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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG340: Shell Beach, Central Sector. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
| #define | STAGE_FILE 0x3A2 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 from then on. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| s16 | script1310 [] |
| AreaBattle | place0Area0Battle0 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle1 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle2 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle3 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle4 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle5 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle6 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area0Battle7 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area0Battles |
| AreaBattle | place0Area1Battle0 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle1 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle2 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle3 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle4 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle5 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle6 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area1Battle7 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area1Battles |
| AreaBattle | place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place0Area2Battles |
| AreaBattle | place0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place0Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place0Area3Battles |
| AreaBattle | place1Area0Battle0 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x36 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk2Actions [] = { (( 0x1A ) << 8 | ( 0x21 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x9000 | ( 0x47 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor3Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x36 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] |
| u16 | actor3Talk2Actions [] = { (( 0x1A ) << 8 | ( 0x21 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x9000 | ( 0x47 )) , 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| u16 | actor0Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 0, 0xFFFF } |
| u16 | actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 412, 642, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x11A, 5, 412, 642, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x11A, 5, 412, 642, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x11A, 5, 412, 642, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x11A, 5, 412, 642, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| FieldEvent | stageEvents [] |
WSTAG340: Shell Beach, Central Sector.
Definition in file wstag340.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 17 of file wstag340.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_300 - 1) |
Definition at line 18 of file wstag340.c.
| #define STAGE_FILE 0x3A2 |
Definition at line 19 of file wstag340.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing the ambience ENV_0014; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< ENV_0014: Shell Beach, Plug Cape, Phoenix Bay and South Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 26 of file wstag340.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 11 of file wstag340.c.
Referenced by setupStage().
| s16 script1310[] |
Definition at line 57 of file wstag340.c.
| AreaBattle place0Area0Battle0 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag340.c.
| AreaBattle place0Area0Battle1 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag340.c.
| AreaBattle place0Area0Battle2 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag340.c.
| AreaBattle place0Area0Battle3 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag340.c.
| AreaBattle place0Area0Battle4 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag340.c.
| AreaBattle place0Area0Battle5 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag340.c.
| AreaBattle place0Area0Battle6 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag340.c.
| AreaBattle place0Area0Battle7 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag340.c.
| BattleList place0Area0Battles |
Definition at line 92 of file wstag340.c.
| AreaBattle place0Area1Battle0 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag340.c.
| AreaBattle place0Area1Battle1 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag340.c.
| AreaBattle place0Area1Battle2 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag340.c.
| AreaBattle place0Area1Battle3 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag340.c.
| AreaBattle place0Area1Battle4 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag340.c.
| AreaBattle place0Area1Battle5 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag340.c.
| AreaBattle place0Area1Battle6 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag340.c.
| AreaBattle place0Area1Battle7 = { 37, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag340.c.
| BattleList place0Area1Battles |
Definition at line 105 of file wstag340.c.
| AreaBattle place0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag340.c.
| AreaBattle place0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag340.c.
| AreaBattle place0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag340.c.
| AreaBattle place0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag340.c.
| AreaBattle place0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag340.c.
| AreaBattle place0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag340.c.
| AreaBattle place0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag340.c.
| AreaBattle place0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag340.c.
| BattleList place0Area2Battles |
Definition at line 118 of file wstag340.c.
| AreaBattle place0Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag340.c.
| AreaBattle place0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag340.c.
| AreaBattle place0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag340.c.
| AreaBattle place0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag340.c.
| AreaBattle place0Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag340.c.
| AreaBattle place0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag340.c.
| AreaBattle place0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag340.c.
| AreaBattle place0Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag340.c.
| BattleList place0Area3Battles |
Definition at line 131 of file wstag340.c.
| AreaBattle place1Area0Battle0 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag340.c.
| AreaBattle place1Area0Battle1 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag340.c.
| AreaBattle place1Area0Battle2 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag340.c.
| AreaBattle place1Area0Battle3 = { 39, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag340.c.
| AreaBattle place1Area0Battle4 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag340.c.
| AreaBattle place1Area0Battle5 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag340.c.
| AreaBattle place1Area0Battle6 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag340.c.
| AreaBattle place1Area0Battle7 = { 40, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag340.c.
| BattleList place1Area0Battles |
Definition at line 144 of file wstag340.c.
| AreaBattle place1Area1Battle0 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag340.c.
| AreaBattle place1Area1Battle1 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag340.c.
| AreaBattle place1Area1Battle2 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag340.c.
| AreaBattle place1Area1Battle3 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag340.c.
| AreaBattle place1Area1Battle4 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag340.c.
| AreaBattle place1Area1Battle5 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag340.c.
| AreaBattle place1Area1Battle6 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag340.c.
| AreaBattle place1Area1Battle7 = { 59, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag340.c.
| BattleList place1Area1Battles |
Definition at line 157 of file wstag340.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag340.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag340.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag340.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag340.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag340.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag340.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag340.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag340.c.
| BattleList place1Area2Battles |
Definition at line 170 of file wstag340.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag340.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag340.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag340.c.
| AreaBattle place1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag340.c.
| AreaBattle place1Area3Battle4 = { 328, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag340.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag340.c.
| AreaBattle place1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag340.c.
| AreaBattle place1Area3Battle7 = { 54, 2, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag340.c.
| BattleList place1Area3Battles |
Definition at line 183 of file wstag340.c.
| FieldBattles stageBattles[] |
Definition at line 188 of file wstag340.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 192 of file wstag340.c.
Referenced by setupStage().
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x36 )) , 0, 0xFFFF } |
Definition at line 202 of file wstag340.c.
| u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 203 of file wstag340.c.
| u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, 0xFFFF } |
Definition at line 204 of file wstag340.c.
| u16 actor2Talk2Conditions[] |
Definition at line 205 of file wstag340.c.
| u16 actor2Talk2Actions[] = { (( 0x1A ) << 8 | ( 0x21 )) , 1, 0xFFFF } |
Definition at line 211 of file wstag340.c.
| u16 actor2Talk3Conditions[] |
Definition at line 212 of file wstag340.c.
| u16 actor2Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x9000 | ( 0x47 )) , 1, 0xFFFF } |
Definition at line 219 of file wstag340.c.
| u16 actor2Talk4Conditions[] |
Definition at line 220 of file wstag340.c.
| u16 actor3Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x36 )) , 0, 0xFFFF } |
Definition at line 227 of file wstag340.c.
| u16 actor3Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 228 of file wstag340.c.
| u16 actor3Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x192 )), 0, (( 0x1A ) << 8 | ( 0x36 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag340.c.
| u16 actor3Talk2Conditions[] |
Definition at line 230 of file wstag340.c.
| u16 actor3Talk2Actions[] = { (( 0x1A ) << 8 | ( 0x21 )) , 1, 0xFFFF } |
Definition at line 236 of file wstag340.c.
| u16 actor3Talk3Conditions[] |
Definition at line 237 of file wstag340.c.
| u16 actor3Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 5 )), 1, (0x9000 | ( 0x47 )) , 1, 0xFFFF } |
Definition at line 244 of file wstag340.c.
| u16 actor3Talk4Conditions[] |
Definition at line 245 of file wstag340.c.
| FieldTalk actor0Talks[] |
Definition at line 252 of file wstag340.c.
| FieldTalk actor1Talks[] |
Definition at line 256 of file wstag340.c.
| FieldTalk actor2Talks[] |
Definition at line 260 of file wstag340.c.
| FieldTalk actor3Talks[] |
Definition at line 268 of file wstag340.c.
| FieldTalk actor4Talks[] |
Definition at line 276 of file wstag340.c.
| u16 actor0Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 280 of file wstag340.c.
| u16 actor1Conditions[] |
Definition at line 281 of file wstag340.c.
| u16 actor2Conditions[] |
Definition at line 286 of file wstag340.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 0, 0xFFFF } |
Definition at line 291 of file wstag340.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 5 )), 1, 0xFFFF } |
Definition at line 292 of file wstag340.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x9D, 4, 412, 642, 1 } |
Definition at line 293 of file wstag340.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x11A, 5, 412, 642, 1 } |
Definition at line 294 of file wstag340.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x11A, 5, 412, 642, 1 } |
Definition at line 295 of file wstag340.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x11A, 5, 412, 642, 1 } |
Definition at line 296 of file wstag340.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x11A, 5, 412, 642, 1 } |
Definition at line 297 of file wstag340.c.
| FieldActorEntry* stageActors[] |
Definition at line 298 of file wstag340.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 306 of file wstag340.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 352 of file wstag340.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 361 of file wstag340.c.
| FieldEvent stageEvents[] |
Definition at line 364 of file wstag340.c.
Referenced by setupStage().