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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG350: West Wire Forest, East Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x1B9 |
| #define | STAGE_ARCHIVE 0x3D4 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| FieldBattles | stageBattles2 [] |
| AreaBattle | battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| AreaBattle | battles2Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area0Battles |
| AreaBattle | battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area1Battles |
| AreaBattle | battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area2Battles |
| AreaBattle | battles2Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area3Battles |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk5Conditions [] |
| u16 | actor1Talk6Conditions [] |
| u16 | actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk5Conditions [] |
| u16 | actor3Talk6Conditions [] |
| u16 | actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk5Conditions [] |
| u16 | actor4Talk6Conditions [] |
| u16 | actor4Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
| u16 | actor6Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| u16 | actor6Talk3Conditions [] |
| u16 | actor6Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF } |
| u16 | actor6Talk4Conditions [] |
| u16 | actor6Talk5Conditions [] |
| u16 | actor6Talk6Conditions [] |
| u16 | actor6Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| u16 | actor0Conditions [] = { (( 2 ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2E, 5, 241, 297, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2E, 5, 241, 297, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2E, 5, 241, 297, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 241, 297, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 241, 297, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 241, 297, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG350: West Wire Forest, East Sector.
Definition in file wstag350.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 20 of file wstag350.c.
| #define STAGE_FILE 0x1B9 |
Definition at line 21 of file wstag350.c.
| #define STAGE_ARCHIVE 0x3D4 |
Definition at line 22 of file wstag350.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV05_00: the Wire Forests and the Kicking Forest
< ENV05_00: the Wire Forests and the Kicking Forest
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 29 of file wstag350.c.
| FieldBattles stageBattles0[] |
Defined below, after the code that uses them.
Definition at line 216 of file wstag350.c.
Referenced by setupStage().
| FieldBattles stageBattles1[] |
Definition at line 219 of file wstag350.c.
Referenced by setupStage().
| FieldBattles stageBattles2[] |
Definition at line 222 of file wstag350.c.
Referenced by setupStage().
| AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 60 of file wstag350.c.
| AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 61 of file wstag350.c.
| AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 62 of file wstag350.c.
| AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 63 of file wstag350.c.
| AreaBattle battles0Area0Battle4 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 64 of file wstag350.c.
| AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 65 of file wstag350.c.
| AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 66 of file wstag350.c.
| AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 67 of file wstag350.c.
| BattleList battles0Area0Battles |
Definition at line 68 of file wstag350.c.
| AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag350.c.
| AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag350.c.
| AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag350.c.
| AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag350.c.
| AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag350.c.
| AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag350.c.
| AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag350.c.
| AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag350.c.
| BattleList battles0Area1Battles |
Definition at line 81 of file wstag350.c.
| AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag350.c.
| AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag350.c.
| AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag350.c.
| AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag350.c.
| AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag350.c.
| AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag350.c.
| AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag350.c.
| AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag350.c.
| BattleList battles0Area2Battles |
Definition at line 94 of file wstag350.c.
| AreaBattle battles0Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag350.c.
| AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag350.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag350.c.
| AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag350.c.
| AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag350.c.
| AreaBattle battles0Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag350.c.
| AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag350.c.
| AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag350.c.
| BattleList battles0Area3Battles |
Definition at line 107 of file wstag350.c.
| AreaBattle battles1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag350.c.
| AreaBattle battles1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag350.c.
| AreaBattle battles1Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag350.c.
| AreaBattle battles1Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag350.c.
| AreaBattle battles1Area0Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag350.c.
| AreaBattle battles1Area0Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag350.c.
| AreaBattle battles1Area0Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag350.c.
| AreaBattle battles1Area0Battle7 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag350.c.
| BattleList battles1Area0Battles |
Definition at line 120 of file wstag350.c.
| AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag350.c.
| AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag350.c.
| AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag350.c.
| AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag350.c.
| AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag350.c.
| AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag350.c.
| AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag350.c.
| AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag350.c.
| BattleList battles1Area1Battles |
Definition at line 133 of file wstag350.c.
| AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag350.c.
| AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag350.c.
| AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag350.c.
| AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag350.c.
| AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag350.c.
| AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag350.c.
| AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag350.c.
| AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag350.c.
| BattleList battles1Area2Battles |
Definition at line 146 of file wstag350.c.
| AreaBattle battles1Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag350.c.
| AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag350.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag350.c.
| AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag350.c.
| AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag350.c.
| AreaBattle battles1Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag350.c.
| AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag350.c.
| AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag350.c.
| BattleList battles1Area3Battles |
Definition at line 159 of file wstag350.c.
| AreaBattle battles2Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag350.c.
| AreaBattle battles2Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag350.c.
| AreaBattle battles2Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag350.c.
| AreaBattle battles2Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag350.c.
| AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag350.c.
| AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag350.c.
| AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag350.c.
| AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag350.c.
| BattleList battles2Area0Battles |
Definition at line 172 of file wstag350.c.
| AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag350.c.
| AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag350.c.
| AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag350.c.
| AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag350.c.
| AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag350.c.
| AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag350.c.
| AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag350.c.
| AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag350.c.
| BattleList battles2Area1Battles |
Definition at line 185 of file wstag350.c.
| AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag350.c.
| AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag350.c.
| AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag350.c.
| AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag350.c.
| AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag350.c.
| AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag350.c.
| AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag350.c.
| AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag350.c.
| BattleList battles2Area2Battles |
Definition at line 198 of file wstag350.c.
| AreaBattle battles2Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag350.c.
| AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag350.c.
| AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag350.c.
| AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag350.c.
| AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag350.c.
| AreaBattle battles2Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag350.c.
| AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag350.c.
| AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag350.c.
| BattleList battles2Area3Battles |
Definition at line 211 of file wstag350.c.
| ActorImage stageImages[] |
Definition at line 225 of file wstag350.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] |
Definition at line 236 of file wstag350.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 242 of file wstag350.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 243 of file wstag350.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 244 of file wstag350.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 245 of file wstag350.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 246 of file wstag350.c.
| u16 actor1Talk3Conditions[] |
Definition at line 247 of file wstag350.c.
| u16 actor1Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 254 of file wstag350.c.
| u16 actor1Talk4Conditions[] |
Definition at line 255 of file wstag350.c.
| u16 actor1Talk5Conditions[] |
Definition at line 263 of file wstag350.c.
| u16 actor1Talk6Conditions[] |
Definition at line 272 of file wstag350.c.
| u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 281 of file wstag350.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 282 of file wstag350.c.
| u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 283 of file wstag350.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 284 of file wstag350.c.
| u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 285 of file wstag350.c.
| u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 286 of file wstag350.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 287 of file wstag350.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 288 of file wstag350.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 289 of file wstag350.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 290 of file wstag350.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 291 of file wstag350.c.
| u16 actor3Talk3Conditions[] |
Definition at line 292 of file wstag350.c.
| u16 actor3Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 299 of file wstag350.c.
| u16 actor3Talk4Conditions[] |
Definition at line 300 of file wstag350.c.
| u16 actor3Talk5Conditions[] |
Definition at line 308 of file wstag350.c.
| u16 actor3Talk6Conditions[] |
Definition at line 317 of file wstag350.c.
| u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 326 of file wstag350.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 327 of file wstag350.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 328 of file wstag350.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 329 of file wstag350.c.
| u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 330 of file wstag350.c.
| u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 331 of file wstag350.c.
| u16 actor4Talk3Conditions[] |
Definition at line 332 of file wstag350.c.
| u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 339 of file wstag350.c.
| u16 actor4Talk4Conditions[] |
Definition at line 340 of file wstag350.c.
| u16 actor4Talk5Conditions[] |
Definition at line 348 of file wstag350.c.
| u16 actor4Talk6Conditions[] |
Definition at line 357 of file wstag350.c.
| u16 actor4Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 366 of file wstag350.c.
| u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 367 of file wstag350.c.
| u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF } |
Definition at line 368 of file wstag350.c.
| u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF } |
Definition at line 369 of file wstag350.c.
| u16 actor6Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 370 of file wstag350.c.
| u16 actor6Talk3Conditions[] |
Definition at line 371 of file wstag350.c.
| u16 actor6Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 378 of file wstag350.c.
| u16 actor6Talk4Conditions[] |
Definition at line 379 of file wstag350.c.
| u16 actor6Talk5Conditions[] |
Definition at line 387 of file wstag350.c.
| u16 actor6Talk6Conditions[] |
Definition at line 396 of file wstag350.c.
| u16 actor6Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF } |
Definition at line 405 of file wstag350.c.
| FieldTalk actor0Talks[] |
Definition at line 406 of file wstag350.c.
| FieldTalk actor1Talks[] |
Definition at line 410 of file wstag350.c.
| FieldTalk actor2Talks[] |
Definition at line 420 of file wstag350.c.
| FieldTalk actor3Talks[] |
Definition at line 426 of file wstag350.c.
| FieldTalk actor4Talks[] |
Definition at line 436 of file wstag350.c.
| FieldTalk actor5Talks[] |
Definition at line 446 of file wstag350.c.
| FieldTalk actor6Talks[] |
Definition at line 450 of file wstag350.c.
| u16 actor0Conditions[] = { (( 2 ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 460 of file wstag350.c.
| u16 actor1Conditions[] |
Definition at line 461 of file wstag350.c.
| u16 actor2Conditions[] |
Definition at line 467 of file wstag350.c.
| u16 actor3Conditions[] |
Definition at line 473 of file wstag350.c.
| u16 actor4Conditions[] |
Definition at line 479 of file wstag350.c.
| u16 actor5Conditions[] |
Definition at line 485 of file wstag350.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 491 of file wstag350.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 } |
Definition at line 492 of file wstag350.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 5, 241, 297, 7 } |
Definition at line 493 of file wstag350.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 5, 241, 297, 7 } |
Definition at line 494 of file wstag350.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 5, 241, 297, 7 } |
Definition at line 495 of file wstag350.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 241, 297, 7 } |
Definition at line 496 of file wstag350.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 241, 297, 7 } |
Definition at line 497 of file wstag350.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 241, 297, 7 } |
Definition at line 498 of file wstag350.c.
| FieldActorEntry* stageActors[] |
Definition at line 499 of file wstag350.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 509 of file wstag350.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 556 of file wstag350.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 564 of file wstag350.c.
| FieldEvent stageEvents[] |
Definition at line 567 of file wstag350.c.
Referenced by setupStage().