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wstag336.c File Reference

WSTAG336: Wire Forest Entrance, Central Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag336.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)
 
#define STAGE_FILE   0x571
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

AreaBattle area0Battle0 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Conditions []
 
u16 actor5Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 391, 309, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 361, 684, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 391, 309, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 391, 309, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 361, 684, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 361, 684, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG336: Wire Forest Entrance, Central Sector.

On the Amaterasu server; its Asuka server twin is WSTAG335.

Definition in file wstag336.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_04)

Definition at line 16 of file wstag336.c.

◆ STAGE_FILE

#define STAGE_FILE   0x571

Definition at line 17 of file wstag336.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 23 of file wstag336.c.

Variable Documentation

◆ area0Battle0

AreaBattle area0Battle0 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 47 of file wstag336.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 48 of file wstag336.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 49 of file wstag336.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 93, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 50 of file wstag336.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 51 of file wstag336.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 52 of file wstag336.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 53 of file wstag336.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 127, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 54 of file wstag336.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag336.c:54
AreaBattle area0Battle1
Definition wstag336.c:48
AreaBattle area0Battle6
Definition wstag336.c:53
AreaBattle area0Battle3
Definition wstag336.c:50
AreaBattle area0Battle5
Definition wstag336.c:52
AreaBattle area0Battle0
Definition wstag336.c:47
AreaBattle area0Battle2
Definition wstag336.c:49
AreaBattle area0Battle4
Definition wstag336.c:51

Definition at line 55 of file wstag336.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 60 of file wstag336.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 61 of file wstag336.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 62 of file wstag336.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 63 of file wstag336.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 64 of file wstag336.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 65 of file wstag336.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 66 of file wstag336.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 127, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 67 of file wstag336.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
3,
}
AreaBattle area1Battle6
Definition wstag336.c:66
AreaBattle area1Battle2
Definition wstag336.c:62
AreaBattle area1Battle4
Definition wstag336.c:64
AreaBattle area1Battle5
Definition wstag336.c:65
AreaBattle area1Battle3
Definition wstag336.c:63
AreaBattle area1Battle0
Definition wstag336.c:60
AreaBattle area1Battle1
Definition wstag336.c:61
AreaBattle area1Battle7
Definition wstag336.c:67

Definition at line 68 of file wstag336.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 73 of file wstag336.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 74 of file wstag336.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 75 of file wstag336.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 76 of file wstag336.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 77 of file wstag336.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 78 of file wstag336.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag336.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag336.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag336.c:80
AreaBattle area2Battle6
Definition wstag336.c:79
AreaBattle area2Battle0
Definition wstag336.c:73
AreaBattle area2Battle4
Definition wstag336.c:77
AreaBattle area2Battle2
Definition wstag336.c:75
AreaBattle area2Battle1
Definition wstag336.c:74
AreaBattle area2Battle5
Definition wstag336.c:78
AreaBattle area2Battle3
Definition wstag336.c:76

Definition at line 81 of file wstag336.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag336.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag336.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag336.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 329, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag336.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 330, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag336.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag336.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 93, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag336.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 180, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag336.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag336.c:90
AreaBattle area3Battle3
Definition wstag336.c:89
AreaBattle area3Battle0
Definition wstag336.c:86
AreaBattle area3Battle2
Definition wstag336.c:88
AreaBattle area3Battle1
Definition wstag336.c:87
AreaBattle area3Battle6
Definition wstag336.c:92
AreaBattle area3Battle5
Definition wstag336.c:91
AreaBattle area3Battle7
Definition wstag336.c:93

Definition at line 94 of file wstag336.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag336.c:94
BattleList area1Battles
Definition wstag336.c:68
BattleList area2Battles
Definition wstag336.c:81
BattleList area0Battles
Definition wstag336.c:55

Definition at line 99 of file wstag336.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x166, 0x118, 0x98, 0x18, 0x150, 0x1FF },
{ 0x140, 0x100, 0x16E, 0x118, 0xB8, 0x18, 0x160, 0x1FF },
{ 0x140, 0x100, 0x176, 0x118, 0xD8, 0x18, 0x170, 0x1FF },
{ 0x140, 0x100, 0x154, 0x130, 0x50, 0x30, 0x140, 0x1FE },
}

Definition at line 102 of file wstag336.c.

Referenced by setupStage().

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 114 of file wstag336.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 118 of file wstag336.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 122 of file wstag336.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x30 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 126 of file wstag336.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 130 of file wstag336.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 134 of file wstag336.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 138 of file wstag336.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
0xFFFF ,
}

Definition at line 143 of file wstag336.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0xA )) , 0,
(0x7000 | ( 0x1E )) , 1,
0xFFFF ,
}

Definition at line 148 of file wstag336.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 153 of file wstag336.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1E )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 154 of file wstag336.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 159 of file wstag336.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x30, 4, 391, 309, 7 }

Definition at line 160 of file wstag336.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x33, 5, 361, 684, 1 }

Definition at line 161 of file wstag336.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x9D, 6, 391, 309, 7 }

Definition at line 162 of file wstag336.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x9D, 6, 391, 309, 7 }

Definition at line 163 of file wstag336.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9E, 7, 361, 684, 1 }

Definition at line 164 of file wstag336.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 361, 684, 1 }

Definition at line 165 of file wstag336.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag336.c:160
FieldActorEntry actor5
Definition wstag336.c:165
FieldActorEntry actor2
Definition wstag336.c:162
FieldActorEntry actor4
Definition wstag336.c:164
FieldActorEntry actor1
Definition wstag336.c:161
FieldActorEntry actor3
Definition wstag336.c:163

Definition at line 166 of file wstag336.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 197, 606, 0, 0 },
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 351, -16, 0, 0 },
{ 1, 0, 0x40, 2, 0, 0, 0, 0, 0, 0, 511, 284, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 27, 509, 0, 0 },
{ 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 255, 408, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 28, 586, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 160, 515, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 183, 378, 0, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 184, 226, 226, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 232, 250, 250, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 243, 544, 544, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 267, 602, 602, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 271, 135, 135, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 277, 521, 521, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 320, 159, 159, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 399, 167, 167, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 422, 187, 187, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 431, 568, 568, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 489, 501, 501, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 506, 203, 203, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 542, 228, 228, 0 },
{ 1, 0xFF, 0x64, 4, 0x38, 0, 0, 0, 0, 0, 641, 286, 286, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 175 of file wstag336.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x28C, 0x5F4, 0x39E, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x290, 0x138, 0x7A, 7, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC8, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 200 of file wstag336.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead except at STORY_PR...
Definition wstag336.c:23

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 207 of file wstag336.c.