40 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
41 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
42 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
43 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
44 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
45 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
46 { 0x140, 0x100, 0x176, 0x150, 0xD8, 0x50, 0x160, 0x1FF },
47 { 0x140, 0x100, 0x15E, 0x138, 0x78, 0x38, 0x170, 0x1FF },
48 { 0x140, 0x100, 0x166, 0x14C, 0x98, 0x4C, 0x160, 0x1FE },
146 { 1, 0, 0x40, 2, 0x34, 2, 0, 7, 4, 0, 97, 134, 0, 0 },
147 { 1, 0, 0x40, 2, 0x35, 2, 0, 7, 4, 0, 137, 114, 0, 0 },
148 { 1, 0, 0x40, 6, 0x32, 2, 0, 7, 4, 0, 321, 137, 0, 0 },
149 { 1, 0, 0x40, 6, 0x32, 2, 0, 7, 4, 0, 577, 313, 0, 0 },
150 { 1, 0, 0x40, 6, 0x33, 2, 0, 7, 4, 0, 497, 272, 0, 0 },
151 { 1, 0, 0x40, 6, 0x34, 2, 0, 7, 4, 0, 167, 516, 0, 0 },
152 { 1, 0, 0x40, 6, 0x35, 2, 0, 7, 4, 0, 187, 293, 0, 0 },
153 { 1, 0, 0x40, 6, 0x36, 2, 0, 7, 4, 0, 307, 233, 0, 0 },
154 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 276, 208, 242, 0 },
155 { 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 51, 156, 208, 0 },
156 { 1, 0, 0x40, 4, 2, 0, 0, 0, 0, 0, 425, 290, 314, 0 },
157 { 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 421, 428, 438, 0 },
158 { 1, 0, 0x40, 4, 4, 0, 0, 0, 0, 0, 423, 392, 429, 0 },
159 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
#define SPECIAL_STORY_JUNGLE_SOUND_TO_AMATERASU_BRIDGE
GAME.progress is from STORY_JUNGLE_SOUND to STORY_AMATERASU_BRIDGE (PROGRESS_RANGES[0x12])
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
@ STORY_GENJI_BEATEN
WSTAG200, event 52: after the first battle, won against Tamer Genji (event 50), the Digimon Navi give...
@ STORY_TEDDY_FOUND
WSTAG212, event 352: Teddy is found; MAGAMI is part of the A.o.A, and the player sets off to beat the...
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
@ STORY_MOVIE_BATTLES
WSTAG820, event 1080, with Snatchmon: each encounter plays MODE_BATTLE_MOVIE first.
@ STORY_FAKE_BLUE_CARD
WSTAG410 (East Station), event 90: the Blue Card the player was given turns out to be a fake.
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
#define FLAG_FAKE_BLUE_CARD_TALKED
wstag420 Seiryu City: a Guilmon says the card is a fake by Trickster Guilmon, hiding underground; the...
#define SPECIAL_STORY_DE_SINCERITY_TO_LISA_SAVED
GAME.progress is from STORY_DE_SINCERITY to STORY_LISA_SAVED (PROGRESS_RANGES[0xF])
#define SPECIAL_STORY_SEIRYU_BADGE_TO_ZANBAMON_DRIVEN_OFF
GAME.progress is from STORY_SEIRYU_BADGE to STORY_ZANBAMON_DRIVEN_OFF (PROGRESS_RANGES[0xE])
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
#define SPECIAL_STORY_KNIGHTMON_REPROGRAMMED_TO_BULBMON_FOUND
GAME.progress is from STORY_KNIGHTMON_REPROGRAMMED to STORY_BULBMON_FOUND (PROGRESS_RANGES[0x11])
#define SPECIAL_STORY_BYAKKO_LEADER_FOUGHT_TO_CONTROL_ROOM
GAME.progress is from STORY_BYAKKO_LEADER_FOUGHT to STORY_CONTROL_ROOM (PROGRESS_RANGES[0x10])
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...