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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG345: Plug Cape, Central Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x3A6 |
Functions | |
| void | endEvent1264 (void) |
| After event 1264, with Soccer Kid Hide: sets flag 0x1C07 and keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 from then on. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1264 [] |
| AreaBattle | place0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area0Battles |
| AreaBattle | place0Area1Battle0 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle1 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle2 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle6 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle7 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area1Battles |
| AreaBattle | place0Area2Battle0 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle1 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle2 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle3 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle4 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle5 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle6 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area2Battles |
| AreaBattle | place0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area3Battles |
| AreaBattle | place1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Conditions [] |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 0x1A ) << 8 | ( 0x24 )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk5Conditions [] |
| u16 | actor4Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
| u16 | actor4Talk2Conditions [] |
| u16 | actor4Talk2Actions [] = { (( 0x1A ) << 8 | ( 0x24 )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk4Conditions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 4 )), 0, 0xFFFF } |
| u16 | actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 4 )), 1, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 885, 951, 5 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x119, 5, 865, 941, 5 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x11B, 6, 967, 901, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x11B, 6, 967, 901, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x11B, 6, 967, 901, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x11B, 6, 967, 901, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x13A, 7, 905, 961, 5 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG345: Plug Cape, Central Sector.
Definition in file wstag345.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 23 of file wstag345.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 24 of file wstag345.c.
| #define STAGE_FILE 0x3A6 |
Definition at line 25 of file wstag345.c.
| void endEvent1264 | ( | void | ) |
After event 1264, with Soccer Kid Hide: sets flag 0x1C07 and keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 12 of file wstag345.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 32 of file wstag345.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 17 of file wstag345.c.
Referenced by setupStage().
| s16 script1264[] |
Definition at line 63 of file wstag345.c.
| AreaBattle place0Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag345.c.
| AreaBattle place0Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag345.c.
| AreaBattle place0Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag345.c.
| AreaBattle place0Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag345.c.
| AreaBattle place0Area0Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag345.c.
| AreaBattle place0Area0Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag345.c.
| AreaBattle place0Area0Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag345.c.
| AreaBattle place0Area0Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag345.c.
| BattleList place0Area0Battles |
Definition at line 153 of file wstag345.c.
| AreaBattle place0Area1Battle0 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag345.c.
| AreaBattle place0Area1Battle1 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag345.c.
| AreaBattle place0Area1Battle2 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag345.c.
| AreaBattle place0Area1Battle3 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag345.c.
| AreaBattle place0Area1Battle4 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag345.c.
| AreaBattle place0Area1Battle5 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag345.c.
| AreaBattle place0Area1Battle6 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag345.c.
| AreaBattle place0Area1Battle7 = { 51, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag345.c.
| BattleList place0Area1Battles |
Definition at line 166 of file wstag345.c.
| AreaBattle place0Area2Battle0 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag345.c.
| AreaBattle place0Area2Battle1 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag345.c.
| AreaBattle place0Area2Battle2 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag345.c.
| AreaBattle place0Area2Battle3 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag345.c.
| AreaBattle place0Area2Battle4 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag345.c.
| AreaBattle place0Area2Battle5 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag345.c.
| AreaBattle place0Area2Battle6 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag345.c.
| AreaBattle place0Area2Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag345.c.
| BattleList place0Area2Battles |
Definition at line 179 of file wstag345.c.
| AreaBattle place0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag345.c.
| AreaBattle place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag345.c.
| AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag345.c.
| AreaBattle place0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag345.c.
| AreaBattle place0Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag345.c.
| AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag345.c.
| AreaBattle place0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag345.c.
| AreaBattle place0Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag345.c.
| BattleList place0Area3Battles |
Definition at line 192 of file wstag345.c.
| AreaBattle place1Area0Battle0 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag345.c.
| AreaBattle place1Area0Battle1 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag345.c.
| AreaBattle place1Area0Battle2 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag345.c.
| AreaBattle place1Area0Battle3 = { 39, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag345.c.
| AreaBattle place1Area0Battle4 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag345.c.
| AreaBattle place1Area0Battle5 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag345.c.
| AreaBattle place1Area0Battle6 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag345.c.
| AreaBattle place1Area0Battle7 = { 40, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag345.c.
| BattleList place1Area0Battles |
Definition at line 205 of file wstag345.c.
| AreaBattle place1Area1Battle0 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag345.c.
| AreaBattle place1Area1Battle1 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag345.c.
| AreaBattle place1Area1Battle2 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag345.c.
| AreaBattle place1Area1Battle3 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag345.c.
| AreaBattle place1Area1Battle4 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag345.c.
| AreaBattle place1Area1Battle5 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag345.c.
| AreaBattle place1Area1Battle6 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag345.c.
| AreaBattle place1Area1Battle7 = { 70, 4, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag345.c.
| BattleList place1Area1Battles |
Definition at line 218 of file wstag345.c.
| AreaBattle place1Area2Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag345.c.
| AreaBattle place1Area2Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag345.c.
| AreaBattle place1Area2Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag345.c.
| AreaBattle place1Area2Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag345.c.
| AreaBattle place1Area2Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag345.c.
| AreaBattle place1Area2Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag345.c.
| AreaBattle place1Area2Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag345.c.
| AreaBattle place1Area2Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag345.c.
| BattleList place1Area2Battles |
Definition at line 231 of file wstag345.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag345.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 237 of file wstag345.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 238 of file wstag345.c.
| AreaBattle place1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 239 of file wstag345.c.
| AreaBattle place1Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 240 of file wstag345.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 241 of file wstag345.c.
| AreaBattle place1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 242 of file wstag345.c.
| AreaBattle place1Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag345.c.
| BattleList place1Area3Battles |
Definition at line 244 of file wstag345.c.
| FieldBattles stageBattles[] |
Definition at line 249 of file wstag345.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 253 of file wstag345.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
Definition at line 265 of file wstag345.c.
| u16 actor2Talk1Conditions[] |
Definition at line 266 of file wstag345.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 272 of file wstag345.c.
| u16 actor2Talk2Conditions[] |
Definition at line 273 of file wstag345.c.
| u16 actor2Talk3Conditions[] |
Definition at line 279 of file wstag345.c.
| u16 actor2Talk3Actions[] = { (( 0x1A ) << 8 | ( 0x24 )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 285 of file wstag345.c.
| u16 actor2Talk4Conditions[] |
Definition at line 286 of file wstag345.c.
| u16 actor2Talk5Conditions[] |
Definition at line 293 of file wstag345.c.
| u16 actor4Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 0, 0xFFFF } |
Definition at line 300 of file wstag345.c.
| u16 actor4Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x22 )) , 1, (( 0x1A ) << 8 | ( 0x23 )) , 0, 0xFFFF } |
Definition at line 301 of file wstag345.c.
| u16 actor4Talk2Conditions[] |
Definition at line 302 of file wstag345.c.
| u16 actor4Talk2Actions[] = { (( 0x1A ) << 8 | ( 0x24 )) , 1, (( 0x1C ) << 8 | ( 8 )) , 1, 0xFFFF } |
Definition at line 308 of file wstag345.c.
| u16 actor4Talk3Conditions[] |
Definition at line 309 of file wstag345.c.
| u16 actor4Talk4Conditions[] |
Definition at line 316 of file wstag345.c.
| FieldTalk actor0Talks[] |
Definition at line 323 of file wstag345.c.
| FieldTalk actor1Talks[] |
Definition at line 327 of file wstag345.c.
| FieldTalk actor2Talks[] |
Definition at line 331 of file wstag345.c.
| FieldTalk actor3Talks[] |
Definition at line 340 of file wstag345.c.
| FieldTalk actor4Talks[] |
Definition at line 344 of file wstag345.c.
| FieldTalk actor5Talks[] |
Definition at line 352 of file wstag345.c.
| FieldTalk actor6Talks[] |
Definition at line 356 of file wstag345.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 360 of file wstag345.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 361 of file wstag345.c.
| u16 actor2Conditions[] |
Definition at line 362 of file wstag345.c.
| u16 actor3Conditions[] |
Definition at line 367 of file wstag345.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 4 )), 0, 0xFFFF } |
Definition at line 372 of file wstag345.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 4 )), 1, 0xFFFF } |
Definition at line 373 of file wstag345.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 374 of file wstag345.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 885, 951, 5 } |
Definition at line 375 of file wstag345.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x119, 5, 865, 941, 5 } |
Definition at line 376 of file wstag345.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x11B, 6, 967, 901, 1 } |
Definition at line 377 of file wstag345.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x11B, 6, 967, 901, 1 } |
Definition at line 378 of file wstag345.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x11B, 6, 967, 901, 1 } |
Definition at line 379 of file wstag345.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x11B, 6, 967, 901, 1 } |
Definition at line 380 of file wstag345.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x13A, 7, 905, 961, 5 } |
Definition at line 381 of file wstag345.c.
| FieldActorEntry* stageActors[] |
Definition at line 382 of file wstag345.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 392 of file wstag345.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 443 of file wstag345.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 461 of file wstag345.c.
| FieldEvent stageEvents[] |
Definition at line 464 of file wstag345.c.
Referenced by setupStage().