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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG365: Forest Inn BF, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x23A |
| #define | STAGE_ARCHIVE 0x3D7 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing the ambience ENV_0009. | |
Variables | |
| ActorImage | stageImages [] |
| u16 | actor10Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF } |
| u16 | actor10Talk0Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| u16 | actor0Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
| u16 | actor3Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor9Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 241, 201, 3 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0x2D, 4, 241, 201, 5 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 192, 633, 1 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0x9D, 6, 241, 201, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG365: Forest Inn BF, East Sector.
Definition in file wstag365.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 16 of file wstag365.c.
| #define STAGE_FILE 0x23A |
Definition at line 17 of file wstag365.c.
| #define STAGE_ARCHIVE 0x3D7 |
Definition at line 18 of file wstag365.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing the ambience ENV_0009.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0009: the Forest Inn's basement
< ENV_0009: the Forest Inn's basement
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 21 of file wstag365.c.
| ActorImage stageImages[] |
Definition at line 39 of file wstag365.c.
Referenced by setupStage().
| u16 actor10Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 0, 0xFFFF } |
Definition at line 50 of file wstag365.c.
| u16 actor10Talk0Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 51 of file wstag365.c.
| u16 actor10Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18E )), 1, 0xFFFF } |
Definition at line 52 of file wstag365.c.
| FieldTalk actor0Talks[] |
Definition at line 53 of file wstag365.c.
| FieldTalk actor1Talks[] |
Definition at line 57 of file wstag365.c.
| FieldTalk actor2Talks[] |
Definition at line 61 of file wstag365.c.
| FieldTalk actor3Talks[] |
Definition at line 65 of file wstag365.c.
| FieldTalk actor4Talks[] |
Definition at line 69 of file wstag365.c.
| FieldTalk actor5Talks[] |
Definition at line 73 of file wstag365.c.
| FieldTalk actor6Talks[] |
Definition at line 77 of file wstag365.c.
| FieldTalk actor7Talks[] |
Definition at line 81 of file wstag365.c.
| FieldTalk actor8Talks[] |
Definition at line 85 of file wstag365.c.
| FieldTalk actor9Talks[] |
Definition at line 89 of file wstag365.c.
| FieldTalk actor10Talks[] |
Definition at line 93 of file wstag365.c.
| FieldTalk actor11Talks[] |
Definition at line 98 of file wstag365.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 102 of file wstag365.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 103 of file wstag365.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 104 of file wstag365.c.
| u16 actor3Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 105 of file wstag365.c.
| u16 actor4Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 106 of file wstag365.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 107 of file wstag365.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 108 of file wstag365.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 109 of file wstag365.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 110 of file wstag365.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 111 of file wstag365.c.
| u16 actor10Conditions[] |
Definition at line 112 of file wstag365.c.
| u16 actor11Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 117 of file wstag365.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 118 of file wstag365.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2D, 4, 241, 201, 3 } |
Definition at line 119 of file wstag365.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 120 of file wstag365.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 121 of file wstag365.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 122 of file wstag365.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 123 of file wstag365.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 124 of file wstag365.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 125 of file wstag365.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 126 of file wstag365.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 4, 241, 201, 5 } |
Definition at line 127 of file wstag365.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x40, 5, 192, 633, 1 } |
Definition at line 128 of file wstag365.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9D, 6, 241, 201, 5 } |
Definition at line 129 of file wstag365.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 145 of file wstag365.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 161 of file wstag365.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 165 of file wstag365.c.