Digimon World 3 decomp
The European version, SLES_039.36
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wstag350.c File Reference

WSTAG350: West Wire Forest, East Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag350.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)
 
#define STAGE_FILE   0x1B9
 
#define STAGE_ARCHIVE   0x3D4
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
FieldBattles stageBattles2 []
 
AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
AreaBattle battles2Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area0Battles
 
AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area1Battles
 
AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area2Battles
 
AreaBattle battles2Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area3Battles
 
ActorImage stageImages []
 
u16 actor0Talk0Actions []
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk5Conditions []
 
u16 actor1Talk6Conditions []
 
u16 actor1Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk5Conditions []
 
u16 actor3Talk6Conditions []
 
u16 actor3Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor4Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor4Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk5Conditions []
 
u16 actor4Talk6Conditions []
 
u16 actor4Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }
 
u16 actor6Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
u16 actor6Talk3Conditions []
 
u16 actor6Talk3Actions [] = { (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor6Talk4Conditions []
 
u16 actor6Talk5Conditions []
 
u16 actor6Talk6Conditions []
 
u16 actor6Talk6Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
u16 actor0Conditions [] = { (( 2 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 5, 241, 297, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 5, 241, 297, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 5, 241, 297, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 241, 297, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 241, 297, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 241, 297, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG350: West Wire Forest, East Sector.

Definition in file wstag350.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_06)

Definition at line 20 of file wstag350.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1B9

Definition at line 21 of file wstag350.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x3D4

Definition at line 22 of file wstag350.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV05_00: the Wire Forests and the Kicking Forest

< ENV05_00: the Wire Forests and the Kicking Forest

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 29 of file wstag350.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0[]
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag350.c:107
BattleList battles0Area0Battles
Definition wstag350.c:68
BattleList battles0Area2Battles
Definition wstag350.c:94
BattleList battles0Area1Battles
Definition wstag350.c:81

Defined below, after the code that uses them.

Definition at line 216 of file wstag350.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1[]
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag350.c:133
BattleList battles1Area3Battles
Definition wstag350.c:159
BattleList battles1Area0Battles
Definition wstag350.c:120
BattleList battles1Area2Battles
Definition wstag350.c:146

Definition at line 219 of file wstag350.c.

Referenced by setupStage().

◆ stageBattles2

FieldBattles stageBattles2[]
Initial value:
= {
}
BattleList battles2Area1Battles
Definition wstag350.c:185
BattleList battles2Area0Battles
Definition wstag350.c:172
BattleList battles2Area2Battles
Definition wstag350.c:198
BattleList battles2Area3Battles
Definition wstag350.c:211

Definition at line 222 of file wstag350.c.

Referenced by setupStage().

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag350.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag350.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag350.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag350.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag350.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag350.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag350.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag350.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag350.c:63
AreaBattle battles0Area0Battle7
Definition wstag350.c:67
AreaBattle battles0Area0Battle5
Definition wstag350.c:65
AreaBattle battles0Area0Battle4
Definition wstag350.c:64
AreaBattle battles0Area0Battle1
Definition wstag350.c:61
AreaBattle battles0Area0Battle0
Definition wstag350.c:60
AreaBattle battles0Area0Battle2
Definition wstag350.c:62
AreaBattle battles0Area0Battle6
Definition wstag350.c:66

Definition at line 68 of file wstag350.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag350.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag350.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag350.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag350.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag350.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag350.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag350.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag350.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
0,
}
AreaBattle battles0Area1Battle4
Definition wstag350.c:77
AreaBattle battles0Area1Battle2
Definition wstag350.c:75
AreaBattle battles0Area1Battle3
Definition wstag350.c:76
AreaBattle battles0Area1Battle6
Definition wstag350.c:79
AreaBattle battles0Area1Battle5
Definition wstag350.c:78
AreaBattle battles0Area1Battle7
Definition wstag350.c:80
AreaBattle battles0Area1Battle1
Definition wstag350.c:74
AreaBattle battles0Area1Battle0
Definition wstag350.c:73

Definition at line 81 of file wstag350.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag350.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag350.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag350.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag350.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag350.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag350.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag350.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag350.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag350.c:88
AreaBattle battles0Area2Battle1
Definition wstag350.c:87
AreaBattle battles0Area2Battle3
Definition wstag350.c:89
AreaBattle battles0Area2Battle0
Definition wstag350.c:86
AreaBattle battles0Area2Battle5
Definition wstag350.c:91
AreaBattle battles0Area2Battle4
Definition wstag350.c:90
AreaBattle battles0Area2Battle6
Definition wstag350.c:92
AreaBattle battles0Area2Battle7
Definition wstag350.c:93

Definition at line 94 of file wstag350.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag350.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag350.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag350.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag350.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag350.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag350.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag350.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag350.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag350.c:102
AreaBattle battles0Area3Battle7
Definition wstag350.c:106
AreaBattle battles0Area3Battle1
Definition wstag350.c:100
AreaBattle battles0Area3Battle6
Definition wstag350.c:105
AreaBattle battles0Area3Battle4
Definition wstag350.c:103
AreaBattle battles0Area3Battle2
Definition wstag350.c:101
AreaBattle battles0Area3Battle5
Definition wstag350.c:104
AreaBattle battles0Area3Battle0
Definition wstag350.c:99

Definition at line 107 of file wstag350.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag350.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag350.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag350.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag350.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag350.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag350.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag350.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag350.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag350.c:116
AreaBattle battles1Area0Battle5
Definition wstag350.c:117
AreaBattle battles1Area0Battle6
Definition wstag350.c:118
AreaBattle battles1Area0Battle0
Definition wstag350.c:112
AreaBattle battles1Area0Battle3
Definition wstag350.c:115
AreaBattle battles1Area0Battle7
Definition wstag350.c:119
AreaBattle battles1Area0Battle1
Definition wstag350.c:113
AreaBattle battles1Area0Battle2
Definition wstag350.c:114

Definition at line 120 of file wstag350.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag350.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag350.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag350.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag350.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag350.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag350.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag350.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag350.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
0,
}
AreaBattle battles1Area1Battle5
Definition wstag350.c:130
AreaBattle battles1Area1Battle3
Definition wstag350.c:128
AreaBattle battles1Area1Battle2
Definition wstag350.c:127
AreaBattle battles1Area1Battle1
Definition wstag350.c:126
AreaBattle battles1Area1Battle4
Definition wstag350.c:129
AreaBattle battles1Area1Battle0
Definition wstag350.c:125
AreaBattle battles1Area1Battle6
Definition wstag350.c:131
AreaBattle battles1Area1Battle7
Definition wstag350.c:132

Definition at line 133 of file wstag350.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag350.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag350.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag350.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag350.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag350.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag350.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag350.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag350.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag350.c:142
AreaBattle battles1Area2Battle2
Definition wstag350.c:140
AreaBattle battles1Area2Battle6
Definition wstag350.c:144
AreaBattle battles1Area2Battle3
Definition wstag350.c:141
AreaBattle battles1Area2Battle0
Definition wstag350.c:138
AreaBattle battles1Area2Battle5
Definition wstag350.c:143
AreaBattle battles1Area2Battle1
Definition wstag350.c:139
AreaBattle battles1Area2Battle7
Definition wstag350.c:145

Definition at line 146 of file wstag350.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag350.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 152 of file wstag350.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 153 of file wstag350.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 154 of file wstag350.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 155 of file wstag350.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag350.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag350.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag350.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag350.c:156
AreaBattle battles1Area3Battle0
Definition wstag350.c:151
AreaBattle battles1Area3Battle7
Definition wstag350.c:158
AreaBattle battles1Area3Battle2
Definition wstag350.c:153
AreaBattle battles1Area3Battle6
Definition wstag350.c:157
AreaBattle battles1Area3Battle4
Definition wstag350.c:155
AreaBattle battles1Area3Battle3
Definition wstag350.c:154
AreaBattle battles1Area3Battle1
Definition wstag350.c:152

Definition at line 159 of file wstag350.c.

◆ battles2Area0Battle0

AreaBattle battles2Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag350.c.

◆ battles2Area0Battle1

AreaBattle battles2Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 165 of file wstag350.c.

◆ battles2Area0Battle2

AreaBattle battles2Area0Battle2 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 166 of file wstag350.c.

◆ battles2Area0Battle3

AreaBattle battles2Area0Battle3 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 167 of file wstag350.c.

◆ battles2Area0Battle4

AreaBattle battles2Area0Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 168 of file wstag350.c.

◆ battles2Area0Battle5

AreaBattle battles2Area0Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 169 of file wstag350.c.

◆ battles2Area0Battle6

AreaBattle battles2Area0Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag350.c.

◆ battles2Area0Battle7

AreaBattle battles2Area0Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag350.c.

◆ battles2Area0Battles

BattleList battles2Area0Battles
Initial value:
= {
3,
}
AreaBattle battles2Area0Battle5
Definition wstag350.c:169
AreaBattle battles2Area0Battle7
Definition wstag350.c:171
AreaBattle battles2Area0Battle1
Definition wstag350.c:165
AreaBattle battles2Area0Battle4
Definition wstag350.c:168
AreaBattle battles2Area0Battle0
Definition wstag350.c:164
AreaBattle battles2Area0Battle6
Definition wstag350.c:170
AreaBattle battles2Area0Battle2
Definition wstag350.c:166
AreaBattle battles2Area0Battle3
Definition wstag350.c:167

Definition at line 172 of file wstag350.c.

◆ battles2Area1Battle0

AreaBattle battles2Area1Battle0 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag350.c.

◆ battles2Area1Battle1

AreaBattle battles2Area1Battle1 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 178 of file wstag350.c.

◆ battles2Area1Battle2

AreaBattle battles2Area1Battle2 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 179 of file wstag350.c.

◆ battles2Area1Battle3

AreaBattle battles2Area1Battle3 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 180 of file wstag350.c.

◆ battles2Area1Battle4

AreaBattle battles2Area1Battle4 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 181 of file wstag350.c.

◆ battles2Area1Battle5

AreaBattle battles2Area1Battle5 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 182 of file wstag350.c.

◆ battles2Area1Battle6

AreaBattle battles2Area1Battle6 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag350.c.

◆ battles2Area1Battle7

AreaBattle battles2Area1Battle7 = { 0, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag350.c.

◆ battles2Area1Battles

BattleList battles2Area1Battles
Initial value:
= {
0,
}
AreaBattle battles2Area1Battle1
Definition wstag350.c:178
AreaBattle battles2Area1Battle6
Definition wstag350.c:183
AreaBattle battles2Area1Battle4
Definition wstag350.c:181
AreaBattle battles2Area1Battle7
Definition wstag350.c:184
AreaBattle battles2Area1Battle5
Definition wstag350.c:182
AreaBattle battles2Area1Battle3
Definition wstag350.c:180
AreaBattle battles2Area1Battle0
Definition wstag350.c:177
AreaBattle battles2Area1Battle2
Definition wstag350.c:179

Definition at line 185 of file wstag350.c.

◆ battles2Area2Battle0

AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag350.c.

◆ battles2Area2Battle1

AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 191 of file wstag350.c.

◆ battles2Area2Battle2

AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 192 of file wstag350.c.

◆ battles2Area2Battle3

AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 193 of file wstag350.c.

◆ battles2Area2Battle4

AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 194 of file wstag350.c.

◆ battles2Area2Battle5

AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 195 of file wstag350.c.

◆ battles2Area2Battle6

AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag350.c.

◆ battles2Area2Battle7

AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag350.c.

◆ battles2Area2Battles

BattleList battles2Area2Battles
Initial value:
= {
0,
}
AreaBattle battles2Area2Battle1
Definition wstag350.c:191
AreaBattle battles2Area2Battle6
Definition wstag350.c:196
AreaBattle battles2Area2Battle0
Definition wstag350.c:190
AreaBattle battles2Area2Battle5
Definition wstag350.c:195
AreaBattle battles2Area2Battle7
Definition wstag350.c:197
AreaBattle battles2Area2Battle4
Definition wstag350.c:194
AreaBattle battles2Area2Battle2
Definition wstag350.c:192
AreaBattle battles2Area2Battle3
Definition wstag350.c:193

Definition at line 198 of file wstag350.c.

◆ battles2Area3Battle0

AreaBattle battles2Area3Battle0 = { 203, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag350.c.

◆ battles2Area3Battle1

AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 204 of file wstag350.c.

◆ battles2Area3Battle2

AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 205 of file wstag350.c.

◆ battles2Area3Battle3

AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 206 of file wstag350.c.

◆ battles2Area3Battle4

AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 207 of file wstag350.c.

◆ battles2Area3Battle5

AreaBattle battles2Area3Battle5 = { 41, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 208 of file wstag350.c.

◆ battles2Area3Battle6

AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag350.c.

◆ battles2Area3Battle7

AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag350.c.

◆ battles2Area3Battles

BattleList battles2Area3Battles
Initial value:
= {
0,
}
AreaBattle battles2Area3Battle6
Definition wstag350.c:209
AreaBattle battles2Area3Battle0
Definition wstag350.c:203
AreaBattle battles2Area3Battle7
Definition wstag350.c:210
AreaBattle battles2Area3Battle2
Definition wstag350.c:205
AreaBattle battles2Area3Battle5
Definition wstag350.c:208
AreaBattle battles2Area3Battle4
Definition wstag350.c:207
AreaBattle battles2Area3Battle1
Definition wstag350.c:204
AreaBattle battles2Area3Battle3
Definition wstag350.c:206

Definition at line 211 of file wstag350.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x160, 0x1FF },
{ 0x140, 0x100, 0x174, 0x160, 0xD0, 0x60, 0x170, 0x1FF },
}

Definition at line 225 of file wstag350.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[]
Initial value:
= {
(( 2 ) << 8 | ( 2 )) , 1,
(0x8000 | ( 5 ) << 9 | ( 0x113 )), 1,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 236 of file wstag350.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 242 of file wstag350.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 243 of file wstag350.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 244 of file wstag350.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 245 of file wstag350.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 246 of file wstag350.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 0,
0xFFFF ,
}

Definition at line 247 of file wstag350.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 254 of file wstag350.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 255 of file wstag350.c.

◆ actor1Talk5Conditions

u16 actor1Talk5Conditions[]
Initial value:
= {
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
0xFFFF ,
}

Definition at line 263 of file wstag350.c.

◆ actor1Talk6Conditions

u16 actor1Talk6Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 272 of file wstag350.c.

◆ actor1Talk6Actions

u16 actor1Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 281 of file wstag350.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 282 of file wstag350.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 283 of file wstag350.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 284 of file wstag350.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 285 of file wstag350.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 286 of file wstag350.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 287 of file wstag350.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 288 of file wstag350.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 289 of file wstag350.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 290 of file wstag350.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 291 of file wstag350.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 0,
0xFFFF ,
}

Definition at line 292 of file wstag350.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 299 of file wstag350.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
(( 0xE ) << 8 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 300 of file wstag350.c.

◆ actor3Talk5Conditions

u16 actor3Talk5Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
(( 0xE ) << 8 | ( 3 )) , 1,
0xFFFF ,
}

Definition at line 308 of file wstag350.c.

◆ actor3Talk6Conditions

u16 actor3Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 3 )) , 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 317 of file wstag350.c.

◆ actor3Talk6Actions

u16 actor3Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 326 of file wstag350.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 327 of file wstag350.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 328 of file wstag350.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 329 of file wstag350.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 330 of file wstag350.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 331 of file wstag350.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 0,
0xFFFF ,
}

Definition at line 332 of file wstag350.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 339 of file wstag350.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 340 of file wstag350.c.

◆ actor4Talk5Conditions

u16 actor4Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 348 of file wstag350.c.

◆ actor4Talk6Conditions

u16 actor4Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 357 of file wstag350.c.

◆ actor4Talk6Actions

u16 actor4Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 366 of file wstag350.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 367 of file wstag350.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 0, 0xFFFF }

Definition at line 368 of file wstag350.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 1 )) , 1, (0x7200 | ( 3 )) , 0, 0xFFFF }

Definition at line 369 of file wstag350.c.

◆ actor6Talk2Actions

u16 actor6Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 370 of file wstag350.c.

◆ actor6Talk3Conditions

u16 actor6Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(( 0xE ) << 8 | ( 3 )) , 0,
0xFFFF ,
}

Definition at line 371 of file wstag350.c.

◆ actor6Talk3Actions

u16 actor6Talk3Actions[] = { (( 0xE ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 378 of file wstag350.c.

◆ actor6Talk4Conditions

u16 actor6Talk4Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 379 of file wstag350.c.

◆ actor6Talk5Conditions

u16 actor6Talk5Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 0,
0xFFFF ,
}

Definition at line 387 of file wstag350.c.

◆ actor6Talk6Conditions

u16 actor6Talk6Conditions[]
Initial value:
= {
(( 0xE ) << 8 | ( 3 )) , 1,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7200 | ( 1 )) , 1,
(0x7200 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7200 | ( 5 )) , 1,
0xFFFF ,
}

Definition at line 396 of file wstag350.c.

◆ actor6Talk6Actions

u16 actor6Talk6Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 7 )) , 1, 0xFFFF }

Definition at line 405 of file wstag350.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0x16E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag350.c:236

Definition at line 406 of file wstag350.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x3F },
{ actor1Talk4Conditions, ((void *)0) , 0x42 },
{ actor1Talk5Conditions, ((void *)0) , 0x43 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag350.c:254
u16 actor1Talk2Actions[]
Definition wstag350.c:246
u16 actor1Talk1Conditions[]
Definition wstag350.c:244
u16 actor1Talk6Actions[]
Definition wstag350.c:281
u16 actor1Talk0Conditions[]
Definition wstag350.c:242
u16 actor1Talk0Actions[]
Definition wstag350.c:243
u16 actor1Talk5Conditions[]
Definition wstag350.c:263
u16 actor1Talk2Conditions[]
Definition wstag350.c:245
u16 actor1Talk4Conditions[]
Definition wstag350.c:255
u16 actor1Talk6Conditions[]
Definition wstag350.c:272
u16 actor1Talk3Conditions[]
Definition wstag350.c:247

Definition at line 410 of file wstag350.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk0Conditions, ((void *)0) , 0x3A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag350.c:283
u16 actor2Talk1Actions[]
Definition wstag350.c:284
u16 actor2Talk2Conditions[]
Definition wstag350.c:285
u16 actor2Talk0Conditions[]
Definition wstag350.c:282
u16 actor2Talk2Actions[]
Definition wstag350.c:286

Definition at line 420 of file wstag350.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x3F },
{ actor3Talk4Conditions, ((void *)0) , 0x42 },
{ actor3Talk5Conditions, ((void *)0) , 0x43 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag350.c:292
u16 actor3Talk4Conditions[]
Definition wstag350.c:300
u16 actor3Talk0Conditions[]
Definition wstag350.c:287
u16 actor3Talk6Actions[]
Definition wstag350.c:326
u16 actor3Talk2Conditions[]
Definition wstag350.c:290
u16 actor3Talk1Conditions[]
Definition wstag350.c:289
u16 actor3Talk6Conditions[]
Definition wstag350.c:317
u16 actor3Talk2Actions[]
Definition wstag350.c:291
u16 actor3Talk5Conditions[]
Definition wstag350.c:308
u16 actor3Talk3Actions[]
Definition wstag350.c:299
u16 actor3Talk0Actions[]
Definition wstag350.c:288

Definition at line 426 of file wstag350.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk1Conditions, ((void *)0) , 0x3F },
{ actor4Talk4Conditions, ((void *)0) , 0x42 },
{ actor4Talk5Conditions, ((void *)0) , 0x43 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag350.c:332
u16 actor4Talk6Actions[]
Definition wstag350.c:366
u16 actor4Talk6Conditions[]
Definition wstag350.c:357
u16 actor4Talk2Actions[]
Definition wstag350.c:331
u16 actor4Talk4Conditions[]
Definition wstag350.c:340
u16 actor4Talk1Conditions[]
Definition wstag350.c:329
u16 actor4Talk5Conditions[]
Definition wstag350.c:348
u16 actor4Talk0Conditions[]
Definition wstag350.c:327
u16 actor4Talk0Actions[]
Definition wstag350.c:328
u16 actor4Talk3Actions[]
Definition wstag350.c:339
u16 actor4Talk2Conditions[]
Definition wstag350.c:330

Definition at line 436 of file wstag350.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x272 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 446 of file wstag350.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0x3D },
{ actor6Talk1Conditions, ((void *)0) , 0x3D },
{ actor6Talk4Conditions, ((void *)0) , 0x3D },
{ actor6Talk5Conditions, ((void *)0) , 0x3D },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk5Conditions[]
Definition wstag350.c:387
u16 actor6Talk1Conditions[]
Definition wstag350.c:368
u16 actor6Talk2Conditions[]
Definition wstag350.c:369
u16 actor6Talk2Actions[]
Definition wstag350.c:370
u16 actor6Talk3Actions[]
Definition wstag350.c:378
u16 actor6Talk6Conditions[]
Definition wstag350.c:396
u16 actor6Talk3Conditions[]
Definition wstag350.c:371
u16 actor6Talk0Conditions[]
Definition wstag350.c:367
u16 actor6Talk6Actions[]
Definition wstag350.c:405
u16 actor6Talk4Conditions[]
Definition wstag350.c:379

Definition at line 450 of file wstag350.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (( 2 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 460 of file wstag350.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 461 of file wstag350.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
0xFFFF ,
}

Definition at line 467 of file wstag350.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 473 of file wstag350.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 479 of file wstag350.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 485 of file wstag350.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 491 of file wstag350.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 1353, 405, 1 }

Definition at line 492 of file wstag350.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2E, 5, 241, 297, 7 }

Definition at line 493 of file wstag350.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 5, 241, 297, 7 }

Definition at line 494 of file wstag350.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 5, 241, 297, 7 }

Definition at line 495 of file wstag350.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2E, 5, 241, 297, 7 }

Definition at line 496 of file wstag350.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2E, 5, 241, 297, 7 }

Definition at line 497 of file wstag350.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 6, 241, 297, 7 }

Definition at line 498 of file wstag350.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag350.c:492
FieldActorEntry actor6
Definition wstag350.c:498
FieldActorEntry actor5
Definition wstag350.c:497
FieldActorEntry actor2
Definition wstag350.c:494
FieldActorEntry actor4
Definition wstag350.c:496
FieldActorEntry actor1
Definition wstag350.c:493
FieldActorEntry actor3
Definition wstag350.c:495

Definition at line 499 of file wstag350.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 509 of file wstag350.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x21E, 0x28C, 0x33C, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x222, 0x8C, 0xCE, 7, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0, 0x50, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFD0, 0x38, 0, 0, 0, 0, 0 },
{ { { (( 0 ) << 8 | ( 0xF )) , 0 }, { 0xFFFF , 0 } }, 8 , 0x2328, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 556 of file wstag350.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing the ambience ENV05_00; BGM_0029 inste...
Definition wstag350.c:29

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 564 of file wstag350.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 9000, ((void *)0) , 0, FIELDSTG_startEventBattle5, ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void * FIELDSTG_startEventBattle5(void)
Starts battle 5 of the fourth area: the end of the stages' events 9000.
Definition field.c:1010

Definition at line 567 of file wstag350.c.

Referenced by setupStage().