area0Battle0 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 43 of file wstag401.c.
| AreaBattle area0Battle1 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 44 of file wstag401.c.
| AreaBattle area0Battle2 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 45 of file wstag401.c.
| AreaBattle area0Battle3 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 46 of file wstag401.c.
| AreaBattle area0Battle4 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 47 of file wstag401.c.
| AreaBattle area0Battle5 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 48 of file wstag401.c.
| AreaBattle area0Battle6 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 49 of file wstag401.c.
| AreaBattle area0Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 50 of file wstag401.c.
| BattleList area0Battles |
Definition at line 51 of file wstag401.c.
| AreaBattle area1Battle0 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 56 of file wstag401.c.
| AreaBattle area1Battle1 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 57 of file wstag401.c.
| AreaBattle area1Battle2 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 58 of file wstag401.c.
| AreaBattle area1Battle3 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 59 of file wstag401.c.
| AreaBattle area1Battle4 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag401.c.
| AreaBattle area1Battle5 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag401.c.
| AreaBattle area1Battle6 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag401.c.
| AreaBattle area1Battle7 = { 99, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag401.c.
| BattleList area1Battles |
Definition at line 64 of file wstag401.c.
| AreaBattle area2Battle0 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 69 of file wstag401.c.
| AreaBattle area2Battle1 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 70 of file wstag401.c.
| AreaBattle area2Battle2 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 71 of file wstag401.c.
| AreaBattle area2Battle3 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 72 of file wstag401.c.
| AreaBattle area2Battle4 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag401.c.
| AreaBattle area2Battle5 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag401.c.
| AreaBattle area2Battle6 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag401.c.
| AreaBattle area2Battle7 = { 0, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag401.c.
| BattleList area2Battles |
Definition at line 77 of file wstag401.c.
| AreaBattle area3Battle0 = { 228, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag401.c.
| AreaBattle area3Battle1 = { 276, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag401.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag401.c.
| AreaBattle area3Battle3 = { 331, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag401.c.
| AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag401.c.
| AreaBattle area3Battle5 = { 100, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag401.c.
| AreaBattle area3Battle6 = { 177, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag401.c.
| AreaBattle area3Battle7 = { 106, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag401.c.
| BattleList area3Battles |
Definition at line 90 of file wstag401.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 98 of file wstag401.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 108 of file wstag401.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 114 of file wstag401.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 115 of file wstag401.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 0, 0xFFFF } |
Definition at line 116 of file wstag401.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 6 )) , 1, (0x7200 | ( 8 )) , 0, 0xFFFF } |
Definition at line 117 of file wstag401.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 118 of file wstag401.c.
| u16 actor1Talk3Conditions[] |
Definition at line 119 of file wstag401.c.
| u16 actor1Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x1F )) , 1, 0xFFFF } |
Definition at line 126 of file wstag401.c.
| u16 actor1Talk4Conditions[] |
Definition at line 127 of file wstag401.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 134 of file wstag401.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 135 of file wstag401.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 136 of file wstag401.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, (( 0xE ) << 8 | ( 0x40 )) , 0, 0xFFFF } |
Definition at line 137 of file wstag401.c.
| u16 actor2Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 0x40 )) , 1, 0xFFFF } |
Definition at line 138 of file wstag401.c.
| u16 actor2Talk3Conditions[] |
Definition at line 139 of file wstag401.c.
| u16 actor2Talk4Conditions[] |
Definition at line 146 of file wstag401.c.
| u16 actor2Talk4Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 153 of file wstag401.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 154 of file wstag401.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 155 of file wstag401.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 156 of file wstag401.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 157 of file wstag401.c.
| u16 actor4Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 158 of file wstag401.c.
| FieldTalk actor0Talks[] |
Definition at line 159 of file wstag401.c.
| FieldTalk actor1Talks[] |
Definition at line 163 of file wstag401.c.
| FieldTalk actor2Talks[] |
Definition at line 171 of file wstag401.c.
| FieldTalk actor3Talks[] |
Definition at line 179 of file wstag401.c.
| FieldTalk actor4Talks[] |
Definition at line 183 of file wstag401.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 0x2B )) , 0, 0xFFFF } |
Definition at line 189 of file wstag401.c.
| u16 actor1Conditions[] |
Definition at line 190 of file wstag401.c.
| u16 actor2Conditions[] |
Definition at line 197 of file wstag401.c.
| u16 actor3Conditions[] |
Definition at line 204 of file wstag401.c.
| u16 actor4Conditions[] |
Definition at line 209 of file wstag401.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1407, 809, 1 } |
Definition at line 215 of file wstag401.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x45, 5, 1655, 1299, 7 } |
Definition at line 216 of file wstag401.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x45, 5, 1655, 1299, 7 } |
Definition at line 217 of file wstag401.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x45, 5, 1655, 1299, 7 } |
Definition at line 218 of file wstag401.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x45, 5, 1655, 1299, 7 } |
Definition at line 219 of file wstag401.c.
| FieldActorEntry* stageActors[] |
Definition at line 220 of file wstag401.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 228 of file wstag401.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 379 of file wstag401.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 403 of file wstag401.c.
| FieldEvent stageEvents[] |
Definition at line 406 of file wstag401.c.
Referenced by setupStage().