Digimon World 3 decomp
The European version, SLES_039.36
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wstag335.c File Reference

WSTAG335: Wire Forest Entrance, Central Sector. More...

#include "common.h"
#include "field/stage.h"
#include "common/start_stage.inc.c"
Include dependency graph for wstag335.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x38
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x1B7
 
#define STAGE_ARCHIVE   0x2D2
 

Functions

void updateStage (StageTask *task, void **children)
 The stage's task: a loop over its 14 children with nothing left in it (no object is created)
 
void setupStage (void)
 Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.
 

Variables

FieldBattles stageBattles0 []
 Defined below, after the code that uses them.
 
FieldBattles stageBattles1 []
 
FieldBattles stageBattles2 []
 
const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
AreaBattle battles0Area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle4 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area0Battles
 
AreaBattle battles0Area1Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle2 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle3 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle4 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle5 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area1Battles
 
AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles0Area2Battles
 
AreaBattle battles0Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles0Area3Battles
 
AreaBattle battles1Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle2 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle3 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle4 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle5 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area0Battles
 
AreaBattle battles1Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle2 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle3 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area1Battles
 
AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles1Area2Battles
 
AreaBattle battles1Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles1Area3Battles
 
AreaBattle battles2Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle2 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle3 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle4 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle5 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle6 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area0Battle7 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area0Battles
 
AreaBattle battles2Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle2 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle3 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area1Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area1Battles
 
AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList battles2Area2Battles
 
AreaBattle battles2Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList battles2Area3Battles
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor0Talk2Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor1Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor3Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor3Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (( 0xE ) << 8 | ( 2 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk2Conditions []
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { ((0x7600 + ( 1 ) * 0x200) | ( 6 )) , 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk1Conditions [] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor5Talk2Conditions []
 
u16 actor5Talk2Actions []
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk3Actions [] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }
 
u16 actor7Talk2Actions [] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 593, 289, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 5, 593, 289, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG335: Wire Forest Entrance, Central Sector.

Definition in file wstag335.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x38

Definition at line 26 of file wstag335.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 39 of file wstag335.c.

◆ STAGE_FILE

#define STAGE_FILE   0x1B7

Definition at line 40 of file wstag335.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x2D2

Definition at line 41 of file wstag335.c.

Function Documentation

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

The stage's task: a loop over its 14 children with nothing left in it (no object is created)

Definition at line 9 of file wstag335.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x27 to 0x28; battle list 0 before STORY_SUZAKU_BADGE, 1 before STORY_KNIGHTMON_REPROGRAMMED, 2 from then on.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< FIELDBGM: Central Park, the Wire Forest Entrance, Shell Beach, Plug Cape

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 48 of file wstag335.c.

Variable Documentation

◆ stageBattles0

FieldBattles stageBattles0
Initial value:
= {
}
BattleList battles0Area3Battles
Definition wstag335.c:126
BattleList battles0Area0Battles
Definition wstag335.c:87
BattleList battles0Area2Battles
Definition wstag335.c:113
BattleList battles0Area1Battles
Definition wstag335.c:100

Defined below, after the code that uses them.

Definition at line 235 of file wstag335.c.

Referenced by setupStage().

◆ stageBattles1

FieldBattles stageBattles1
Initial value:
= {
}
BattleList battles1Area1Battles
Definition wstag335.c:152
BattleList battles1Area3Battles
Definition wstag335.c:178
BattleList battles1Area0Battles
Definition wstag335.c:139
BattleList battles1Area2Battles
Definition wstag335.c:165

Definition at line 238 of file wstag335.c.

Referenced by setupStage().

◆ stageBattles2

FieldBattles stageBattles2
Initial value:
= {
}
BattleList battles2Area1Battles
Definition wstag335.c:204
BattleList battles2Area0Battles
Definition wstag335.c:191
BattleList battles2Area2Battles
Definition wstag335.c:217
BattleList battles2Area3Battles
Definition wstag335.c:230

Definition at line 241 of file wstag335.c.

Referenced by setupStage().

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x00 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 33 of file wstag335.c.

Referenced by setupStage().

◆ battles0Area0Battle0

AreaBattle battles0Area0Battle0 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 79 of file wstag335.c.

◆ battles0Area0Battle1

AreaBattle battles0Area0Battle1 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 80 of file wstag335.c.

◆ battles0Area0Battle2

AreaBattle battles0Area0Battle2 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 81 of file wstag335.c.

◆ battles0Area0Battle3

AreaBattle battles0Area0Battle3 = { 34, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 82 of file wstag335.c.

◆ battles0Area0Battle4

AreaBattle battles0Area0Battle4 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 83 of file wstag335.c.

◆ battles0Area0Battle5

AreaBattle battles0Area0Battle5 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 84 of file wstag335.c.

◆ battles0Area0Battle6

AreaBattle battles0Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 85 of file wstag335.c.

◆ battles0Area0Battle7

AreaBattle battles0Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 86 of file wstag335.c.

◆ battles0Area0Battles

BattleList battles0Area0Battles
Initial value:
= {
3,
}
AreaBattle battles0Area0Battle3
Definition wstag335.c:82
AreaBattle battles0Area0Battle7
Definition wstag335.c:86
AreaBattle battles0Area0Battle5
Definition wstag335.c:84
AreaBattle battles0Area0Battle4
Definition wstag335.c:83
AreaBattle battles0Area0Battle1
Definition wstag335.c:80
AreaBattle battles0Area0Battle0
Definition wstag335.c:79
AreaBattle battles0Area0Battle2
Definition wstag335.c:81
AreaBattle battles0Area0Battle6
Definition wstag335.c:85

Definition at line 87 of file wstag335.c.

◆ battles0Area1Battle0

AreaBattle battles0Area1Battle0 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag335.c.

◆ battles0Area1Battle1

AreaBattle battles0Area1Battle1 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag335.c.

◆ battles0Area1Battle2

AreaBattle battles0Area1Battle2 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag335.c.

◆ battles0Area1Battle3

AreaBattle battles0Area1Battle3 = { 34, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 95 of file wstag335.c.

◆ battles0Area1Battle4

AreaBattle battles0Area1Battle4 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 96 of file wstag335.c.

◆ battles0Area1Battle5

AreaBattle battles0Area1Battle5 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag335.c.

◆ battles0Area1Battle6

AreaBattle battles0Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag335.c.

◆ battles0Area1Battle7

AreaBattle battles0Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag335.c.

◆ battles0Area1Battles

BattleList battles0Area1Battles
Initial value:
= {
3,
}
AreaBattle battles0Area1Battle4
Definition wstag335.c:96
AreaBattle battles0Area1Battle2
Definition wstag335.c:94
AreaBattle battles0Area1Battle3
Definition wstag335.c:95
AreaBattle battles0Area1Battle6
Definition wstag335.c:98
AreaBattle battles0Area1Battle5
Definition wstag335.c:97
AreaBattle battles0Area1Battle7
Definition wstag335.c:99
AreaBattle battles0Area1Battle1
Definition wstag335.c:93
AreaBattle battles0Area1Battle0
Definition wstag335.c:92

Definition at line 100 of file wstag335.c.

◆ battles0Area2Battle0

AreaBattle battles0Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag335.c.

◆ battles0Area2Battle1

AreaBattle battles0Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag335.c.

◆ battles0Area2Battle2

AreaBattle battles0Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag335.c.

◆ battles0Area2Battle3

AreaBattle battles0Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 108 of file wstag335.c.

◆ battles0Area2Battle4

AreaBattle battles0Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 109 of file wstag335.c.

◆ battles0Area2Battle5

AreaBattle battles0Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag335.c.

◆ battles0Area2Battle6

AreaBattle battles0Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag335.c.

◆ battles0Area2Battle7

AreaBattle battles0Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag335.c.

◆ battles0Area2Battles

BattleList battles0Area2Battles
Initial value:
= {
0,
}
AreaBattle battles0Area2Battle2
Definition wstag335.c:107
AreaBattle battles0Area2Battle1
Definition wstag335.c:106
AreaBattle battles0Area2Battle3
Definition wstag335.c:108
AreaBattle battles0Area2Battle0
Definition wstag335.c:105
AreaBattle battles0Area2Battle5
Definition wstag335.c:110
AreaBattle battles0Area2Battle4
Definition wstag335.c:109
AreaBattle battles0Area2Battle6
Definition wstag335.c:111
AreaBattle battles0Area2Battle7
Definition wstag335.c:112

Definition at line 113 of file wstag335.c.

◆ battles0Area3Battle0

AreaBattle battles0Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag335.c.

◆ battles0Area3Battle1

AreaBattle battles0Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag335.c.

◆ battles0Area3Battle2

AreaBattle battles0Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag335.c.

◆ battles0Area3Battle3

AreaBattle battles0Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag335.c.

◆ battles0Area3Battle4

AreaBattle battles0Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag335.c.

◆ battles0Area3Battle5

AreaBattle battles0Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag335.c.

◆ battles0Area3Battle6

AreaBattle battles0Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag335.c.

◆ battles0Area3Battle7

AreaBattle battles0Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag335.c.

◆ battles0Area3Battles

BattleList battles0Area3Battles
Initial value:
= {
0,
}
AreaBattle battles0Area3Battle3
Definition wstag335.c:121
AreaBattle battles0Area3Battle7
Definition wstag335.c:125
AreaBattle battles0Area3Battle1
Definition wstag335.c:119
AreaBattle battles0Area3Battle6
Definition wstag335.c:124
AreaBattle battles0Area3Battle4
Definition wstag335.c:122
AreaBattle battles0Area3Battle2
Definition wstag335.c:120
AreaBattle battles0Area3Battle5
Definition wstag335.c:123
AreaBattle battles0Area3Battle0
Definition wstag335.c:118

Definition at line 126 of file wstag335.c.

◆ battles1Area0Battle0

AreaBattle battles1Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag335.c.

◆ battles1Area0Battle1

AreaBattle battles1Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag335.c.

◆ battles1Area0Battle2

AreaBattle battles1Area0Battle2 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag335.c.

◆ battles1Area0Battle3

AreaBattle battles1Area0Battle3 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag335.c.

◆ battles1Area0Battle4

AreaBattle battles1Area0Battle4 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag335.c.

◆ battles1Area0Battle5

AreaBattle battles1Area0Battle5 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag335.c.

◆ battles1Area0Battle6

AreaBattle battles1Area0Battle6 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag335.c.

◆ battles1Area0Battle7

AreaBattle battles1Area0Battle7 = { 35, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag335.c.

◆ battles1Area0Battles

BattleList battles1Area0Battles
Initial value:
= {
3,
}
AreaBattle battles1Area0Battle4
Definition wstag335.c:135
AreaBattle battles1Area0Battle5
Definition wstag335.c:136
AreaBattle battles1Area0Battle6
Definition wstag335.c:137
AreaBattle battles1Area0Battle0
Definition wstag335.c:131
AreaBattle battles1Area0Battle3
Definition wstag335.c:134
AreaBattle battles1Area0Battle7
Definition wstag335.c:138
AreaBattle battles1Area0Battle1
Definition wstag335.c:132
AreaBattle battles1Area0Battle2
Definition wstag335.c:133

Definition at line 139 of file wstag335.c.

◆ battles1Area1Battle0

AreaBattle battles1Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag335.c.

◆ battles1Area1Battle1

AreaBattle battles1Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag335.c.

◆ battles1Area1Battle2

AreaBattle battles1Area1Battle2 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag335.c.

◆ battles1Area1Battle3

AreaBattle battles1Area1Battle3 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag335.c.

◆ battles1Area1Battle4

AreaBattle battles1Area1Battle4 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag335.c.

◆ battles1Area1Battle5

AreaBattle battles1Area1Battle5 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag335.c.

◆ battles1Area1Battle6

AreaBattle battles1Area1Battle6 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag335.c.

◆ battles1Area1Battle7

AreaBattle battles1Area1Battle7 = { 35, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 151 of file wstag335.c.

◆ battles1Area1Battles

BattleList battles1Area1Battles
Initial value:
= {
3,
}
AreaBattle battles1Area1Battle5
Definition wstag335.c:149
AreaBattle battles1Area1Battle3
Definition wstag335.c:147
AreaBattle battles1Area1Battle2
Definition wstag335.c:146
AreaBattle battles1Area1Battle1
Definition wstag335.c:145
AreaBattle battles1Area1Battle4
Definition wstag335.c:148
AreaBattle battles1Area1Battle0
Definition wstag335.c:144
AreaBattle battles1Area1Battle6
Definition wstag335.c:150
AreaBattle battles1Area1Battle7
Definition wstag335.c:151

Definition at line 152 of file wstag335.c.

◆ battles1Area2Battle0

AreaBattle battles1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag335.c.

◆ battles1Area2Battle1

AreaBattle battles1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag335.c.

◆ battles1Area2Battle2

AreaBattle battles1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag335.c.

◆ battles1Area2Battle3

AreaBattle battles1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag335.c.

◆ battles1Area2Battle4

AreaBattle battles1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag335.c.

◆ battles1Area2Battle5

AreaBattle battles1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag335.c.

◆ battles1Area2Battle6

AreaBattle battles1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag335.c.

◆ battles1Area2Battle7

AreaBattle battles1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 164 of file wstag335.c.

◆ battles1Area2Battles

BattleList battles1Area2Battles
Initial value:
= {
0,
}
AreaBattle battles1Area2Battle4
Definition wstag335.c:161
AreaBattle battles1Area2Battle2
Definition wstag335.c:159
AreaBattle battles1Area2Battle6
Definition wstag335.c:163
AreaBattle battles1Area2Battle3
Definition wstag335.c:160
AreaBattle battles1Area2Battle0
Definition wstag335.c:157
AreaBattle battles1Area2Battle5
Definition wstag335.c:162
AreaBattle battles1Area2Battle1
Definition wstag335.c:158
AreaBattle battles1Area2Battle7
Definition wstag335.c:164

Definition at line 165 of file wstag335.c.

◆ battles1Area3Battle0

AreaBattle battles1Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 170 of file wstag335.c.

◆ battles1Area3Battle1

AreaBattle battles1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 171 of file wstag335.c.

◆ battles1Area3Battle2

AreaBattle battles1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 172 of file wstag335.c.

◆ battles1Area3Battle3

AreaBattle battles1Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 173 of file wstag335.c.

◆ battles1Area3Battle4

AreaBattle battles1Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 174 of file wstag335.c.

◆ battles1Area3Battle5

AreaBattle battles1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 175 of file wstag335.c.

◆ battles1Area3Battle6

AreaBattle battles1Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 176 of file wstag335.c.

◆ battles1Area3Battle7

AreaBattle battles1Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 177 of file wstag335.c.

◆ battles1Area3Battles

BattleList battles1Area3Battles
Initial value:
= {
0,
}
AreaBattle battles1Area3Battle5
Definition wstag335.c:175
AreaBattle battles1Area3Battle0
Definition wstag335.c:170
AreaBattle battles1Area3Battle7
Definition wstag335.c:177
AreaBattle battles1Area3Battle2
Definition wstag335.c:172
AreaBattle battles1Area3Battle6
Definition wstag335.c:176
AreaBattle battles1Area3Battle4
Definition wstag335.c:174
AreaBattle battles1Area3Battle3
Definition wstag335.c:173
AreaBattle battles1Area3Battle1
Definition wstag335.c:171

Definition at line 178 of file wstag335.c.

◆ battles2Area0Battle0

AreaBattle battles2Area0Battle0 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 183 of file wstag335.c.

◆ battles2Area0Battle1

AreaBattle battles2Area0Battle1 = { 48, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 184 of file wstag335.c.

◆ battles2Area0Battle2

AreaBattle battles2Area0Battle2 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 185 of file wstag335.c.

◆ battles2Area0Battle3

AreaBattle battles2Area0Battle3 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 186 of file wstag335.c.

◆ battles2Area0Battle4

AreaBattle battles2Area0Battle4 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 187 of file wstag335.c.

◆ battles2Area0Battle5

AreaBattle battles2Area0Battle5 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 188 of file wstag335.c.

◆ battles2Area0Battle6

AreaBattle battles2Area0Battle6 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 189 of file wstag335.c.

◆ battles2Area0Battle7

AreaBattle battles2Area0Battle7 = { 146, 1, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 190 of file wstag335.c.

◆ battles2Area0Battles

BattleList battles2Area0Battles
Initial value:
= {
3,
}
AreaBattle battles2Area0Battle5
Definition wstag335.c:188
AreaBattle battles2Area0Battle7
Definition wstag335.c:190
AreaBattle battles2Area0Battle1
Definition wstag335.c:184
AreaBattle battles2Area0Battle4
Definition wstag335.c:187
AreaBattle battles2Area0Battle0
Definition wstag335.c:183
AreaBattle battles2Area0Battle6
Definition wstag335.c:189
AreaBattle battles2Area0Battle2
Definition wstag335.c:185
AreaBattle battles2Area0Battle3
Definition wstag335.c:186

Definition at line 191 of file wstag335.c.

◆ battles2Area1Battle0

AreaBattle battles2Area1Battle0 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 196 of file wstag335.c.

◆ battles2Area1Battle1

AreaBattle battles2Area1Battle1 = { 48, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 197 of file wstag335.c.

◆ battles2Area1Battle2

AreaBattle battles2Area1Battle2 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 198 of file wstag335.c.

◆ battles2Area1Battle3

AreaBattle battles2Area1Battle3 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 199 of file wstag335.c.

◆ battles2Area1Battle4

AreaBattle battles2Area1Battle4 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 200 of file wstag335.c.

◆ battles2Area1Battle5

AreaBattle battles2Area1Battle5 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 201 of file wstag335.c.

◆ battles2Area1Battle6

AreaBattle battles2Area1Battle6 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 202 of file wstag335.c.

◆ battles2Area1Battle7

AreaBattle battles2Area1Battle7 = { 146, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 203 of file wstag335.c.

◆ battles2Area1Battles

BattleList battles2Area1Battles
Initial value:
= {
3,
}
AreaBattle battles2Area1Battle1
Definition wstag335.c:197
AreaBattle battles2Area1Battle6
Definition wstag335.c:202
AreaBattle battles2Area1Battle4
Definition wstag335.c:200
AreaBattle battles2Area1Battle7
Definition wstag335.c:203
AreaBattle battles2Area1Battle5
Definition wstag335.c:201
AreaBattle battles2Area1Battle3
Definition wstag335.c:199
AreaBattle battles2Area1Battle0
Definition wstag335.c:196
AreaBattle battles2Area1Battle2
Definition wstag335.c:198

Definition at line 204 of file wstag335.c.

◆ battles2Area2Battle0

AreaBattle battles2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 209 of file wstag335.c.

◆ battles2Area2Battle1

AreaBattle battles2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 210 of file wstag335.c.

◆ battles2Area2Battle2

AreaBattle battles2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 211 of file wstag335.c.

◆ battles2Area2Battle3

AreaBattle battles2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 212 of file wstag335.c.

◆ battles2Area2Battle4

AreaBattle battles2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 213 of file wstag335.c.

◆ battles2Area2Battle5

AreaBattle battles2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 214 of file wstag335.c.

◆ battles2Area2Battle6

AreaBattle battles2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 215 of file wstag335.c.

◆ battles2Area2Battle7

AreaBattle battles2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 216 of file wstag335.c.

◆ battles2Area2Battles

BattleList battles2Area2Battles
Initial value:
= {
0,
}
AreaBattle battles2Area2Battle1
Definition wstag335.c:210
AreaBattle battles2Area2Battle6
Definition wstag335.c:215
AreaBattle battles2Area2Battle0
Definition wstag335.c:209
AreaBattle battles2Area2Battle5
Definition wstag335.c:214
AreaBattle battles2Area2Battle7
Definition wstag335.c:216
AreaBattle battles2Area2Battle4
Definition wstag335.c:213
AreaBattle battles2Area2Battle2
Definition wstag335.c:211
AreaBattle battles2Area2Battle3
Definition wstag335.c:212

Definition at line 217 of file wstag335.c.

◆ battles2Area3Battle0

AreaBattle battles2Area3Battle0 = { 202, 13, (0x60000000 | ( 3 ) << 18 | ( 0 )) }

Definition at line 222 of file wstag335.c.

◆ battles2Area3Battle1

AreaBattle battles2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 223 of file wstag335.c.

◆ battles2Area3Battle2

AreaBattle battles2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 224 of file wstag335.c.

◆ battles2Area3Battle3

AreaBattle battles2Area3Battle3 = { 327, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 225 of file wstag335.c.

◆ battles2Area3Battle4

AreaBattle battles2Area3Battle4 = { 328, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 226 of file wstag335.c.

◆ battles2Area3Battle5

AreaBattle battles2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 227 of file wstag335.c.

◆ battles2Area3Battle6

AreaBattle battles2Area3Battle6 = { 49, 13, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 228 of file wstag335.c.

◆ battles2Area3Battle7

AreaBattle battles2Area3Battle7 = { 54, 8, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 229 of file wstag335.c.

◆ battles2Area3Battles

BattleList battles2Area3Battles
Initial value:
= {
0,
}
AreaBattle battles2Area3Battle6
Definition wstag335.c:228
AreaBattle battles2Area3Battle0
Definition wstag335.c:222
AreaBattle battles2Area3Battle7
Definition wstag335.c:229
AreaBattle battles2Area3Battle2
Definition wstag335.c:224
AreaBattle battles2Area3Battle5
Definition wstag335.c:227
AreaBattle battles2Area3Battle4
Definition wstag335.c:226
AreaBattle battles2Area3Battle1
Definition wstag335.c:223
AreaBattle battles2Area3Battle3
Definition wstag335.c:225

Definition at line 230 of file wstag335.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x16C, 0x100, 0xB0, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x174, 0x100, 0xD0, 0, 0x160, 0x1FF },
}

Definition at line 244 of file wstag335.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 254 of file wstag335.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 255 of file wstag335.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 256 of file wstag335.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 1, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 257 of file wstag335.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 258 of file wstag335.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 259 of file wstag335.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 260 of file wstag335.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 261 of file wstag335.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 262 of file wstag335.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }

Definition at line 263 of file wstag335.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 264 of file wstag335.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 265 of file wstag335.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x7200 | ( 9 )) , 0, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 266 of file wstag335.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (0x7200 | ( 9 )) , 1, (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 267 of file wstag335.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }

Definition at line 268 of file wstag335.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 269 of file wstag335.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 270 of file wstag335.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 271 of file wstag335.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 272 of file wstag335.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }

Definition at line 273 of file wstag335.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 274 of file wstag335.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 275 of file wstag335.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (( 0xE ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 276 of file wstag335.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0xE ) << 8 | ( 2 )) , 1, (0x7400 | ( 0 )) , 1, 0xFFFF }

Definition at line 277 of file wstag335.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 2 )) , 1,
(0x7200 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 278 of file wstag335.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xE ) << 8 | ( 2 )) , 1,
(0x7200 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 284 of file wstag335.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { ((0x7600 + ( 1 ) * 0x200) | ( 6 )) , 1, 0xFFFF }

Definition at line 290 of file wstag335.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 291 of file wstag335.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[] = { (( 0 ) << 8 | ( 0x10 )) , 0, (( 0 ) << 8 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 292 of file wstag335.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 293 of file wstag335.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0xD )) , 0,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 294 of file wstag335.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[]
Initial value:
= {
(0x9200 | ( 0xD )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x7000 | ( 0x13 )) , 1,
(( 0 ) << 8 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 300 of file wstag335.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x10 )) , 1,
(0x9200 | ( 0xD )) , 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
0xFFFF ,
}

Definition at line 307 of file wstag335.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { (( 0 ) << 8 | ( 0x11 )) , 0, (( 0 ) << 8 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 313 of file wstag335.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 314 of file wstag335.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 0, 0xFFFF }

Definition at line 315 of file wstag335.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x7200 | ( 9 )) , 1, 0xFFFF }

Definition at line 316 of file wstag335.c.

◆ actor7Talk2Actions

u16 actor7Talk2Actions[] = { ((0x7600 + ( 0 ) * 0x200) | ( 6 )) , 1, 0xFFFF }

Definition at line 317 of file wstag335.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk0Conditions, ((void *)0) , 0x6C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Conditions[]
Definition wstag335.c:254
u16 actor0Talk1Conditions[]
Definition wstag335.c:255
u16 actor0Talk1Actions[]
Definition wstag335.c:256
u16 actor0Talk2Actions[]
Definition wstag335.c:258
u16 actor0Talk2Conditions[]
Definition wstag335.c:257

Definition at line 318 of file wstag335.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x70 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk2Actions[]
Definition wstag335.c:263
u16 actor1Talk1Conditions[]
Definition wstag335.c:261
u16 actor1Talk0Conditions[]
Definition wstag335.c:259
u16 actor1Talk0Actions[]
Definition wstag335.c:260
u16 actor1Talk2Conditions[]
Definition wstag335.c:262

Definition at line 324 of file wstag335.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x70 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag335.c:266
u16 actor2Talk0Actions[]
Definition wstag335.c:265
u16 actor2Talk2Conditions[]
Definition wstag335.c:267
u16 actor2Talk0Conditions[]
Definition wstag335.c:264
u16 actor2Talk2Actions[]
Definition wstag335.c:268

Definition at line 330 of file wstag335.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x70 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag335.c:269
u16 actor3Talk2Conditions[]
Definition wstag335.c:272
u16 actor3Talk1Conditions[]
Definition wstag335.c:271
u16 actor3Talk2Actions[]
Definition wstag335.c:273
u16 actor3Talk0Actions[]
Definition wstag335.c:270

Definition at line 336 of file wstag335.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ actor4Talk2Conditions, ((void *)0) , 0x76 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag335.c:284
u16 actor4Talk1Actions[]
Definition wstag335.c:277
u16 actor4Talk1Conditions[]
Definition wstag335.c:276
u16 actor4Talk0Conditions[]
Definition wstag335.c:274
u16 actor4Talk0Actions[]
Definition wstag335.c:275
u16 actor4Talk3Actions[]
Definition wstag335.c:290
u16 actor4Talk2Conditions[]
Definition wstag335.c:278

Definition at line 342 of file wstag335.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ actor5Talk0Conditions, ((void *)0) , 0x6C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag335.c:307
u16 actor5Talk2Actions[]
Definition wstag335.c:300
u16 actor5Talk0Conditions[]
Definition wstag335.c:291
u16 actor5Talk3Actions[]
Definition wstag335.c:313
u16 actor5Talk1Conditions[]
Definition wstag335.c:292
u16 actor5Talk2Conditions[]
Definition wstag335.c:294
u16 actor5Talk1Actions[]
Definition wstag335.c:293

Definition at line 349 of file wstag335.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x271 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 356 of file wstag335.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0x6F },
{ actor7Talk1Conditions, ((void *)0) , 0x6F },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag335.c:315
u16 actor7Talk2Conditions[]
Definition wstag335.c:316
u16 actor7Talk0Conditions[]
Definition wstag335.c:314
u16 actor7Talk2Actions[]
Definition wstag335.c:317

Definition at line 360 of file wstag335.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x7000 | ( 0xA )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 366 of file wstag335.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 3 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 373 of file wstag335.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 4 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}

Definition at line 380 of file wstag335.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 0,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 387 of file wstag335.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 394 of file wstag335.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 1,
(( 0 ) << 8 | ( 0x11 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x12 )), 1,
(0x7000 | ( 0x22 )) , 1,
0xFFFF ,
}

Definition at line 401 of file wstag335.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x192 )), 0,
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 408 of file wstag335.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 414 of file wstag335.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 415 of file wstag335.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 416 of file wstag335.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 417 of file wstag335.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 418 of file wstag335.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 419 of file wstag335.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 420 of file wstag335.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x2F, 4, 593, 289, 1 }

Definition at line 421 of file wstag335.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9D, 5, 593, 289, 1 }

Definition at line 422 of file wstag335.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag335.c:415
FieldActorEntry actor6
Definition wstag335.c:421
FieldActorEntry actor5
Definition wstag335.c:420
FieldActorEntry actor2
Definition wstag335.c:417
FieldActorEntry actor4
Definition wstag335.c:419
FieldActorEntry actor7
Definition wstag335.c:422
FieldActorEntry actor1
Definition wstag335.c:416
FieldActorEntry actor3
Definition wstag335.c:418

Definition at line 423 of file wstag335.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 434 of file wstag335.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x21D, 0x5F4, 0x39E, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x221, 0x138, 0x7A, 7, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC0, 0x30, 0, 0, 0, 0, 0 },
{ { { (0x8000 | ( 0 ) << 9 | ( 5 )), 1 }, { 0xFFFF , 0 } }, 7 , 0xFFC8, 0xFFF0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 480 of file wstag335.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing FIELDBGM; BGM_0029 instead at story steps 0x2...
Definition wstag335.c:48

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 487 of file wstag335.c.