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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG366: Forest Inn BF, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x585 |
Functions | |
| void | endEvent720 (void) |
| After event 720, with Boy and Courageous Kenny: gives the player the Crony ID and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing the ambience ENV_0009. | |
Variables | |
| s16 | script720 [] |
| ActorImage | stageImages [] |
| u16 | actor0Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, ((void *)0) , 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG366: Forest Inn BF, East Sector.
On the Amaterasu server; its Asuka server twin is WSTAG365.
Definition in file wstag366.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 26 of file wstag366.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 27 of file wstag366.c.
| #define STAGE_FILE 0x585 |
Definition at line 28 of file wstag366.c.
| void endEvent720 | ( | void | ) |
After event 720, with Boy and Courageous Kenny: gives the player the Crony ID and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 16 of file wstag366.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing the ambience ENV_0009.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0009: the Forest Inn's basement
< ENV_0009: the Forest Inn's basement
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 31 of file wstag366.c.
| s16 script720[] |
Definition at line 50 of file wstag366.c.
| ActorImage stageImages[] |
Definition at line 151 of file wstag366.c.
Referenced by setupStage().
| u16 actor0Conditions[] |
Definition at line 160 of file wstag366.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 0x2D, 4, 241, 201, 5 } |
Definition at line 165 of file wstag366.c.
| FieldActorEntry* stageActors[] |
Definition at line 166 of file wstag366.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 170 of file wstag366.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 186 of file wstag366.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 192 of file wstag366.c.
| FieldEvent stageEvents[] |
Definition at line 195 of file wstag366.c.
Referenced by setupStage().