Digimon World 3 decomp
The European version, SLES_039.36
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wstag376.c File Reference

WSTAG376: Protocol Ruins, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag376.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)
 
#define STAGE_FILE   0x589
 

Functions

void updateStage (StageTask *task, void **children)
 Back from the battle after event 1283, starts event 1284, with BK MegaGargomon, unless it has played.
 
void endEvent1283 (void)
 After event 1283, with BK MegaGargomon: lets event 1284 start and starts the stage's event battle 1.
 
void endEvent1284 (void)
 After event 1284, with BK MegaGargomon: gives the player the Wild Helmet and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script1283 []
 
s16 script1284 []
 
AreaBattle area0Battle0 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 13, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 316, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 0, 0xFFFF }
 
u16 actor0Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF }
 
u16 actor0Talk3Actions []
 
u16 actor1Talk0Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }
 
u16 actor2Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1C, 4, 97, 242, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x106, 5, 1073, 145, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x106, 5, 1073, 145, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x106, 5, 1073, 145, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x106, 5, 1073, 145, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x106, 5, 1073, 145, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG376: Protocol Ruins, East Sector.

On the Amaterasu server; its Asuka server twin is WSTAG375.

Definition in file wstag376.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 29 of file wstag376.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 56 of file wstag376.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_300 - 1)

Definition at line 57 of file wstag376.c.

◆ STAGE_FILE

#define STAGE_FILE   0x589

Definition at line 58 of file wstag376.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Back from the battle after event 1283, starts event 1284, with BK MegaGargomon, unless it has played.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 13 of file wstag376.c.

Here is the call graph for this function:

◆ endEvent1283()

void endEvent1283 ( void  )

After event 1283, with BK MegaGargomon: lets event 1284 start and starts the stage's event battle 1.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 36 of file wstag376.c.

◆ endEvent1284()

void endEvent1284 ( void  )

After event 1284, with BK MegaGargomon: gives the player the Wild Helmet and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 45 of file wstag376.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< PYRA_BGM: the Protocol Ruins

< PYRA_BGM: the Protocol Ruins

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 61 of file wstag376.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 50 of file wstag376.c.

Referenced by setupStage().

◆ script1283

s16 script1283[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x411 , 0xA1 , 5 ,
0x100, 0x106 , 0x431 , 0x91 ,
0x101, 0x106 , 1 , 1 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 6 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 2 , 0x106 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 4 , 0x106 , 0 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 84 of file wstag376.c.

◆ script1284

s16 script1284[]
Initial value:
= {
0x600, 1 , 2 ,
0x100, 2 , 0x411 , 0xA1 ,
0x101, 2 , 1 , 5 ,
0x100, 0x106 , 0x431 , 0x91 ,
0x101, 0x106 , 1 , 1 ,
0x300, 0x78 ,
0x200, 0 , 1 , 0x106 , 0 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x106 , 0 ,
0x301 ,
0x101, 0x32D , 0x34A , 2 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 3 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x106 , 0 ,
0x301 ,
0x300, 0x3C ,
0 ,
}

Definition at line 112 of file wstag376.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag376.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag376.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag376.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 96, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag376.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag376.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag376.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag376.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag376.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag376.c:148
AreaBattle area0Battle1
Definition wstag376.c:142
AreaBattle area0Battle6
Definition wstag376.c:147
AreaBattle area0Battle3
Definition wstag376.c:144
AreaBattle area0Battle5
Definition wstag376.c:146
AreaBattle area0Battle0
Definition wstag376.c:141
AreaBattle area0Battle2
Definition wstag376.c:143
AreaBattle area0Battle4
Definition wstag376.c:145

Definition at line 149 of file wstag376.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag376.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag376.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag376.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag376.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag376.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag376.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag376.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag376.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag376.c:160
AreaBattle area1Battle2
Definition wstag376.c:156
AreaBattle area1Battle4
Definition wstag376.c:158
AreaBattle area1Battle5
Definition wstag376.c:159
AreaBattle area1Battle3
Definition wstag376.c:157
AreaBattle area1Battle0
Definition wstag376.c:154
AreaBattle area1Battle1
Definition wstag376.c:155
AreaBattle area1Battle7
Definition wstag376.c:161

Definition at line 162 of file wstag376.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag376.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag376.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag376.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag376.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag376.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag376.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag376.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag376.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag376.c:174
AreaBattle area2Battle6
Definition wstag376.c:173
AreaBattle area2Battle0
Definition wstag376.c:167
AreaBattle area2Battle4
Definition wstag376.c:171
AreaBattle area2Battle2
Definition wstag376.c:169
AreaBattle area2Battle1
Definition wstag376.c:168
AreaBattle area2Battle5
Definition wstag376.c:172
AreaBattle area2Battle3
Definition wstag376.c:170

Definition at line 175 of file wstag376.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 13, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag376.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 316, 19, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag376.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag376.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag376.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag376.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 97, 7, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag376.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag376.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag376.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag376.c:184
AreaBattle area3Battle3
Definition wstag376.c:183
AreaBattle area3Battle0
Definition wstag376.c:180
AreaBattle area3Battle2
Definition wstag376.c:182
AreaBattle area3Battle1
Definition wstag376.c:181
AreaBattle area3Battle6
Definition wstag376.c:186
AreaBattle area3Battle5
Definition wstag376.c:185
AreaBattle area3Battle7
Definition wstag376.c:187

Definition at line 188 of file wstag376.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag376.c:188
BattleList area1Battles
Definition wstag376.c:162
BattleList area2Battles
Definition wstag376.c:175
BattleList area0Battles
Definition wstag376.c:149

Definition at line 193 of file wstag376.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x14E, 0x100, 0x38, 0, 0x140, 0x1FF },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x150, 0x1FF },
}

Definition at line 196 of file wstag376.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 1, 0xFFFF }

Definition at line 206 of file wstag376.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 207 of file wstag376.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 208 of file wstag376.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 0, 0xFFFF }

Definition at line 209 of file wstag376.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x8E )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x8A )), 1, 0xFFFF }

Definition at line 210 of file wstag376.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[]
Initial value:
= {
(0x8000 | ( 3 ) << 9 | ( 0x8E )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x8D )), 0,
(0x8000 | ( 2 ) << 9 | ( 0x8A )), 0,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 211 of file wstag376.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 218 of file wstag376.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 219 of file wstag376.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 220 of file wstag376.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 221 of file wstag376.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 222 of file wstag376.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 223 of file wstag376.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 224 of file wstag376.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 225 of file wstag376.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 226 of file wstag376.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 227 of file wstag376.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 228 of file wstag376.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 229 of file wstag376.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 0, 0xFFFF }

Definition at line 230 of file wstag376.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (( 0xA ) << 8 | ( 7 )) , 1, (0x9000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 231 of file wstag376.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0xA ) << 8 | ( 7 )) , 1, 0xFFFF }

Definition at line 232 of file wstag376.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x2F6 },
{ actor0Talk2Conditions, ((void *)0) , 0x2F8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag376.c:206
u16 actor0Talk1Conditions[]
Definition wstag376.c:207
u16 actor0Talk3Conditions[]
Definition wstag376.c:210
u16 actor0Talk1Actions[]
Definition wstag376.c:208
u16 actor0Talk2Conditions[]
Definition wstag376.c:209
u16 actor0Talk3Actions[]
Definition wstag376.c:211

Definition at line 233 of file wstag376.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x49 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag376.c:220
u16 actor1Talk0Conditions[]
Definition wstag376.c:218
u16 actor1Talk0Actions[]
Definition wstag376.c:219

Definition at line 240 of file wstag376.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x4C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag376.c:223
u16 actor2Talk0Actions[]
Definition wstag376.c:222
u16 actor2Talk0Conditions[]
Definition wstag376.c:221

Definition at line 245 of file wstag376.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x4A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag376.c:224
u16 actor3Talk1Conditions[]
Definition wstag376.c:226
u16 actor3Talk0Actions[]
Definition wstag376.c:225

Definition at line 250 of file wstag376.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x4B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Conditions[]
Definition wstag376.c:229
u16 actor4Talk0Conditions[]
Definition wstag376.c:227
u16 actor4Talk0Actions[]
Definition wstag376.c:228

Definition at line 255 of file wstag376.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk1Conditions, ((void *)0) , 0x4D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Conditions[]
Definition wstag376.c:230
u16 actor5Talk0Actions[]
Definition wstag376.c:231
u16 actor5Talk1Conditions[]
Definition wstag376.c:232

Definition at line 260 of file wstag376.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x48 )) , 1,
(0x7000 | ( 0x50 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x8D )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x8E )), 0,
0xFFFF ,
}

Definition at line 265 of file wstag376.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x7000 | ( 0x1D )) , 1, 0xFFFF }

Definition at line 272 of file wstag376.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 273 of file wstag376.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1, 0xFFFF }

Definition at line 274 of file wstag376.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 275 of file wstag376.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 276 of file wstag376.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x1C, 4, 97, 242, 7 }

Definition at line 277 of file wstag376.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x106, 5, 1073, 145, 1 }

Definition at line 278 of file wstag376.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x106, 5, 1073, 145, 1 }

Definition at line 279 of file wstag376.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x106, 5, 1073, 145, 1 }

Definition at line 280 of file wstag376.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x106, 5, 1073, 145, 1 }

Definition at line 281 of file wstag376.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x106, 5, 1073, 145, 1 }

Definition at line 282 of file wstag376.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag376.c:277
FieldActorEntry actor5
Definition wstag376.c:282
FieldActorEntry actor2
Definition wstag376.c:279
FieldActorEntry actor4
Definition wstag376.c:281
FieldActorEntry actor1
Definition wstag376.c:278
FieldActorEntry actor3
Definition wstag376.c:280

Definition at line 283 of file wstag376.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 292 of file wstag376.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x294, 0x510, 0x88, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 5 , 8, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 5 , 4, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 1, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 6 , 0, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 6, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 4 , 5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 2 , 9, 0x7E, 0x1AF, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 3 , 9, 0x6D, 0x117, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 295 of file wstag376.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing PYRA_BGM.
Definition wstag376.c:61

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 308 of file wstag376.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 1283, script1283, ( ( 0x128 - 1) << 16 | ( 0x22 )), ((void *)0) , endEvent1283 },
{ 1284, script1284, ( ( 0x128 - 1) << 16 | ( 0x23 )), ((void *)0) , endEvent1284 },
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010
s16 script1284[]
Definition wstag376.c:112
void endEvent1284(void)
After event 1284, with BK MegaGargomon: gives the player the Wild Helmet and keeps it from playing ag...
Definition wstag376.c:45
void endEvent1283(void)
After event 1283, with BK MegaGargomon: lets event 1284 start and starts the stage's event battle 1.
Definition wstag376.c:36
s16 script1283[]
Definition wstag376.c:84

Definition at line 311 of file wstag376.c.

Referenced by setupStage().