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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG395: Wind Prairie, East Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x21B |
| #define | STAGE_ARCHIVE 0x31F |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of progress 5 while flag 0x4011 is clear, or else the one of flags 0x1A27 and 0x1A28. | |
| void | endEvent80 (void) |
| After event 80, with Teddy: keeps it from playing again. | |
| void | endEvent1305 (void) |
| After event 1305, with Veemon: gives the player the Tree Boots, clears flag 0x1C08 (which decides whether actors 11 to 22 in WSTAG255 appear) and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0006. | |
Variables | |
| s16 | script80 [] |
| s16 | script1299 [] |
| s16 | script1305 [] |
| AreaBattle | area0Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 206, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Actions [] |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] |
| u16 | actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (0x9000 | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor5Talk4Conditions [] |
| u16 | actor5Talk5Conditions [] |
| u16 | actor5Talk6Conditions [] |
| u16 | actor5Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor6Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] |
| u16 | actor6Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor6Talk4Conditions [] |
| u16 | actor6Talk5Conditions [] |
| u16 | actor6Talk6Conditions [] |
| u16 | actor6Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor9Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor9Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor9Talk3Conditions [] |
| u16 | actor9Talk3Actions [] = { (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor9Talk4Conditions [] |
| u16 | actor9Talk5Conditions [] |
| u16 | actor9Talk6Conditions [] |
| u16 | actor9Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] = { (( 2 ) << 8 | ( 0x27 )) , 0, 0xFFFF } |
| u16 | actor2Conditions [] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, (( 0x1A ) << 8 | ( 0x27 )) , 0, 0xFFFF } |
| u16 | actor3Conditions [] = { (( 0x1A ) << 8 | ( 0x27 )) , 1, (( 0x1A ) << 8 | ( 0x28 )) , 0, 0xFFFF } |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0xC, 4, 0, 0, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x21, 5, 1566, 529, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x23, 6, 1520, 985, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 1520, 985, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x33, 7, 512, 554, 3 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x33, 7, 512, 554, 3 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x33, 7, 512, 554, 3 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x33, 7, 512, 554, 3 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x33, 7, 512, 554, 3 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 512, 554, 3 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG395: Wind Prairie, East Sector.
Definition in file wstag395.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 32 of file wstag395.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 57 of file wstag395.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 58 of file wstag395.c.
| #define STAGE_FILE 0x21B |
Definition at line 59 of file wstag395.c.
| #define STAGE_ARCHIVE 0x31F |
Definition at line 60 of file wstag395.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of progress 5 while flag 0x4011 is clear, or else the one of flags 0x1A27 and 0x1A28.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 9 of file wstag395.c.
| void endEvent80 | ( | void | ) |
After event 80, with Teddy: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 36 of file wstag395.c.
| void endEvent1305 | ( | void | ) |
After event 1305, with Veemon: gives the player the Tree Boots, clears flag 0x1C08 (which decides whether actors 11 to 22 in WSTAG255 appear) and keeps it from playing again.
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 45 of file wstag395.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0006.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0006: the Wind Prairie
< ENV_0006: the Wind Prairie
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 63 of file wstag395.c.
| s16 script80[] |
Definition at line 84 of file wstag395.c.
| s16 script1299[] |
Definition at line 198 of file wstag395.c.
| s16 script1305[] |
Definition at line 272 of file wstag395.c.
| AreaBattle area0Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag395.c.
| AreaBattle area0Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag395.c.
| AreaBattle area0Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag395.c.
| AreaBattle area0Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag395.c.
| AreaBattle area0Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 303 of file wstag395.c.
| AreaBattle area0Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 304 of file wstag395.c.
| AreaBattle area0Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 305 of file wstag395.c.
| AreaBattle area0Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 306 of file wstag395.c.
| BattleList area0Battles |
Definition at line 307 of file wstag395.c.
| AreaBattle area1Battle0 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag395.c.
| AreaBattle area1Battle1 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 313 of file wstag395.c.
| AreaBattle area1Battle2 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 314 of file wstag395.c.
| AreaBattle area1Battle3 = { 42, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 315 of file wstag395.c.
| AreaBattle area1Battle4 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 316 of file wstag395.c.
| AreaBattle area1Battle5 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 317 of file wstag395.c.
| AreaBattle area1Battle6 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 318 of file wstag395.c.
| AreaBattle area1Battle7 = { 43, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 319 of file wstag395.c.
| BattleList area1Battles |
Definition at line 320 of file wstag395.c.
| AreaBattle area2Battle0 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag395.c.
| AreaBattle area2Battle1 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 326 of file wstag395.c.
| AreaBattle area2Battle2 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 327 of file wstag395.c.
| AreaBattle area2Battle3 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 328 of file wstag395.c.
| AreaBattle area2Battle4 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 329 of file wstag395.c.
| AreaBattle area2Battle5 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 330 of file wstag395.c.
| AreaBattle area2Battle6 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 331 of file wstag395.c.
| AreaBattle area2Battle7 = { 153, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 332 of file wstag395.c.
| BattleList area2Battles |
Definition at line 333 of file wstag395.c.
| AreaBattle area3Battle0 = { 206, 1, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag395.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 339 of file wstag395.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 340 of file wstag395.c.
| AreaBattle area3Battle3 = { 327, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 341 of file wstag395.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 342 of file wstag395.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 343 of file wstag395.c.
| AreaBattle area3Battle6 = { 49, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 344 of file wstag395.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 345 of file wstag395.c.
| BattleList area3Battles |
Definition at line 346 of file wstag395.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 354 of file wstag395.c.
Referenced by setupStage().
| u16 actor1Talk0Actions[] |
Definition at line 367 of file wstag395.c.
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 0, 0xFFFF } |
Definition at line 373 of file wstag395.c.
| u16 actor2Talk0Actions[] |
Definition at line 374 of file wstag395.c.
| u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x26 )) , 1, 0xFFFF } |
Definition at line 380 of file wstag395.c.
| u16 actor2Talk1Actions[] = { (0x9000 | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 381 of file wstag395.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 382 of file wstag395.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 383 of file wstag395.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 384 of file wstag395.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 385 of file wstag395.c.
| u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 386 of file wstag395.c.
| u16 actor4Talk3Conditions[] |
Definition at line 387 of file wstag395.c.
| u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 394 of file wstag395.c.
| u16 actor4Talk4Conditions[] |
Definition at line 395 of file wstag395.c.
| u16 actor4Talk5Conditions[] |
Definition at line 403 of file wstag395.c.
| u16 actor4Talk6Conditions[] |
Definition at line 412 of file wstag395.c.
| u16 actor4Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 421 of file wstag395.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 422 of file wstag395.c.
| u16 actor5Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 423 of file wstag395.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 424 of file wstag395.c.
| u16 actor5Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 425 of file wstag395.c.
| u16 actor5Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 426 of file wstag395.c.
| u16 actor5Talk3Conditions[] |
Definition at line 427 of file wstag395.c.
| u16 actor5Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 434 of file wstag395.c.
| u16 actor5Talk4Conditions[] |
Definition at line 435 of file wstag395.c.
| u16 actor5Talk5Conditions[] |
Definition at line 443 of file wstag395.c.
| u16 actor5Talk6Conditions[] |
Definition at line 452 of file wstag395.c.
| u16 actor5Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 461 of file wstag395.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 462 of file wstag395.c.
| u16 actor6Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 463 of file wstag395.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 464 of file wstag395.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 465 of file wstag395.c.
| u16 actor6Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 466 of file wstag395.c.
| u16 actor6Talk3Conditions[] |
Definition at line 467 of file wstag395.c.
| u16 actor6Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 474 of file wstag395.c.
| u16 actor6Talk4Conditions[] |
Definition at line 475 of file wstag395.c.
| u16 actor6Talk5Conditions[] |
Definition at line 483 of file wstag395.c.
| u16 actor6Talk6Conditions[] |
Definition at line 492 of file wstag395.c.
| u16 actor6Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 501 of file wstag395.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 502 of file wstag395.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 503 of file wstag395.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 504 of file wstag395.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 505 of file wstag395.c.
| u16 actor7Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 506 of file wstag395.c.
| u16 actor9Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 507 of file wstag395.c.
| u16 actor9Talk1Conditions[] = { (0x7200 | ( 1 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 508 of file wstag395.c.
| u16 actor9Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 509 of file wstag395.c.
| u16 actor9Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 510 of file wstag395.c.
| u16 actor9Talk3Conditions[] |
Definition at line 511 of file wstag395.c.
| u16 actor9Talk3Actions[] = { (( 0xE ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 518 of file wstag395.c.
| u16 actor9Talk4Conditions[] |
Definition at line 519 of file wstag395.c.
| u16 actor9Talk5Conditions[] |
Definition at line 527 of file wstag395.c.
| u16 actor9Talk6Conditions[] |
Definition at line 536 of file wstag395.c.
| u16 actor9Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 545 of file wstag395.c.
| FieldTalk actor1Talks[] |
Definition at line 546 of file wstag395.c.
| FieldTalk actor2Talks[] |
Definition at line 550 of file wstag395.c.
| FieldTalk actor3Talks[] |
Definition at line 555 of file wstag395.c.
| FieldTalk actor4Talks[] |
Definition at line 559 of file wstag395.c.
| FieldTalk actor5Talks[] |
Definition at line 569 of file wstag395.c.
| FieldTalk actor6Talks[] |
Definition at line 579 of file wstag395.c.
| FieldTalk actor7Talks[] |
Definition at line 589 of file wstag395.c.
| FieldTalk actor8Talks[] |
Definition at line 595 of file wstag395.c.
| FieldTalk actor9Talks[] |
Definition at line 599 of file wstag395.c.
| u16 actor0Conditions[] |
Definition at line 609 of file wstag395.c.
| u16 actor1Conditions[] = { (( 2 ) << 8 | ( 0x27 )) , 0, 0xFFFF } |
Definition at line 616 of file wstag395.c.
| u16 actor2Conditions[] = { (( 0x1A ) << 8 | ( 0x25 )) , 1, (( 0x1A ) << 8 | ( 0x27 )) , 0, 0xFFFF } |
Definition at line 617 of file wstag395.c.
| u16 actor3Conditions[] = { (( 0x1A ) << 8 | ( 0x27 )) , 1, (( 0x1A ) << 8 | ( 0x28 )) , 0, 0xFFFF } |
Definition at line 618 of file wstag395.c.
| u16 actor4Conditions[] |
Definition at line 619 of file wstag395.c.
| u16 actor5Conditions[] |
Definition at line 625 of file wstag395.c.
| u16 actor6Conditions[] |
Definition at line 631 of file wstag395.c.
| u16 actor7Conditions[] |
Definition at line 637 of file wstag395.c.
| u16 actor8Conditions[] |
Definition at line 643 of file wstag395.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 649 of file wstag395.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0xC, 4, 0, 0, 7 } |
Definition at line 650 of file wstag395.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 5, 1566, 529, 1 } |
Definition at line 651 of file wstag395.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x23, 6, 1520, 985, 1 } |
Definition at line 652 of file wstag395.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x23, 6, 1520, 985, 1 } |
Definition at line 653 of file wstag395.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x33, 7, 512, 554, 3 } |
Definition at line 654 of file wstag395.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x33, 7, 512, 554, 3 } |
Definition at line 655 of file wstag395.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x33, 7, 512, 554, 3 } |
Definition at line 656 of file wstag395.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x33, 7, 512, 554, 3 } |
Definition at line 657 of file wstag395.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x33, 7, 512, 554, 3 } |
Definition at line 658 of file wstag395.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 8, 512, 554, 3 } |
Definition at line 659 of file wstag395.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 673 of file wstag395.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 716 of file wstag395.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 725 of file wstag395.c.
| FieldEvent stageEvents[] |
Definition at line 728 of file wstag395.c.
Referenced by setupStage().