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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG335: Wire Forest Entrance, Central Sector. More...
Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x38 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | STAGE_FILE 0x1B7 |
| #define | STAGE_ARCHIVE 0x2D2 |
Functions | |
| void | updateStage (StageTask *task, void **children) |
| The stage's task: a loop over its 14 children with nothing left in it (no object is created) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on. | |
Variables | |
| FieldBattles | stageBattles0 [] |
| Defined below, after the code that uses them. | |
| FieldBattles | stageBattles1 [] |
| FieldBattles | stageBattles2 [] |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x00 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| AreaBattle | battles0Area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle4 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area0Battles |
| AreaBattle | battles0Area1Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle2 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle3 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle4 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle5 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area1Battles |
| AreaBattle | battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles0Area2Battles |
| AreaBattle | battles0Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles0Area3Battles |
| AreaBattle | battles1Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle2 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle3 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle4 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle5 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area0Battles |
| AreaBattle | battles1Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle2 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle3 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area1Battles |
| AreaBattle | battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles1Area2Battles |
| AreaBattle | battles1Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles1Area3Battles |
| AreaBattle | battles2Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle2 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle3 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle4 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle5 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle6 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area0Battle7 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area0Battles |
| AreaBattle | battles2Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle2 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle3 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area1Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area1Battles |
| AreaBattle | battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | battles2Area2Battles |
| AreaBattle | battles2Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | battles2Area3Battles |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 2 )) , 0, 0xFFFF } |
| u16 | actor4Talk1Actions [] = { (( 0xE ) << 8 | ( 2 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Conditions [] |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor5Talk2Conditions [] |
| u16 | actor5Talk2Actions [] |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 593, 289, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0x9D, 5, 593, 289, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG335: Wire Forest Entrance, Central Sector.
Definition in file wstag335.c.
| #define STAGE_CHILDREN_SIZE 0x38 |
Definition at line 26 of file wstag335.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 39 of file wstag335.c.
| #define STAGE_FILE 0x1B7 |
Definition at line 40 of file wstag335.c.
| #define STAGE_ARCHIVE 0x2D2 |
Definition at line 41 of file wstag335.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
The stage's task: a loop over its 14 children with nothing left in it (no object is created)
Definition at line 9 of file wstag335.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 48 of file wstag335.c.
| FieldBattles stageBattles0 |
Defined below, after the code that uses them.
Definition at line 235 of file wstag335.c.
Referenced by setupStage().
| FieldBattles stageBattles1 |
Definition at line 238 of file wstag335.c.
Referenced by setupStage().
| FieldBattles stageBattles2 |
Definition at line 241 of file wstag335.c.
Referenced by setupStage().
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 33 of file wstag335.c.
Referenced by setupStage().
| AreaBattle battles0Area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag335.c.
| AreaBattle battles0Area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag335.c.
| AreaBattle battles0Area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 81 of file wstag335.c.
| AreaBattle battles0Area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 82 of file wstag335.c.
| AreaBattle battles0Area0Battle4 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 83 of file wstag335.c.
| AreaBattle battles0Area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 84 of file wstag335.c.
| AreaBattle battles0Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 85 of file wstag335.c.
| AreaBattle battles0Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag335.c.
| BattleList battles0Area0Battles |
Definition at line 87 of file wstag335.c.
| AreaBattle battles0Area1Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag335.c.
| AreaBattle battles0Area1Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag335.c.
| AreaBattle battles0Area1Battle2 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag335.c.
| AreaBattle battles0Area1Battle3 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 95 of file wstag335.c.
| AreaBattle battles0Area1Battle4 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 96 of file wstag335.c.
| AreaBattle battles0Area1Battle5 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 97 of file wstag335.c.
| AreaBattle battles0Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 98 of file wstag335.c.
| AreaBattle battles0Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag335.c.
| BattleList battles0Area1Battles |
Definition at line 100 of file wstag335.c.
| AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag335.c.
| AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag335.c.
| AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag335.c.
| AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 108 of file wstag335.c.
| AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 109 of file wstag335.c.
| AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 110 of file wstag335.c.
| AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 111 of file wstag335.c.
| AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag335.c.
| BattleList battles0Area2Battles |
Definition at line 113 of file wstag335.c.
| AreaBattle battles0Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag335.c.
| AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag335.c.
| AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag335.c.
| AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag335.c.
| AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag335.c.
| AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag335.c.
| AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag335.c.
| AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag335.c.
| BattleList battles0Area3Battles |
Definition at line 126 of file wstag335.c.
| AreaBattle battles1Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag335.c.
| AreaBattle battles1Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag335.c.
| AreaBattle battles1Area0Battle2 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag335.c.
| AreaBattle battles1Area0Battle3 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag335.c.
| AreaBattle battles1Area0Battle4 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag335.c.
| AreaBattle battles1Area0Battle5 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag335.c.
| AreaBattle battles1Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag335.c.
| AreaBattle battles1Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag335.c.
| BattleList battles1Area0Battles |
Definition at line 139 of file wstag335.c.
| AreaBattle battles1Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag335.c.
| AreaBattle battles1Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag335.c.
| AreaBattle battles1Area1Battle2 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag335.c.
| AreaBattle battles1Area1Battle3 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag335.c.
| AreaBattle battles1Area1Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag335.c.
| AreaBattle battles1Area1Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag335.c.
| AreaBattle battles1Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag335.c.
| AreaBattle battles1Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag335.c.
| BattleList battles1Area1Battles |
Definition at line 152 of file wstag335.c.
| AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag335.c.
| AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag335.c.
| AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag335.c.
| AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag335.c.
| AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag335.c.
| AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag335.c.
| AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag335.c.
| AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag335.c.
| BattleList battles1Area2Battles |
Definition at line 165 of file wstag335.c.
| AreaBattle battles1Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag335.c.
| AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag335.c.
| AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 172 of file wstag335.c.
| AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 173 of file wstag335.c.
| AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 174 of file wstag335.c.
| AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 175 of file wstag335.c.
| AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 176 of file wstag335.c.
| AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag335.c.
| BattleList battles1Area3Battles |
Definition at line 178 of file wstag335.c.
| AreaBattle battles2Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag335.c.
| AreaBattle battles2Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag335.c.
| AreaBattle battles2Area0Battle2 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 185 of file wstag335.c.
| AreaBattle battles2Area0Battle3 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 186 of file wstag335.c.
| AreaBattle battles2Area0Battle4 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 187 of file wstag335.c.
| AreaBattle battles2Area0Battle5 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 188 of file wstag335.c.
| AreaBattle battles2Area0Battle6 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 189 of file wstag335.c.
| AreaBattle battles2Area0Battle7 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag335.c.
| BattleList battles2Area0Battles |
Definition at line 191 of file wstag335.c.
| AreaBattle battles2Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag335.c.
| AreaBattle battles2Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag335.c.
| AreaBattle battles2Area1Battle2 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 198 of file wstag335.c.
| AreaBattle battles2Area1Battle3 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 199 of file wstag335.c.
| AreaBattle battles2Area1Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 200 of file wstag335.c.
| AreaBattle battles2Area1Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 201 of file wstag335.c.
| AreaBattle battles2Area1Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 202 of file wstag335.c.
| AreaBattle battles2Area1Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag335.c.
| BattleList battles2Area1Battles |
Definition at line 204 of file wstag335.c.
| AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag335.c.
| AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag335.c.
| AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 211 of file wstag335.c.
| AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 212 of file wstag335.c.
| AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 213 of file wstag335.c.
| AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 214 of file wstag335.c.
| AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 215 of file wstag335.c.
| AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag335.c.
| BattleList battles2Area2Battles |
Definition at line 217 of file wstag335.c.
| AreaBattle battles2Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag335.c.
| AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag335.c.
| AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 224 of file wstag335.c.
| AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 225 of file wstag335.c.
| AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 226 of file wstag335.c.
| AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 227 of file wstag335.c.
| AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 228 of file wstag335.c.
| AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag335.c.
| BattleList battles2Area3Battles |
Definition at line 230 of file wstag335.c.
| ActorImage stageImages[] |
Definition at line 244 of file wstag335.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 254 of file wstag335.c.
| u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 255 of file wstag335.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 256 of file wstag335.c.
| u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 257 of file wstag335.c.
| u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 258 of file wstag335.c.
| u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 259 of file wstag335.c.
| u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 260 of file wstag335.c.
| u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 261 of file wstag335.c.
| u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 262 of file wstag335.c.
| u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
Definition at line 263 of file wstag335.c.
| u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 264 of file wstag335.c.
| u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 265 of file wstag335.c.
| u16 actor2Talk1Conditions[] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 266 of file wstag335.c.
| u16 actor2Talk2Conditions[] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 267 of file wstag335.c.
| u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
Definition at line 268 of file wstag335.c.
| u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 269 of file wstag335.c.
| u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 270 of file wstag335.c.
| u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 271 of file wstag335.c.
| u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 272 of file wstag335.c.
| u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
Definition at line 273 of file wstag335.c.
| u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 274 of file wstag335.c.
| u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 275 of file wstag335.c.
| u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 276 of file wstag335.c.
| u16 actor4Talk1Actions[] = { (( 0xE ) << 8 | ( 2 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF } |
Definition at line 277 of file wstag335.c.
| u16 actor4Talk2Conditions[] |
Definition at line 278 of file wstag335.c.
| u16 actor4Talk3Conditions[] |
Definition at line 284 of file wstag335.c.
| u16 actor4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
Definition at line 290 of file wstag335.c.
| u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 291 of file wstag335.c.
| u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 292 of file wstag335.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 293 of file wstag335.c.
| u16 actor5Talk2Conditions[] |
Definition at line 294 of file wstag335.c.
| u16 actor5Talk2Actions[] |
Definition at line 300 of file wstag335.c.
| u16 actor5Talk3Conditions[] |
Definition at line 307 of file wstag335.c.
| u16 actor5Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 313 of file wstag335.c.
| u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 314 of file wstag335.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF } |
Definition at line 315 of file wstag335.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF } |
Definition at line 316 of file wstag335.c.
| u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF } |
Definition at line 317 of file wstag335.c.
| FieldTalk actor0Talks[] |
Definition at line 318 of file wstag335.c.
| FieldTalk actor1Talks[] |
Definition at line 324 of file wstag335.c.
| FieldTalk actor2Talks[] |
Definition at line 330 of file wstag335.c.
| FieldTalk actor3Talks[] |
Definition at line 336 of file wstag335.c.
| FieldTalk actor4Talks[] |
Definition at line 342 of file wstag335.c.
| FieldTalk actor5Talks[] |
Definition at line 349 of file wstag335.c.
| FieldTalk actor6Talks[] |
Definition at line 356 of file wstag335.c.
| FieldTalk actor7Talks[] |
Definition at line 360 of file wstag335.c.
| u16 actor0Conditions[] |
Definition at line 366 of file wstag335.c.
| u16 actor1Conditions[] |
Definition at line 373 of file wstag335.c.
| u16 actor2Conditions[] |
Definition at line 380 of file wstag335.c.
| u16 actor3Conditions[] |
Definition at line 387 of file wstag335.c.
| u16 actor4Conditions[] |
Definition at line 394 of file wstag335.c.
| u16 actor5Conditions[] |
Definition at line 401 of file wstag335.c.
| u16 actor6Conditions[] |
Definition at line 408 of file wstag335.c.
| u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 414 of file wstag335.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 415 of file wstag335.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 416 of file wstag335.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 417 of file wstag335.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 418 of file wstag335.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 419 of file wstag335.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 420 of file wstag335.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 593, 289, 1 } |
Definition at line 421 of file wstag335.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 5, 593, 289, 1 } |
Definition at line 422 of file wstag335.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 434 of file wstag335.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 480 of file wstag335.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 487 of file wstag335.c.